SuperCombo Wiki

SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.

Project Justice/Hideo

From SuperCombo Wiki
Introduction

Hideo was originally a Japanese language teacher and traveling recruit for Justice High. When both he and his love interest, Kyoko Minazuki, are brainwashed by Raizo in Rival Schools: United by Fate, they are eventually saved by Taiyo Highs Batsu, Hinata, and Kyosuke. Upon being freed from his mind control and Hyo's eventual defeat, Hideo proposes to Kyoko, who excitedly accepts. In Project Justice, Hideo returns with the help of Taiyo Highs PE teacher, Hayato Nekketsu, to save a kidnapped Kyoko.

Intentionally, Hideo is as close to Project Justices' Ryu or "Generic Shoto" as you will find. Though that's far from a bad thing! While his fireball game may be a little lacking compared to Burning Batsu or Vatsu, Hideo has a simple, effective gameplan. With short, effective meterless combos and simple confirmable routes into explosively high damage Supers like Shimazu Shin Jicchokuken, as well as access to a (somewhat difficult) low-damage infinite juggle with a few well-timed Raieishuu's, Hideo's a 0-to-100 character through-and-through.


Strengths Weaknesses
  • Effective fireball game:
    • Can keep air-space well and screen control relatively well with multi-air fireballs.


  • A little something for everyone:
    • Short, high-damage routes into destructively strong supers like Shimazu Shin Jicchokuken.
    • More difficult-in-execution re-jump loops using well-timed Raieishuu's.
  • Most good poking tools have poor recovery and keep Hideo outstretched; primed to be TC'd.
    • This extends to Supers as well: Hideo's supers have lackluster pushback when blocked- especially his most damaging super, Shimazu Shin Jicchokuken. Characters with long-range Rival Launchers will punish missed inputs and poorly dropped impatient confirms harder than others.


  • Fireballs are slow compared to characters like Burning Batsu or Vatsu; zoning isn't as strong of an option.
    • While multi-air fireballs can be good, recovery is slow, and opponents knowledgeable on when to sidestep or cross-under can end any kind of screen-control before it even begins.
Hideo Shimazu

Project Justice Hideo.gif
School:

Justice

Assist Type:

Damage

Tier:

S

Difficulty:

Easy

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Hideo 1.png
PJ Hideo 2.png
PJ Hideo 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Hideo 4.png
PJ Hideo 5.png
PJ Hideo 6.png
Hideo Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki