Drilldown: SF6 FrameData

SF6 FrameData > moveType : air_normal or taunt

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moveId:
moveType: (Click arrow to add another value)
input:
j.HP (22) · j.LK (22) · j.LP (22) · j.MK (22) · 6PPPKKK (22) · j.MP (22) · 4PPPKKK (21) · 5PPPKKK (21) · j.HK (19) · j.2MK (4) · j.2HP (4) · 2PPPKKK (4) · 8HK (3) · 7HK or 9HK (3) · 8HP (2) · j.MP~MP (2) · j.2LK (2) · j.[HK] (2)
images:
hitboxes:
None (18) · {{{hitboxes}}} (2)

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