Project Justice/Kyoko/Movelist

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PJ Kyoko Face.png
PJ Kyoko Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ kyoko 5lp.png
Damage Startup Active Recovery
4 7 - 14
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 10

5hp
5Hp.png
PJ kyoko 5hp.png
Damage Startup Active Recovery
10 11 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -16

2lp
2Lp.png
PJ kyoko 2lp.png
Damage Startup Active Recovery
4 8 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 1

2hp
2Hp.png
PJ kyoko 2hp.png
Damage Startup Active Recovery
10 14 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -5

5lk
5Lk.png
PJ kyoko 5lk.png
Damage Startup Active Recovery
5 10 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 4 -1

5hk
5Hk.png
PJ kyoko 5hk.png
Damage Startup Active Recovery
13 14 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 3 -22

2lk
2Lk.png
PJ kyoko 2lk.png
Damage Startup Active Recovery
5 12 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 8 -7

2hk
2Hk.png
PJ kyoko 2hk.png
Damage Startup Active Recovery
14 17 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -16

Air Normals


j5lp
j.5Lp.png
PJ kyoko j5lp.png
Damage Startup Active Recovery
4 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ kyoko j5hp.png
Damage Startup Active Recovery
10 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ kyoko j5lk.png
Damage Startup Active Recovery
5 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ kyoko j5hk.png
Damage Startup Active Recovery
13 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


6hp
6Hp.png
PJ kyoko 6hp.png
Damage Startup Active Recovery
13 15 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -16

6hk
6Hk.png
PJ kyoko 6hk.png
Damage Startup Active Recovery
17 14 - 58
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -34

4hk
4Hk.png
PJ kyoko 4hk.png
Damage Startup Active Recovery
16 22 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 2 -6

3hk
3Hk.png
PJ kyoko 3hk.png
Damage Startup Active Recovery
11 16 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -16

j6hk
j.6Hk.png
PJ kyoko j6hk.png
Damage Startup Active Recovery
16 19 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -

Specials


236p
Shokushin
Qcf.pngP.png (Then Mash K.png)
PJ kyoko 236p.png
Damage Startup Active Recovery
8-48 11 - 47/45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- Blowback
(6th Hit)
- - -

Command Grab: Lp.png will grab crouching opponents, while Hp.png will grab standing opponents. Mash K.png to continue the sequence post-grab, regardless of using Lp.png or Hp.png! Mashing K.png can add up to 6 additional hits.


214lp
Syusseki Kakunin
(Light)

Qcb.pngLp.png
PJ kyoko 214lp.png
Damage Startup Active Recovery
23 33 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -17

214hp
Syusseki Kakunin
(Heavy)

Qcb.pngHp.png
PJ kyoko 214hp.png
Damage Startup Active Recovery
29 33 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -18

214lk
Kaishin
(Light)

Qcb.pngLk.png
PJ kyoko 214lk.png
Damage Startup Active Recovery
8 21 - 21 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -12

Can be repeated up to twice.


214hk
Kaishin
(Heavy)

Qcb.pngHk.png
PJ kyoko 214hk.png
Damage Startup Active Recovery
8 21 - 21 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -16

Can be repeated up to twice.


j214k
Kaishin
(Air)

j.Qcb.pngK.png
PJ kyoko j214k.png
Damage Startup Active Recovery
8 20 - 21 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -

Can be repeated up to twice.


623lk
Shoutten Sekkai
(Light)

Dp.pngLk.png
PJ kyoko 623k.png
Damage Startup Active Recovery
11 14 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -15

632hk
Shoutten Sekkai
(Heavy)

Dp.pngHk.png
PJ kyoko 623k.png
Damage Startup Active Recovery
11 14 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -15

623hkfu1
Shouten Sekkai Follow-Up
Hk.png
PJ kyoko 623hkfu1.png
Damage Startup Active Recovery
17 13 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Slam - - 7

j623lk
Shouten Sekkai
(Air) (Light)

j.Dp.pngLk.png
PJ kyoko 623k.png
Damage Startup Active Recovery
11 9 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -

j632hk
Shouten Sekkai
(Air) (Heavy)

j.Dp.pngHk.png
PJ kyoko 623k.png
Damage Startup Active Recovery
11 9 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -

j632hkfu1
Shouten Sekkai Follow-up
(Air)

Hk.png
PJ kyoko 623hkfu1.png
Damage Startup Active Recovery
11 13 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Slam - - 10

236lk
One Wing Stance
(Light)

Qcf.pngLk.png
PJ kyoko 236lk.png
Damage Startup Active Recovery
32 19 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Counter, Blowback - - -

Counter is active between frames 19-58.


236hk
One Wing Stance
(Heavy)

Qcf.pngHk.png
PJ kyoko j5lk.png
Damage Startup Active Recovery
43 19 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Counter, Blowback - - -

Counter is active between frames 19-78.


Stretching
Stretching
4 Lk.png+Hk.png
PJ kyoko Stretching.png
Damage Startup Active Recovery
14 29 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Slam - - 18

Supers


236236p
Final Prescription
Qcf.pngQcf.pngP.png
PJ kyoko 236236p.png
Damage Startup Active Recovery
52 16 - 70
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

236236k
Stairway To The Sky
Qcf.pngQcf.pngK.png
PJ kyoko 236236k.png
Damage Startup Active Recovery
39 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

214214k
Path To Doom
Qcb.pngQcb.pngK.png
PJ kyoko 214214k.png
Damage Startup Active Recovery
58 19 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -18

Team-Up & Party-Up


TeamUp
Ultimate Remedy Art
Lp.png+Lk.png or Hp.png+Hk.png
PJ kyoko TeamUp.png
Damage Startup Active Recovery
14 25 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -23

Refills a portion of Health!

Kyoko is one of the few characters with a Support Assist. The only others being:
Support Assists
Health Refill Guts Refill Health + Guts
Tiffany Kyoko Natsu Yurika Hinata Chairperson


PartyUp
Purging Tempest
Any 3 attack buttons
PJ kyoko PartyUp.png
Damage Startup Active Recovery
100 21 - 61
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -37

Throws & Universals


5Throw
Lp.png+Hp.png
PJ kyoko 5Throw.png
Damage Startup Active Recovery
30 7 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ kyoko 2Throw.png
Damage Startup Active Recovery
37 7 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ kyoko Throw Behind.png
Damage Startup Active Recovery
41 19 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ kyoko jThrow.png
Damage Startup Active Recovery
35 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

PTurned
P.png (WBT)
PJ kyoko PTurned.png
Damage Startup Active Recovery
5 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

KTurned
K.png (WBT)
PJ kyoko KTurned.png
Damage Startup Active Recovery
10 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

PRunning
P.png (WR)
PJ kyoko PRunning.png
Damage Startup Active Recovery
8 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7

lkRunning
Lk.png (WR)
PJ kyoko lkRunning.png
Damage Startup Active Recovery
5 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6

hkRunning
Hk.png (WR)
PJ kyoko hkRunning.png
Damage Startup Active Recovery
7 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8

Game Navigation

General
Controls
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System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki