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Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strength, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.}} | Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strength, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.}} | ||
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Revision as of 00:50, 26 March 2022
Ken
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
In a nutshell
Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strength, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Walk Speed: Forward and backward walk speeds increased
- Close MK: Hitbox expanded downward, easier to connect on crouching opponents
- Crouch HK: Startup reduced back to 7 frames from 8 frames
- Thunder Kick (F + HK): On hit now 0 from -1; on block now -1 from -4
- Hadoken: Light, Medium, and Hard versions damage increased to 70 from 60
- EX Hadoken: Damage increased to 100 (50 + 50) from 90 (50 + 40)
- Shoryuken: Medium version 1st hit now causes Soft Knockdown on grounded opponents
- Shoryuken: Hard version damage increased to 150 (70 + 50 + 30) from 140 (70 + 40 + 30)
- Airborne Tatsumaki Senpukyaku: Light, Medium, and Hard versions now lose momentum when performed during the beginning of a forward jump to prevent escape from corners
- Guren Senpukyaku (UC2): Movement distance of first several frames slightly increased
- L, M and H Shoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best
(New to Ultra SFIV Console Digital Release)
- Crouch HK: On block now -8 from -6
- Shoryuken: Hard version's 2nd hit --> EX Focus Cancel --> Forward Dash is now -7F on block at best
- EX Airborne Tatsumaki Senpukyaku: Now lose momentum when performed during the beginning of a forward jump to prevent escape from corners
- Shinryuken (UC1): Non-cinematic damage increased to 360 from 330
(Removed from Ultra SFIV Arcade Japan)
Crouch MK: Recovery reduced to 13 frames from 16 frames; on hit now +2 from -1; on block now -1 from -4Crouch HK: Recovery reduced to 19 frames from 21 framesShoryuken: Hard version's 2nd hit can no longer be EX Focus Cancelled on blockEX Airborne Tatsumaki Senpukyaku: Now spins in place, just like Ryu's EX Airborne Tatsumaki SenpukyakuShinryuken (UC1): Non-cinematic damage increased to 390 from 330
Character Specific Data
Ken
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.046 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.0345 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.75 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 9 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.923 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.923 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Inazuma Kick, Thunder Kick | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Tatsumaki Senpukyaku, EX Tatsumaki Senpukyaku | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 22 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP, Target Combo, Hadoken (Corner Only), LK/MK/HK HP Shoryuken (1st Hit), Tatsumaki Senpukyaku (1st Hit) | ||
Level 2 Focus Startup Frames: | 30 | ||||
Level 3 Focus Startup Frames: | 68 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close | 30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 4 | 7 |
Close MP | Close | 60 | 100 | 40 | HL | sp/su | 6 | 3 | 18 | -7 | -2 |
Close HP | Close | 90 | 150 | 60 | HL | sp/su | 6 | 3 | 19 | -4 | 1 |
Close LK | Close | 30 | 50 | 20 | HL | ch/sp/su | 6 | 2 | 7 | 2 | 5 |
Close MK | Close | 70 | 100 | 40 | HL | sp/su | 8 | 3 | 12 | -1 | 7 |
Close HK | Close | 110 | 200 | 60 | HL | sp/su | 8 | 3 | 21 | -6 | -2 |
Far LP | Far | 20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 4 | 7 |
Far MP | Far | 70 | 100 | 40 | HL | su | 7 | 5 | 5 | 4 | 7 |
Far HP | Far | 100 | 200 | 60 | HL | - | 11 | 3 | 16 | -1 | 3 |
Far LK | Far | 40 | 50 | 20 | HL | - | 4 | 3 | 7 | 1 | 4 |
Far MK | Far | 80 | 100 | 40 | HL | - | 7 | 3 | 13 | -2 | 1 |
Far HK | Far | 130 | 200 | 60 | HL | - | 11 | 3 | 18 | -3 | 1 |
Crouch LP | Crouch | 30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 2 | 5 |
Crouch MP | Crouch | 60 | 100 | 40 | HL | sp/su | 5 | 5 | 8 | 1 | 4 |
Crouch HP | Crouch | 100 | 200 | 60 | HL | sp/su | 5 | 5 | 22 | -9 | -4 |
Crouch LK | Crouch | 20 | 50 | 20 | L | ch/sp/su | 3 | 4 | 7 | 0 | 3 |
Crouch MK | Crouch | 60 | 100 | 40 | L | sp/su | 4 | 2 | 16 | -4 | -1 |
Crouch HK | Crouch | 100 | 100 | 60 | L | - | 7 | 3 | 21 | -8 | - |
Inazuma Kick | Overhead + | 80 | 100 | 40 | H | - | 15 | 2 | 17 | -5 | -2 |
MK Step Kick | Step Kick + | 60 | 100 | 40 | HL | - | 11 | 5 | 11 | -2 | 1 |
Thunder Kick | Step Overhead + | 120 | 150 | 60 | H | - | 21 | 2 | 20 | 0 | -1 |
Target Combo | > | 70 | 50 | 30 | HL | sp/su | 6 | 3 | 24 | -9 | -4 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump | 50 | 50 | 20 | H | - | 7 | 9 | - | - | - |
Neutral Jump MP | Neutral Jump | 80 | 100 | 40 | H | - | 5 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump | 100 | 200 | 60 | H | - | 7 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump | 40 | 50 | 20 | H | - | 7 | 10 | - | - | - |
Neutral Jump MK | Neutral Jump | 80 | 100 | 40 | H | - | 6 | 7 | - | - | - |
Neutral Jump HK | Neutral Jump | 100 | 200 | 60 | H | - | 6 | 2 | - | - | - |
Angled Jump LP | Angled Jump | 40 | 50 | 20 | H | - | 7 | 8 | - | - | - |
Angled Jump MP | Angled Jump | 70 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Angled Jump HP | Angled Jump | 100 | 200 | 60 | H | - | 5 | 4 | - | - | - |
Angled Jump LK | Angled Jump | 50 | 50 | 20 | H | - | 5 | 7 | - | - | - |
Angled Jump MK | Angled Jump | 80 | 100 | 40 | H | - | 6 | 4 | - | - | - |
Angled Jump HK | Angled Jump | 100 | 200 | 60 | H | - | 5 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+12 | 2 | 42 | -28 | -28 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+12 | 2 | 42 | -22 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 68 | 2 | 42 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+12 | 2 | 42 | -28 | -28 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+12 | 2 | 42 | -22 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 68 | 2 | 42 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+12 | 2 | 42 | -22 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shoulder Throw | Forward Throw | 120 | 80 | 40 | 0.92 | - | 3 | 2 | 20 | - | - |
Hell Wheel | Back Throw | 130 | 80 | 40 | 0.92 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hadoken | Hadoken | 70 | 100 | 10/20 | HL | su | 14 | - | 34 | -7 | -3 |
EX Hadoken | Hadoken | 50*50 | 50*50 | -250/0 | HL | su | 14 | - | 30 | 0 | 3 |
Shoryuken | Shoryuken | 120[80] | 100 | 30/40 | HL | su | 3 | 11 | 18+8 | -19 | - |
Shoryuken | 90*60 | 125*75 | 30/30*16 | HL | su | 4 | 3*11 | 25+14 | -29 | - | |
Shoryuken | 70*50*30 | 100*50*50 | 30/30*10*10 | HL | su | 3 | 2*2*12 | 30+9 | -30 | - | |
EX Shoryuken | Shoryuken | 80*30*30*60 | 100*25*25*80 | -250/0 | HL | su | 4 | 2*2*2*8 | 45+9 | -41 | - |
Tatsumaki Senpukyaku | Hurricane Kick | 60*50*50 | 70*50*50 | 20/20*10*10 | HL | su | 6 | 1(4)2(6)2 | 11+6 | -6 | -2 |
Hurricane Kick | 60*30x3 | 50*40x3 | 20/20*10x3 | HL | su | 6 | 2(5)2(5)1(5)2(5)2 | 14+9 | -4 | 0 | |
Hurricane Kick | 60*30x4 | 50*40x4 | 20/20*10x4 | HL | su | 6 | 2(6)1(5)1(5)1(5) 1(5)1(5)2(4)2 |
12+12 | -5 | -1 | |
EX Tatsumaki Senpukyaku | Hurricane Kick | 50*40x4 | 50x5 | -250/0 | HL | su | 6 | 2(4)1(3)1(4)1(3) 1(4)1(4)1(3)1 |
9+14 | -3 | 1 |
Airborne Tatsumaki Senpukyaku | Air Hurricane | 50 | 50 | 10/30 | HL | - | 8 | [2(6)2(6)(2(5)2 | 10 | - | - |
Air Hurricane | 60 | 50 | 10/30 | HL | - | 7 | 1(4)1(4)1(4)1(4)1 | 10 | - | - | |
Air Hurricane | 70 | 50 | 10/30 | HL | - | 7 | 1(2)1(3)1(6) 1(3)1(2)1 |
10 | - | - | |
EX Airborne Tatsumaki Senpukyaku | Air Hurricane | 40 | 50 | -250/0 | H | - | 6 | 1(2)1(2)1(2) 1(2)1(2)1(1)2 |
- | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shoryureppa | Super Combo | 40x3*50*100x2 | 0 | -1000/0 | HL | - | 1+1 | 2*1*8(20)1*3*7 | 31+12 | -29 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shinryuken | Ultra Combo 1 | 90*30x7*45x2[500] | 0 | 0/0 | HL | - | 0+10 | 2*2*5*5*5* 5*5*5*5*1 |
32+50 | -94 | - |
Guren Senpukyaku | Ultra Combo 2 | 75*17x9*23*225 | 0 | 0/0 | HL | - | 0+7 | 2(5)2(3)2(2)2(2) 2(3)2(2)2(3)2(2) 2(3)2(2)2(3)2(3) 2(2)2(3)2(2)2(3) 2(2)2(3)2(3)2(6)3 |
8+42 | -40 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Inazuma Kick |
Overhead | b + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Forward Step Kick |
Step Kick | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Thunder Kick |
Step Overhead | f + hk | Hold to perform a feint |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | mp hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shoulder Throw |
Forward Throw | f or + + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hell Wheel |
Back Throw | b + + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hadoken |
Fireball | qcf + ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoryuken |
Uppercut | dp + ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Senpukyaku |
Hurricane Kick | qcb + armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Senpukyaku |
Air Hurricane | (in air) + ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Shoryureppa |
Super Combo | qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Shinryuken |
Ultra Combo I | qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Guren Senpukyaku |
Ultra Combo II | qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken (self)
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close | 30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 10 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close | 60 | 100 | 40 | HL | sp/su | 6 | 3 | 18 | 26 | -7 | -2 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close | 90 | 150 | 60 | HL | sp/su | 6 | 3 | 19 | 27 | -4 | 1 | 18 | 23 | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close LK | Close | 30 | 50 | 20 | HL | ch/sp/su | 6 | 2 | 7 | 14 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close | 70 | 100 | 40 | HL | sp/su | 8 | 3 | 12 | 22 | -1 | 7 | 14 | 22 | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close HK | Close | 110 | 200 | 60 | HL | sp/su | 8 | 3 | 21 | 31 | -6 | -2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far | 20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 10 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far | 70 | 100 | 40 | HL | su | 7 | 5 | 5 | 16 | 4 | 7 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far | 100 | 200 | 60 | HL | - | 11 | 3 | 16 | 29 | -1 | 3 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far | 40 | 50 | 20 | HL | - | 4 | 3 | 7 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far | 80 | 100 | 40 | HL | - | 7 | 3 | 13 | 22 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far | 130 | 200 | 60 | HL | - | 11 | 3 | 18 | 31 | -3 | 1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch | 30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch | 60 | 100 | 40 | HL | sp/su | 5 | 5 | 8 | 17 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch | 100 | 200 | 60 | HL | sp/su | 5 | 5 | 22 | 31 | -9 | -4 | 18 | 23 | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch | 20 | 50 | 20 | L | ch/sp/su | 3 | 4 | 7 | 13 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch | 60 | 100 | 40 | L | sp/su | 4 | 2 | 16 | 21 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch | 100 | 100 | 60 | L | - | 7 | 3 | 21 | 39 | -8 | - | 25 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Inazuma Kick | Overhead + | 80 | 100 | 40 | H | - | 15 | 2 | 17 | 33 | -5 | -2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
MK Step Kick | Step Kick + | 60 | 100 | 40 | HL | - | 11 | 5 | 11 | 26 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Thunder Kick | Step Overhead + | 120 | 150 | 60 | H | - | 21 | 2 | 20 | 42 | 0 | -1 | 22 | 21 | Feint lasts 24F | Reset | Reset | - | - | - | - | - | - | - | |||||
Target Combo | > | 70 | 50 | 30 | HL | sp/su | 6 | 3 | 24 | 32 | -9 | -4 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump | 50 | 50 | 20 | H | - | 7 | 9 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump | 80 | 100 | 40 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump | 100 | 200 | 60 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump | 40 | 50 | 20 | H | - | 7 | 10 | - | 16 | - | - | Reset | Reset | - | - | - | Lower body: 1~16F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump | 80 | 100 | 40 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump | 100 | 200 | 60 | H | - | 6 | 2 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Angled Jump LP | Angled Jump | 40 | 50 | 20 | H | - | 7 | 8 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~14F | - | - | - | ||||||||
Angled Jump MP | Angled Jump | 70 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Angled Jump HP | Angled Jump | 100 | 200 | 60 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump LK | Angled Jump | 50 | 50 | 20 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump MK | Angled Jump | 80 | 100 | 40 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump HK | Angled Jump | 100 | 200 | 60 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+12 | 2 | 42 | 65 | -28 | -28 | 16 | 16 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | |||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+12 | 2 | 42 | 73 | -22 | - | 22 | - | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | ||||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 68 | 2 | 42 | 111 | - | - | - | - | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~67F | - | - | - | - | - | - | |||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+12 | 2 | 42 | 65 | -28 | -28 | 16 | 16 | Range: 1.914, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+12 | 2 | 42 | 73 | -22 | - | 22 | - | Range: 1.914, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 68 | 2 | 42 | 111 | - | - | - | - | Range: 1.914, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~68F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+12 | 2 | 42 | 65 | -22 | - | 22 | - | Range: 1.914, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shoulder Throw | Forward Throw | 120 | 80 | 40 | 0.92 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Hell Wheel | Back Throw | 130 | 80 | 40 | 0.92 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hadoken | Hadoken | 70 | 100 | 10/20 | HL | su | 14 | - | 34 | 47 | -7 | -3 | - | - | 17~18F cancellable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Hadoken | Hadoken | 50*50 | 50*50 | -250/0 | HL | su | 14 | - | 30 | 43 | 0 | 3 | - | - | 17~18F cancellable, opponent gains 10x2 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2x2 | |||||
Shoryuken | Shoryuken | 120[80] | 100 | 30/40 | HL | su | 3 | 11 | 18+8 | 39 | -19 | - | 18 | - | [] refers to active frames 4~11 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~2F | Lower body: 3~13F | - | 3~5F | 6F~ | - | |||
Shoryuken | 90*60 | 125*75 | 30/30*16 | HL | su | 4 | 3*11 | 25+14 | 56 | -29 | - | 21 | - | Builds 20*16 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~6F | Lower body: 7~17F | - | - | 8F~ | JP: 0*1 | ||||
Shoryuken | 70*50*30 | 100*50*50 | 30/30*10*10 | HL | su | 3 | 2*2*12 | 30+9 | 57 | -30 | - | 21 | - | Builds 16x3 meter on block | [2nd~3rd Hit]: Soft Knockdown | [1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown | [1st hit]: Free juggle, Soft Knockdown | [1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown | - | All: 1~4F | Lower body: 5~18F | - | 5~6F | 7F~ | JP: 0x2*1, JI:1*0*1 | ||||
EX Shoryuken | Shoryuken | 80*30*30*60 | 100*25*25*80 | -250/0 | HL | su | 4 | 2*2*2*8 | 45+9 | 71 | -41 | - | 21 | - | Opponent gains 15*5x2 meter on hit, 8x3 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~9F | Lower body: 10~17F | - | - | 8F~ | JP: 1*2*3x2 | |||
Tatsumaki Senpukyaku | Hurricane Kick | 60*50*50 | 70*50*50 | 20/20*10*10 | HL | su | 6 | 1(4)2(6)2 | 11+6 | 37 | -6 | -2 | 13 | 17 | 2nd hit cannot hit crouching, builds 20*10x2 meter on block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 7~20F | - | 7F~ | - | ||
Hurricane Kick | 60*30x3 | 50*40x3 | 20/20*10x3 | HL | su | 6 | 2(5)2(5)1(5)2(5)2 | 14+9 | 57 | -4 | 0 | 21 | 25 | 2nd-4th hits cannot hit crouching, builds 20*10x3 meter on block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 8~41F | - | 8F~ | - | |||
Hurricane Kick | 60*30x4 | 50*40x4 | 20/20*10x4 | HL | su | 6 | 2(6)1(5)1(5)1(5) 1(5)1(5)2(4)2 |
12+12 | 75 | -5 | -1 | 21 | 25 | 2nd-5th hits cannot hit crouching, builds 20*10x4 meter on block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 9~51F | - | 9F~ | - | |||
EX Tatsumaki Senpukyaku | Hurricane Kick | 50*40x4 | 50x5 | -250/0 | HL | su | 6 | 2(4)1(3)1(4)1(3) 1(4)1(4)1(3)1 |
9+14 | 62 | -3 | 1 | 21 | 25 | 2nd-5th hits cannot hit crouching, opponent gains 10*5x4 meter on hit and block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 8~39F | - | 8F~ | - | ||
Airborne Tatsumaki Senpukyaku | Air Hurricane | 50 | 50 | 10/30 | HL | - | 8 | [2(6)2(6)(2(5)2 | 10 | 42 | - | - | - | - | Builds 20xN meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1x3 | |||||
Air Hurricane | 60 | 50 | 10/30 | HL | - | 7 | 1(4)1(4)1(4)1(4)1 | 10 | 37 | - | - | - | - | Builds 20xN meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1x3 | ||||||
Air Hurricane | 70 | 50 | 10/30 | HL | - | 7 | 1(2)1(3)1(6) 1(3)1(2)1 |
10 | 38 | - | - | - | - | Builds 20xN meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1x3 | ||||||
EX Airborne Tatsumaki Senpukyaku | Air Hurricane | 40 | 50 | -250/0 | H | - | 6 | 1(2)1(2)1(2) 1(2)1(2)1(1)2 |
- | - | - | - | - | - | Opponent gains 15xN meter on hit, 10xN on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 4x7 | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shoryureppa | Super Combo | 40x3*50*100x2 | 0 | -1000/0 | HL | - | 1+1 | 2*1*8(20)1*3*7 | 31+12 | 86 | -29 | - | 21 | - | Opponent gains 10x6 meter on hit | [3rd~6th Hit]: Hard Knockdown | [3rd~6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~2F | - | 3F | - | 5~24F, 37F~ | JP: 0*1x5, JI: 1*0x4*1 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shinryuken | Ultra Combo 1 | 90*30x7*45x2[500] | 0 | 0/0 | HL | - | 0+10 | 2*2*5*5*5* 5*5*5*5*1 |
32+50 | 131 | -94 | - | - | - | [] refers to animation, opponent gains 10x9 meter on hit, 10x17 on full animation hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | - | 12~13F | 13F~ | JP: 0*127x9 | |||
Guren Senpukyaku | Ultra Combo 2 | 75*17x9*23*225 | 0 | 0/0 | HL | - | 0+7 | 2(5)2(3)2(2)2(2) 2(3)2(2)2(3)2(2) 2(3)2(2)2(3)2(3) 2(2)2(3)2(2)2(3) 2(2)2(3)2(3)2(6)3 |
8+42 | 156 | -40 | - | - | - | Hits 2~10 cannot hit crouching, first 2 hits forward facing then all remaining hits alternate, back forward back forward, Back facing hits do 23 damage and grant no meter. Opponent gains 10*5x10*20 meter on hit | [1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown | [1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~8F | Lower body: 9~100F | All: 9~100F | - | 7F~ | JP: 0*2~10 sequentially, 1st back facing hitbox JP: 1 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |