Ultra Street Fighter IV/Gen

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Gen

SSFIV-Gen Face.jpg

Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.


In a nutshell

There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.

Players to Watch

Xian (SG), Amiyu (JP)

Click for Omega SF4 version

Ultra SFIV Changes

Gen SF4 Changelist

Character Specific Data

Gen (Mantis)

VITALS
Health: 900 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.51
Back Walk Speed: 0.03 Forward Dash Total Frames: 19
JUMPING Back Dash Distance: 1.38
Jump Height Apex: 2.00 Back Dash Total Frames: 27
Jump Total Frames: 39 (4+35) Back Dash Invincibility: 8
Forward Jump Distance: 2.21 Back Dash Airborne: 15
Back Jump Distance 2.04 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.99 Face Up Total Frames: 31
Back Throw Range: 1.09 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: N/A Hard Knockdowns: Crouch HK, EX Gekiro (8th Hit)
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Target Combo 1 Armor Breakers: Hyakurenko, Zetsuei, Shitenketsu
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP (1st Hit), LP/MP Hyakurenko (1st Hit), HP Hyakurenko (1st - 3rd Hit), EX Hyakurenko (1st - 4th Hit)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5


Gen (Crane)

VITALS
Health: 900 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.51
Back Walk Speed: 0.045 Forward Dash Total Frames: 19
JUMPING Back Dash Distance: 1.38
Jump Height Apex: 1.76 Back Dash Total Frames: 27
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 2.80 Back Dash Airborne: 15
Back Jump Distance 2.63 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.99 Face Up Total Frames: 31
Back Throw Range: 1.09 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Stand MP, Shakudan, Close Kick, Far Kick, Falling Kick, Close Range Kick Hard Knockdowns: N/A
Low Attacks: Stand HP (1st Hit), Crouch LK, Crouch MK Armor Breakers: Jyasen, EX Jyasen, Close Kick, Far Kick, Falling Kick, Close Range Kick, Teiga
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Crouch MK, Jyasen
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Mantis
Stand LP
Stand Lp.png 25 50 20 HL ch/sp/su 3 2 7 3 5
Stand MP Stand Mp.png 55 100 40 HL sp/su 4 5 8 5 6
Stand HP Stand Hp.png 70*40 100*100 40*20 HL sp/su*- 5 2*4 17 -3 1
Stand LK Stand Lk.png 40 50 20 HL su 5 4 13 -3 -2
Stand MK Stand Mk.png 60 100 40 HL sp/su 5 3 17 -2 -1
Stand HK Stand Hk.png 110 200 60 HL - 8 2 20 -4 0
Crouch LP Crouch Lp.png 20 50 20 HL ch/sp/su 4 2 7 2 5
Crouch MP Crouch Mp.png 70 100 40 HL sp/su 5 4 11 -1 1
Crouch HP Crouch Hp.png 100 200 60 HL - 7 4 19 -5 -1
Crouch LK Crouch Lk.png 30 50 20 L ch/sp/su 4 2 8 1 4
Crouch MK Crouch Mk.png 70 100 40 L sp/su 7 3 14 -3 -1
Crouch HK Crouch Hk.png 85 100 60 L - 8 3 22 -7 -
Target Combo 1 Down.gifLk.png > Down.gifMk.png 70 100 40 L sp/su 7 3 14 -3 -1
Target Combo 2 Hp.png > Mk.png 40 100 40 HL sp/su 5 3 17 -2 -1
Change Style: Crane Stance Switch (Crane) - - - - - - - Total 5 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Mantis
Jump LP
Jump Lp.png 40 50 20 H - 4 7 - - -
Jump MP Jump Mp.png 70 100 40 H - 5 5 - - -
Jump HP Jump Hp.png 100 200 60 H - 6 4 - - -
Jump LK Jump Lk.png 50 50 20 H - 5 8 - - -
Neutral Jump MK Neutral Jump Mk.png 80 100 40 H - 4 8 - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 4 8 - - -
Jump HK Jump Hk.png 100 200 60 H - 6 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -18
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 -21 -18
Red Focus Attack (Level 2) Level 2 Red Focus 135 150 -500/0 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 -500/0 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shuraku Forward Throw 130 100 40 0.995 - 3 2 20 - -
Hozen Back Throw 120 100 40 1.095 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hyakurenko Hand Slap Lp.png 16x4[+3] 20x4[+3] 10/5xN HL su 5 3(5)3(5)3(5)3
[(2)3(5)3(5)3]
17 5 9
Hand Slap Mp.png 16x4[+3] 20x4[+3] 10/5xN HL su 4 3(3)3(3)3(3)3
[(2)3(3)3(3)3]
17 5 9
Hand Slap Hp.png 16x4[+3] 20x4[+3] 10/5xN HL su 3 3(3)3(3)3(3)3
[(2)3(3)3(3)3]
17 5 9
EX Hyakurenko Hand Slap Ex.png 16x4[+3] 20x4[+3] -250/0 HL su 3 3(3)3(3)3(3)3
[(2)3(3)3(3)3]
17 5 9
Gekiro Waterfall Kick Lk.png 100*10x4*20 80*10x5 20/20*5x5 HL - 5 15 14+8 -35 -
Waterfall Kick Mk.png 100*10x5*40 80*10x6 20/20*5x5*10 HL - 7 15 17+8 -35 -
Waterfall Kick Hk.png 100*10x6*90 80*10x6*80 20/20*5x6*10 HL - 7 15 18+8 -35 -
EX Gekiro Waterfall Kick Ex.png 100*10x6*90 80*10x6*80 -250/0 HL - 7 15 18+8 -20 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Zan'ei Zanei Lp.png 20*230 0 -1000/0 HL - 1+5 16 66 -61 -
Zanei Mp.png 20*230 0 -1000/0 HL - 1+5 16 66 -61 -
Zanei Hp.png 20x5*200 0 -1000/0 HL - 1+5 16 66 -61 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Zetsuei Ultra Combo 1 15x12*225 0 0/0 HL - 0+11 11 59 -49 -
Shitenketsu Ultra Combo 2 23*420 450[300] 0/0 HL - 0+7 2(6)2(6)2(6)2 33 -10 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Crane
Close LP
Close Lp.png 30 50 20 HL ch/sp/su 4 3 12 -4[-3] -2[-1]
Stand LP Stand Lp.png 30 50 20 HL ch/sp/su 4 3 13 -3 -1
Stand MP Stand Mp.png 50*50 50*50 20*20 H*H - 18 2*2 22 -3 1
Stand HP Stand Hp.png 100*100 100*100 40*20 L*HL - 17 2*4 19 -5 0
Stand LK Stand Lk.png 40 50 20 HL su 8 4 13 -3[-2] -2[-1]
Stand MK Stand Mk.png 100 100 40 HL - 7 4 22 -5 -1
Stand HK Stand Hk.png 70*50 100*100 40*20 HL - 5 3(9)2 22 -6 -2
Crouch LP Crouch Lp.png 40 50 20 HL sp/su 4 2 9 0 5
Crouch MP Crouch Mp.png 70 100 40 HL sp/su 5 4 13 -3 -1
Crouch HP Crouch Hp.png 180 300 60 HL - 21 5 16 -3 1
Crouch LK Crouch Lk.png 30 50 20 L sp/su 5 6 16 -8 -
Crouch MK Crouch Mk.png 80 100 40 L su 8 3 21 -1 1
Crouch HK Crouch Hk.png 120 150 60 HL - 5 5 24 -12 -8
Change Style: Mantis Stance Switch (Mantis) - - - - - - - Total 5 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Crane
Jump LP
Jump Lp.png 50 50 20 H - 4 7 - - -
Neutral Jump MP Neutral Jump Mp.png 80 100 40 H - 4 5 - - -
Angled Jump MP Angled Jump Mp.png 90 100 40 H - 4 5 - - -
Neutral Jump HP Neutral Jump Hp.png 100 200 60 H - 5 7 - - -
Angled Jump HP Angled Jump Hp.png 110 200 60 H - 5 7 - - -
Jump LK Jump Lk.png 40 50 20 H - 4 9 - - -
Neutral Jump MK Neutral Jump Mk.png 90 100 40 H - 4 6 - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 4 8 - - -
Jump HK Jump Hk.png 100 200 60 H - 6 3 - - -
Shakudan Shakudan 50 50 20 H - 4 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -18 -21
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -18 -21
Red Focus Attack (Level 2) Level 2 Red Focus 135 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shuraku Forward Throw 130 100 40 0.995 - 3 2 20 - -
Hozen Back Throw 120 100 40 1.095 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jyasen Roll Lp.png 20x2*60 20x2*80 20/8x2*20 HL su(x3) 6 3(5)1(5)4 20 -1 2
Roll Mp.png 20x3*65 20x3*80 20/8x3*20 HL su(x4) 6 3(7)3(11)
1(5)4
20 -1 1
Roll Hp.png 20x4*70 20x4*80 20/8x4*20 HL su(x5) 6 3(7)3(12)
3(11)1(5)4
20 -3 1
EX Jyasen Roll Ex.png
(Lp.pngMp.png)
20x2*90 50x3 -250/0 HL su(x5) 6 3(5)1(5)4 20 -3 1
Roll Ex.png
(Lp.pngHp.png)
20x3*90 50x4 -250/0 HL su(x5) 6 3(7)3(11)
1(5)4
20 -3 1
Roll Ex.png
(Mp.pngHp.png)
20x4*90 50x5 -250/0 HL su(x5) 6 3(7)3(12)
3(11)1(5)4
20 -3 1
Oga Wall Jump - - - - - - - Total 27 - -
Sudden Stop Wall Drop - - - - - - - Total 30 - -
Close Kick Wall Kick 100 150 30/50 H - 13 6 After landing 13 -8 -
Far Kick Far Wall Kick 100 150 30/50 H - 7 7 After landing 13 -13 -
Ceiling Jump Ceiling Jump - - - - - - - Total 64 - -
Falling Kick Falling Kick 100 150 30/50 H - 3 15 After landing 13 - -
Close Range Kick Angled Falling Kick 100 150 30/50 H - 3 14 1 + After landing 12 - -
EX Oga Wall Jump Ex.png - - -250/0 - - - - Total 27 - -
EX Close Kick Wall Kick Ex.png 150 150 0/0 H - 13 6 After landing 13 -8 -
EX Far Kick Far Wall Kick Ex.png 150 150 0/0 H - 7 7 After landing 13 -13 -
EX Ceiling Jump Ceiling Jump Ex.png - - - - - - - Total 64 - -
EX Falling Kick Falling Kick Ex.png 150 150 0/0 H - 3 15 After landing 13 - -
EX Close Range Kick Angled Falling Kick Ex.png 100[150] 150 0/0 H - 3 14 1 + After landing 12 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jyakoha Super Combo 320 0 -1000/0 - - 1+1 19 16 + After landing 16 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Ryukoha Ultra Combo 1 398 0 0/0 - - 0+11 8 25 + After landing 28 - -
Teiga Ultra Combo 2 428 0 0/0 H - 0+10 until ground After landing 26 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves: Mantis Stance

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MP

Jump Strong (in air) mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HP

Jump Fierce (in air) hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Target Combo 1

Target Combo 1 d + Lk.png ---.png D.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 2

Target Combo 2 hp ---.png mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Change Style: Crane Stance Switch (Crane) 3k Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Shuraku

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hozen

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Hyakurenko

Hand Slap press P.png repeatedly Ex.png armorbreak Requires 5 button presses

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Gekiro

Waterfall Kick dp + K.png ex Press K.png with proper timing after initial hit for followup kicks; Lk.png gets 5 follow up kicks, Mk.png gets 6, and Hk.png and Ex.png get 7; lk, mk, and Hk.png versions require precise timing

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png Zan'ei Mantis Super Combo qcf Qcf.png + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Zetsuei

Mantis Ultra Combo I qcf Qcf.png + 3p.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shitenketsu

Mantis Ultra Combo II qcb Qcb.png + 3p.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Moves: Crane Stance

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Shakudan

Double Kick (in air) Hk.png ---.png hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Change Style: Mantis Stance Switch (Mantis) 3p Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Shuraku

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hozen

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Jyasen

Roll b (charge) F.png + P.png Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Oga

Wall Jump d (charge) U.png + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Drop

Wall Drop b (charge) F.png + P.png Ex.png armorbreak Perform after Oga

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close Kick

Wall Kick d or N.png armorbreak Perform after Oga

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far Kick

Far Wall Kick f or Df.png armorbreak Perform after Oga

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ceiling Jump

Ceiling Jump u Perform after Oga

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Falling Kick

Falling Kick d armorbreak Perform after Ceiling Jump

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close Range Kick

Angled Falling Kick db or B.png (for left kick) or Df.png or F.png (for right kick) armorbreak Perform after Ceiling Jump

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Jyakoha

Crane Super Combo qcf Qcf.png + k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Ryukoha

Crane Ultra Combo I qcf Qcf.png + 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Teiga

Crane Ultra Combo II (in air) Qcf.png qcf + 3k.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

The Basics

Combos

Strategy

Matchups

Abel
SSFIV-Abel Face.jpg
Abel[No Data]
[character page]
Adon
SSFIV-Adon Face.jpg
Adon[No Data]
[character page]
Akuma/Gouki
SSFIV-Akuma Face.jpg
Akuma[No Data]
[character page]
Balrog/Boxer
SSFIV-Balrog Face.jpg
Balrog[No Data]
[character page]
Blanka
SSFIV-Blanka Face.jpg
Blanka[No Data]
[character page]
C. Viper
SSFIV-CViper Face.jpg
C. Viper[No Data]
[character page]
Cammy
SSFIV-Cammy Face.jpg
Cammy[No Data]
[character page]
Chun-Li
SSFIV-ChunLi Face.jpg
Chun-Li[No Data]
[character page]
Cody
SSFIV-Cody Face.jpg
Cody[No Data]
[character page]
Dan
SSFIV-Dan Face.jpg
Dan[No Data]
[character page]
Decapre
SSFIV-Decapre Face.jpg
Decapre[No Data]
[character page]
Dee Jay
SSFIV-DeeJay Face.jpg
Deejay[No Data]
[character page]
Dhalsim
SSFIV-Dhalsim Face.jpg
Dhalsim[No Data]
[character page]
Dudley
SSFIV-Dudley Face.jpg
Dudley[No Data]
[character page]
E. Honda
SSFIV-EHonda Face.jpg
E. Honda[No Data]
[character page]
El Fuerte
SSFIV-ElFuerte Face.jpg
El Fuerte[No Data]
[character page]
Elena
SSFIV-Elena Face.jpg
Elena[No Data]
[character page]
Evil Ryu
SSFIV-Evil Ryu Face.jpg
Evil Ryu[No Data]
[character page]
Fei Long
SSFIV-FeiLong Face.jpg
Fei Long[No Data]
[character page]
Gen (Mirror)
SSFIV-Gen Face.jpg
Gen[No Data]
[character page]
Gouken
SSFIV-Gouken Face.jpg
Gouken[No Data]
[character page]
Guile
SSFIV-Guile Face.jpg
Guile[No Data]
[character page]
Guy
SSFIV-Guy Face.jpg
Guy[No Data]
[character page]
Hakan
SSFIV-Hakan Face.jpg
Hakan[No Data]
[character page]
Hugo
SSFIV-Hugo Face.jpg
Hugo[No Data]
[character page]
Ibuki
SSFIV-Ibuki Face.jpg
Ibuki[No Data]
[character page]
Juri
SSFIV-Juri Face.jpg
Juri[No Data]
[character page]
Ken
SSFIV-Ken Face.jpg
Ken[No Data]
[character page]
M. Bison/Dictator
SSFIV-MBison Face.jpg
M. Bison[No Data]
[character page]
Makoto
SSFIV-Makoto Face.jpg
Makoto[No Data]
[character page]
Oni
SSFIV-Oni Face.jpg
Oni[No Data]
[character page]
Poison
SSFIV-Poison Face.jpg
Poison[No Data]
[character page]
Rolento
SSFIV-Rolento Face.jpg
Rolento[No Data]
[character page]
Rose
SSFIV-Rose Face.jpg
Rose[No Data]
[character page]
Rufus
SSFIV-Rufus Face.jpg
Rufus[No Data]
[character page]
Ryu
SSFIV-Ryu Face.jpg
Ryu[No Data]
[character page]
Sagat
SSFIV-Sagat Face.jpg
Sagat[No Data]
[character page]
Sakura
SSFIV-Sakura Face.jpg
Sakura[No Data]
[character page]
Seth
SSFIV-Seth Face.jpg
Seth[No Data]
[character page]
T. Hawk
SSFIV-THawk Face.jpg
T. Hawk[No Data]
[character page]
Vega/Claw
SSFIV-Vega Face.jpg
Vega[No Data]
[character page]
Yang
SSFIV-Yang Face.jpg
Yang[No Data]
[character page]
Yun
SSFIV-Yun Face.jpg
Yun[No Data]
[character page]
Zangief
SSFIV-Zangief Face.jpg
Zangief[No Data]
[character page]

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Mantis
Stand LP
Stand Lp.png 25 50 20 HL ch/sp/su 3 2 7 11 3 5 12 14 Reset Reset - - - - - - -
Stand MP Stand Mp.png 55 100 40 HL sp/su 4 5 8 16 5 6 18 19 Reset Reset - - - - - - -
Stand HP Stand Hp.png 70*40 100*100 40*20 HL sp/su*- 5 2*4 17 27 -3 1 18 22 1st hit cancellable [1st Hit]: Forces stand [1st Hit]: Forces stand Reset Reset - - - - - - -
Stand LK Stand Lk.png 40 50 20 HL su 5 4 13 21 -3 -2 14 15 Reset Reset - - - - - - -
Stand MK Stand Mk.png 60 100 40 HL sp/su 5 3 17 24 -2 -1 18 19 Reset Reset - - - - - - -
Stand HK Stand Hk.png 110 200 60 HL - 8 2 20 29 -4 0 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Lp.png 20 50 20 HL ch/sp/su 4 2 7 12 2 5 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 70 100 40 HL sp/su 5 4 11 19 -1 1 14 16 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 100 200 60 HL - 7 4 19 29 -5 -1 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Lk.png 30 50 20 L ch/sp/su 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 70 100 40 L sp/su 7 3 14 23 -3 -1 14 16 Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 85 100 60 L - 8 3 22 32 -7 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Target Combo 1 Down.gifLk.png > Down.gifMk.png 70 100 40 L sp/su 7 3 14 23 -3 -1 14 16 Reset Reset - - - - - - -
Target Combo 2 Hp.png > Mk.png 40 100 40 HL sp/su 5 3 17 24 -2 -1 18 19 Reset Reset - - - - - - -
Change Style: Crane Stance Switch (Crane) - - - - - - - Total 5 5 - - - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Mantis
Jump LP
Jump Lp.png 40 50 20 H - 4 7 - 10 - - Reset Reset - - - Lower body: 1~3F - - -
Jump MP Jump Mp.png 70 100 40 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~4F - - -
Jump HP Jump Hp.png 100 200 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~5F - - -
Jump LK Jump Lk.png 50 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump MK Neutral Jump Mk.png 80 100 40 H - 4 8 - 11 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 4 8 - 11 - - Reset Reset - - - Lower body: 1~3F - - -
Jump HK Jump Hk.png 100 200 60 H - 6 3 - 8 - - Reset Reset - - - Lower body: 1~5F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -18 16 19 Range: 2.362 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.362 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 101 - - - - Range: 2.362, cannot hit pre-jump Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 57 -21 -18 16 19 Range: 2.362, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 135 150 -500/0 HL - 18+11 2 35 65 -15 - 22 - Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 -500/0 - - 65 2 35 101 - - - - Range: 2.362, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 57 -15 - 22 - Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shuraku Forward Throw 130 100 40 0.995 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Hozen Back Throw 120 100 40 1.095 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hyakurenko Hand Slap Lp.png 16x4[+3] 20x4[+3] 10/5xN HL su 5 3(5)3(5)3(5)3
[(2)3(5)3(5)3]
17 49 5 9 26 30 [] refers to extension (repeats), 1st-2nd hit cancellable X Soft Knockdown Soft Knockdown - - - - - - -
Hand Slap Mp.png 16x4[+3] 20x4[+3] 10/5xN HL su 4 3(3)3(3)3(3)3
[(2)3(3)3(3)3]
17 42 5 9 26 30 [] refers to extension (repeats), 1st-2nd hit cancellable X Soft Knockdown Soft Knockdown - - - - - - -
Hand Slap Hp.png 16x4[+3] 20x4[+3] 10/5xN HL su 3 3(3)3(3)3(3)3
[(2)3(3)3(3)3]
17 41 5 9 26 30 [] refers to extension (repeats), extension cannot be cancelled X Soft Knockdown Soft Knockdown - - - - - - -
EX Hyakurenko Hand Slap Ex.png 16x4[+3] 20x4[+3] -250/0 HL su 3 3(3)3(3)3(3)3
[(2)3(3)3(3)3]
17 40 5 9 25 29 [] refers to extension (repeats), 1st-4th hit cancellable, extension cannot be cancelled, opponent gains 2xN meter on hit X Soft Knockdown Soft Knockdown - - - - - - -
Gekiro Waterfall Kick Lk.png 100*10x4*20 80*10x5 20/20*5x5 HL - 5 15 14+8 41 -35 - 2 - On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 5F~ JP: 0~5 sequentially
Waterfall Kick Mk.png 100*10x5*40 80*10x6 20/20*5x5*10 HL - 7 15 17+8 46 -35 - 5 - On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4F - - 5~6F 7F~ JP: 0~6 sequentially
Waterfall Kick Hk.png 100*10x6*90 80*10x6*80 20/20*5x6*10 HL - 7 15 18+8 47 -35 - 6 - On hit 7 additional inputs are allowed until landing, guard advantage is based on 1st hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4F - - 5~6F 7F~ JP: 0~7 sequentially
EX Gekiro Waterfall Kick Ex.png 100*10x6*90 80*10x6*80 -250/0 HL - 7 15 18+8 47 -20 - 21 - On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit [1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown [1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown [1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown [1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown - All: 1~7F - - - 7F~ JP: 0~7 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zan'ei Zanei Lp.png 20x5*200 0 -1000/0 HL - 1+5 16 66 87 -61 - 5 - 5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block X Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - All: 1~10F - - - - -
Zanei Mp.png 20x5*200 0 -1000/0 HL - 1+5 16 66 87 -61 - 5 - 5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block X Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - All: 1~7F - - - - -
Zanei Hp.png 20x5*200 0 -1000/0 HL - 1+5 16 66 87 -61 - 5 - 5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block X Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - All: 1~4F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zetsuei Ultra Combo 1 15x12*225 0 0/0 HL - 0+11 11 59 80 -49 - 10 - 1~20f can pass through opponent, opponent gains 5x12*50 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11F - - - - -
Shitenketsu Ultra Combo 2 23*420 450[300] 0/0 HL - 0+7 2(6)2(6)2(6)2 33 65 -10 - 23 - Any hit goes into animation, 2nd animation hit does recoverable damage, [] refers to when less than 75% Ultra Combo, opponent gains 5*100 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Crane
Close LP
Close Lp.png 30 50 20 HL ch/sp/su 4 3 12 18 -4[-3] -2[-1] 13 15 [] refers to chain version Reset Reset - - - - - - -
Stand LP Stand Lp.png 30 50 20 HL ch/sp/su 4 3 13 19 -3 -1 13 15 Reset Reset - - - - - - -
Stand MP Stand Mp.png 50*50 50*50 20*20 H*H - 18 2*2 22 43 -3 1 21 25 Reset Reset - - - - - - -
Stand HP Stand Hp.png 100*100 100*100 40*20 L*HL - 17 2*4 19 41 -5 0 18 23 [2nd Hit]: Forces stand [2nd Hit]: Forces stand Reset Reset - - - - - - -
Stand LK Stand Lk.png 40 50 20 HL su 8 4 13 24 -3[-2] -2[-1] 14 15 [] refers to chain version Reset Reset - - - - - - -
Stand MK Stand Mk.png 100 100 40 HL - 7 4 22 32 -5 -1 21 25 Reset Reset - - - - - - -
Stand HK Stand Hk.png 70*50 100*100 40*20 HL - 5 3(9)2 22 40 -6 -2 18 22 Soft Knockdown Soft Knockdown - - - - - - 2nd Hit JP: 1
Crouch LP Crouch Lp.png 40 50 20 HL sp/su 4 2 9 14 0 5 11 16 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 70 100 40 HL sp/su 5 4 13 21 -3 -1 14 16 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 180 300 60 HL - 21 5 16 41 -3 1 18 22 Soft Knockdown Reset Soft Knockdown - - - - - - -
Crouch LK Crouch Lk.png 30 50 20 L sp/su 5 6 16 26 -8 - 14 - Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 80 100 40 L su 8 3 21 31 -1 1 23 25 Reset Reset - - - Head: 1~25F - - -
Crouch HK Crouch Hk.png 120 150 60 HL - 5 5 24 33 -12 -8 17 21 Reset Reset - - - - - - -
Change Style: Mantis Stance Switch (Mantis) - - - - - - - Total 5 5 - - - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Lp.png 50 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Mp.png 80 100 40 H - 4 5 - 8 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Mp.png 90 100 40 H - 4 5 - 8 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Hp.png 100 200 60 H - 5 7 - 11 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Hp.png 110 200 60 H - 5 7 - 11 - - Reset Reset - - - - - - -
Jump LK Jump Lk.png 40 50 20 H - 4 9 - 12 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Mk.png 90 100 40 H - 4 6 - 9 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 4 8 - 11 - - Reset Reset - - - - - - -
Jump HK Jump Hk.png 100 200 60 H - 6 3 - 8 - - Soft Knockdown Soft Knockdown - - - - - - -
Shakudan Shakudan 50 50 20 H - 4 2 - 5 - - Soft Knockdown Soft Knockdown - - - - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -18 -21 19 16 Range: 2.188 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.188 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 101 - - - - Range: 2.188, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -18 -21 19 16 Range: 2.188, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 135 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 60 - - 65 2 35 101 - - - - Range: 2.188, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shuraku Forward Throw 130 100 40 0.995 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Hozen Back Throw 120 100 40 1.095 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jyasen Roll Lp.png 20x2*60 20x2*80 20/8x2*20 HL su(x3) 6 3(5)1(5)4 20 43 -1 2 23 26 Charge 50F - - - - - - -
Roll Mp.png 20x3*65 20x3*80 20/8x3*20 HL su(x4) 6 3(7)3(11)
1(5)4
20 59 -1 1 23 25 Charge 50F - - - - - - -
Roll Hp.png 20x4*70 20x4*80 20/8x4*20 HL su(x5) 6 3(7)3(12)
3(11)1(5)4
20 74 -3 1 21 25 Charge 50F - - - - - - -
EX Jyasen Roll Ex.png
(Lp.pngMp.png)
20x2*90 50x3 -250/0 HL su(x5) 6 3(5)1(5)4 20 43 -3 1 21 25 Charge 50F - - - All: 1~23F - - -
Roll Ex.png
(Lp.pngHp.png)
20x3*90 50x4 -250/0 HL su(x5) 6 3(7)3(11)
1(5)4
20 59 -3 1 21 25 Charge 50F - - - All: 1~39F - - -
Roll Ex.png
(Mp.pngHp.png)
20x4*90 50x5 -250/0 HL su(x5) 6 3(7)3(12)
3(11)1(5)4
20 74 -3 1 21 25 Charge 50F - - - All: 1~54F - - -
Oga Wall Jump - - - - - - - Total 27 27 - - - - After activation can cancel into followup for 7F after reaching wall, charge 60f - - - - - 7F~ -
Sudden Stop Wall Drop - - - - - - - Total 30 30 - - - - - - - - - -
Close Kick Wall Kick 100 150 30/50 H - 13 6 After landing 13 37 -8 - - - Builds 20 meter on block X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - -
Far Kick Far Wall Kick 100 150 30/50 H - 7 7 After landing 13 37 -13 - - - Builds 20 meter on block X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - -
Ceiling Jump Ceiling Jump - - - - - - - Total 64 64 - - - - can cancel into followup until 26f - - - - - -
Falling Kick Falling Kick 100 150 30/50 H - 3 15 After landing 13 30 - - - - Builds 20 meter on block X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - -
Close Range Kick Angled Falling Kick 100 150 30/50 H - 3 14 1 + After landing 12 29 - - - - Builds 20 meter on block X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - -
EX Oga Wall Jump Ex.png - - -250/0 - - - - Total 27 27 - - - - Can pass through opponents 7F~, after activation can cancel into followup for 7F after reaching wall, charge 60f - - - All: 1F~ until wall or 20F 1F~ until wall or 20F 7F~ -
EX Close Kick Wall Kick Ex.png 150 150 0/0 H - 13 6 After landing 13 33 -8 - - - Opponent gains 25 meter on hit, 10 on block X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - EX Version JP: 1
EX Far Kick Far Wall Kick Ex.png 150 150 0/0 H - 7 7 After landing 13 34 -13 - - - Opponent gains 25 meter on hit, 10 on block X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - EX Version JP: 1
EX Ceiling Jump Ceiling Jump Ex.png - - - - - - - Total 64 64 - - - - Can cancel into followup until 26f - - - - - - EX Version JP: 1
EX Falling Kick Falling Kick Ex.png 150 150 0/0 H - 3 15 After landing 13 30 - - - - opponent gains 25 meter on hit, 10 on block X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - EX Version JP: 1
EX Close Range Kick Angled Falling Kick Ex.png 100[150] 150 0/0 H - 3 14 1 + After landing 12 29 -15 - 12 - Opponent gains 25 meter on hit, 10 on block X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - EX Version JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jyakoha Super Combo 320 0 -1000/0 - - 1+1 19 16 + After landing 16 52 - - - - Cannot hit grounded, opponent gains 75 meter on hit X - - Hard Knockdown Hard Knockdown - All: 1~3F - - - 1F~ JP: Infinite
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Ryukoha Ultra Combo 1 398 0 0/0 - - 0+11 8 25 + After landing 28 71 - - - - Cannot hit grounded, opponent gains 25*50 meter on hit X - - Hard Knockdown Hard Knockdown - All: 1~11F - - - 11F~ JP: Infinite
Teiga Ultra Combo 2 428 0 0/0 H - 0+10 until ground After landing 26 - - - - - Opponent gains 5x10*50 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - All: 10F~until landing - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes

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