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Ultra Street Fighter IV/Fei Long

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Fei Long

SSFIV-FeiLong Face.jpg

Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!


In a nutshell

Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.


Click for Omega SF4 version


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Crouch LK: Startup increased to 4 frames from 3 frames; can no longer be chained into another Crouch LK
  • Crouch MP: Damage increased to 65 from 55
  • Rekkaken: Forward movement distance on Light version reduced
  • Rekkaken: Hit Stun on the second hit of Light, Medium, and Hard versions reduced by 2 frames
  • Shienkyaku: No longer can be performed with a B, F, B + K input
  • Tenshin: Damage increased on all versions to 1 from 0; now counts as part of Damage Scaling
  • EX Tenshin: Startup reduced to 10 frames from 12 frames
  • Rekkashingeki (UC1): Non-cinematic 3rd hit floats the opponent higher so that last hit now connects consistently against airborne opponents
  • L, M and H Shienkyaku --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Crouch LK: On hit now +4 from +3
  • Close HP: Attack recognition range increased
  • Engekishu (F + HK): 2nd hit on hit pushback reduced
  • Focus Attack: Hitbox reduced slightly to the palm area
  • Rekkaken: Light, Medium, and Hard versions 1st hit recovery increased by 1 frame
  • Rekkukyaku: Medium version 3rd hit Hitbox greatly expanded upward


Character Specific Data

Fei Long

VITALS
Health: 1000 Stun: 1050 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.15
Back Walk Speed: 0.03 Forward Dash Total Frames: 17
JUMPING Back Dash Distance: 1.25
Jump Height Apex: 1.76 Back Dash Total Frames: 26
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.925 Back Dash Airborne: 13
Back Jump Distance 1.925 Back Dash Recovery: 5
THROWS WAKE-UP TIMING
Forward Throw Range: 0.88 Face Up Total Frames: 31
Back Throw Range: 0.88 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Chokkarakusho Hard Knockdowns: Crouch HK
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Rekkukyaku (1st Hit), EX Rekkukyaku (1st Hit)
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Close HK
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -1 L2 FA Forward Dash (On Block): +5
L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Close LP Close LP.png 30 50 20 HL ch/sp/su 3 2 7 2 5
Close MP Close MP.png 70 100 40 HL sp/su 5 2 16 3 7
Close HP Close HP.png 100[80] 200[150] 60 HL sp/su 4 5 25 -12 -7
Close LK Close LK.png 30 50 20 HL - 4 2 9 0 3
Close MK Close MK.png 75 100 40 HL sp/su 4 2 18 -6 -3
Close HK Close HK.png 120 200 60 HL su 6 3 24 -9 -5
Far LP Far LP.png 30 50 20 HL ch/sp/su 3 2 7 2 5
Far MP Far MP.png 80 100 40 HL su 5 2 16 -4 -1
Far HP Far HP.png 120 200 60 HL - 7 3 18 -3 1
Far LK Far LK.png 40 50 20 HL - 4 2 11 -2 1
Far MK Far MK.png 70 100 40 HL - 7 2 18 -6 -3
Far HK Far HK.png 110 200 60 HL - 9 4 20 -6 -2
Crouch LP Crouch LP.png 20 50 20 HL ch/sp/su 3 2 9 0 3
Crouch MP Crouch MP.png 65 100 40 HL su 4 3 9 2 5
Crouch HP Crouch HP.png 100 200 60 HL - 8 3 20 -5 0
Crouch LK Crouch LK.png 20 50 20 L ch/su 4 3 8 0 4
Crouch MK Crouch MK.png 80 100 40 L su 5 4 13 -3 0
Crouch HK Crouch HK.png 100 150 60 L - 6 2 25 -9 -
Chokkarakusho Overhead Right.gif+MK.png 70 100 40 H - 18 2 2 + After landing 14 -4 1[-1]
Engekishu Right.gif+HK.png 90*60 150*50 60*20 HL -*su 15 2(7)2 15 -1 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Neutral Jump LP Neutral Jump LP.png 50 50 20 H - 4 4 - - -
Neutral Jump MP Neutral Jump MP.png 80 100 40 H - 5 3 - - -
Neutral Jump HP Neutral Jump HP.png 100 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump LK.png 50 50 20 H - 4 5 - - -
Neutral Jump MK Neutral Jump MK.png 80 100 40 H - 6 6 - - -
Neutral Jump HK Neutral Jump HK.png 100 200 60 H - 6 5 - - -
Angled Jump LP Angled Jump LP.png 50 50 20 H - 4 5 - - -
Angled Jump MP Angled Jump MP.png 80 100 40 H - 5 5 - - -
Angled Jump HP Angled Jump HP.png 100 200 60 H - 6 6 - - -
Angled Jump LK Angled Jump LK.png 40 50 20 H - 4 8 - - -
Angled Jump MK Angled Jump MK.png 70 100 40 H - 5 4 - - -
Angled Jump HK Angled Jump HK.png 100 200 60 H - 6 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -20 -20
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Shushugai Forward Throw 130 130 40 0.889 - 3 2 20 - -
Tenshou Tousaikyaku Back Throw 140 140 40 0.889 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Rekkaken Rekka Ken LP.png (1) 50 50 10/10 HL - 7 2 22 -4 0
Rekka Ken MP.png (1) 55 50 10/10 HL - 9 2 24 -6 -2
Rekka Ken HP.png (1) 60 50 10/10 HL - 10 2 26 -8 -4
Rekkaken Part 2 Rekka Ken LP.png (2) 50 50 10/10 HL - 7 2 25 -8 -2
Rekka Ken MP.png (2) 55 50 10/10 HL - 7 2 27 -10 -4
Rekka Ken HP.png (2) 60 50 10/10 HL - 7 2 29 -12 -6
Rekkaken Part 3 Rekka Ken LP.png (3) 60 50 10/10 HL - 7 2 36 -19 -
Rekka Ken MP.png (3) 60 50 10/10 HL - 9 2 36 -19 -
Rekka Ken HP.png (3) 60 50 10/10 HL - 9 2 40 -23 -
EX Rekkaken Rekka Ken Ex.png (1) 65 50 -250/0 HL - 7 2 25 0 2
EX Rekkaken Part 2 Rekka Ken Ex.png (2) 65 50 0/0 HL - 7 2 27 -1 0
EX Rekkaken Part 3 Rekka Ken Ex.png (3) 70 50 0/0 HL - 9 2 40 -23 -
Shienkyaku Flame Kick LK.png 110[70] 200[100] 30/40 HL su 5 12 16+22 -34 -
Flame Kick MK.png 120[90] 200[100] 30/40 HL su*- 5 12 20+22 -38 -
Flame Kick HK.png 100*50 100*100 30/40*20 HL su*- 5 2*10 24+22 -42 -
EX Shienkyaku Flame Kick Ex.png 100*50*40 100*50*40 -250/0 HL su*-*- 5 2*8*11 18+22 -38 -
Rekkukyaku Chicken Wing LK.png 30*30*40 50x3 10/30*20*20 HL - 14 2(5)4(6)2 5+16 -4 0
Chicken Wing MK.png 30*30*50 50x3 10/30*20*20 HL - 16 2(5)4(6)2 5+14 -2 2
Chicken Wing HK.png 35*35*30 50x3 10/30*20*20 HL - 18 2(5)4(6)2 4+13 0 4
EX Rekkukyaku Chicken Wing Ex.png 30*30*40 50x3 -250/0 HL - 18 2(5)4(6)2 4+13 0 4
Tenshin Command Throw 1 0 20/30 0.922 - 14 2 51 - 7
EX Tenshin Command Throw Ex.png 1 0 -250/0 1.248 - 12 2 51 - 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Rekkashinken Super Combo 50x4*170 0 -1000/0 HL - 1+5 2(10)2(12)2(11)2(20)2 57 -38 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit
Rekkashingeki Ultra Combo 1 60x4*165[375] 0 0/0 HL - 0+10 2(11)2(12)2(10)2(21)2 57 -38 -
Gekirinken Ultra Combo 2 470 0 0/0 - - 0+1 35 61 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Adv On
Guard
Adv
On Hit

Moves

Standing Close Normals

  Name Nickname Command Notes
File:Example.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:Example.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:Example.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:Example.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:Example.png

Diagonal Jump LP

Diagonal Jump Jab ub / Uf.png + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump LK

Diagonal Jump Short ub / Uf.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / Uf.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:Example.png

Chokkarakusho

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Engekishu

Double Kick f + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:Example.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:Example.png

Shushugai

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Tenshou Tousaikyaku

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:Example.png

Rekkaken

Rekkaken qcf + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Rekkaken Part 2

Rekkaken Part 2 qcf + p Performed after Rekkaken

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Rekkaken Part 3

Rekkaken Part 3 qcf + p Performed after Rekkaken Part 2

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Shienkyaku

Flame Kick rdp + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Rekkukyaku

Chicken Wing db Qcf.pngUf.png + K.pngEx.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Tenshin

Command Throw hcb + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:Example.png

Rekkashinken

Super Combo qcf Qcf.png + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:Example.png

Rekkashingeki

Ultra Combo I qcf Qcf.png + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:Example.png

Gekirinken

Ultra Combo II qcf Qcf.png + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long (self)

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close LP.png 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Close MP Close MP.png 70 100 40 HL sp/su 5 2 16 22 3 7 21 25 Reset Reset - - - - - - -
Close HP Close HP.png 100[80] 200[150] 60 HL sp/su 4 5 25 33 -12 -7 18 23 [] refers to active frames 3~5, distance restriction: 1.3 [1~2F]: Forces stand [1~2F]: Forces stand Reset Reset - - - - - - -
Close LK Close LK.png 30 50 20 HL - 4 2 9 14 0 3 11 14 Reset Reset - - - - - - -
Close MK Close MK.png 75 100 40 HL sp/su 4 2 18 23 -6 -3 14 17 Reset Reset - - - - - - -
Close HK Close HK.png 120 200 60 HL su 6 3 24 32 -9 -5 18 22 Reset Reset - - - - - - -
Far LP Far LP.png 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Far MP Far MP.png 80 100 40 HL su 5 2 16 22 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far HP.png 120 200 60 HL - 7 3 18 27 -3 1 18 22 Distance restriction: 1.3 Reset Reset - - - - - - -
Far LK Far LK.png 40 50 20 HL - 4 2 11 16 -2 1 11 14 Reset Reset - - - - - - -
Far MK Far MK.png 70 100 40 HL - 7 2 18 26 -6 -3 14 17 Reset Reset - - - - - - -
Far HK Far HK.png 110 200 60 HL - 9 4 20 32 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch LP.png 20 50 20 HL ch/sp/su 3 2 9 13 0 3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch MP.png 65 100 40 HL su 4 3 9 15 2 5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch HP.png 100 200 60 HL - 8 3 20 30 -5 0 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch LK.png 20 50 20 L ch/su 4 3 8 13 0 4 11 15 Cannot chain into itself Reset Reset - - - - - - -
Crouch MK Crouch MK.png 80 100 40 L su 5 4 13 21 -3 0 14 17 Reset Reset - - - - - - -
Crouch HK Crouch HK.png 100 150 60 L - 6 2 25 32 -9 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Chokkarakusho Overhead Right.gif+MK.png 70 100 40 H - 18 2 2 + After landing 14 35 -4 1[-1] 14 19[17] [] refers to vs crouching Reset Reset - - - - - 6F~ -
Engekishu Right.gif+HK.png 90*60 150*50 60*20 HL -*su 15 2(7)2 15 40 -1 3 16 20 Only super cancelable, cannot Cancel.png to EX Focus/Red Focus Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump LP.png 50 50 20 H - 4 4 - 7 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump MP Neutral Jump MP.png 80 100 40 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump HP Neutral Jump HP.png 100 200 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~5F - - -
Neutral Jump LK Neutral Jump LK.png 50 50 20 H - 4 5 - 8 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump MK Neutral Jump MK.png 80 100 40 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~5F - - -
Neutral Jump HK Neutral Jump HK.png 100 200 60 H - 6 5 - 10 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump LP Angled Jump LP.png 50 50 20 H - 4 5 - 8 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MP Angled Jump MP.png 80 100 40 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump HP Angled Jump HP.png 100 200 60 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump LK Angled Jump LK.png 40 50 20 H - 4 8 - 11 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump MK.png 70 100 40 H - 5 4 - 8 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump HK Angled Jump HK.png 100 200 60 H - 6 7 - 12 - - Reset Reset - - - Lower body: 1~5F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 2.157 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.157 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - - - Range: 2.157, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -20 -20 17 17 Range: 2.157, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 35 101 - - - - Range: 2.157, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shushugai Forward Throw 130 130 40 0.889 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Tenshou Tousaikyaku Back Throw 140 140 40 0.889 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkaken Rekka Ken LP.png (1) 50 50 10/10 HL - 7 2 22 30 -4 0 20 24 16F~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken MP.png (1) 55 50 10/10 HL - 9 2 24 34 -6 -2 20 24 18F~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken HP.png (1) 60 50 10/10 HL - 10 2 26 37 -8 -4 20 24 19F~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Part 2 Rekka Ken LP.png (2) 50 50 10/10 HL - 7 2 25 33 -8 -2 19 25 17F~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken MP.png (2) 55 50 10/10 HL - 7 2 27 35 -10 -4 19 25 17F~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken HP.png (2) 60 50 10/10 HL - 7 2 29 37 -12 -6 19 25 17F~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Part 3 Rekka Ken LP.png (3) 60 50 10/10 HL - 7 2 36 44 -19 - 19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken MP.png (3) 60 50 10/10 HL - 9 2 36 46 -19 - 19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken HP.png (3) 60 50 10/10 HL - 9 2 40 50 -23 - 19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Rekka Ken Ex.png (1) 65 50 -250/0 HL - 7 2 25 33 0 2 27 29 16F~ cancellable into next move, opponent gains 5 meter on hit X Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Part 2 Rekka Ken Ex.png (2) 65 50 0/0 HL - 7 2 27 35 -1 0 28 29 17F~ cancellable into next move, opponent gains 5 meter on hit X Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Part 3 Rekka Ken Ex.png (3) 70 50 0/0 HL - 9 2 40 50 -23 - 19 - opponent gains 5 meter on hit X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Shienkyaku Flame Kick LK.png 110[70] 200[100] 30/40 HL su 5 12 16+22 54 -34 - 16 - [] refers to active frames 3~12 Soft Knockdown Soft Knockdown - All: 1~4F - - 5~6F 7F~ -
Flame Kick MK.png 120[90] 200[100] 30/40 HL su*- 5 12 20+22 58 -38 - 16 - [] refers to active frames 3~12 Soft Knockdown Soft Knockdown - All: 1~5F - - 6F 7F~ -
Flame Kick HK.png 100*50 100*100 30/40*20 HL su*- 5 2*10 24+22 62 -42 - 14 - Soft Knockdown Soft Knockdown - All: 1~5F - - 6F 7F~ JP: 0*1
EX Shienkyaku Flame Kick Ex.png 100*50*40 100*50*40 -250/0 HL su*-*- 5 2*8*11 18+22 65 -38 - 13 - opponent gains 20*10x2 meter on hit Soft Knockdown Soft Knockdown - All: 1~6F - - - 7F~ JP: 0*1*2
Rekkukyaku Chicken Wing LK.png 30*30*40 50x3 10/30*20*20 HL - 14 2(5)4(6)2 5+16 53 -4 0 19 23 1st hit armor break, builds 20*10x2 meter on block x Soft Knockdown Soft Knockdown - All: 1~8F - - - 9F~ JP: 1*2*3
Chicken Wing MK.png 30*30*50 50x3 10/30*20*20 HL - 16 2(5)4(6)2 5+14 53 -2 2 19 23 1st hit armor break, builds 20*10x2 meter on block x Soft Knockdown Soft Knockdown - All: 1~10F - - - 11F~ JP: 1*2*3
Chicken Wing HK.png 35*35*30 50x3 10/30*20*20 HL - 18 2(5)4(6)2 4+13 53 0 4 19 23 1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, builds 20*10x2 meter on block x Soft Knockdown Soft Knockdown - - - - - 13F~ JP: 1*2*3
EX Rekkukyaku Chicken Wing Ex.png 30*30*40 50x3 -250/0 HL - 18 2(5)4(6)2 4+13 53 0 4 19 23 1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, opponent gains 15*10x2 meter on hit x Soft Knockdown Soft Knockdown - All: 1~12F - All: 13~36F - 13F~ JP: 1*2*3
Tenshin Command Throw 1 0 20/30 0.922 - 14 2 51 66 - 7 - - X Forces stand - - - - - - - - - -
EX Tenshin Command Throw Ex.png 1 0 -250/0 1.248 - 12 2 51 64 - 7 - - opponent gains 20 meter on hit X Forces stand - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkashinken Super Combo 50x4*170 0 -1000/0 HL - 1+5 2(10)2(12)2(11)2(20)2 57 125 -38 - 21 - opponent gains 10x5 meter on hit Hard knockdown Hard knockdown [Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown [Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown - All: 1~6F - - - - Hits 1~4: infinite JP and resets JP each hit , 5th hit JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkashingeki Ultra Combo 1 60x4*165[375] 0 0/0 HL - 0+10 2(11)2(12)2(10)2(21)2 57 130 -38 - 21 - 2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation, opponent gains 10x12 meter on hit [2nd or 4th Hit]: Hard Knockdown [2nd or 4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11F - - - - 1st and 3rd hit: infinite JP and resets JP each hit, 5th JP: 1
Gekirinken Ultra Combo 2 470 0 0/0 - - 0+1 35 61 96 - - - - Counters for 35F, Hard Knockdown, loses to natural Armor Breakers, opponent gains 10x9 meter on hit - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit Air Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes

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