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Ultra Street Fighter IV/Guy
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Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Players to Watch
Big Bird (UAE), Marq Teddy (US)
Ultra SFIV Changes
Character Specific Data
Guy
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.0495 | Forward Dash Distance: | 1.20 | ||
Back Walk Speed: | 0.0385 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2.01 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 44 (4+40) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.73 | Back Dash Airborne: | 8 | ||
Back Jump Distance | 2.53 | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.84 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.84 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit) | Hard Knockdowns: | Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick | Armor Breakers: | Hozanto, EX Hozanto, Bushin Goraisenpujin | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Close HK, Target Combo | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 3 | 6 |
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 2 | 16 | 1 | 5 |
Close HP | Close ![]() |
100 | 200 | 60 | HL | sp/su | 5 | 2 | 19 | -3 | 2 |
Close LK | Close ![]() |
20 | 50 | 20 | HL | sp/su | 5 | 3 | 11 | -3 | 0 |
Close MK | Close ![]() |
80 | 100 | 40 | HL | sp/su | 7 | 2 | 11 | 3 | 6 |
Close HK | Close ![]() |
100 | 200 | 60 | HL | su | 7 | 3 | 13 | 2 | 8 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 3 | 6 |
Far MP | Far ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 2 | 16 | -4 | -1 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 7 | 2 | 13 | 3 | 7 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 4 | 3 | 8 | 0 | 3 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 8 | 2 | 12 | -1 | 3 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 7 | 5 | 15 | -1 | 3 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 3 | 9 | 2 | 5 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 9 | 2 | 13 | 3 | 8 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | sp/su | 3[4] | 2 | 7 | 2 | 5 |
Crouch MK | Crouch ![]() |
30*40 | 30*40 | 40*20 | L | - | 6 | 2(2)2 | 12 | 0 | - |
Crouch HK | Crouch ![]() |
90[50] | 100[80] | 60 | L | - | 7 | 11 | 15 | -10 | - |
Neck Breaker | Overhead![]() ![]() |
30*30 | 50*50 | 10*10 | H | - | 15 | 2*2 | 16 | -2 | 2 |
Ninja Sickle | Flip Kick![]() ![]() |
40*60 | 100*100 | 60*20 | HL | - | 7 | 2(3)2 | 12 + After landing 12 | -9 | - |
Bushin Gokusaken | Bushin Chain 2 ![]() ![]() |
60 | 50 | 10 | HL | - | 7 | 2 | 24 | -8 | -3 |
Bushin Chain 3 ![]() |
80 | 50 | 20 | HL | - | 5 | 2 | 18 | -9 | 3 | |
Bushin Chain 4 ![]() |
100 | 130 | 20 | HL | su | 11 | 3 | 26 | -11 | - | |
Bushin Chain 4 Throw ![]() ![]() |
100 | 0 | 30 | - | - | 3 | 2 | 20 | - | - | |
Target Combo | ![]() ![]() |
40 | 60 | 20 | HL | sp/su | 7 | 2 | 23 | -5 | -2 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 7 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 8 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 3 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
50*50 | 50*50 | 60*20 | H | - | 5 | 2(6)4 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 7 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 3 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 5 | 8 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 6 | 6 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 3 | - | - | - |
Elbow Drop | Elbow Drop | 80 | 100 | 40 | HL | - | 8 | until ground | After landing 4 | - | - |
Wall Jump | Wall Jump | - | - | - | - | - | - | - | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Grab Throw | Forward Throw | 130 | 160 | 40 | 0.898 | - | 3 | 2 | 20 | - | - |
Shoulder Throw | Back Throw | 130 | 120 | 40 | 0.898 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hozanto | Shoulder Attack ![]() |
80 | 140 | 10/20 | HL | su | 19 | 3 | 21 | -1 | - |
Shoulder Attack ![]() |
130 | 160 | 10/30 | HL | su | 23 | 3 | 22 | -2 | - | |
Shoulder Attack ![]() |
160 | 200 | 20/40 | HL | su | 28 | 3 | 22 | -6 | - | |
EX Hozanto | Shoulder Attack ![]() |
120 | 200 | -250/0 | HL | su | 10 | 3 | 24 | -6 | - |
Bushin Senpukyaku | Spin Kick ![]() |
40x3 | 100*50x2 | 20/12x3 | HL | - | 10 | 2(6)1(7)1 | 11 + After landing 19 | -18 | - |
Spin Kick ![]() |
50x3 | 100*50x2 | 20/12x3 | HL | - | 9 | 2(6)2(6)2 | 16 + After landing 19 | -15 | - | |
Spin Kick ![]() |
50*20*20*70 | 50x4 | 20/12*10x3 | - | - | 6 | 3(6)1(7) 1(6)1 |
16 + After landing 19 | - | - | |
EX Bushin Senpukyaku | Spin Kick ![]() |
50x3*20 | 50x4 | -250/0 | HL | - | 4 | 2(5)1(6) 1(5)2 |
16 + After landing 19 | -20 | - |
Bushin Flip | Bushin Flip ![]() |
- | - | 20/- | - | - | - | - | Total 68 | - | - |
Bushin Flip ![]() |
- | - | 20/- | - | - | - | - | Total 70 | - | - | |
Bushin Flip ![]() |
- | - | 20/- | - | - | - | - | Total 70 | - | - | |
EX Bushin Flip | Bushin Flip ![]() |
- | - | -250/- | - | - | - | - | Total 65 | - | - |
Bushin Izuna Otoshi | Bushin Throw | 180 | 150 | 0/40 | 0.8 | - | 1 | 1 | After landing 8 | - | - |
Bushin Elbow Drop | Bushin Elbow Drop | 80 | 100 | 0/40 | HL | - | 13 | until ground | After landing 8 | - | - |
Run | Run | - | - | 0 | - | - | - | - | See followup | - | - |
Sudden Stop | Run Stop | - | - | 0 | - | - | - | - | Total 16 | - | - |
Shadow Kick | Run Slide | 110 | 100 | 10/60 | L | su | 4+9 | 6 | 22 | -10 | - |
Neck Flip | Run Overhead | 100*70 | 100*100 | 10/40*40 | HL*H | - | 4+22 | 2*3 | 20 | -6 | 2 |
EX Run | EX Run | - | - | -250/- | - | - | - | - | See followup | - | - |
EX Sudden Stop | EX Run Stop | - | - | 0 | - | - | - | - | Total 16 | - | - |
EX Shadow Kick | EX Run Slide | 120 | 100 | 0/60 | L | su | 4+9 | 13 | 14 | -9 | - |
EX Neck Flip | EX Run Overhead | 100*70 | 200*100 | 0/40*40 | HL*H | - | 4+23 | 2*3 | 20 | -6 | 2 |
Kaiten Izuna Otoshi | Command Air Throw | 180 | 180 | 10/80 | 1 | - | 3 | 2 | - | - | - |
EX Kaiten Izuna Otoshi | Command Air Throw ![]() |
170 | 180 | -250/0 | 1 | - | 3 | 3 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Bushin Hasoken | Super Combo | 80*40x5*100 | 0 | -1000/0 | HL | - | 1+7 | 2 | 10 + After landing 18 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Bushin Goraisenpujin | Ultra Combo 1 | 29*27x3*350 | 0 | 0 | HL | - | 0+12 | 2(11)2(16) 2(17)1 |
40 | -20 | - |
Bushin Muso Renge | Ultra Combo 2 | 500 | 0 | 0 | 0.98 | - | 0+1 | 2 | 38 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
 | Name | Nickname | Command | Notes |
File:Example.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
 | Name | Nickname | Command | Notes |
File:Example.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
 | Name | Nickname | Command | Notes |
File:Example.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
 | Name | Nickname | Command | Notes |
File:Example.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
 | Name | Nickname | Command | Notes |
File:Example.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
 | Name | Nickname | Command | Notes |
File:Example.png |
Neck Breaker |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Ninja Sickle |
Flip Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Bushin Gokusaken |
Bushin Chain | lp ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Target Combo |
Target Combo | mp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Elbow Drop |
Elbow Drop | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Wall Jump |
Wall Jump | (in air, near wall) uf | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
 | Name | Nickname | Command | Notes |
File:Example.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
 | Name | Nickname | Command | Notes |
File:Example.png |
Grab Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Shoulder Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
 | Name | Nickname | Command | Notes |
File:Example.png |
Hozanto |
Shoulder Attack | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Bushin Senpukyaku |
Spin Kick | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Bushin Flip |
Bushin Flip | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Bushin Izuna Otoshi |
Bushin Throw | (near opponent) p | Perform during Bushin Flip |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Bushin Elbow Drop |
Bushin Elbow Drop | p | Perform during Bushin Flip |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Run |
Run | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Sudden Stop |
Run Stop | lk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Shadow Kick |
Run Slide | mk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Neck Flip |
Run Overhead | hk | Perform after Run |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Kaiten Izuna Otoshi |
Command Air Throw | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
 | Name | Nickname | Command | Notes |
File:Example.png |
Bushin Hasoken |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
 | Name | Nickname | Command | Notes |
File:Example.png |
Bushin Goraisenpujin |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:Example.png |
Bushin Muso Renge |
Ultra Combo II | hcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy (Mirror)
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 3 | 6 | 11 | 14 | Cannot hit crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 2 | 16 | 22 | 1 | 5 | 19 | 23 | Distance restriction: 1.1 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close HP | Close ![]() |
100 | 200 | 60 | HL | sp/su | 5 | 2 | 19 | 25 | -3 | 2 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close LK | Close ![]() |
20 | 50 | 20 | HL | sp/su | 5 | 3 | 11 | 18 | -3 | 0 | 11 | 14 | Distance restriction: 1.01 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
80 | 100 | 40 | HL | sp/su | 7 | 2 | 11 | 19 | 3 | 6 | 16 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
100 | 200 | 60 | HL | su | 7 | 3 | 13 | 22 | 2 | 8 | 18 | 24 | Cannot hit crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 3 | 6 | 11 | 14 | Cannot hit crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MP | Far ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 2 | 16 | 22 | -4 | -1 | 14 | 17 | Distance restriction: 1.1 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 7 | 2 | 13 | 21 | 3 | 7 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 4 | 3 | 8 | 14 | 0 | 3 | 10 | 13 | Distance restriction: 1.01 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 8 | 2 | 12 | 21 | -1 | 3 | 13 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 7 | 5 | 15 | 26 | -1 | 3 | 17 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 3 | 9 | 17 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 9 | 2 | 13 | 23 | 3 | 8 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | sp/su | 3[4] | 2 | 7 | 11[12] | 2 | 5 | 11 | 14 | [] refers to chain version | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch MK | Crouch ![]() |
30*40 | 30*40 | 40*20 | L | - | 6 | 2(2)2 | 12 | 23 | 0 | - | 14 | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | [1st Hit]: Reset, [2nd Hit]: Hard Knockdown | [1st Hit]: Reset, [2nd Hit]: Hard Knockdown | - | - | - | - | - | - | - | ||||
Crouch HK | Crouch ![]() |
90[50] | 100[80] | 60 | L | - | 7 | 11 | 15 | 32 | -10 | - | 16 | - | [] refers to after 5th active frame | [1~5F]: Hard Knockdown | [1~5F]: Hard Knockdown | [1~5F]: Hard Knockdown, [6F~]: Reset | [1~5F]: Hard Knockdown, [6F~]: Reset | - | - | - | - | - | - | - | |||
Neck Breaker | Overhead![]() ![]() |
30*30 | 50*50 | 10*10 | H | - | 15 | 2*2 | 16 | 34 | -2 | 2 | 16 | 20 | ~15f can kara cancel to special moves | Reset | Reset | - | - | - | - | - | - | - | |||||
Ninja Sickle | Flip Kick![]() ![]() |
40*60 | 100*100 | 60*20 | HL | - | 7 | 2(3)2 | 12 + After landing 12 | 37 | -9 | - | 17 | - | Opponent gains 30x2 meter on hit, 15x2 on block | [2nd Hit]: Free Juggle | [2nd Hit]: Free Juggle | [1st Hit]: Reset, [2nd Hit]: Free Juggle | [1st Hit]: Reset, [2nd Hit]: Free Juggle | - | - | - | - | - | 14F~ | - | |||
Bushin Gokusaken | Bushin Chain 2 ![]() ![]() |
60 | 50 | 10 | HL | - | 7 | 2 | 24 | 32 | -8 | -3 | 18 | 23 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Bushin Chain 3 ![]() |
80 | 50 | 20 | HL | - | 5 | 2 | 18 | 24 | -9 | 3 | 11 | 23 | Reset | Reset | - | - | - | - | - | - | - | |||||||
Bushin Chain 4 ![]() |
100 | 130 | 20 | HL | su | 11 | 3 | 26 | 39 | -11 | - | 18 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Bushin Chain 4 Throw ![]() ![]() |
100 | 0 | 30 | - | - | 3 | 2 | 20 | 24 | - | - | - | - | Free Juggle | - | - | - | - | 1~4F | - | - | - | - | - | |||||
Target Combo | ![]() ![]() |
40 | 60 | 20 | HL | sp/su | 7 | 2 | 23 | 31 | -5 | -2 | 20 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 3 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
50*50 | 50*50 | 60*20 | H | - | 5 | 2(6)4 | - | 16 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~4F | - | - | JP: 0*1 | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 3 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 3 | - | 10 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Elbow Drop | Elbow Drop | 80 | 100 | 40 | HL | - | 8 | until ground | After landing 4 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||||
Wall Jump | Wall Jump | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.89 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.89 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.89, cannot hit pre-jump | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | |||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.89, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.89, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.89, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.89, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Grab Throw | Forward Throw | 130 | 160 | 40 | 0.898 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Shoulder Throw | Back Throw | 130 | 120 | 40 | 0.898 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hozanto | Shoulder Attack ![]() |
80 | 140 | 10/20 | HL | su | 19 | 3 | 21 | 42 | -1 | - | 23 | - | Builds 20 meter on block | X | - | - | - | Upper body: 5~15F | - | - | - | ||||||
Shoulder Attack ![]() |
130 | 160 | 10/30 | HL | su | 23 | 3 | 22 | 47 | -2 | - | 23 | - | Builds 20 meter on block | X | - | - | - | Upper body: 5~15F | - | - | - | |||||||
Shoulder Attack ![]() |
160 | 200 | 20/40 | HL | su | 28 | 3 | 22 | 52 | -6 | - | 19 | - | X | - | - | - | Upper body: 5~26F | - | - | - | ||||||||
EX Hozanto | Shoulder Attack ![]() |
120 | 200 | -250/0 | HL | su | 10 | 3 | 24 | 36 | -6 | - | 21 | - | Opponent gains 20 meter on hit | X | - | - | - | - | - | - | JP: 1 | ||||||
Bushin Senpukyaku | Spin Kick ![]() |
40x3 | 100*50x2 | 20/12x3 | HL | - | 10 | 2(6)1(7)1 | 11 + After landing 19 | 56 | -18 | - | 13 | - | 3rd hit cannot hit grounded opponents, builds 10x2 meter on block | - | - | Lower body: 10~26F | Mid body: 1~9F, Lower Body: 10~26F | 1~9F | 7F~ | JP: 0*1*2 | |||||||
Spin Kick ![]() |
50x3 | 100*50x2 | 20/12x3 | HL | - | 9 | 2(6)2(6)2 | 16 + After landing 19 | 61 | -15 | - | 22 | - | Builds 10x3 meter on block | - | - | Lower body: 1~26F | All: 1~10F, Lower body: 11~42F | - | 7F~ | JP: 0*1*2 | ||||||||
Spin Kick ![]() |
50*20*20*70 | 50x4 | 20/12*10x3 | - | - | 6 | 3(6)1(7) 1(6)1 |
16 + After landing 19 | 65 | - | - | - | - | Cannot hit grounded opponents | - | - | Lower body: 1~30F | Lower body: 1~30F | - | 5F~ | JP: 1*2*3*3 | ||||||||
EX Bushin Senpukyaku | Spin Kick ![]() |
50x3*20 | 50x4 | -250/0 | HL | - | 4 | 2(5)1(6) 1(5)2 |
16 + After landing 19 | 60 | -20 | - | 16 | - | Frame advantage is based off 3rd hit, opponent gains 10x4 meter on hit | - | All: 1~10F | Lower body: 11~25F | Lower body: 11~25F | - | 3F~ | JP: 1*2*3*3 | |||||||
Bushin Flip | Bushin Flip ![]() |
- | - | 20/- | - | - | - | - | Total 68 | 68 | - | - | - | - | 26 grounded recovery frames, 22F~ cancellable into followup | - | - | - | - | - | - | - | - | - | 7F~ | - | |||
Bushin Flip ![]() |
- | - | 20/- | - | - | - | - | Total 70 | 70 | - | - | - | - | 26 grounded recovery frames, 22F~ cancellable into followup | - | - | - | - | - | - | - | - | - | 7F~ | - | ||||
Bushin Flip ![]() |
- | - | 20/- | - | - | - | - | Total 70 | 70 | - | - | - | - | 26 grounded recovery frames, 22F~ cancellable into followup | - | - | - | - | - | - | - | - | - | 7F~ | - | ||||
EX Bushin Flip | Bushin Flip ![]() |
- | - | -250/- | - | - | - | - | Total 65 | 65 | - | - | - | - | 20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup, can pass throw opponent 1~14F | - | - | - | - | - | - | - | All: 1~14f | All: 1~14f | 7F~ | - | |||
Bushin Izuna Otoshi | Bushin Throw | 180 | 150 | 0/40 | 0.8 | - | 1 | 1 | After landing 8 | 9 | - | - | - | - | Cannot hit crouching opponents | X | Hard Knockdown | - | Hard Knockdown | - | - | - | - | - | - | - | - | ||
Bushin Elbow Drop | Bushin Elbow Drop | 80 | 100 | 0/40 | HL | - | 13 | until ground | After landing 8 | - | - | - | - | - | Does not cause chip damage | Reset | Reset | - | - | - | - | - | - | - | |||||
Run | Run | - | - | 0 | - | - | - | - | See followup | - | - | - | - | - | 5F~ can cancel into followup | - | - | - | - | - | - | - | - | - | - | - | |||
Sudden Stop | Run Stop | - | - | 0 | - | - | - | - | Total 16 | 16 | - | - | - | - | Fastest stop is 21F | - | - | - | - | - | - | - | - | - | - | - | |||
Shadow Kick | Run Slide | 110 | 100 | 10/60 | L | su | 4+9 | 6 | 22 | 40 | -10 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Neck Flip | Run Overhead | 100*70 | 100*100 | 10/40*40 | HL*H | - | 4+22 | 2*3 | 20 | 50 | -6 | 2 | 17 | 25 | [1st hit]: Free Juggle, [2nd hit]: Soft Knockdown | [1st hit]: Free Juggle, [2nd hit]: Soft Knockdown | - | - | Lower body: 1~14F | Lower body: 1~14F | - | 15~28F | - | ||||||
EX Run | EX Run | - | - | -250/- | - | - | - | - | See followup | - | - | - | - | - | 5F~ can cancel into followup | - | - | - | - | 1F~ (2 hits) | - | - | - | - | - | - | |||
EX Sudden Stop | EX Run Stop | - | - | 0 | - | - | - | - | Total 16 | 16 | - | - | - | - | Fastest stop is 21F | - | - | - | - | 1F~ | - | - | - | - | - | - | |||
EX Shadow Kick | EX Run Slide | 120 | 100 | 0/60 | L | su | 4+9 | 13 | 14 | 39 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~28F | - | - | - | ||||
EX Neck Flip | EX Run Overhead | 100*70 | 200*100 | 0/40*40 | HL*H | - | 4+23 | 2*3 | 20 | 51 | -6 | 2 | 19 | 27 | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~14F | All: 1~22F | - | 15~28F | - | ||||||
Kaiten Izuna Otoshi | Command Air Throw | 180 | 180 | 10/80 | 1 | - | 3 | 2 | - | - | - | - | - | - | Cannot hit grounded opponents | - | - | Hard Knockdown | - | - | - | - | - | - | - | - | |||
EX Kaiten Izuna Otoshi | Command Air Throw ![]() |
170 | 180 | -250/0 | 1 | - | 3 | 3 | - | - | - | - | - | - | Cannot hit grounded opponents, opponent gains 20 meter on hit | - | - | Hard Knockdown | - | - | All: 1~2F | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Bushin Hasoken | Super Combo | 80*40x5*100 | 0 | -1000/0 | HL | - | 1+7 | 2 | 10 + After landing 18 | 37 | -15 | - | 15 | - | Opponent gains 10x7 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~8F | - | - | - | 1F~ | JP: 127x7 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Bushin Goraisenpujin | Ultra Combo 1 | 29*27x3*350 | 0 | 0 | HL | - | 0+12 | 2(11)2(16) 2(17)1 |
40 | 100 | -20 | - | 21 | - | 4th hit goes into animation, opponent gains 10x6*20 meter on hit | X | [4th Hit]: Hard Knockdown | [4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~12F | - | - | - | - | JP: 1*2*3*5 | ||
Bushin Muso Renge | Ultra Combo 2 | 500 | 0 | 0 | 0.98 | - | 0+1 | 2 | 38 | 41 | - | - | - | - | Opponent gains 18x10*20 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1~2F | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |