Ultra Street Fighter IV/El Fuerte

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

El Fuerte

SSFIV-ElFuerte Face.jpg

Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.


In a nutshell

El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.

Players to Watch

Pepeday (JP), Poongko (KR), iPeru (US)

Click for Omega SF4 version


Ultra SFIV Changes

El Fuerte SF4 Changelist

Character Specific Data

El Fuerte

VITALS
Health: 900 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.048 Forward Dash Distance: 1.10
Back Walk Speed: 0.043 Forward Dash Total Frames: 16
JUMPING Back Dash Distance: 0.76
Jump Height Apex: 2.12 Back Dash Total Frames: 19
Jump Total Frames: 43 (4+39) Back Dash Invincibility: 7
Forward Jump Distance: 2.09 Back Dash Airborne: 5
Back Jump Distance 2.47 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.90 Face Up Total Frames: 31
Back Throw Range: 0.90 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Far HK (2nd Hit), Shower Kick, Tostada Press Hard Knockdowns: Crouch HK, Tostada Press (vs. Ground), Fajita Buster, Calamari Slide, Propeller Tortilla, Guacamole Leg Throw
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Calamari Slide Armor Breakers: Quesadilla Bomb
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, LK/MK/HK Quesadilla Bomb (Level 1 or Level 2), Gordita Sobat
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: 0 L2 FA Forward Dash (On Block): +6
L1 Focus Attack Back Dash: -3 L2 FA Back Dash (On Block): +3


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Lp.png 30 50 20 HL sp/su 4 2 7 2 5
Close MP Close Mp.png 70 100 40 HL sp/su 7 2 11 1 4
Close HP Close Hp.png 90 150 60 HL sp/su 8 2 17 -1 3
Close LK Close Lk.png 30 50 20 HL sp/su 5 2 7 3 6
Close MK Close Mk.png 70 100 40 HL - 11 2 5 + After landing 7 0 3
Close HK Close Hk.png 80 150 60 HL sp/su 10 2 16 0 -
Far LP Far Lp.png 30 50 20 HL sp/su 4 3 6 2 5
Far MP Far Mp.png 80 100 40 HL sp/su 7 3 10 2 5
Far HP Far Hp.png 120 200 60 HL - 17 2 11 5 9
Far LK Far Lk.png 30 50 20 HL sp/su 5 2 7 3 6
Far MK Far Mk.png 70 100 40 HL sp/su 11 3 14 -3 0
Far HK Far Hk.png 110*100 200 60 HL*H - 19 2(6)3 After landing 12 -5 -1[+7]
Crouch LP Crouch Lp.png 30 50 20 HL ch/sp/su 4 3 7 1 4
Crouch MP Crouch Mp.png 70 100 40 HL sp/su 9 2 12 0 3
Crouch HP Crouch Hp.png 100 200 60 HL - 8 4 15 -1 4
Crouch LK Crouch Lk.png 20 50 20 L sp/su 5 2 6 3 6
Crouch MK Crouch Mk.png 70 100 40 L sp/su 6 2 13 -1 2
Crouch HK Crouch Hk.png 80 150 60 L - 17 10 9 -1 -
Shower Kick Overhead
Right.gif+Mk.png
50 100 40 H - 16 2 11 1 5
Target Combo (far) Mk.png > Mk.png 70 100 40 HL - 14 2 5 + After landing 10 -3 0
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Lp.png 50 50 20 H - 5 8 - - -
Jump MP Jump Mp.png 80 100 40 H - 8 4 - - -
Jump HP Jump Hp.png 100 200 60 H - 9 6 - - -
Jump LK Jump Lk.png 40 50 20 H - 5 9 - - -
Jump MK Jump Mk.png 80 100 40 H - 6 9 - - -
Jump HK Jump Hk.png 100 200 60 H - 7 10 - - -
Wall Jump Upright.gif from wall - - - - - - - - - -
Tostada Press Wall Jump + Mp.png 100 100 20/30 H - 2+12 until ground After landing 35 -15 -
Fajita Buster Wall Jump + Hp.png 180 150 20/60 1.91 - 2+12 until ground After landing 36 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 3 34 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 3 34 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 3 34 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 3 34 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 3 34 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 3 34 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 3 34 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tepache Bomb Forward Throw 120 120 40 0.9 - 3 2 20 - -
Chili Mexicano Back Throw 120 120 40 0.9 - 3 2 20 - -
Sky Sopressa Drop Air Throw 140 150 40 1.15 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Habañero Dash Habañero Dash - - - - - - - Total 71 - -
EX Habañero Dash Habañero Dash Ex.png - - -250/0 - - - - Total 49 - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 34 -21 -
Fajita Buster Fajita Buster 180 150 20/60 1.8 - 6+23 6 2 + After landing 34 - -
Back Step Back Step - - - - - - - Total 17 - -
Gordita Sobat Gordita Sobat 80 100 20/30 HL su 6+14 2 17 2 6
Calamari Slide Calamari Slide 100 200 20/30 L - 6+12 6 24 -9 -
Habañero Back Dash Habañero Back Dash - - - - - - - See notes - -
EX Habañero Back Dash Habañero Back Dash Ex.png - - -250/0 - - - - See notes - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 30 -21 -
Propeller Tortilla Propeller Tortilla 132 150 20/60 1.73 - 6+22 4 4 + After landing 16 - -
Picadillo Jump Picadillo Jump - - - - - - - Total 40 - -
Quesadilla Bomb Q-Bomb Lv.1 80 100 30/40 HL su 14 11 14 -17 -13
Q-Bomb Lv.2 120 150 30/40 HL su 14 11 14 -17 -13
Q-Bomb Lv.3 150 200 30/40 HL su 14 11 14 -17 -
EX Quesadilla Bomb Q-Bomb Ex.png 200 300 -250/0 HL su 14 11 14 -17 -
Guacamole Leg Throw Guacamole Leg Throw Lk.png 0*120 100 20/0*60 - - 7 6 17 + After landing 11 - -
Guacamole Leg Throw Mk.png 0*130 100 20/0*60 - - 9 6 20 + After landing 11 - -
Guacamole Leg Throw Hk.png 0*140 100 20/0*60 - - 11 9 16 + After landing 11 - -
EX Guacamole Throw Guacamole Leg Throw Ex.png 0*180 200 -250/0 - - 11 9 12 + After landing 6 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
El Fuerte Dynamite Super Combo Lk.png 35x4*190 0 -1000/0 HL - 1+3 4(8)5(14)
5(13)4
32 -15 -
Super Combo Mk.png 35x4*190 0 -1000/0 HL - 1+4 5(8)5(14)
5(13)4
32 -15 -
Super Combo Hk.png 35x4*190 0 -1000/0 HL - 1+5 6(8)5(14)
5(13)4
32 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
El Fuerte Flying Giga Buster Ultra Combo 1 470 0 0/0 2.14 - 0+5 12 After landing 54 - -
El Fuerte Ultra Spark Ultra Combo 2 450 0 0/0 1.55 - 0+4 11 65 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / Uf.png + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / Uf.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / Uf.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Shower Kick

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Target Combo (far) Mk.png ---.png mk First kick can whiff and still be chained

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Jump

Wall Jump (in air, near wall) uf Can direct movement by holding B.png or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Tostada Press mp immediately after Wall Jump Can direct movement by holding B.png or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fajita Buster

Fajita Buster hp immediately after Wall Jump Can direct movement by holding B.png or f

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Tepache Bomb

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Chili Mexicano

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sky Sopressa Drop

Air Throw (in air) Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Habañero Dash

Run qcf + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sudden Stop

Run Stop lp Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Run Splash mp Perform during Habañero Dash; can direct movement by holding B.png or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fajita Buster

Run Throw hp Perform during Habañero Dash; can direct movement by holding B.png or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back Step

Run Back Step lk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Gordita Sobat

Run Kick mk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Calamari Slide

Run Slide hk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Habañero Back Dash

Back Run qcb + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sudden Stop

Back Run Stop lp Perform during Habañero Back Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Back Run Splash mp Perform during Habañero Back Dash; can direct movement by holding B.png or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Propeller Tortilla

Back Run Throw hp Perform during Habañero Back Dash; can direct movement by holding B.png or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Picadillo Jump

Back Run Jump k Perform during Habañero Back Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Quesadilla Bomb

QBomb hold K.png then release Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Guacamole Leg Throw

Guacamole Leg Throw dp + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

Super Combo

  Name Nickname Command Notes
File:No image.png

El Fuerte Dynamite

Super Combo qcf Qcf.png k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

El Fuerte Flying Giga Buster

Ultra Combo I qcf Qcf.png + 3k Can direct movement by holding B.png or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

El Fuerte Ultra Spark

Ultra Combo II qcb Qcb.png + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Abel
SSFIV-Abel Face.jpg
Abel[No Data]
[character page]
Adon
SSFIV-Adon Face.jpg
Adon[No Data]
[character page]
Akuma/Gouki
SSFIV-Akuma Face.jpg
Akuma[No Data]
[character page]
Balrog/Boxer
SSFIV-Balrog Face.jpg
Balrog[No Data]
[character page]
Blanka
SSFIV-Blanka Face.jpg
Blanka[No Data]
[character page]
C. Viper
SSFIV-CViper Face.jpg
C. Viper[No Data]
[character page]
Cammy
SSFIV-Cammy Face.jpg
Cammy[No Data]
[character page]
Chun-Li
SSFIV-ChunLi Face.jpg
Chun-Li[No Data]
[character page]
Cody
SSFIV-Cody Face.jpg
Cody[No Data]
[character page]
Dan
SSFIV-Dan Face.jpg
Dan[No Data]
[character page]
Decapre
SSFIV-Decapre Face.jpg
Decapre[No Data]
[character page]
Dee Jay
SSFIV-DeeJay Face.jpg
Deejay[No Data]
[character page]
Dhalsim
SSFIV-Dhalsim Face.jpg
Dhalsim[No Data]
[character page]
Dudley
SSFIV-Dudley Face.jpg
Dudley[No Data]
[character page]
E. Honda
SSFIV-EHonda Face.jpg
E. Honda[No Data]
[character page]
El Fuerte (Mirror)
SSFIV-ElFuerte Face.jpg
El Fuerte[No Data]
[character page]
Elena
SSFIV-Elena Face.jpg
Elena[No Data]
[character page]
Evil Ryu
SSFIV-Evil Ryu Face.jpg
Evil Ryu[No Data]
[character page]
Fei Long
SSFIV-FeiLong Face.jpg
Fei Long[No Data]
[character page]
Gen
SSFIV-Gen Face.jpg
Gen[No Data]
[character page]
Gouken
SSFIV-Gouken Face.jpg
Gouken[No Data]
[character page]
Guile
SSFIV-Guile Face.jpg
Guile[No Data]
[character page]
Guy
SSFIV-Guy Face.jpg
Guy[No Data]
[character page]
Hakan
SSFIV-Hakan Face.jpg
Hakan[No Data]
[character page]
Hugo
SSFIV-Hugo Face.jpg
Hugo[No Data]
[character page]
Ibuki
SSFIV-Ibuki Face.jpg
Ibuki[No Data]
[character page]
Juri
SSFIV-Juri Face.jpg
Juri[No Data]
[character page]
Ken
SSFIV-Ken Face.jpg
Ken[No Data]
[character page]
M. Bison/Dictator
SSFIV-MBison Face.jpg
M. Bison[No Data]
[character page]
Makoto
SSFIV-Makoto Face.jpg
Makoto[No Data]
[character page]
Oni
SSFIV-Oni Face.jpg
Oni[No Data]
[character page]
Poison
SSFIV-Poison Face.jpg
Poison[No Data]
[character page]
Rolento
SSFIV-Rolento Face.jpg
Rolento[No Data]
[character page]
Rose
SSFIV-Rose Face.jpg
Rose[No Data]
[character page]
Rufus
SSFIV-Rufus Face.jpg
Rufus[No Data]
[character page]
Ryu
SSFIV-Ryu Face.jpg
Ryu[No Data]
[character page]
Sagat
SSFIV-Sagat Face.jpg
Sagat[No Data]
[character page]
Sakura
SSFIV-Sakura Face.jpg
Sakura[No Data]
[character page]
Seth
SSFIV-Seth Face.jpg
Seth[No Data]
[character page]
T. Hawk
SSFIV-THawk Face.jpg
T. Hawk[No Data]
[character page]
Vega/Claw
SSFIV-Vega Face.jpg
Vega[No Data]
[character page]
Yang
SSFIV-Yang Face.jpg
Yang[No Data]
[character page]
Yun
SSFIV-Yun Face.jpg
Yun[No Data]
[character page]
Zangief
SSFIV-Zangief Face.jpg
Zangief[No Data]
[character page]

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Lp.png 30 50 20 HL sp/su 4 2 7 12 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Mp.png 70 100 40 HL sp/su 7 2 11 19 1 4 14 17 Reset Reset - - - - - - -
Close HP Close Hp.png 90 150 60 HL sp/su 8 2 17 26 -1 3 18 22 Reset Reset - - - - - - -
Close LK Close Lk.png 30 50 20 HL sp/su 5 2 7 13 3 6 12 15 Reset Reset - - - - - - -
Close MK Close Mk.png 70 100 40 HL - 11 2 5 + After landing 7 24 0 3 14 17 Reset Reset - - - - - 8F~ -
Close HK Close Hk.png 80 150 60 HL sp/su 10 2 16 27 0 - 18 - Distance restriction: 1.1 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far LP Far Lp.png 30 50 20 HL sp/su 4 3 6 12 2 5 11 14 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far MP Far Mp.png 80 100 40 HL sp/su 7 3 10 19 2 5 15 18 Frame advantage based on 2nd active frame Reset Reset - - - - - - -
Far HP Far Hp.png 120 200 60 HL - 17 2 11 29 5 9 18 22 Reset Reset - - - - - - -
Far LK Far Lk.png 30 50 20 HL sp/su 5 2 7 13 3 6 12 15 Reset Reset - - - - - - -
Far MK Far Mk.png 70 100 40 HL sp/su 11 3 14 27 -3 0 14 17 Reset Reset - - - - - - -
Far HK Far Hk.png 110*100 200 60 HL*H - 19 2(6)3 After landing 12 41 -5 -1[+7] 18 22 1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents, [] refers to vs crouching, Distance Restriction: 1.1 Soft knockdown Soft knockdown - - - - - 1F~ -
Crouch LP Crouch Lp.png 30 50 20 HL ch/sp/su 4 3 7 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 70 100 40 HL sp/su 9 2 12 22 0 3 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 100 200 60 HL - 8 4 15 26 -1 4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Lk.png 20 50 20 L sp/su 5 2 6 12 3 6 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 70 100 40 L sp/su 6 2 13 20 -1 2 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 80 150 60 L - 17 10 9 35 -1 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Shower Kick Overhead
Right.gif+Mk.png
50 100 40 H - 16 2 11 28 1 5 14 18 16~17f can pass through opponents Reset Reset - - Lower body: 8~17F Lower body: 8~17F - - -
Target Combo (far) Mk.png > Mk.png 70 100 40 HL - 14 2 5 + After landing 10 30 -3 0 14 17 Reset Reset - - - - - 8F~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Lp.png 50 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower body: 1~12F - - -
Jump MP Jump Mp.png 80 100 40 H - 8 4 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Jump HP Jump Hp.png 100 200 60 H - 9 6 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Jump LK Jump Lk.png 40 50 20 H - 5 9 - 13 - - Reset Reset - - - Lower body: 1~14F - - -
Jump MK Jump Mk.png 80 100 40 H - 6 9 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Jump HK Jump Hk.png 100 200 60 H - 7 10 - 16 - - Reset Reset - - - Lower body: 1~16F - - -
Wall Jump Upright.gif from wall - - - - - - - - - - - 4~10f can cancel into followup, 11f~ can put out jump attack - - - - - - -
Tostada Press Wall Jump + Mp.png 100 100 20/30 H - 2+12 until ground After landing 35 - -15 - 9f~ until grounded contact is determined by El Fuerte's head, builds 20 meter on block Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Fajita Buster Wall Jump + Hp.png 180 150 20/60 1.91 - 2+12 until ground After landing 36 - - - Cannot throw crouching opponents X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 3 34 57 -21 -21 16 16 Range: 2.295 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 3 34 65 -15 - 22 - Range: 2.295 Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 3 34 101 - - - - Range: 2.295, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 3 34 57 -21 -21 16 16 Range: 2.295, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 3 34 65 -15 - 22 - Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 3 34 101 - - - - Range: 2.295, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 3 34 57 -15 - 22 - Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tepache Bomb Forward Throw 120 120 40 0.9 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Chili Mexicano Back Throw 120 120 40 0.9 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Sky Sopressa Drop Air Throw 140 150 40 1.15 - 3 2 - - - - Height restriction: 0.3 X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Habañero Dash Habañero Dash - - - - - - - Total 71 71 - - 7~52F can cancel into followup, movement speed 7~52F: 0.13 - - - - - - - - - - -
EX Habañero Dash Habañero Dash Ex.png - - -250/0 - - - - Total 49 49 - - 7~36F can cancel into followup, Movement speed 7~36F: 0.14 - - - - 1~35F~ (2 hits) - - - - - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 3 - - Fastest cancel is total 9f (6+3) - - - - - - - - - - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 34 66 -21 - 21 - 9F~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - All: 1~10F All: 1~10F - 8F~ JP: 2
Fajita Buster Fajita Buster 180 150 20/60 1.8 - 6+23 6 2 + After landing 34 70 - - - - Cannot hit crouching X Hard Knockdown - - - - - All: 1~11F All: 1~11F - 9F~ -
Back Step Back Step - - - - - - - Total 17 17 - - - - Fastest cancel is 23f (6+17) - - - - - - - - - - -
Gordita Sobat Gordita Sobat 80 100 20/30 HL su 6+14 2 17 37 2 6 21 25 builds 20 meter on block Soft Knockdown Soft Knockdown - - Feet: 12~22F Feet: 12~22F - - -
Calamari Slide Calamari Slide 100 200 20/30 L - 6+12 6 24 47 -9 - 20 - Cannot hit airborne, builds 20 meter on block Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Habañero Back Dash Habañero Back Dash - - - - - - - See notes 71 - - - - 6f~until turn can cancel into followup, turn takes 2f total, movement speed 7F~: 0.13 - - - - - - - - - - -
EX Habañero Back Dash Habañero Back Dash Ex.png - - -250/0 - - - - See notes 49 - - - - 6f~until turn can cancel into followup, turn takes 2f total, on turn around armor is reset, movement speed 7F~: 0.14 - - - - 1~35F~ (2 hits) - - - - - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 3 - - - - Fastest cancel is total 9f (6+3) - - - - - - - - - - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 30 62 -21 - 17 11 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - All: 1~9F All: 1~9F - 8F~ JP: 2
Propeller Tortilla Propeller Tortilla 132 150 20/60 1.73 - 6+22 4 4 + After landing 16 51 - - 11 11 Puts opponent in special grounded recovery, followup possible in specific cases. X Hard Knockdown Hard Knockdown - - - - All: 1~13F - - 9F~ -
Picadillo Jump Picadillo Jump - - - - - - - Total 40 40 - - 8~30f can cancel into wall jump - - - - - 1~36F -
Quesadilla Bomb Q-Bomb Lv.1 80 100 30/40 HL su 14 11 14 38 -17 -13 - - Charge 60f X Soft Knockdown Soft Knockdown - - - - - - -
Q-Bomb Lv.2 120 150 30/40 HL su 14 11 14 38 -17 -13 - - Charge 120f X Soft Knockdown Soft Knockdown - - - - - - -
Q-Bomb Lv.3 150 200 30/40 HL su 14 11 14 38 -17 - - - Charge 180f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Quesadilla Bomb Q-Bomb Ex.png 200 300 -250/0 HL su 14 11 14 38 -17 - - - Charge 210f, opponent gains 20 meter on hit X Wall Bounce, Free Juggle Soft Knockdown Wall Bounce, Free Juggle - All: 1~15F - - - - -
Guacamole Leg Throw Guacamole Leg Throw Lk.png 0*120 100 20/0*60 - - 7 6 17 + After landing 11 40 - - - - Cannot hit grounded opponents, 1st hit goes into animation X - - Hard Knockdown Hard Knockdown - All: 1~4F - - - 3F~ JP: 1
Guacamole Leg Throw Mk.png 0*130 100 20/0*60 - - 9 6 20 + After landing 11 45 - - - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~5F - - - 4F~ JP: 1
Guacamole Leg Throw Hk.png 0*140 100 20/0*60 - - 11 9 16 + After landing 11 46 - - - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~7F - - - 4F~ JP: 1
EX Guacamole Throw Guacamole Leg Throw Ex.png 0*180 200 -250/0 - - 11 9 12 + After landing 6 37 - - - - Cannot hit grounded opponents, 1st hit goes into animation, opponent gains 10x3 meter on hit - - Hard Knockdown Hard Knockdown - All: 1~17F - - - 4F~ JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
El Fuerte Dynamite Super Combo Lk.png 35x4*190 0 -1000/0 HL - 1+3 4(8)5(14)
5(13)4
32 88 -15 - 21 - 4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block [4th Hit]: Hard Knockdown [4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~6F - - - - JP: 127
Super Combo Mk.png 35x4*190 0 -1000/0 HL - 1+4 5(8)5(14)
5(13)4
32 90 -15 - 21 - 4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block [4th Hit]: Hard Knockdown [4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~5F - - - - JP: 127
Super Combo Hk.png 35x4*190 0 -1000/0 HL - 1+5 6(8)5(14)
5(13)4
32 92 -15 - 21 - 4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block [4th Hit]: Hard Knockdown [4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4F - - - - JP: 127
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
El Fuerte Flying Giga Buster Ultra Combo 1 470 0 0/0 2.14 - 0+5 12 After landing 54 70 - - Opponent gains 20x3 meter on hit X Hard Knockdown - - - - All: 1~10F - - - 1F~ -
El Fuerte Ultra Spark Ultra Combo 2 450 0 0/0 1.55 - 0+4 11 65 79 - - Opponent gains 10x16*20 meter on hit X Hard Knockdown - - - - All: 1~9F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes

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