Ultra Street Fighter IV/C. Viper

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

C. Viper

SSFIV-CViper Face.jpg

C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was.


In a nutshell

Widely considered the most technical characters in the game, Viper requires high levels of manual dexterity and mind games to be effective. Diligent players, however, are rewarded for their efforts with some of the most potent offensive tools in the game. Her mix-up is absolutely devastating, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and super jump cancels, which she can use to combo into her Ultras for well over 50% of the opponent's health bar. However, as great as Viper is in mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.

Players to Watch

Latif (SA), Wolfkrone (US), Tonpy (JP), Kyabetsu (JP), Problem X (UK)

Click for Omega SF4 version

Ultra SFIV Changes

C. Viper SF4 Changelist


Character Specific Data

C.Viper

VITALS
Health: 900 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.050 Forward Dash Distance: 1.30
Back Walk Speed: 0.035 Forward Dash Total Frames: 19
JUMPING Back Dash Distance: 1.25
Jump Height Apex: 1.768 Back Dash Total Frames: 27
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.75 Back Dash Airborne: 9
Back Jump Distance 1.57 Back Dash Recovery: 10
THROWS WAKE-UP TIMING
Forward Throw Range: 0.91 Face Up Total Frames: 31
Back Throw Range: 0.91 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Viper Elbow Hard Knockdowns: Crouch HK
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Seismic Hammer, EX Seismic Hammer Armor Breakers: Thunder Knuckle, EX Thunder Knuckle, Burst Time, Burning Dance
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 23 L1 EX Red Focus Attack Combo Lead-Ins: LP/MP Thunder Knuckle
Level 2 Focus Startup Frames: 28
Level 3 Focus Startup Frames: 68
L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Lp.png 20 50 20 HL ch/sp/su 4 2 7 2 5
Close MP Close Mp.png 60 100 40 HL sp/su 5 2 9 3 6
Close HP Close Hp.png 90 200 60 HL sp/su 9 2 16 0 5
Close LK Close Lk.png 20 50 20 HL ch/sp/su 5 1 7 3 6
Close MK Close Mk.png 60 100 40 HL sp/su 7 4 11 -1 2
Close HK Close Hk.png 40*60 125*75 60*20 HL su*- 12 1(8)3 17 -2 3
Far LP Far Lp.png 20 50 20 HL ch/sp/su 6 2 7 2 5
Far MP Far Mp.png 70 100 40 HL su 7 2 12 0 3
Far HP Far Hp.png 100 200 60 HL See notes 14 4 16 -2 3[2]
Far LK Far Lk.png 30 50 20 HL sp/su 6 2 8 1 4
Far MK Far Mk.png 60 100 40 HL - 8 3 11 0 3
Far HK Far Hk.png 100 200 60 HL - 11 6 15 -2 2
Crouch LP Crouch Lp.png 20 50 20 HL ch/sp/su 4 2 10 -1 2
Crouch MP Crouch Mp.png 60 100 40 HL sp/su 5 3 9 2 5
Crouch HP Crouch Hp.png 90 150 60 HL sp/su 8 2 18 -2 2
Crouch LK Crouch Lk.png 20 50 20 L ch/sp/su 5 2 12 -3 0
Crouch MK Crouch Mk.png 60 100 40 L sp/su 7 3 16 -5 -2
Crouch HK Crouch Hk.png 100 200 60 L - 12 3 18 -3 -
Viper Elbow Overhead
Right.gif+Mp.png
70 100 40 H - 20 5 3 + After landing 8 -2 1
Double Kick Right.gif+Hk.png 40*60 125*75 60*20 HL su*- 12 1(8)3 17 -2 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Lp.png 40 50 20 H - 5 7 - - -
Neutral Jump MP Neutral Jump Mp.png 70 100 40 H sp 7 6 - - -
Neutral Jump HP Neutral Jump Hp.png 90 200 60 H sp 8 6 - - -
Neutral Jump LK Neutral Jump Lk.png 30 50 20 H sp 6 5 - - -
Neutral Jump MK Neutral Jump Mk.png 70 100 40 H - 9 5 - - -
Neutral Jump HK Neutral Jump Hk.png 90 200 60 H - 7 7 - - -
Angled Jump LP Angled Jump Lp.png 40 50 20 H - 7 6 - - -
Angled Jump MP Angled Jump Mp.png 70 100 40 H sp 8 5 - - -
Angled Jump HP Angled Jump Hp.png 90 200 60 H - 8 5 - - -
Angled Jump LK Angled Jump Lk.png 40 50 20 H sp 7 7 - - -
Angled Jump MK Angled Jump Mk.png 60 100 40 H - 7 4 - - -
Angled Jump HK Angled Jump Hk.png 90 200 60 H sp 6 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+13 2 40 -26 -26
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+14 2 40 -20 -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 68 2 40 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+13 2 40 -26 -26
Red Focus Attack (Level 2) Level 2 Red Focus 135 150 40 HL - 18+14 2 40 -20 -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 60 - - 68 2 40 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+13 2 40 -20 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Ab Fitness Forward Throw 130 100 40 0.91 - 3 2 20 - -
Temple Massage Back Throw 120 160 60 0.91 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Thunder Knuckle Thunder Knuckle Lp.png 100 200 20/30 HL su 16 6 21 -2 2
Thunder Knuckle Mp.png 120 150 20/30 HL su 14 4 20 -1 3
Thunder Knuckle Hp.png 70 150 30/40 HL su 7 16 14+13 -25 -
EX Thunder Knuckle Thunder Knuckle Ex.png 60*60 100*100 -250/0 HL su 27 17 38 -5 -
Burning Kick Burn Kick Lk.png 100 100 20/30 HL - 23 4 17 -2 -
Burn Kick Mk.png 100 100 20/30 HL - 25 3 17 -1 -
Burn Kick Hk.png 100 100 20/30 HL - 27 2 17 0 -
EX Burning Kick Burn Kick Ex.png 20x3*80 50x3*100 -250/0 HL - 9 2*1*2(11)10 23 -12 -
Air Burning Kick Air Burn Kick Lk.png 90 100 10/30 HL - 21 8 After landing 12 6 -
Air Burn Kick Mk.png 90 100 10/30 HL - 19 8 After landing 12 4 -
Air Burn Kick Hk.png 90 100 10/30 HL - 17 9 After landing 12 2 -
EX Air Burning Kick Air Burn Kick Ex.png 20x3*80 50x3*100 -250/0 HL - 6 2*1*2(10)8 After landing 15 2 -
Seismic Hammer Seismo 120 100 20/30 L su 24 8 31 -18 -
EX Seismic Hammer Seismo Ex.png 100 100 -250/0 L su 19 5 18 -2 -
Feint Feint - - 0/0 HL - - - Total 6 - -
High Jump High Jump - - - - See Notes - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Emergency Combination Super Combo Lp.png 100x2*150 0 -1000/0 HL - 1+13 1(33)1(19)2 59+56 -96 -
Super Combo Mp.png 100x2*150 0 -1000/0 HL - 1+7 1(15)1(21)2 59+56 -96 -
Super Combo Hp.png 100x2*150 0 -1000/0 HL - 1+5 1(8)1(29)2 36+35 -52 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Burst Time Ultra Combo 1 60*89x3*114 0 0/0 HL - 0+7 3(53)5(8)
5(10)5(10)5
59+56 -201 -
Burning Dance Ultra Combo 2 410 0 0/0 HL - 0+9 until ground After landing 46 -35 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / Uf.png + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / Uf.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / Uf.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Viper Elbow

Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Double Kick

Double Kick f + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Ab Fitness

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Temple Massage

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Thunder Knuckle

Thunder Knuckle qcb + P.png Ex.png armorbreak hp is anti-air, Mp.png is a chest level straight atack, Lp.png is a leg level straight attack; Startup can be canceled with 2p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Burning Kick

Burn Kick qcb + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Air Burning Kick

Air Burn Kick (in air) Qcb.png + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Seismic Hammer

Seismo dp + P.png ex Startup can be canceled with 2p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Feint

Feint p P.png during startup of Thunder Knuckle or Seismic Hammer

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

High Jump

High Jump tap Db.png or D.png or Df.png then Ub.png or U.png or uf

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Emergency Combination

Super Combo qcb Qcb.png + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Burst Time

Ultra Combo I qcf Qcf.png + 3p.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Burning Dance

Ultra Combo II (in air) Qcb.png qcb + 3k.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Abel
SSFIV-Abel Face.jpg
Abel[No Data]
[character page]
Adon
SSFIV-Adon Face.jpg
Adon[No Data]
[character page]
Akuma/Gouki
SSFIV-Akuma Face.jpg
Akuma[No Data]
[character page]
Balrog/Boxer
SSFIV-Balrog Face.jpg
Balrog[No Data]
[character page]
Blanka
SSFIV-Blanka Face.jpg
Blanka[No Data]
[character page]
C. Viper (Mirror)
SSFIV-CViper Face.jpg
C. Viper[No Data]
[character page]
Cammy
SSFIV-Cammy Face.jpg
Cammy[No Data]
[character page]
Chun-Li
SSFIV-ChunLi Face.jpg
Chun-Li[No Data]
[character page]
Cody
SSFIV-Cody Face.jpg
Cody[No Data]
[character page]
Dan
SSFIV-Dan Face.jpg
Dan[No Data]
[character page]
Decapre
SSFIV-Decapre Face.jpg
Decapre[No Data]
[character page]
Dee Jay
SSFIV-DeeJay Face.jpg
Deejay[No Data]
[character page]
Dhalsim
SSFIV-Dhalsim Face.jpg
Dhalsim[No Data]
[character page]
Dudley
SSFIV-Dudley Face.jpg
Dudley[No Data]
[character page]
E. Honda
SSFIV-EHonda Face.jpg
E. Honda[No Data]
[character page]
El Fuerte
SSFIV-ElFuerte Face.jpg
El Fuerte[No Data]
[character page]
Elena
SSFIV-Elena Face.jpg
Elena[No Data]
[character page]
Evil Ryu
SSFIV-Evil Ryu Face.jpg
Evil Ryu[No Data]
[character page]
Fei Long
SSFIV-FeiLong Face.jpg
Fei Long[No Data]
[character page]
Gen
SSFIV-Gen Face.jpg
Gen[No Data]
[character page]
Gouken
SSFIV-Gouken Face.jpg
Gouken[No Data]
[character page]
Guile
SSFIV-Guile Face.jpg
Guile[No Data]
[character page]
Guy
SSFIV-Guy Face.jpg
Guy[No Data]
[character page]
Hakan
SSFIV-Hakan Face.jpg
Hakan[No Data]
[character page]
Hugo
SSFIV-Hugo Face.jpg
Hugo[No Data]
[character page]
Ibuki
SSFIV-Ibuki Face.jpg
Ibuki[No Data]
[character page]
Juri
SSFIV-Juri Face.jpg
Juri[No Data]
[character page]
Ken
SSFIV-Ken Face.jpg
Ken[No Data]
[character page]
M. Bison/Dictator
SSFIV-MBison Face.jpg
M. Bison[No Data]
[character page]
Makoto
SSFIV-Makoto Face.jpg
Makoto[No Data]
[character page]
Oni
SSFIV-Oni Face.jpg
Oni[No Data]
[character page]
Poison
SSFIV-Poison Face.jpg
Poison[No Data]
[character page]
Rolento
SSFIV-Rolento Face.jpg
Rolento[No Data]
[character page]
Rose
SSFIV-Rose Face.jpg
Rose[No Data]
[character page]
Rufus
SSFIV-Rufus Face.jpg
Rufus[No Data]
[character page]
Ryu
SSFIV-Ryu Face.jpg
Ryu[No Data]
[character page]
Sagat
SSFIV-Sagat Face.jpg
Sagat[No Data]
[character page]
Sakura
SSFIV-Sakura Face.jpg
Sakura[No Data]
[character page]
Seth
SSFIV-Seth Face.jpg
Seth[No Data]
[character page]
T. Hawk
SSFIV-THawk Face.jpg
T. Hawk[No Data]
[character page]
Vega/Claw
SSFIV-Vega Face.jpg
Vega[No Data]
[character page]
Yang
SSFIV-Yang Face.jpg
Yang[No Data]
[character page]
Yun
SSFIV-Yun Face.jpg
Yun[No Data]
[character page]
Zangief
SSFIV-Zangief Face.jpg
Zangief[No Data]
[character page]

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Lp.png 20 50 20 HL ch/sp/su 4 2 7 12 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Mp.png 60 100 40 HL sp/su 5 2 9 15 3 6 14 17 Reset Reset - - - - - - -
Close HP Close Hp.png 90 200 60 HL sp/su 9 2 16 26 0 5 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Lk.png 20 50 20 HL ch/sp/su 5 1 7 12 3 6 11 14 Reset Reset - - - - - - -
Close MK Close Mk.png 60 100 40 HL sp/su 7 4 11 21 -1 2 14 17 Reset Reset - - - - - - -
Close HK Close Hk.png 40*60 125*75 60*20 HL su*- 12 1(8)3 17 40 -2 3 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Far LP Far Lp.png 20 50 20 HL ch/sp/su 6 2 7 14 2 5 11 14 Reset Reset - - - - - - -
Far MP Far Mp.png 70 100 40 HL su 7 2 12 20 0 3 14 17 Reset Reset - - - - - - -
Far HP Far Hp.png 100 200 60 HL See notes 14 4 16 33 -2 3[2] 18 23[22] Super and Special cancelable 2~13F, [] refers to vs crouching Reset Reset - - - - - - -
Far LK Far Lk.png 30 50 20 HL sp/su 6 2 8 15 1 4 11 14 Reset Reset - - - - - - -
Far MK Far Mk.png 60 100 40 HL - 8 3 11 21 0 3 14 17 Reset Reset - - - - - - -
Far HK Far Hk.png 100 200 60 HL - 11 6 15 31 -2 2 19 23 Can be performed with Down/Forward + HK at any distance from the opponent Soft Knockdown Soft Knockdown - - - - - - JP: 1
Crouch LP Crouch Lp.png 20 50 20 HL ch/sp/su 4 2 10 15 -1 2 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 60 100 40 HL sp/su 5 3 9 16 2 5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 90 150 60 HL sp/su 8 2 18 27 -2 2 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Lk.png 20 50 20 L ch/sp/su 5 2 12 18 -3 0 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 60 100 40 L sp/su 7 3 16 25 -5 -2 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 100 200 60 L - 12 3 18 32 -3 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Viper Elbow Overhead
Right.gif+Mp.png
70 100 40 H - 20 5 3 + After landing 8 35 -2 1 14 17 Reset Reset - - - - - 6F~ -
Double Kick Right.gif+Hk.png 40*60 125*75 60*20 HL su*- 12 1(8)3 17 40 -2 3 18 23 Forces stand Forces stand Reset Reset - - Feet: 1~11F Feet: 1~11F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Lp.png 40 50 20 H - 5 7 - 11 - - Reset Reset - - - Lower Body: 1~11F - - -
Neutral Jump MP Neutral Jump Mp.png 70 100 40 H sp 7 6 - 12 - - Reset Reset - - - Lower Body: 1~12F - - -
Neutral Jump HP Neutral Jump Hp.png 90 200 60 H sp 8 6 - 13 - - Reset Reset - - - Lower Body: 1~13F - - -
Neutral Jump LK Neutral Jump Lk.png 30 50 20 H sp 6 5 - 10 - - Reset Reset - - - Lower Body: 1~10F - - -
Neutral Jump MK Neutral Jump Mk.png 70 100 40 H - 9 5 - 13 - - Reset Reset - - - Lower Body: 1~13F - - -
Neutral Jump HK Neutral Jump Hk.png 90 200 60 H - 7 7 - 13 - - Reset Reset - - - Lower Body: 1~13F - - -
Angled Jump LP Angled Jump Lp.png 40 50 20 H - 7 6 - 12 - - Reset Reset - - - Lower Body: 1~12F - - -
Angled Jump MP Angled Jump Mp.png 70 100 40 H sp 8 5 - 12 - - Reset Reset - - - Lower Body: 1~12F - - -
Angled Jump HP Angled Jump Hp.png 90 200 60 H - 8 5 - 12 - - Reset Reset - - - Lower Body: 1~12F - - -
Angled Jump LK Angled Jump Lk.png 40 50 20 H sp 7 7 - 13 - - Reset Reset - - - Lower Body: 1~13F - - -
Angled Jump MK Angled Jump Mk.png 60 100 40 H - 7 4 - 10 - - Reset Reset - - - Lower Body: 1~10F - - -
Angled Jump HK Angled Jump Hk.png 90 200 60 H sp 6 7 - 12 - - Reset Reset - - - Lower Body: 1~12F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+13 2 40 67 -26 -26 16 16 Range: 1.862 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+14 2 40 73 -20 - 22 - Range: 1.862 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 68 2 40 109 - - - - Range: 1.862, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~67F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+13 2 40 67 -26 -26 16 16 Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 135 150 40 HL - 18+14 2 40 73 -20 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 225 200 60 - - 68 2 40 109 - - - - Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~68F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+13 2 40 67 -20 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Ab Fitness Forward Throw 130 100 40 0.91 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Temple Massage Back Throw 120 160 60 0.91 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Thunder Knuckle Thunder Knuckle Lp.png 100 200 20/30 HL su 16 6 21 42 -2 2 25 29 8~9F can Cancel.png into Feint, Last active frame cannot be special/super canceled, builds 20 meter on block X Soft Knockdown Soft Knockdown - - Upper body: 10~15F Upper body: 10~21F - - -
Thunder Knuckle Mp.png 120 150 20/30 HL su 14 4 20 37 -1 3 23 27 7~8F can Cancel.png into Feint, Last active frame cannot be special/super canceled, +4F on EX FADC Dash forward, deals 200 stun vs crouching or airborne, builds 20 meter on block X Soft Knockdown Soft Knockdown - - - - - - -
Thunder Knuckle Hp.png 70 150 30/40 HL su 7 16 14+13 49 -25 - 18 - 5~6F can Cancel.png into Feint, X Soft Knockdown Soft Knockdown - All: 1~6F Invincible - - 7F 10F~ JP: 1
EX Thunder Knuckle Thunder Knuckle Ex.png 60*60 100*100 -250/0 HL su 27 17 38 81 -5 - 50 - 2nd hit can pass through opponent, Can only be Counterhit.png 1~14F, 15~16F can Cancel.png into Feint, Opponent gains 15 meter on hit, 10 on block X Crumple Crumple Soft Knockdown Soft Knockdown - - - - - - JP: 1*1
Burning Kick Burn Kick Lk.png 100 100 20/30 HL - 23 4 17 43 -2 - 19 - 1F~ Airborne, builds 10 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1F~ -
Burn Kick Mk.png 100 100 20/30 HL - 25 3 17 44 -1 - 19 - 1F~ Airborne, builds 10 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1F~ -
Burn Kick Hk.png 100 100 20/30 HL - 27 2 17 45 0 - 19 - 1F~ Airborne, builds 10 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1F~ -
EX Burning Kick Burn Kick Ex.png 20x3*80 50x3*100 -250/0 HL - 9 2*1*2(11)10 23 57 -12 - 21 - Projectile only on 4th Hit, Can be Counterhit.png 1~24F, Opponent gains 10x3*15 meter on hit, 5x4 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~8F - - - 1F~ JP: 1*1*2*10
Air Burning Kick Air Burn Kick Lk.png 90 100 10/30 HL - 21 8 After landing 12 40 6 - 26 - Block advantage is based on jump recovery, builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Air Burn Kick Mk.png 90 100 10/30 HL - 19 8 After landing 12 38 4 - 24 - Block advantage is based on jump recovery, builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Air Burn Kick Hk.png 90 100 10/30 HL - 17 9 After landing 12 37 2 - 23 - Block advantage is based on jump recovery, builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Air Burning Kick Air Burn Kick Ex.png 20x3*80 50x3*100 -250/0 HL - 6 2*1*2(10)8 After landing 15 43 2 - 25 - Projectile only on 4th Hit, Opponent gains 10x3*15 meter on hit, 5x3*10 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2*3*10, JI:0*0*0*1
Seismic Hammer Seismo 120 100 20/30 L su 24 8 31 62 -18 - 21 - Can Cancel.png into High Jump, cannot hit airborne opponents, 9~10F can Cancel.png into feint, builds 20 meter on block Free Juggle Free Juggle - - - - - - - -
EX Seismic Hammer Seismo Ex.png 100 100 -250/0 L su 19 5 18 41 -2 - 21 - Can Cancel.png into High Jump, cannot hit airborne opponents, 9~10F can Cancel.png into feint, Opponent gains 15 meter on hit, 10 on block Free Juggle Free Juggle - - - - All: 1~13F - - - -
Feint Feint - - 0/0 HL - - - Total 6 6[7] - - - - Fastest duration for Thunder Knuckle- LP:13F MP:12F HP:11F EX:20F for Seismo Hammer- Non-EX:14F EX:13F, [] Refers to to when performed from HP Thunder Knuckle - - - - - - -
High Jump High Jump - - - - See Notes - - - - - - - - 1-3F Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Back version is 44F total in air, Neutral version is 48F total in air, 11F recovery upon landing on empty jump, can Cancel.png midair to jump attack (3F landing recovery instead of 11F) or jump special (with landing recovery of special), cannot be used as a Reversal - - - - - 4~44F[4~48F] -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Emergency Combination Super Combo Lp.png 100x2*150 0 -1000/0 HL - 1+13 1(33)1(19)2 59+56 184 -96 - 21 - 3rd hit projectile hitbox, Opponent gains 20x3 meter on hit, 5x3 meter on block X [3rd~4th Hit]: Hard Knockdown [3rd~4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4F - - - 68F~ JP: 127x3
Super Combo Mp.png 100x2*150 0 -1000/0 HL - 1+7 1(15)1(21)2 59+56 162 -96 - 21 - 3rd hit projectile hitbox, Opponent gains 20x3 meter on hit, 5x3 meter on block X [3rd~4th Hit]: Hard Knockdown [3rd~4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4F - - - 46F~ JP: 127x3
Super Combo Hp.png 100x2*150 0 -1000/0 HL - 1+5 1(8)1(29)2 36+35 117 -52 - 21 - 3rd hit projectile hitbox, Opponent gains 20x3 meter on hit, 5x3 meter on block X [3rd~4th Hit]: Hard Knockdown [3rd~4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4F - - - 45F~ JP: 127x3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Burst Time Ultra Combo 1 60*89x3*114 0 0/0 HL - 0+7 3(53)5(8)
5(10)5(10)5
59+56 225 -201 - -81 - 1st armor break, can juggle, hit advantage based on 1st hit, Opponent gains 20x5 meter on hit, 5x2 on block X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - 61F~ JP: 1*127x4
Burning Dance Ultra Combo 2 410 0 0/0 HL - 0+9 until ground After landing 46 - -35 - - - 20 recovery frames after landing, Frame advantage based on lowest possible height, Opponent gains 29x10 meter on hit, 1st hit goes into animation does 17 chip on block X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes

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