Street Fighter IV Remix/Dan

From SuperCombo Wiki

Introduction

After being forced to realize he's not funny, Dan decided to stop speaking altogether, and instead actually practiced his martial arts. A more determined and serious Dan enters the King of Fighters tournament to eat tacos.


Dan is a straightforward, easy to use Shoto style character who has a simple yet well rounded kit, with powerful normals and versitle special moves. When compared to more traditional shoto characters such as Ryu, Dan has a few unique traits that help him stand out. For starters, he lacks a traditional fireball, with his 236P Gadoken instead serving as a stationary wall that can dissuade approach and sheild against other fireballs. His 214K Dan Kicks help to patch up his lacks of standard fireballs, as are powerful approach and pressure tools when spaced correctly. EX Dan kicks even serves an extremely powerful whiff punish tool and useful combo ender.

What Dan lacks in fireball and ranged game, he makes up for with powerful close range options. His 214P Danretsuken is a quick flurry of punches, with the heavy version in particular standing out; it provides massive plus frames on block, and a full combo on hit, giving Dan very simple yet effective pressure! This pressure is further complemented by his 236K Zanshin Throw, a command grab that can even give followups with the EX version.

To top it all off, Dan also posesses a fantastic DP in his Koryuken. Every version of this DP has a use, from ending and extending combos, to anti airs, to reversals. If you ever find yourself in a pickle, Koryuken probably has a way to help you get out of there!

Overall, Dan is a simple, yet highly effective character who does amazing damage and has very effective snowballing potential, while still keeping a versatile kit that allows him to deal with almost any situation. If that sounds like something you'd enjoy, go ahead and give him a go!


Strengths Weaknesses
  • Damage: Thanks to a combination of high damage normals and meterless combo extenders, is easily capable of reaching over 500 damage off almost any hit,
  • Versatility: Sporting a similar kit to the classic shotos, Dan has a tool for most situations, and lacks any particularly glaring weakness or bad matchups.
  • Pressure: Dan has an excellent pressure game via a combination of his plus on block normals and H Danretsuken, which is plus on block, and has decently quick and armored startup, and converts into high damage on hit.
  • Mixup: Dan's overhead is stubby and can't be chained into on block. This limits his high/low and forces him to rely on strike/throw, which is generally easier to play around.
  • Straightforward: While Dan is quite versatile, his options are somewhat linear, meaning aware players can have a pretty solid grasp on what he wants to do and act accordingly.
Dan
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Character Data
Health 1000
Chains LK>MK
Command Normals (Hit Only)
Walkspeed 2.1 (5th Fastest)
Forward Dash Duration 32 frames
Forward Dash Distance 2.6 (Very Long)
Backdash Duration 20 frames
Backdash Invuln 0 frames
Unique Movement None

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
110 Mid CMD, SP, SU X X X X X

Simple forward punch with decent range and a good hitbox. This move does a staggering 110 damage on hit, making it a mainstay in both combo routes and as a poke. Expect to be using this a lot.

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

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Dan is a video game character created by Capcom, from the Street Fighter series of fighting games. He was created primarily as a joke character who parodied Ryo Sakazaki. Dan fights using the self-created Saikyou-ryuu style of martial arts.
Streetfighter wiki Dan