Street Fighter IV Remix/Sakura

From SuperCombo Wiki

Introduction

Ken gave Sakura an unpaid internship and she immediately became a class traitor to her friends in Rival Schools. She will never shut up about it.


Sakura’s unique twist on the shoto archetype offers her a versatile toolkit that has relevance in many situations, but her gameplan generally leans toward rushdown. With strong mobility, blisteringly high meterless damage, and ambiguous oki and reset setups, she can be very difficult to stop once she gets the ball rolling.

Yet, her arguably most character-defining move in Remix is more defensive in nature: Light Shououken. If being a genuine reversal weren't enough, its incredibly high reward on hit and advantage on block (via cancels into Upkick) force opponents to reconsider how they structure their offense. The quickness and ease with which Sakura can steal back momentum means she can never truly be counted out.

Strengths Weaknesses
  • Damage: The ability to loop her 180 base damage HK Tatsu gives her some of the highest meterless damage in Remix.
  • LP Shououken: A true meterless reversal that can be cancelled into Upkick for plus frames on block, and leads to full combos on hit. Its combination of speed, reach, and long invulnerability lend it additional uses as a counterpoke or punish.
  • Mobility: 8-way airdash, Sakura Otoshi, and tatsus offer diverse options for navigating neutral, closing in on the opponent, and mixing them up.
  • Vortex: Her 8-way airdash and air drift lead to dangerous oki and resets. Combined with her high damage, she can run away with rounds off a single interaction.
  • Good supers: Sakura's set of supers offer her excellent anti-air, anti-fireball, and reversal capabilities. With little need to spend meter in combos, she can fully exploit her supers for their utility.
  • Close Quarters: Sakura's medium and heavy kicks are serviceable pokes, but outclassed by many characters. She'll often have to outmaneuver opponents to get into her ideal range.
  • Pressure: Despite easy access to plus frames, her strike/throw game is made less threatening by her inability to combo from throws. Opening up patient opponents can sometimes require her to spend resources or take large risks.
  • Hadouken Charge Time: Many matchups will allow her no room to charge a hadouken without securing a hard knockdown, limiting use of this valuable tool until she's already gained momentum.
Sakura
[[File:|center|300px]]
Character Data
Health 950
Chains L>M>H
Walkspeed 2.3 (2nd Fastest)
Forward Dash Duration 16 frames
Forward Dash Distance 1.4 (Short)
Backdash Duration 23 frames
Backdash Invuln 8 frames
Unique Movement 8-Way Airdash
Air Drift

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
25 Mid CMD, SP, SU X X X +7 +4

5MP

Close Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
65 Mid CMD, SP, SU X X X +9 +5

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
75 Mid CMD, SP, SU X X X +3 -1

5HP

Close Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
75 Mid CMD, SP, SU X X X -2 -5

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
90 Mid CMD, SP, SU X X X +1 -2

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
25 Mid CMD, SP, SU X X X +3 0

5MK

Close Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
60 Mid CMD, SP, SU X X X -1 -5

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
75 Mid CMD, SP, SU X X X +5 +1

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
110 Mid CMD, SP, SU X X X +1 -2

Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
20 Mid CMD, SP, SU X X X +5 +2

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
65 Mid CMD, SP, SU X X X +4 0

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
90 Mid CMD, SP, SU X X X -6 -9

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
20 Low CMD, SP, SU X X X +3 0

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
60 Low CMD, SP, SU X X X +1 -3

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
100 Low SP, SU X X X KD -15

Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Sakura Kasugano is a video game character created by Capcom. She is a Japanese schoolgirl who has an intense fascination with Ryu and wants him to take her as his student. Sakura fights using variations of martial arts and techniques that she has managed to copy and learn from Ryu.

streetfighter wiki Sakura