Street Fighter IV Remix/Evil Ryu

From SuperCombo Wiki

Introduction

Ryu got so mad he got a hole in his chest.


Evil Ryu is a character of extremes. On the surface, Evil Ryu is a straightforward shoto character. His 236P Hadouken is a powerful zoning tool, and has no projectile limit, making it useful in conjunction with 63214P Shakunetsu Hadouken. His 623P Shoryuken is a stellar anti-air and reversal, and he can easily end combos with either 214K Tatsumaki or 236K Stomp. His normals cover a wide variety of uses, from strong offensive lights to far reaching mediums. His 6MP command normal is a fairly fast overhead, and 6HP is a powerful armored punch that can blow up mashers and help his confirms. His j.2MK is a fast overhead divekick with no height limit, allowing him to crack open even the most patient opponents. He can even whiff cancel any cancellable normals, making it very hard to properly whiff punish him.

The true strength of Evil Ryu, however, is his character defining super, Evil Install. This is a 4-bar super, meaning you must save up your full reserve of meter to use it, however it is more than worth the cost. Evil Install gives Evil Ryu two main buffs. The first is that he has functionally infinite meter. Once Evil Ryu spends any amount of meter, it will be temporarily spent, and as soon as he can move again it will regenerate it immediately. Alongside this, he can cancel specials into other specials at the cost of a bar of meter. These special to special cancels can be done on hit, block, and whiff. Combining that with his infinite meter, he can create absurdly long combos, safe on block reversals, and some of the most rewarding combos in the game. The only thing that can end Evil Install is the player doing a super, and the meter you have remaining at the end of a round still carries to the next round, allowing you to activate even earlier.

Evil Ryu is a great, simple character, with one of the most rewarding and creative mechanics in the game in his pocket. Your gameplan revolves almost entirely around getting into Evil Install, though this isn't much of a struggle as Remix has naturally high meterbuild. If you like characters with extremely creative gameplans, powerful and well-rounded kits, and supers so strong they define them as top tiers, Evil Ryu is for you.

Strengths Weaknesses
  • Shoto: Evil Ryu has a tool for every situation, be it offense, defense, or neutral, even without Evil Install.
  • Evil Install: A super so centralizing, your whole gameplan revolves around it. Evil Install lets you cancel specials to specials, gives you functionally infinite meter, and never ends without you manually ending it with a super. Evil Install gives him some of the most oppressive offense, safe reversals, insane combo potential, and powerful zoning patterns, alongside the activation itself being an invincible screen freeze that can be cancelled into out of anything.
  • Meter Reliant: Since Evil Install is your win condition, and the safest way to get it costs a full 4 bars, you won't be able to spend much meter with Evil Ryu. This makes him weaker on a base level, as he can't access powerful reversals and combo extenders in the forms of his EX, and he struggles more in fireball wars.
  • Round 1: While still quite powerful, Evil Ryu before activating is a notably weaker character. Smart opponents will take advantage of this to steamroll you round 1, putting you at a disadvantage even once you're able to activate.
Evil Ryu
[[File:|center|300px]]
Character Data
Health 900
Chains LK>MK, MP>HP, All Air Normals
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement No Unique Movement

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 Mid CMD, SP 0 60 0 +80 -80

fuckin terrible man

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Command Normals

6MP

Overhead
6MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6HP

Forward Punch
6HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6MK

Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.2MK

Divekick
j.2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Special Moves

236P

Hadouken
236P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

63214P

Shakunetsu Hadouken
63214P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

623P

Shoryuken
623P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

214K

Tatsumaki Senpukyaku
214K
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

236K

LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

4/6PPP/KKK

Teleport
4/6PPP/KKK
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Supers

LPLP6LKHP

Raging Demon
LP, LP, 6, LK, HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

623PPP

Mets Goshoryu
623PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

214PPP

Mets Hadouken
214PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5PPP

Evil Install
5PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
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Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Evil Ryu, also known as Satsui Ryu or Dark Ryu, is a character from the Street Fighter series who was originally featured in the 1996 Street Fighter Zero manga before appearing as a playable fighter in Street Fighter Alpha 2. This is the form Ryu takes if he ever succumbs to the Satsui no Hado. Ryu ultimately purged his evil half when he overcame the Satsui no Hado, but doing so gave birth to a powerful new foe.

streetfighter wiki Evil Ryu