Street Fighter IV Remix/Fei Long

From SuperCombo Wiki

Introduction

Fei overdosed on chicken wings so now he's on a diet but he got a pair of soap shoes to compensate.


Fei Long is a rushdown and neutral character who relies on his solid buttons and pokes to generate respect before skipping neutral into powerful plus frames and layered mixups. The core of Fei's kit is 236P Rekka Ken. While you may be used to the 1-2-3 style version, Remix changes Rekka Ken quite a lot. Now, Fei has alternative enders and multiple possible strings, each of which can be delayed, making it extremely hard to guess what he does next. He also now has 214P Backstep, a sway style move that can be cancelled into his rekka followups and has some strike invuln. Even just with basic normals, Fei has a solid overhead in 6MK which can convert to a full combo with meter, and multiple powerful lows. Thanks to his infinite, all of these lead to extremely high damage and tons of corner carry.

Fei backs up this overwhelming offense with some absurd buttons. 5HP, 2HP, 5HK, 2MP, 5MP, and 5LK are all extremely strong grounded normals, and he has j.MP and j.HK in the air as well, both of which are active for the entire jump. Many of Fei's grounded normals hit low, even ones you may not expect like 5LK and 2HP, making it difficult to walk around against him. His anti-air is amazing as well, with an easy anti-air reversal in 214K Shienkyaku and a farther ranged anti-air with 236K Rekkukyaku. Spaced well, both of these options lead into his infinite as well, making them scary to fight.

Where Fei falters slightly is his own risk. His mix is amazing, but much of it centers around 0 on block mindgames rather than the powerful 50/50 mix some of the top tiers run. Alongside this, every use of his special moves makes him take damage in white life, meaning that he can easily take a ton of damage should he guess wrong and lose momentum.

Fei is a strong character in many contexts through the match, both at close and far ranges. He threatens high damage from any hit, with powerful mixups afterward. It can be hard to approach him as well thanks to his amazing buttons, and should you deign to sit and wait, he has some of the strongest neutral skips in the game. Incorrect usage of his tools will lead to extreme punishment however, meaning a Fei player has to be smart with their gameplay, or else they'll take much more damage than they can dish out.

Strengths Weaknesses
  • Rekka: Fei's rekka is the core of his gameplan. It leads to his infamous mix, strong combos, and can even delete projectiles. You'll be using his rekka often, so get used to the timing and what followups he has.
  • Buttons: Many of Fei's buttons sport incredible hitboxes, like his disjointed 5HP and 5MP, or his amazing anti-air 5HK. He has long reaching lows in 2MK and 2HP, and amazing air normals with j.MP and j.HK. Put simply, Fei plays the footsies game as well as he plays the rushdown game.
  • Neutral Skips: Between the sheer distance rekka travels and the incredible 236KK which allows for plus frames even from fullscreen, Fei has the ability to play neutral or ignore it entirely.
  • Simple Damage: Fei's damage comes from repping his infinite, making it simple to route into high damage.
  • White Health: Fei's most important specials deal damage to him in white life, meaning that losing an interaction can hurt a lot more than it would've otherwise if you were using rekka repetitively.
  • Mindgame Mixups: In a game with 50/50s and near unblockables (and even a few true unblockables), Fei relies on mindgames around 0 on block situations and restands, making it riskier to go for his offense in exchange for the potential snowball.
Fei Long
[[File:|center|300px]]
Character Data
Health 1000
Chains Command Normals
Walkspeed 1.7 (Fast)
Forward Dash Duration 17 frames
Forward Dash Distance 1.4 (Short)
Backdash Duration 25 frames
Backdash Invuln 13 frames
Unique Movement None

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Fei Long is a video game character from the Street Fighter series, first appearing in Super Street Fighter II. He is an action film star from Hong Kong who enters tournaments to test his skill as a martial artist.

streetfighter wiki Fei Long