Street Fighter IV Remix/Sagat

From SuperCombo Wiki

Introduction

Sagat's mad that someone keyed his Geo Metro and about his expired drivers license. Now he's out for revenge because Dan killed his father.


Sagat is a midrange and fullscreen zoning and poking character who uses his unique fireball patterns, strong normals, and powerful anti-air Tiger Uppercut to control the pace of the match. Sagat has two projectiles in 236P High Tiger Shot and 236K Low Tiger Shot. These are standard fireballs, with one version being higher up and one version being low to the ground. Uniquely however, he can chain these into each other, allowing him to create difficult to evade fireball patterns and fullscreen space control. Paired with 623P Tiger Uppercut, an invincible anti-air and reversal, Sagat can keep opponents at fullscreen extremely efficiently.

Up close, Sagat has strong lights and frametraps. His 2LK is a far reaching plus on block low that allows for chains into his medium and heavy normals, and 5LK is a two hit kick that makes confirming extremely easy. He can frametrap with delay chains into his heavies, and continue the mixups with 6LK Step Low, which can be kara cancelled into various other options itself. While his throw reward is difficult and below average midscreen, he can easily pick up a combo in the corner for solid damage.

Sagat also possesses 214PP Angry Scar. This is an EX move that buffs his next Tiger Uppercut, giving it more damage, better juggle potential, the ability to super cancel comically late, and even allows him to cancel the recovery of Tiger Shots into them. Angry Scar itself pauses the screen temporarily as well, allowing Sagat to react to whatever the opponent is doing. You can cancel normals like 2HP, 2HK, and 5HK (especially the first hit of 5HK) into Angry Scar to get plus frames and safely end pressure or attempt a pressure reset with 6LK or a dash button.

Sagat's weaknesses lie in his mobility and his damage. He lacks the powerful mobility of other characters, having a middling walkspeed and short dash with no unique mobility options otherwise. He only has j.623K Air Tiger Knee to alter his jump arc, which is left in recovery while falling and can be negative on hit if hit too high. His combos are short by Remix standards, meaning that even though his moves do good damage alone, he can't do much with them midscreen. This compounds with an issue against crouching opponents, since his highest reward normals are susceptible to whiffing crouching opponents at range.

Sagat is a great character if you like controlling the pace of the match through slow, thoughtful zoning patterns. He can put together unique offense as well, and while his combos are short, they are still as rewarding as Remix can be, especially on a character who can opt to return to powerful zoning.

Strengths Weaknesses
  • Zoning: The ability to chain two Tiger Shots together is strong enough, but Sagat also backs this up with amazing normals and a powerful anti-air that can be powered up through a screen pausing EX move.
  • Angry Scar: The screen pausing EX move in question. Angry Scar powers up Sagat's already strong uppercut with a significant damage buff, and it can be used in the same sense as a Roman Cancel for powerful pressure or combo extensions that unlock Sagat's highest damage. Angry Scar Tiger Uppercut can also be used during the recovery of Tiger Shots, making it much more difficult to jump over them.
  • Defense: With powerful reversals, fast and extremely long lights, and the second highest health value in the game, it can be hard to keep the ball rolling against Sagat.
  • Offense: While Sagat lacks the unreactable high/low of some characters, he has amazing frametrap potential and a decent overhead once you generate the respect from frametraps. In the corner his offense is much more powerful, with close range looping frametraps and powerful fireball traps farther out.
  • Mobility: Sagat only has the base mobility of SF4 to work with, and he is below average on all accounts of that mobility as well. This makes it hard to catch opponents who are playing evasively should you lose the life lead.
  • Damage: Contrary to what one may be used to from Sagat, he lacks the absurdly high damage that Remix characters often have, and many of his combos end with either mediocre oki or an opponent sent fullscreen, limiting how much he can press offense should he need to.
  • Strike/Throw: While frametraps are powerful, Sagats brand of offense leaves him susceptible to reversal Alpha Counter or fast options like command grabs, and his throw reward is nonexistent midscreen without a difficult and low reward extension.
Sagat
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Character Data
Health 1050
Chains L>M/H
Walkspeed 1.2
Forward Dash Duration 16 frames
Forward Dash Distance 1.2
Backdash Duration 28 frames
Backdash Invuln 9 frames
Unique Movement None

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Sagat is a video game character from the Street Fighter series, first appearing as the non-playable main antagonist and final boss in the original Street Fighter. He later returned as a boss in Street Fighter II before becoming playable in its update, Street Fighter II: Champion Edition. He is the "Emperor of Muay Thai" and a former member of Shadaloo, where he acted as a personal bodyguard for M. Bison. He later changed sides to redeem himself and became one of the protagonists in the series.

streetfighter wiki Sagat