Mortal Kombat II/FAQ

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Vs CPU Strategies

Fighting Kintaro

Kintaro is actually a challenge to beat. His moves are very powerful and he is fast for a big guy. Stay away from that scorching fireball blast and you should be OK.

Use footsweeps a lot, he is a sucker for them. Time your sweep so that you hit him with the end of your foot just as he walks into range. He will stagger back and groan. Duck, then repeat.

Jump kicks work sometimes, but don't use them a whole lot. Kintaro will most likely block then grab you or punch you. If he does block, you can try to jump away and run the risk of the fireballs. Or try a standing block. If he punches or uppercuts you, it hurts, but at least you won't go flying. Hop kicks work the same way.

Kintaro is a cocky four armed tony the tiger. If he leans back, growls, and flexes, uppercut him. Projectile him. Jump kick and combo him. Hurt him.

Kintaro is easiest to hurt when he hops towards you. It is easy to spot when he will do it because he hops in place first. If you see him do this, align yourself to be in the best position to retaliate. When he hops towards you, uppercut him or whatever.

If Kintaro spits fireballs at you, duck.

When Kintaro jumps into the sky, get out of the way. The best things to do is jump away and kick. This will usually hit. If you are good, you can uppercut Kintaro as he is coming down. If you are trapped in the corner, try jumping away from the corner while punching.

Always do your projectile after you knock Kintaro down. It will usually hit him unless you are on the far side of the screen.

After Kintaro jumps on you from the sky, he will always lean back and growl. When he does this you can either walk up and uppercut him, use your projectile, or use a jump kick - combo.

Fighting Shao Kahn

Shao Kahn, like Kintaro, is a challenge to beat. You can not fight him 'normally' because he is immune to jump kicks, walks faster than you, and has devastating moves. Stay away from his spear, and never get hit by his shadow charge.

When the round begins, chances are Shao Kahn will charge you or throw his spear at you. If this happens, jump away from him quickly. If you can't jump in time, duck and block, then jump away. You will be forced to take blocking damage, which hurts.

Shao Kahn is a taunter. If he says things like 'You will die' and 'I will destroy you', he is taunting you. He is also vulnerable then. Walk up and uppercut him, projectile him, etc.

One tactic to use is to jump right in front of Shao Kahn and immediately duck. He will either charge you (in which case you take damage), or uppercut you. His uppercut will miss and you will have a chance to uppercut him, or do whatever. Repeat this throughout the round.

If you do hit Shao Kahn, be sure to fire your projectile while he is getting up. He will always get hit if you are at the right distance.

Another tactic is to go all the way into the corner. Let Shao Kahn get close. If he charges, block then uppercut. Follow the uppercut with a missle. Then duck and block again and hopefully he will do the same thing.

The easiest way to beat Shao Kahn is to use Kitana. Let Shao Kahn walk close to you then do the fan lift. He will walk right into it. Do the jump kick - fan throw - aerial punch combo. Allow him to walk towards you again and repeat. This tactic also works well on Kintaro.

Ports

Link

http://ultimatemk.com/cguide.php?game=mkarcade

http://mkw.mortalkombatonline.com/mk2/

http://www.trmk.org/games/mortal_kombat_2

http://huguesjohnson.com/features/mk2_rankings/home_versions.html

https://www.gamefaqs.com/arcade/583600-mortal-kombat-ii/faqs

https://www.mksecrets.net/mk2/eng/mk2-arcade.php

MK2 Navigation

General
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Baraka
Jax
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Kitana
Kung Lao
Liu Kang
Mileena
Raiden
Reptile
Scorpion
Shang Tsung
Sub-Zero