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JoJo's Bizarre Adventure: Heritage for the Future/Boingo/Misc
From SuperCombo Wiki
- Pipes Softlock:
- While the Pipe Maze super is active, if Polnareff grabs you, his grab will travel much farther than usual; instead of hitting the side of the current screen, it will travel several screens, stopping when it reaches the corner of the stage. If it does not come in contact with the corner before stopping, however, the grab will never complete, preventing both players from acting until the next round. Even when the timer runs out, Hoingo and Polnareff will remain in the grab animation for several seconds.
- Stand Bullet Glitch (works only on keyboard):
- The Hoingo Stand glitch otherwise known as “Boingo Meta” or "Boingo Bullet" is a glitch that freezes the Stand bullet in one place forever, along with creating pointless decal of Boingo and glass alongside it. This glitch is a product of the FBA emulator, and is not part of the game itself (it is fixed in more recent versions, like the one Fightcade 2 uses). This glitch only works for Player 2, and in order to perform it, you input 8 and 2 at the same time during the startup of 5S or j.S. These floating Boingo bullets are known to lag the game when too many are spawned, so it is rather bothersome if you consider using it. Despite the added visual effects, this projectile functions as a normal S bullet. This means it hits up to 10 times, and if it leaves the screen or you shoot another S bullet, it becomes inactive (though it remains on screen until Hoingo is hit or the bullet leaves the camera). The Boingo can be used for pressure, okizeme, or as a trap with its unlimited active frames. However, it being stationary is rather contradictory to the concept of a projectile, and can be manuvered around without much effort. This move is also easily techable if the opponent merely touches the edge of the bullet and is not caught within it, since it cannot pass through them.