JoJo's Bizarre Adventure: Heritage for the Future/Iggy

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Iggy-Challenger.png

Iggy (イギー Igī) also known as Iggi, is a core ally who appears in the second half of Stardust Crusaders. An urban mutt from the streets of New York, Iggy begrudgingly aids the protagonists on their final expedition to Cairo. Iggy commands The Fool, a really bizarre looking Stand made of sand that can partially change its shape, allowing it to even mimic humans.

In Jojo's Bizarre Adventure: Heritage For The Future, Iggy is a very odd character, using charge style special attacks and featuring different gimmicks depending on whether his Stand is On or Off.

In Stand Off, he's the shortest character in the game which gives him a lot of advantages, but also limits his movelist, most notably making his simple attacks really hard to connect due to short range. In return, once Iggy manages to knock down the opponent, his moveset contains an easy to time meaty low attack, a decent overhead and a fantastic grab, giving him some good reset options.

In Stand On, Iggy's hitbox becomes larger and wider, which comes with many disadvantages, but Iggy himself gains some new mobility options, exclusive only to his character. Instead of a double jump, Iggy can glide in the air while protecting himself with sand balls. He also gains the ability to perform a simple airdash. His normals also become much better when it comes to range.

Overall, Iggy is a very versatile character, but none of his modes truly give him a massive advantage, meaning that you'll be switching your playstyle a lot while using him.

conman
Pros Cons
  • Extremely short Stand OFF hurtbox, meaning most high-hitting moves will whiff
  • Various movement options including teleports and the ability to airdash or glide in Stand ON
  • Consistent damage through short, hard-hitting combos
  • Good air control with strong anti-air and air-to-air buttons
  • Amazing mixup potential with a powerful grab and ridiculous high/low via IOHs and IADs
  • Sandball, an extremely safe and versatile projectile that can shut down a lot of the cast
  • A very wide Stand ON hurtbox leaves him vulnerable to crossups
  • Most Stand OFF normals have poor range and Stand ON normals have mediocre frame data
  • His ground approach is limited due to weak dashing normals
  • His main combo ender is heavily punishable on hit
  • Okizeme can be inconsistent due to a quirk with his grab
  • Combo routes are limited, even with tandem
Iggy

Iggy A.png

Stand: Active

Defense Value Stand OFF: 91 (Low)

Defense Value Stand ON: 81 (Low)

Stand Durability: 80 (Medium)

Roll Speed: 42 (Slow)

Wakeup Speed: 32 (Fast)

Prejump Stand OFF: 4

Prejump Stand ON: 5

Game Navigation

General
Controls
System Info
In-depth System Info
FAQ
Active
Avdol
Devo
DIO
Iggy
Jotaro
Kakyoin
Midler
New Kakyoin
Polnareff
Vanilla Ice
Weapon
Alessi
Chaka
Old Joseph
Passive
Black Polnareff
Boingo
Hol Horse
Khan
Mariah
Petshop
Rubber Soul
Shadow Dio
Young Joseph