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Geese (KoF '02 UM)

From SuperCombo Wiki

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A


  • Close B


  • Close C


  • Close D:


Far Standing Normals

  • Far A


  • Far B


  • Far C


  • Far D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A


  • Crouch(ing) B


  • Crouch(ing) C


  • Crouch(ing) D


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

  • f + B

Special Moves

  • qcf + P


  • air qcb + P


  • dp + P


  • hcf + K


  • hcb + B (Counter: air normals + non-low specials. Throw on trigger.)
  • hcb + D (Counter: ground & non-low normals. Throw on trigger.)
  • hcb + A (Counter: low. Throw on trigger.)


  • df + C on downed opponent (OTG only.)

Desperation Moves

  • db hcb df + P [23%]


SDM

  • hcb hcb + AC (Throw. 0 frame startup.) [39%]


  • hcb f + BCD [1%]
    • A A B B C C D D [??%]
      • qcb + CD [34%]

HSDM

  • db hcb df + AC [40-42%]

Combos

  • cl.C > [9%]
    • f + B > [14%]
      • SDM hcb hcb + AC [53%] {3 stocks}
      • qcf + A/C [26%/30%]
      • dp + A/C [26%/30%]
        • df + C (Corner. OTG.) [35%/39%]
      • hcf + B, [30%]
        • df + C (Corner. OTG.) [39%]

The Basics

Advanced Strategy