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Igniz(KoF '02 UM)

From SuperCombo Wiki

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A
cancellable


  • Close B
cancellable


  • Close C
cancellable


  • Close D:
cancellable


Far Standing Normals

  • Far A
same as cl.A


  • Far B
same as cl.B


  • Far C
same as cl.C


  • Far D
same as cl.D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A
cancellable


  • Crouch(ing) B
cancellable


  • Crouch(ing) C
cancellable


  • Crouch(ing) D
cancellable


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

Special Moves

  • qcf + P (SC)
    • qcf + P (Same move as qcf + P. Only with different button.)
    • dp + P (Same move as dp + P.)


  • dp+ P (SC)
    • qcf + P (Same move as qcf + P.)
    • dp + P (Same move as dp + P. Only with different button.)


  • qcb + A


  • qcb + C


  • qcf + K (Counter: any. Throw on trigger.)


  • qcb + K (Wire.)


Desperation Moves

  • qcf qcf + P [24%]


  • dp + K [17%]


SDM

  • qcf hcb + AC [37%]


HSDM

  • d d + AC (May OTG???. Unblockable???.) [38%]

Combos

  • ... qcf + C (last part hit),
    • qcf + C x N
    • DM qcf qcf + P {1 stock}
    • SDM qcf hcb + AC (Timming required.) {3 stocks}


  • ... qcf + P / dp + P >>> qcf qcf + P {2 stocks}

The Basics

Advanced Strategy