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Goenitz (KoF '02 UM)

From SuperCombo Wiki

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A
cancellable


  • Close B
cancellable


  • Close C
cancellable


  • Close D:


Far Standing Normals

  • Far A


  • Far B


  • Far C


  • Far D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A
cancellable


  • Crouch(ing) B


  • Crouch(ing) C


  • Crouch(ing) D


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

  • f + A
cancellable

Special Moves

  • hcf + P/K


  • qcb + P
    • qcb + P
      • qcb + P


  • dp + P


  • qcb + K


Desperation Moves

  • hcb hcb + P (Throw. 0 frame startup.) [26%]


  • qcf qcf + P [22%]

SDM

  • qcb hcf + AC [40%]

HSDM

  • hcb hcb + BD (Unblockable???.) [46%]
    • qcf + ABCD [23%]

Combos

  • cl.C >
    • f + A
      • qcb + P x 3 (Very Close) [29%]
      • DM qcf qcf + A [39%] {1 stock}
      • SDM qcb hcf + AC [48%] {3 stocks}
    • DM hcb hcb + P


  • cr. A >
    • f + A ...
    • DM hcb hcb + P
    • qcb + P x 3


The Basics

Advanced Strategy