SuperCombo Wiki

SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.

Chin Gentsai (KoF '02 UM)

From SuperCombo Wiki

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A
cancellable


  • Close B
cancellable


  • Close C
cancellable


  • Close D:
cancellable


Far Standing Normals

  • Far A
same as cl.A


  • Far B
same as cl.B


  • Far C
same as cl.C


  • Far D
same as cl.D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A
cancellable


  • Crouch(ing) B
cancellable


  • Crouch(ing) C
cancellable


  • Crouch(ing) D
cancellable


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

  • f + A
cancellable.

Special Moves

  • qcb + P [10%]


  • qcb + K [9%]


  • d d + K (b /f to move)
    • u + B
    • u + K
    • f + K (same move as hcf + K)
    • ABCD (Activated automatically after a few seconds if no followup is used.)


  • rdp + P (Give 1 drink.) [-%]


  • hcf + K (Spend 1 drink. SC.) [14%/16%]
    • Any special.


  • dp + P (Spend 1 drink.) (C: SC.) [11%/15%]


  • qcf + P (Spend 1 drink.) [16%/12% (1 hit) or 19% (2 hits)]


  • dp + K (Spend 1 drink.) (D: enters on d d + K stance in the end.) [20%/28%]


Desperation Moves

  • qcb qcb + K (Give 3 drinks.) [-%]


  • qcf qcf + P [22%]


  • qcf hcb + P [27%/29%]

SDM

  • qcf qcf + AC [34%]

HSDM

  • qcf qcf + BD (You may control the projectile. Low if hit below knee.) [42%]

Combos

  • cl.C >
    • f + A >
      • qcb + P [29%]
      • dp + A [29%] {1 drink}
      • dp + C [32%] {1 drink}
      • dp + C (4) >>> (S)DM qcf qcf + C/AC [51%/62%] {1 drink & 2/4 stocks}
      • qcf + A (Standing. Close.) [33%] {1 drink}
      • DM qcf qfcf + C (Very close.) [41%] {1 stock}
      • SDM qcf qfcf + AC (Very close. Corner. Out of corner will randomly miss...) [52%] {3 stocks}
    • qcf + C (Standing. Very close.) [28%] {1 drink}
    • (S)DM qcf qfcf + C/AC (Close.)

About f + A: omit it reduces the damage in ~-10%.


  • st. C / st.D >
    • f + A > qcb + A (Not too far.)
    • qcb + P (qcb + C will not combo from too far.)
    • qcf + A (Standing. Close.) {1 drink}
    • dp + A (Close. Will miss 1st hits.) {1 drink}


  • hcf + K > {1 drink}
    • qcf + A [30%] {+1 drink}
    • dp + A {+1 drink}
    • qcf + C (2nd hit will miss unless you are near to the corner, but not in the corner yet.) [33% or 28% if 2nd hit miss.] {+1 drink}
    • qcb + K (Corner) [24%]
    • >>> (S)DM qcf qcf + C/AC [38%/49%] {2/4 stocks}


  • cr.B, cl.B >
    • dp + C {1 drink}
    • dp + C (4) >>> (S)DM qcf qcf + C/AC {1 drink & 2/4 stocks}
    • dp + A {1 drink}
    • qcf + A (Standing.) {1 drink}
    • (S)DM qcf qcf + C/AC {1/3 stocks}


  • cl.B >
    • DM qcf hcb + C [32%] {1 stock}
    • DM qcf hcb + A [29%] {1 stock}
    • dp + B [22%] {3 drinks}


  • On block: dp + B >>> (Will cause Guard Crush.)
    • DM qcf hcb + C {2 stocks}
    • DM qcf hcb + A {2 stocks}
    • (S)DM qcf qcf + C/AC {2/4 stocks}

Notes

  • There is a bug with dp + C: After you supercancel it, it deals ~6% less damage, until you hit with it without supercancelling it :(

The Basics

Advanced Strategy

Match-Ups