Street Fighter IV Remix/Vega

From SuperCombo Wiki

Introduction

Vega is a drag queen, but he gets made fun of by all the other queens because his idea of drag is just putting on a dorky mask.


This character's name is localized for the English release. For the purposes of this page, the names "Claw" and "Vega" are interchangeable.

Vega is an offensive powerhouse and a master-of-all with an appropriate tool for almost every situation. His special moves all fill a variety of uses in combos and anti-airs and offer great utility in neutral. His 236P special Madrid Claw allows him to pick up full combos from mid-range with his excellent normal pokes, and his 236K special Rolling Crystal Flash is an amazing tool in combo structure for easy damage. Vega's most defining trait is his oppressive offense, combining incredible damage with powerful resets and mixups to end the round in a matter of seconds. In combination with his dominating neutral presence, great normals, and one of the best ground dashes in the game, Vega is a menace to fight against on the ground.

Vega's air presence is arguably even more threatening, however, with some of the best air movement options in the game thanks to his command jump. Performed with any two punch buttons, Vega transfers his momentum into an aerial roll that he can perform a multitude of options out of, including crossups and an air throw. Vega can use this to easily clear right over any projectiles coming his way, as well as mix opponents up with its various options. In combination with his excellent meter build and usage of super, Vega is one of the most powerful and well-rounded characters in the entire game, with no specific detrimental weaknesses.

Strengths Weaknesses
  • Amazing Damage: Vega's damage is some of the highest in the entire game, with very little execution required for great returns on investment. Additionally, while meter is helpful for his routes, none of his primary meterless routes require resources.
  • Fantastic Oki: Vega's mixup options are ludicrously good. Between his primary combo enders all causing hard knockdowns and his disgusting reset potential, Vega has all the tools you need to open your opponent up on a regular basis and force them to keep guessing for the round.
  • Movement: Vega has a multitude of extremely strong options for covering the screen space, including a forward dash that nearly goes fullscreen, an air-OK command jump, a walljump, and his iconic backflips. Vega can be threatening at nearly any range with these tools.
  • Great Reversals: Vega's options for escaping pressure are very useful, between his invincible 214KK Scarlet Terror and his 214PPP super, Splendid Claw. Both of these options work amazingly as anti-airs, adding to his ability to keep the opponent out.
  • Strong Normals: Vega's normals, on top of being incredibly large and advancing him forward, do a surprisingly high amount of damage on average for Remix standards. This increases the threat of approaching him on the ground, as any stray hit can lead into a deadly scenario.
  • Mask Off: If Vega sustains too many multi-hit moves, his claw and mask will fall off, reducing his range and making him take more damage in exchange for a damage boost of his own. This isn't really that bad, but it feels weird to leave this empty for now.
Vega
[[File:|center|300px]]
Character Data
Health 1000
Chains Command Normals
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement Walljump

Normals

Standing Normals

5LP

Standing Light Punch
5LP
SFIVR Vega 5LP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 Mid CMD, SP 0 60 0 +80 -80

fuckin terrible man

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Command Normals

6MP

Cosmic Heel
6MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6HK

Piece of Mercury
6HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

4KK

Backflips
4/5KK
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.4MK

Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6KK

Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Special Moves

Madrid Claw

Madrid Claw
236P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Rolling Crystal Flash

Rolling Crystal Flash
236K
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Scarlet Terror

Scarlet Terror
214K
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Remove Claw

Remove Claw
214P
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Barcelona Spin

Barcelona Spin
5PP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Barcelona Spin > Claw Attack

Barcelona Spin > Claw Attack
5PP > P
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Barcelona Spin > Kick

Barcelona Spin > Kick
5PP > K
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Barcelona Spin > Diving Claw Attack

Barcelona Spin > Diving Claw Attack
5PP > 2P (far)
This move doesn't have an official name so I made it up
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Barcelona Spin > Izuna Drop

Barcelona Spin > Izuna Drop
5PP > 2P (close)
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Super Moves

Barcelona Beam

Barcelona Beam
623PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Splendid Claw

Splendid Claw
214PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Bloody High Claw

Bloody High Claw
j236PPP
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

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{{Category: Vega}