Introduction
Moves List
Special Moves
Amano plunges his scabbard into the opponent and shifts to the opposite side.
Amano swings his scabbard back and forth.
Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough.
Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent.
Desperation Moves
Super Desperation Moves
Similar to Amano's DM, but has a bigger impact.
Power
Speed
EX
Advanced Strategy
Gameplay
Stick to jumping for air to air and jump-ins.
is good as well from certain angles.
Use +
for footsies, and
+
only to punish air-recoveries or to combo off a ground to air parry.
After any successful +
or any kind of knockdown where they bounce, dash in and punish their ground recovery with
+
xx 616A/
xx 6321463214
After any successful stick rush combo, end with either 5 (whiff) > 616
or 3
xx 63214
(hold),
(cancels move) for meter.
Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple combo is the closest thing you have to c.
BS in this game. He's not a priority whore the way Chun' is though. Although his jumping
stuffs a lot of crap.
The +
stuff can be semi-useful since it's slightly delayed but recovers quickly.
His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.
His slide is ok on occasion from max range, but it's pretty slow as well.
If your 2 gets blocked and you don't think they'll jump, link (don't cancel) into his 33C
It's an old SF2 style tick throw trick, but it does work on occasion.