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Last Blade 2/Amano
Views
Actions
Namespaces
Variants
Tools
Introduction
Moves List
Special Moves
Amano plunges his scabbard into the opponent and shifts to the opposite side.
Amano swings his scabbard back and forth.
Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough.
Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent.
Desperation Moves
Super Desperation Moves
The Basics
Amano Hyo is the poking character for excellence in the game, had a lot of punish or keepaway focused specials and can start a basic combo after a one.
He is one of the "true four gods" in the game along with Moriya,Zantetsu and Lee.
Main weakness is that his projectiles are Ultimate Super only and commonly taste his own soup being punished easily after a failed standing or jumping B or Mash Special rush or Wood Slash
Combos
Any Mode
Power
Speed
EX
Advanced Strategy
Gameplay
Stick to jumping for air to air and jump-ins.
is good as well from certain angles.
Use +
for footsies, and
+
only to punish air-recoveries or to combo off a ground to air parry.
After any successful +
or any kind of knockdown where they bounce, dash in and punish their ground recovery with
+
xx 616A/
xx 6321463214
After any successful stick rush combo, end with either 5 (whiff) > 616
or 3
xx 63214
(hold),
(cancels move) for meter.
Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple combo is the closest thing you have to c.
BS in this game. He's not a priority whore the way Chun' is though. Although his jumping
stuffs a lot of crap.
The +
stuff can be semi-useful since it's slightly delayed but recovers quickly.
His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.
His slide is ok on occasion from max range, but it's pretty slow as well.
If your 2 gets blocked and you don't think they'll jump, link (don't cancel) into his 33C
It's an old SF2 style tick throw trick, but it does work on occasion.