Street Fighter IV Remix/Vega: Difference between revisions

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Line 57: Line 57:
|name    = Standing Medium Punch
|name    = Standing Medium Punch
|input  = 5MP
|input  = 5MP
|image  = SFIVR_Vega_5MP
|image  = SFIVR_Vega_5MP.png
|caption =
|caption =
|data    =
|data    =
Line 76: Line 76:
|name    = Standing Heavy Punch
|name    = Standing Heavy Punch
|input  = 5HP
|input  = 5HP
|image  = SFIVR_Vega_5HP
|image  = SFIVR_Vega_5HP.png
|caption =
|caption =
|data    =
|data    =
Line 95: Line 95:
|name    = Standing Light Kick
|name    = Standing Light Kick
|input  = 5LK
|input  = 5LK
|image  = SFIVR_Vega_5LK
|image  = SFIVR_Vega_5LK.png
|caption =
|caption =
|data    =
|data    =
Line 114: Line 114:
|name    = Standing Medium Kick
|name    = Standing Medium Kick
|input  = 5MK
|input  = 5MK
|image  = SFIVR_Vega_5MK
|image  = SFIVR_Vega_5MK.png
|caption =
|caption =
|data    =
|data    =
Line 133: Line 133:
|name    = Standing Heavy Kick
|name    = Standing Heavy Kick
|input  = 5HK
|input  = 5HK
|image  = SFIVR_Vega_5HK
|image  = SFIVR_Vega_5HK.png
|caption =
|caption =
|data    =
|data    =
Line 154: Line 154:
|name    = Crouching Light Punch
|name    = Crouching Light Punch
|input  = 2LP
|input  = 2LP
|image  = SFIVR_Vega_2LP
|image  = SFIVR_Vega_2LP.png
|caption =
|caption =
|data    =
|data    =
Line 173: Line 173:
|name    = Crouching Medium Punch
|name    = Crouching Medium Punch
|input  = 2MP
|input  = 2MP
|image  = SFIVR_Vega_2MP
|image  = SFIVR_Vega_2MP.png
|caption =
|caption =
|data    =
|data    =
Line 192: Line 192:
|name    = Crouching Heavy Punch
|name    = Crouching Heavy Punch
|input  = 2HP
|input  = 2HP
|image  = SFIVR_Vega_2HP
|image  = SFIVR_Vega_2HP.png
|caption =
|caption =
|data    =
|data    =
Line 211: Line 211:
|name    = Crouching Light Kick
|name    = Crouching Light Kick
|input  = 2LK
|input  = 2LK
|image  = SFIVR_Vega_2LK
|image  = SFIVR_Vega_2LK.png
|caption =
|caption =
|data    =
|data    =
Line 230: Line 230:
|name    = Crouching Medium Kick
|name    = Crouching Medium Kick
|input  = 2MK
|input  = 2MK
|image  = SFIVR_Vega_2MK
|image  = SFIVR_Vega_2MK.png
|caption =
|caption =
|data    =
|data    =
Line 249: Line 249:
|name    = Crouching Heavy Kick
|name    = Crouching Heavy Kick
|input  = 2HK
|input  = 2HK
|image  = SFIVR_Vega_2HK
|image  = SFIVR_Vega_2HK.png
|caption =
|caption =
|data    =
|data    =
Line 269: Line 269:
|name    = Jumping Light Punch
|name    = Jumping Light Punch
|input  = j.LP
|input  = j.LP
|image  = SFIVR_Vega_jLP
|image  = SFIVR_Vega_jLP.png
|caption =
|caption =
|data    =
|data    =
Line 288: Line 288:
|name    = Jumping Medium Punch
|name    = Jumping Medium Punch
|input  = j.MP
|input  = j.MP
|image  = SFIVR_Vega_jMP
|image  = SFIVR_Vega_jMP.png
|caption =
|caption =
|data    =
|data    =
Line 307: Line 307:
|name    = Jumping Heavy Punch
|name    = Jumping Heavy Punch
|input  = j.HP
|input  = j.HP
|image  = SFIVR_Vega_jHP
|image  = SFIVR_Vega_jHP.png
|caption =
|caption =
|data    =
|data    =
Line 326: Line 326:
|name    = Jumping Light Kick
|name    = Jumping Light Kick
|input  = j.LK
|input  = j.LK
|image  = SFIVR_Vega_jLK
|image  = SFIVR_Vega_jLK.png
|caption =
|caption =
|data    =
|data    =
Line 345: Line 345:
|name    = Jumping Medium Kick
|name    = Jumping Medium Kick
|input  = j.MK
|input  = j.MK
|image  = SFIVR_Vega_jMK
|image  = SFIVR_Vega_jMK.png
|caption =
|caption =
|data    =
|data    =
Line 364: Line 364:
|name    = Jumping Heavy Kick
|name    = Jumping Heavy Kick
|input  = j.HK
|input  = j.HK
|image  = SFIVR_Vega_jHK
|image  = SFIVR_Vega_jHK.png
|caption =
|caption =
|data    =
|data    =
Line 384: Line 384:
|name    = Cosmic Heel
|name    = Cosmic Heel
|input  = 6MK
|input  = 6MK
|image  = SFIVR_Vega_6MK
|image  = SFIVR_Vega_6MK.png
|caption =
|caption =
|data    =
|data    =
Line 403: Line 403:
|name    = Piece of Mercury
|name    = Piece of Mercury
|input  = 6HK
|input  = 6HK
|image  = SFIVR_Vega_6HK
|image  = SFIVR_Vega_6HK.png
|caption =
|caption =
|data    =
|data    =
Line 422: Line 422:
|name    = Backflips
|name    = Backflips
|input  = 4/5KK
|input  = 4/5KK
|image  = SFIVR_Vega_4KK
|image  = SFIVR_Vega_4KK.png
|caption =
|caption =
|data    =
|data    =
Line 441: Line 441:
|name    = Taco
|name    = Taco
|input  = j.4MK
|input  = j.4MK
|image  = SFIVR_Vega_j4MK
|image  = SFIVR_Vega_j4MK.png
|caption =
|caption =
|data    =
|data    =
Line 460: Line 460:
|name    = Evasion
|name    = Evasion
|input  = 6KK
|input  = 6KK
|image  = SFIVR_Vega_6KK
|image  = SFIVR_Vega_6KK.png
|caption =
|caption =
|data    =
|data    =
Line 480: Line 480:
|name    = Madrid Claw
|name    = Madrid Claw
|input  = 236P
|input  = 236P
|image  = SFIVR_Vega_236P
|image  = SFIVR_Vega_236P.png
|caption =
|caption =
|data    =
|data    =
Line 525: Line 525:
|name    = Rolling Crystal Flash
|name    = Rolling Crystal Flash
|input  = 236K
|input  = 236K
|image  = SFIVR_Vega_236K
|image  = SFIVR_Vega_236K.png
|caption =
|caption =
|data    =
|data    =
Line 570: Line 570:
|name    = Scarlet Terror
|name    = Scarlet Terror
|input  = 214K
|input  = 214K
|image  = SFIVR_Vega_214K
|image  = SFIVR_Vega_214K.png
|caption =
|caption =
|data    =
|data    =
Line 615: Line 615:
|name    = Remove Claw
|name    = Remove Claw
|input  = 214P
|input  = 214P
|image  = SFIVR_Vega_214P
|image  = SFIVR_Vega_214P.png
|caption =
|caption =
|data    =
|data    =
Line 660: Line 660:
|name    = Barcelona Spin
|name    = Barcelona Spin
|input  = 5PP
|input  = 5PP
|image  = SFIVR_Vega_5PP
|image  = SFIVR_Vega_5PP.png
|caption =
|caption =
|data    =
|data    =
Line 679: Line 679:
|name    = Barcelona Spin > Claw Attack
|name    = Barcelona Spin > Claw Attack
|input  = 5PP > P
|input  = 5PP > P
|image  = SFIVR_Vega_5PPP
|image  = SFIVR_Vega_5PPP.png
|caption =
|caption =
|data    =
|data    =
Line 697: Line 697:
|name    = Barcelona Spin > Kick
|name    = Barcelona Spin > Kick
|input  = 5PP > K
|input  = 5PP > K
|image  = SFIVR_Vega_5PPK
|image  = SFIVR_Vega_5PPK.png
|caption =
|caption =
|data    =
|data    =
Line 716: Line 716:
|name    = Barcelona Spin > Diving Claw Attack
|name    = Barcelona Spin > Diving Claw Attack
|input  = 5PP > 2P (far)
|input  = 5PP > 2P (far)
|image  = SFIVR_Vega_2Pfar
|image  = SFIVR_Vega_2Pfar.png
|caption = This move doesn't have an official name so I made it up
|caption = This move doesn't have an official name so I made it up
|data    =
|data    =
Line 735: Line 735:
|name    = Barcelona Spin > Izuna Drop
|name    = Barcelona Spin > Izuna Drop
|input  = 5PP > 2P (close)
|input  = 5PP > 2P (close)
|image  = SFIVR_Vega_2Pclose
|image  = SFIVR_Vega_2Pclose.png
|caption =
|caption =
|data    =
|data    =
Line 754: Line 754:
{{MoveData
{{MoveData
|name    = Barcelona Beam
|name    = Barcelona Beam
|input  = 623PPP
|input  = 236PPP
|image  = SFIVR_Vega_236PPP
|image  = SFIVR_Vega_236PPP.png
|caption =
|caption =
|data    =
|data    =
Line 774: Line 774:
|name    = Splendid Claw
|name    = Splendid Claw
|input  = 214PPP
|input  = 214PPP
|image  = SFIVR_Vega_214PPP
|image  = SFIVR_Vega_214PPP.png
|caption =
|caption =
|data    =
|data    =
Line 793: Line 793:
|name    = Bloody High Claw
|name    = Bloody High Claw
|input  = j236PPP
|input  = j236PPP
|image  = SFIVR_Vega_j236PPP
|image  = SFIVR_Vega_j236PPP.png
|caption =
|caption =
|data    =
|data    =

Revision as of 17:06, 1 October 2023

Introduction

Vega is a drag queen, but he gets made fun of by all the other queens because his idea of drag is just putting on a dorky mask.


This character's name is localized for the English release. For the purposes of this page, the names "Claw" and "Vega" are interchangeable.

Vega is an offensive powerhouse and a master-of-all with an appropriate tool for almost every situation. His special moves all fill a variety of uses in combos and anti-airs and offer great utility in neutral. His 236P special Madrid Claw allows him to pick up full combos from mid-range with his excellent normal pokes, and his 236K special Rolling Crystal Flash is an amazing tool in combo structure for easy damage. Vega's most defining trait is his oppressive offense, combining incredible damage with powerful resets and mixups to end the round in a matter of seconds. In combination with his dominating neutral presence, great normals, and one of the best ground dashes in the game, Vega is a menace to fight against on the ground.

Vega's air presence is arguably even more threatening, however, with some of the best air movement options in the game thanks to his command jump. Performed with any two punch buttons, Vega transfers his momentum into an aerial roll that he can perform a multitude of options out of, including crossups and an air throw. Vega can use this to easily clear right over any projectiles coming his way, as well as mix opponents up with its various options. In combination with his excellent meter build and usage of super, Vega is one of the most powerful and well-rounded characters in the entire game, with no specific detrimental weaknesses.

Strengths Weaknesses
  • Amazing Damage: Vega's damage is some of the highest in the entire game, with very little execution required for great returns on investment. Additionally, while meter is helpful for his routes, none of his primary meterless routes require resources.
  • Fantastic Oki: Vega's mixup options are ludicrously good. Between his primary combo enders all causing hard knockdowns and his disgusting reset potential, Vega has all the tools you need to open your opponent up on a regular basis and force them to keep guessing for the round.
  • Movement: Vega has a multitude of extremely strong options for covering the screen space, including a forward dash that nearly goes fullscreen, an air-OK command jump, a walljump, and his iconic backflips. Vega can be threatening at nearly any range with these tools.
  • Great Reversals: Vega's options for escaping pressure are very useful, between his invincible 214KK Scarlet Terror and his 214PPP super, Splendid Claw. Both of these options work amazingly as anti-airs, adding to his ability to keep the opponent out.
  • Strong Normals: Vega's normals, on top of being incredibly large and advancing him forward, do a surprisingly high amount of damage on average for Remix standards. This increases the threat of approaching him on the ground, as any stray hit can lead into a deadly scenario.
  • Mask Off: If Vega sustains too many multi-hit moves, his claw and mask will fall off, reducing his range and making him take more damage in exchange for a damage boost of his own. This isn't really that bad, but it feels weird to leave this empty for now.
Vega
[[File:|center|300px]]
Character Data
Health 1000
Chains Command Normals
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement Walljump

Normals

Standing Normals

5LP

Standing Light Punch
5LP
SFIVR Vega 5LP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 Mid CMD, SP 0 60 0 +80 -80

fuckin terrible man

5MP

Standing Medium Punch
5MP
SFIVR Vega 5MP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HP

Standing Heavy Punch
5HP
SFIVR Vega 5HP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5LK

Standing Light Kick
5LK
SFIVR Vega 5LK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5MK

Standing Medium Kick
5MK
SFIVR Vega 5MK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

5HK

Standing Heavy Kick
5HK
SFIVR Vega 5HK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man


Crouching Normals

2LP

Crouching Light Punch
2LP
SFIVR Vega 2LP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MP

Crouching Medium Punch
2MP
SFIVR Vega 2MP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HP

Crouching Heavy Punch
2HP
SFIVR Vega 2HP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2LK

Crouching Light Kick
2LK
SFIVR Vega 2LK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2MK

Crouching Medium Kick
2MK
SFIVR Vega 2MK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

2HK

Crouching Heavy Kick
2HK
SFIVR Vega 2HK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Jumping Normals

j.LP

Jumping Light Punch
j.LP
SFIVR Vega jLP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MP

Jumping Medium Punch
j.MP
SFIVR Vega jMP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HP

Jumping Heavy Punch
j.HP
SFIVR Vega jHP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.LK

Jumping Light Kick
j.LK
SFIVR Vega jLK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.MK

Jumping Medium Kick
j.MK
SFIVR Vega jMK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.HK

Jumping Heavy Kick
j.HK
SFIVR Vega jHK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Command Normals

6MP

Cosmic Heel
6MK
SFIVR Vega 6MK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6HK

Piece of Mercury
6HK
SFIVR Vega 6HK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

4KK

Backflips
4/5KK
SFIVR Vega 4KK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

j.4MK

Taco
j.4MK
SFIVR Vega j4MK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

6KK

Evasion
6KK
SFIVR Vega 6KK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Special Moves

Madrid Claw

Madrid Claw
236P
SFIVR Vega 236P.png
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Rolling Crystal Flash

Rolling Crystal Flash
236K
SFIVR Vega 236K.png
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Scarlet Terror

Scarlet Terror
214K
SFIVR Vega 214K.png
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Remove Claw

Remove Claw
214P
SFIVR Vega 214P.png
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

Barcelona Spin

Barcelona Spin
5PP
SFIVR Vega 5PP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Barcelona Spin > Claw Attack

Barcelona Spin > Claw Attack
5PP > P
SFIVR Vega 5PPP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Barcelona Spin > Kick

Barcelona Spin > Kick
5PP > K
SFIVR Vega 5PPK.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Barcelona Spin > Diving Claw Attack

Barcelona Spin > Diving Claw Attack
5PP > 2P (far)
SFIVR Vega 2Pfar.png
This move doesn't have an official name so I made it up
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Barcelona Spin > Izuna Drop

Barcelona Spin > Izuna Drop
5PP > 2P (close)
SFIVR Vega 2Pclose.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Super Moves

Barcelona Beam

Barcelona Beam
236PPP
SFIVR Vega 236PPP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Splendid Claw

Splendid Claw
214PPP
SFIVR Vega 214PPP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

Bloody High Claw

Bloody High Claw
j236PPP
SFIVR Vega j236PPP.png
Damage Guard Cancel Startup Active Recovery On Hit On Block
30 - - 0 60 0 +80 -80

fuckin terrible man

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{{Category: Vega}