Last Blade 2/Amano: Difference between revisions

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[[Image:LastBlade2Logo.gif|link=Last Blade 2]]
=Introduction=
=Introduction=
[[Image:amano.png]]
=Moves List=
=Moves List=
==Normal Moves==
==Special Moves==
==Special Moves==
==Super Moves==
<div class="row {{{4}}}">
  <div class="moveListCell" style="width:20%;"></div>
  <div class="moveListCell" style="width:25%;">{{ Input }}</div>
  <div class="moveListCell" style="width:15%;">{{ Damage }}</div>
  <div class="moveListCell" style="width:40%;">{{ Notes }}</div>
</div>
 
{{MoveListRow | '''Keima's Rage'''
----
''Amano creates a grounded uppercut.''
| [[File:Dp.png]] + [[File:snkc.gif]]
|
|
}}
{{MoveListRow | '''Windmill'''
----
''Amano swings and hits with his sake jug.''
| [[File:Qcb.png]] + [[File:snka.gif]]
|
|
}}
{{MoveListRow | '''Piercing Sparrow'''
----
''Amano plunges his scabbard into the opponent and shifts to the opposite side.''
| [[File:F.png]], [[File:Db.png]],[[File:F.png]] + [[File:snka.gif]]/[[File:snkb.gif]]
|
| Super Cancellable.
}}
{{MoveListRow | '''Domino Toppler'''
----
''Amano reaches forward to headbutt opponent multiple times.''
| [[File:Df.png]], [[File:Df.png]] + [[File:snkc.gif]]
|
|
}}
{{MoveListRow | '''Badger Bash'''
----
''Amano swings his scabbard back and forth.''
| [[File:snka.gif]] repeatedly
|
| Follow up with '''Anaguma no Fundoshi Nugi''' ([[File:Qcf.png]] + [[File:snkb.gif]]).
}}
{{MoveListRow | '''Choujouhatsu'''
----
''Amano rubs something against his face.''
| [[File:Qcf.png]] + Start
|
| Meant to increase his super meter.
}}
{{MoveListRow | '''Destiny'''
----
''Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough.''
| [[File:Hcb.png]] + [[File:snkb.gif]]
|
| Chargeable.
}}
{{MoveListRow | '''Loudmouth'''
----
''Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent.''
| [[File:Hcb.png]] + [[File:snkc.gif]]
|
|
}}
 
==Desperation Moves==
 
<div class="row {{{4}}}">
  <div class="moveListCell" style="width:20%;"></div>
  <div class="moveListCell" style="width:25%;">{{ Input }}</div>
  <div class="moveListCell" style="width:15%;">{{ Damage }}</div>
  <div class="moveListCell" style="width:40%;">{{ Notes }}</div>
</div>
 
{{MoveListRow | '''Checkmate of the Queen'''
----
''Amano tosses a ball that explodes on the ground.''
| [[File:Hcb.png]], [[File:Hcb.png]] + [[File:snka.gif]][[File:snkb.gif]]
|
| Chargeable.
}}
 
==Super Desperation Moves==
<div class="row {{{4}}}">
  <div class="moveListCell" style="width:20%;"></div>
  <div class="moveListCell" style="width:25%;">{{ Input }}</div>
  <div class="moveListCell" style="width:15%;">{{ Damage }}</div>
  <div class="moveListCell" style="width:40%;">{{ Notes }}</div>
</div>
 
{{MoveListRow | '''Checkmate of the Rook'''
----
''Similar to Amano's DM, but has a bigger impact.''
| [[File:Hcb.png]], [[File:Hcb.png]] + [[File:snka.gif]]/[[File:snkb.gif]]
|
| [[File:snka.gif]] version shoots up, [[File:snkb.gif]] version shoots further out.
}}
 
=The Basics=
=The Basics=
Amano Hyo is the poking character for excellence in the game, had a lot of punish or keepaway focused specials and can start a basic combo after a one.
He is one of the "true four gods" in the game along with Moriya,Zantetsu and Lee.
Main weakness is that his projectiles are Ultimate Super only and commonly taste his own soup being punished easily after a failed standing or jumping B or Mash Special rush or Wood Slash
=Combos=
==Any Mode==
==Power==
<div class="row {{{2}}}">
  <div class="moveListCell" style="width:50%;"></div>
  <div class="moveListCell" style="width:50%;"></div>
</div>
{{MoveListRow
|[[File:B0.png]][[File:snka.gif]](x2or3) + [[File:D0.png]][[File:snka.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]] / [[File:snkb.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|[[File:D0.png]][[File:snka.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]] / [[File:snkb.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|
|
}}
{{MoveListRow
|[[File:snkc.gif]][[File:snkd.gif]] + (Dash-in for half a second) + ([[File:Dp0.png]][[File:snkc.gif]]) (Difficult)
|[[File:B0.png]][[File:snkb.gif]] + [[File:D0.png]][[File:snka.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]] / [[File:snkb.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|
|
}}
{{MoveListRow
|[[File:snka.gif]] + [[File:B0.png]][[File:snka.gif]](x2) + [[File:D0.png]][[File:snka.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]] / [[File:snkb.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|{[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]] / [[File:snkb.gif]]} + (early) ([[File:Dp0.png]][[File:snkc.gif]]) + ([[File:Dp0.png]][[File:snkc.gif]])
|
|
}}
{{MoveListRow
|Dash[[File:snka.gif]] / [[File:snkb.gif]] + [[File:D0.png]][[File:snka.gif]] + Follow-up of your choice
|[[File:snka.gif]] + [[File:B0.png]][[File:snka.gif]](x2) + [[File:D0.png]][[File:snka.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|
|
}}
{{MoveListRow
|[[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|[[File:D0.png]][[File:snkc.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]] / [[File:snkb.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|
|
}}
{{MoveListRow
|[[File:D0.png]][[File:snka.gif]] + ([[File:Df0.png]][[File:Df0.png]][[File:snkc.gif]])
|[[File:D0.png]][[File:snka.gif]](x4) + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]]) / [[File:snkb.gif]] + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]} (Difficult)
|
|
}}
==Speed==
<div class="row {{{2}}}">
  <div class="moveListCell" style="width:50%;"></div>
  <div class="moveListCell" style="width:50%;"></div>
</div>
{{MoveListRow
|[[File:B0.png]][[File:snka.gif]](x2) + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snkb.gif]])
|[[File:B0.png]][[File:snkb.gif]](x2) + [[File:B0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snkb.gif]])
|
|
}}
{{MoveListRow
|[[File:B0.png]][[File:snka.gif]](x2) + [[File:D0.png]][[File:snka.gif]] + ([[File:Df0.png]][[File:Df0.png]][[File:snkc.gif]])
|[[File:B0.png]][[File:snka.gif]](x2) + [[File:D0.png]][[File:snka.gif]] + ([[File:Dp0.png]][[File:snkc.gif]])
|
|
}}
{{MoveListRow
|[[file:D0.png]] + [[File:snkc.gif]] + [[file:B0.png]] + [[File:snka.gif]] + combo of choice
|[[file:B0.png]] + [[File:snka.gif]] + [[file:D0.png]][[File:snka.gif]] + [[file:B0.png]] + [[File:snka.gif]] + [[File:snka.gif]] + [[file:D0.png]] + [[File:snka.gif]] + [[file:D0.png]] + [[File:snkb.gif]]xx + ([[file:F0.png]][[file:Db0.png]][[file:F0.png]][[file:snkb.gif]])
|
|
}}
{{MoveListRow
|[[File:D0.png]] + [[File:snkc.gif]] + follow-up of your choice
|(Corner) {[[File:D0.png]][[File:D0.png]][[File:snka.gif]] / [[File:snkb.gif]]} + [[File:snka.gif]] + [[File:snkb.gif]] + [[File:snkc.gif]] + [[File:D0.png]][[File:snkc.gif]] + [[File:D0.png]][[File:snkc.gif]] + ([[File:F0.png]][[File:snkb.gif]][[File:snkc.gif]]) + <br />([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snka.gif]]) + (Switch sides) ([[File:Dp0.png]] + [[File:snkc.gif]]) or just dash and do the ([[file:Dp0.png]] + [[file:snkc.gif]])
|
|
}}
{{MoveListRow
|[[File:B0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + [[File:snkb.gif]][[File:snkc.gif]] + (Dash-in)[[File:B0.png]][[File:snka.gif]]or[[File:D0.png]][[File:snka.gif]] (Reset) +
|{[[File:D0.png]][[File:D0.png]][[File:snka.gif]] / [[File:snkb.gif]]} + [[File:snka.gif]] + [[File:snkb.gif]] + [[File:snkc.gif]] + [[File:snka.gif]] + [[File:snkb.gif]] + [[File:snkc.gif]] + [[File:snkc.gif]] + [[File:snkb.gif]] + ([[File:Qcf0.png]][[File:snkb.gif]]) (only speed combo special you should be using + it does a lot of damage)
|
|
}}
==EX==
<div class="row {{{2}}}">
  <div class="moveListCell" style="width:50%;"></div>
  <div class="moveListCell" style="width:50%;"></div>
</div>
{{MoveListRow
|[[File:B0.png]][[File:snka.gif]](x2) + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snkb.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|[[File:B0.png]][[File:snkb.gif]][[File:snkc.gif]][[File:snkd.gif]] + [[File:B0.png]][[File:snka.gif]](x2) + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snkb.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|
|
}}
{{MoveListRow
|[[File:D0.png]][[File:snkc.gif]] + [[File:B0.png]][[File:snka.gif]](x2) + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:F0.png]][[File:B0.png]][[File:F0.png]][[File:snkb.gif]]) + {[[File:Hcb0.png]][[File:Hcb0.png]][[File:snka.gif]][[File:snkb.gif]]}
|
|
|
}}
=Advanced Strategy=
=Advanced Strategy=
==Gameplay==
Stick to jumping [[File:snkc.gif]] for air to air and jump-ins. [[File:snka.gif]] is good as well from certain angles.
Use [[file:D.png]]+[[File:snka.gif]] for footsies, and [[file:dp.png]]+[[File:snkc.gif]] only to punish air-recoveries or to combo off a ground to air parry.
After any successful [[file:dp.png]]+[[File:snkc.gif]] or any kind of knockdown where they bounce, dash in and punish their ground recovery with [[file:D.png]]+[[File:snka.gif]] xx 616A/[[File:snkb.gif]] xx 6321463214[[File:snka.gif]][[File:snkb.gif]]
After any successful stick rush combo, end with either 5[[File:snkc.gif]] (whiff) > 616[[File:snka.gif]] or 3[[File:snkb.gif]] xx 63214[[File:snkb.gif]] (hold), [[File:snkd.gif]] (cancels move) for meter.
Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple [[File:D.png]][[File:snka.gif]] combo is the closest thing you have to c. [[File:Mk.png]] BS in this game. He's not a priority whore the way Chun' is though. Although his jumping [[File:snkc.gif]] stuffs a lot of crap.
Avoid jumping [[File:snkb.gif]] at all costs.
The [[file:B.png]]+[[File:snkb.gif]] stuff can be semi-useful since it's slightly delayed but recovers quickly.
His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.
His slide is ok on occasion from max range, but it's pretty slow as well.
If your 2[[File:snka.gif]] gets blocked and you don't think they'll jump, link (don't cancel) into his 33C
It's an old SF2 style tick throw trick, but it does work on occasion.
=Match-Ups=
=Match-Ups=
{{Last Blade 2}}
[[Category:The Last Blade 2]]

Latest revision as of 23:43, 8 December 2020

LastBlade2Logo.gif

Introduction

Amano.png

Moves List

Special Moves

Keima's Rage

Amano creates a grounded uppercut.

Dp.png + Snkc.gif
Windmill

Amano swings and hits with his sake jug.

Qcb.png + Snka.gif
Piercing Sparrow

Amano plunges his scabbard into the opponent and shifts to the opposite side.

F.png, Db.png,F.png + Snka.gif/Snkb.gif
Super Cancellable.
Domino Toppler

Amano reaches forward to headbutt opponent multiple times.

Df.png, Df.png + Snkc.gif
Badger Bash

Amano swings his scabbard back and forth.

Snka.gif repeatedly
Follow up with Anaguma no Fundoshi Nugi (Qcf.png + Snkb.gif).
Choujouhatsu

Amano rubs something against his face.

Qcf.png + Start
Meant to increase his super meter.
Destiny

Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough.

Hcb.png + Snkb.gif
Chargeable.
Loudmouth

Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent.

Hcb.png + Snkc.gif

Desperation Moves

Checkmate of the Queen

Amano tosses a ball that explodes on the ground.

Hcb.png, Hcb.png + Snka.gifSnkb.gif
Chargeable.

Super Desperation Moves

Checkmate of the Rook

Similar to Amano's DM, but has a bigger impact.

Hcb.png, Hcb.png + Snka.gif/Snkb.gif
Snka.gif version shoots up, Snkb.gif version shoots further out.

The Basics

Amano Hyo is the poking character for excellence in the game, had a lot of punish or keepaway focused specials and can start a basic combo after a one.

He is one of the "true four gods" in the game along with Moriya,Zantetsu and Lee.

Main weakness is that his projectiles are Ultimate Super only and commonly taste his own soup being punished easily after a failed standing or jumping B or Mash Special rush or Wood Slash

Combos

Any Mode

Power

B0.pngSnka.gif(x2or3) + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
Snkc.gifSnkd.gif + (Dash-in for half a second) + (Dp0.pngSnkc.gif) (Difficult)
B0.pngSnkb.gif + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
Snka.gif + B0.pngSnka.gif(x2) + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
{Hcb0.pngHcb0.pngSnka.gif / Snkb.gif} + (early) (Dp0.pngSnkc.gif) + (Dp0.pngSnkc.gif)
DashSnka.gif / Snkb.gif + D0.pngSnka.gif + Follow-up of your choice
Snka.gif + B0.pngSnka.gif(x2) + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
Snka.gif + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
D0.pngSnkc.gif + B0.pngSnka.gif + D0.pngSnka.gif + (F0.pngB0.pngF0.pngSnka.gif / Snkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
D0.pngSnka.gif + (Df0.pngDf0.pngSnkc.gif)
D0.pngSnka.gif(x4) + (F0.pngB0.pngF0.pngSnka.gif) / Snkb.gif + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif} (Difficult)

Speed

B0.pngSnka.gif(x2) + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif)
B0.pngSnkb.gif(x2) + B0.pngSnka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif)
B0.pngSnka.gif(x2) + D0.pngSnka.gif + (Df0.pngDf0.pngSnkc.gif)
B0.pngSnka.gif(x2) + D0.pngSnka.gif + (Dp0.pngSnkc.gif)
D0.png + Snkc.gif + B0.png + Snka.gif + combo of choice
B0.png + Snka.gif + D0.pngSnka.gif + B0.png + Snka.gif + Snka.gif + D0.png + Snka.gif + D0.png + Snkb.gifxx + (F0.pngDb0.pngF0.pngSnkb.gif)
D0.png + Snkc.gif + follow-up of your choice
(Corner) {D0.pngD0.pngSnka.gif / Snkb.gif} + Snka.gif + Snkb.gif + Snkc.gif + D0.pngSnkc.gif + D0.pngSnkc.gif + (F0.pngSnkb.gifSnkc.gif) +
(F0.pngB0.pngF0.pngSnka.gif) + (Switch sides) (Dp0.png + Snkc.gif) or just dash and do the (Dp0.png + Snkc.gif)
B0.pngSnka.gif + D0.pngSnkb.gif + Snkb.gifSnkc.gif + (Dash-in)B0.pngSnka.giforD0.pngSnka.gif (Reset) +
{D0.pngD0.pngSnka.gif / Snkb.gif} + Snka.gif + Snkb.gif + Snkc.gif + Snka.gif + Snkb.gif + Snkc.gif + Snkc.gif + Snkb.gif + (Qcf0.pngSnkb.gif) (only speed combo special you should be using + it does a lot of damage)

EX

B0.pngSnka.gif(x2) + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
B0.pngSnkb.gifSnkc.gifSnkd.gif + B0.pngSnka.gif(x2) + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}
D0.pngSnkc.gif + B0.pngSnka.gif(x2) + D0.pngSnka.gif + D0.pngSnkb.gif + (F0.pngB0.pngF0.pngSnkb.gif) + {Hcb0.pngHcb0.pngSnka.gifSnkb.gif}

Advanced Strategy

Gameplay

Stick to jumping Snkc.gif for air to air and jump-ins. Snka.gif is good as well from certain angles.

Use D.png+Snka.gif for footsies, and Dp.png+Snkc.gif only to punish air-recoveries or to combo off a ground to air parry.

After any successful Dp.png+Snkc.gif or any kind of knockdown where they bounce, dash in and punish their ground recovery with D.png+Snka.gif xx 616A/Snkb.gif xx 6321463214Snka.gifSnkb.gif

After any successful stick rush combo, end with either 5Snkc.gif (whiff) > 616Snka.gif or 3Snkb.gif xx 63214Snkb.gif (hold), Snkd.gif (cancels move) for meter.

Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple D.pngSnka.gif combo is the closest thing you have to c. Mk.png BS in this game. He's not a priority whore the way Chun' is though. Although his jumping Snkc.gif stuffs a lot of crap.

Avoid jumping Snkb.gif at all costs.

The B.png+Snkb.gif stuff can be semi-useful since it's slightly delayed but recovers quickly.

His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.

His slide is ok on occasion from max range, but it's pretty slow as well.

If your 2Snka.gif gets blocked and you don't think they'll jump, link (don't cancel) into his 33C

It's an old SF2 style tick throw trick, but it does work on occasion.

Match-Ups