Igniz(KoF '02 UM): Difference between revisions

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(Created page with "=Introduction= =Move list= ==Normal Moves== '''Close Standing Normals''' *Close A : cancellable *Close B : cancellable *Close C : cancellable *Close D: : cancellable ...")
 
 
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Line 8: Line 8:
*Close A  
*Close A  
: cancellable
: cancellable


*Close B
*Close B
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*Close C
*Close C
: cancellable
: cancellable


*Close D:
*Close D:
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*Far A
*Far A
: same as cl.A
: same as cl.A


*Far B
*Far B
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*Crouch(ing) A
*Crouch(ing) A
: cancellable
: cancellable


*Crouch(ing) B
*Crouch(ing) B
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==Special Moves==
==Special Moves==
* qcf + P (SC)
** qcf + P (Same move as qcf + P. Only with different button.)
** dp + P  (Same move as dp + P.)
* dp+ P (SC)
** qcf + P (Same move as qcf + P.)
** dp + P  (Same move as dp + P. Only with different button.)
* qcb + A
* qcb + C
* qcf + K (Counter: any. Throw on trigger.)
* qcb + K (Wire.)




==Desperation Moves==
==Desperation Moves==
* qcf qcf + P [24%]
* dp + K [17%]




==SDM==
==SDM==
* qcf hcb + AC [37%]


==HSDM==
==HSDM==
* d d + AC (May OTG???. Unblockable???.) [38%]


=Combos=
=Combos=
* ... qcf + C (last part hit),
** qcf + C x N
** DM qcf qcf + P {1 stock}
** SDM qcf hcb + AC (Timming required.) {3 stocks}
* ... qcf + P / dp + P >>> qcf qcf + P {2 stocks}


=The Basics=
=The Basics=


=Advanced Strategy=
=Advanced Strategy=
Awaken Bacchus.


{{Template:The King of Fighters 2002: Unlimited Match}}
{{Template:The King of Fighters 2002: Unlimited Match}}
[[Category:The King of Fighters 2002: Unlimited Match]]
[[Category:The King of Fighters 2002: Unlimited Match]]

Latest revision as of 10:30, 7 November 2020

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A
cancellable


  • Close B
cancellable


  • Close C
cancellable


  • Close D:
cancellable


Far Standing Normals

  • Far A
same as cl.A


  • Far B
same as cl.B


  • Far C
same as cl.C


  • Far D
same as cl.D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A
cancellable


  • Crouch(ing) B
cancellable


  • Crouch(ing) C
cancellable


  • Crouch(ing) D
cancellable


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

Special Moves

  • qcf + P (SC)
    • qcf + P (Same move as qcf + P. Only with different button.)
    • dp + P (Same move as dp + P.)


  • dp+ P (SC)
    • qcf + P (Same move as qcf + P.)
    • dp + P (Same move as dp + P. Only with different button.)


  • qcb + A


  • qcb + C


  • qcf + K (Counter: any. Throw on trigger.)


  • qcb + K (Wire.)


Desperation Moves

  • qcf qcf + P [24%]


  • dp + K [17%]


SDM

  • qcf hcb + AC [37%]


HSDM

  • d d + AC (May OTG???. Unblockable???.) [38%]

Combos

  • ... qcf + C (last part hit),
    • qcf + C x N
    • DM qcf qcf + P {1 stock}
    • SDM qcf hcb + AC (Timming required.) {3 stocks}


  • ... qcf + P / dp + P >>> qcf qcf + P {2 stocks}

The Basics

Advanced Strategy