Chin Gentsai (KoF '02 UM): Difference between revisions

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=Introduction=
=Introduction=


=Move list=
=Move list=


{| class="wikitable"
==Normal Moves==
|-
 
! colspan="2" | Normal Throws
'''Close Standing Normals'''
|-
*Close A
|
: cancellable
|
 
|-
 
|
*Close B
|
: cancellable
|-
 
|
 
|
*Close C
|-
: cancellable
! colspan="2" | Command Moves
 
|-
 
|
*Close D:
|
: cancellable
|-
 
|
 
|
'''Far Standing Normals'''
|-
*Far A
! colspan="2" | Special Moves
: same as cl.A
|-
 
|
 
|
*Far B
|-
: same as cl.B
| ┗
 
|
 
|-
*Far C
|
: same as cl.C
|
 
|-
 
| ┗
*Far D
|
: same as cl.D
|-
 
|
 
|
'''Standing Blowback'''
|-
: st.CD –
|
 
|
'''Crouching Normals'''
|-
*Crouch(ing) A
|
: cancellable
|
 
|-
 
! colspan="2" | Desperation Moves
*Crouch(ing) B
|-
: cancellable
|
 
|
 
|-
*Crouch(ing) C
|
: cancellable
|
 
|-
! colspan="2" | Max Desperation Moves
|-
|
|
|-
! colspan="2" | Max 2
|-
|
|
|
|}


==Normal Moves==
*Crouch(ing) D
: cancellable
 
 
'''Jumping Normals'''
*Jump(ing) A
: j.A –
 
 
*Jump(ing) B
: j.B –
 
 
*Jump(ing) C
: j.C –
 
 
*Jump(ing) D
: j.D –
 
 
*Jump(ing) Blowback
: j.CD –


==Normal Throws==
==Normal Throws==
* - (throw) '''f./b. + C'''
:
* - (throw) '''f./b. + D'''
:


==Command Normals==
==Command Normals==
* f + A
: cancellable.


==Special Moves==
==Special Moves==
* qcb + P [10%]
* qcb + K [9%]
* d d + K (b /f to move)
** u + B
** u + K
** f + K (same move as hcf + K)
** ABCD (Activated automatically after a few seconds if no followup is used.)
* rdp + P (Give 1 drink.) [-%]
* hcf + K (Spend 1 drink. SC.) [14%/16%]
** Any special.
* dp + P (Spend 1 drink.) (C: SC.) [11%/15%]
* qcf + P (Spend 1 drink.) [16%/12% (1 hit) or 19% (2 hits)]
* dp + K (Spend 1 drink.) (D: enters on d d + K stance in the end.) [20%/28%]


==Desperation Moves==
==Desperation Moves==


==Max Desperation Moves==


==Max 2==
* qcb qcb + K (Give 3 drinks.) [-%]
 
 
* qcf qcf + P [22%]
 
 
* qcf hcb + P [27%/29%]
 
==SDM==
 
 
* qcf qcf + AC [34%]


==HSDM==


* qcf qcf + BD (You may control the projectile. Low if hit below knee.) [42%]
=Combos=
=Combos=


* cl.C >
** f + A >
*** '''qcb + P [29%]'''
*** dp + A [29%] {1 drink}
*** '''dp + C [32%] {1 drink}'''
*** '''dp + C (4) >>> (S)DM qcf qcf + C/AC [51%/62%] {1 drink & 2/4 stocks}'''
*** qcf + A  (Standing. Close.) [33%] {1 drink}
*** '''DM qcf qfcf + C (Very close.) [41%] {1 stock}'''
*** SDM qcf qfcf + AC (Very close. Corner. Out of corner will randomly miss...) [52%] {3 stocks}
** qcf + C (Standing. Very close.) [28%] {1 drink}
** (S)DM qcf qfcf + C/AC (Close.)
About f + A: omit it reduces the damage in ~-10%.
* st. C / st.D >
** f + A > qcb + A (Not too far.)
** '''qcb + P (qcb + C will not combo from too far.)'''
** qcf + A (Standing. Close.) {1 drink}
** dp + A (Close. Will miss 1st hits.) {1 drink}
* hcf + K > {1 drink}
** '''qcf + A [30%] {+1 drink}'''
** dp + A {+1 drink}
** qcf + C (2nd hit will miss unless you are near to the corner, but not in the corner yet.) [33% or 28% if 2nd hit miss.] {+1 drink}
** '''qcb + K (Corner) [24%]'''
** >>> (S)DM qcf qcf + C/AC [38%/49%] {2/4 stocks}
* cr.B, cl.B >
** '''dp + C {1 drink}'''
** '''dp + C (4) >>> (S)DM qcf qcf + C/AC {1 drink & 2/4 stocks}'''
** dp + A {1 drink}
** qcf + A (Standing.) {1 drink}
** '''(S)DM qcf qcf + C/AC {1/3 stocks}'''
* cl.B >
** DM qcf hcb + C [32%] {1 stock}
** DM qcf hcb + A [29%] {1 stock}
** dp + B [22%] {3 drinks}
* On block: dp + B >>> (Will cause Guard Crush.)
** '''DM qcf hcb + C {2 stocks}'''
** DM qcf hcb + A {2 stocks}
** (S)DM qcf qcf + C/AC {2/4 stocks}
== Notes ==
* There is a bug with dp + C: After you supercancel it, it deals ~6% less damage, until you hit with it without supercancelling it :(


=The Basics=
=The Basics=
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{{Template:The King of Fighters 2002: Unlimited Match}}
{{Template:The King of Fighters 2002: Unlimited Match}}
[[Category:The King of Fighters 2002: Unlimited Match]]

Latest revision as of 11:12, 7 November 2020

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A
cancellable


  • Close B
cancellable


  • Close C
cancellable


  • Close D:
cancellable


Far Standing Normals

  • Far A
same as cl.A


  • Far B
same as cl.B


  • Far C
same as cl.C


  • Far D
same as cl.D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A
cancellable


  • Crouch(ing) B
cancellable


  • Crouch(ing) C
cancellable


  • Crouch(ing) D
cancellable


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

  • f + A
cancellable.

Special Moves

  • qcb + P [10%]


  • qcb + K [9%]


  • d d + K (b /f to move)
    • u + B
    • u + K
    • f + K (same move as hcf + K)
    • ABCD (Activated automatically after a few seconds if no followup is used.)


  • rdp + P (Give 1 drink.) [-%]


  • hcf + K (Spend 1 drink. SC.) [14%/16%]
    • Any special.


  • dp + P (Spend 1 drink.) (C: SC.) [11%/15%]


  • qcf + P (Spend 1 drink.) [16%/12% (1 hit) or 19% (2 hits)]


  • dp + K (Spend 1 drink.) (D: enters on d d + K stance in the end.) [20%/28%]


Desperation Moves

  • qcb qcb + K (Give 3 drinks.) [-%]


  • qcf qcf + P [22%]


  • qcf hcb + P [27%/29%]

SDM

  • qcf qcf + AC [34%]

HSDM

  • qcf qcf + BD (You may control the projectile. Low if hit below knee.) [42%]

Combos

  • cl.C >
    • f + A >
      • qcb + P [29%]
      • dp + A [29%] {1 drink}
      • dp + C [32%] {1 drink}
      • dp + C (4) >>> (S)DM qcf qcf + C/AC [51%/62%] {1 drink & 2/4 stocks}
      • qcf + A (Standing. Close.) [33%] {1 drink}
      • DM qcf qfcf + C (Very close.) [41%] {1 stock}
      • SDM qcf qfcf + AC (Very close. Corner. Out of corner will randomly miss...) [52%] {3 stocks}
    • qcf + C (Standing. Very close.) [28%] {1 drink}
    • (S)DM qcf qfcf + C/AC (Close.)

About f + A: omit it reduces the damage in ~-10%.


  • st. C / st.D >
    • f + A > qcb + A (Not too far.)
    • qcb + P (qcb + C will not combo from too far.)
    • qcf + A (Standing. Close.) {1 drink}
    • dp + A (Close. Will miss 1st hits.) {1 drink}


  • hcf + K > {1 drink}
    • qcf + A [30%] {+1 drink}
    • dp + A {+1 drink}
    • qcf + C (2nd hit will miss unless you are near to the corner, but not in the corner yet.) [33% or 28% if 2nd hit miss.] {+1 drink}
    • qcb + K (Corner) [24%]
    • >>> (S)DM qcf qcf + C/AC [38%/49%] {2/4 stocks}


  • cr.B, cl.B >
    • dp + C {1 drink}
    • dp + C (4) >>> (S)DM qcf qcf + C/AC {1 drink & 2/4 stocks}
    • dp + A {1 drink}
    • qcf + A (Standing.) {1 drink}
    • (S)DM qcf qcf + C/AC {1/3 stocks}


  • cl.B >
    • DM qcf hcb + C [32%] {1 stock}
    • DM qcf hcb + A [29%] {1 stock}
    • dp + B [22%] {3 drinks}


  • On block: dp + B >>> (Will cause Guard Crush.)
    • DM qcf hcb + C {2 stocks}
    • DM qcf hcb + A {2 stocks}
    • (S)DM qcf qcf + C/AC {2/4 stocks}

Notes

  • There is a bug with dp + C: After you supercancel it, it deals ~6% less damage, until you hit with it without supercancelling it :(

The Basics

Advanced Strategy

Match-Ups