Last Blade 2/Kojiroh: Difference between revisions

From SuperCombo Wiki
Line 60: Line 60:
  [[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcf.png]] [[File:snka.gif]]<br>
  [[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcf.png]] [[File:snka.gif]]<br>
  [[File:B.png]] [[File:snka.gif]] (x2) >[[File:D.png]] [[File:snkc.gif]]<br>
  [[File:B.png]] [[File:snka.gif]] (x2) >[[File:D.png]] [[File:snkc.gif]]<br>
  [[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br>
  [[File:B.png]] [[File:snka.gif]] (x2) > [[File:Dp.png]] [[File:snka.gif]]<br>
[[File:snka.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (More practical than the [[File:B.png]] [[File:snka.gif]] one)<br>
[[File:snka.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (More practical than the [[File:B.png]] [[File:snka.gif]] one)<br>
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br>
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br>
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br>
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br>
[[File:snkb.gif]] [[File:snkc.gif]] (Hold until red) > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
[[File:snkb.gif]] [[File:snkc.gif]] (Hold until red) > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]] > Any follow-up <br>
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]] > Any follow-up <br>
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br>
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br>


Speed mode:
Speed mode:


[[File:B.png]] [[File:snka.gif]] (x2)  [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkb.gif]]<br>
*[[File:B.png]] [[File:snka.gif]] [[File:snka.gif]] x2 [[File:D.png]] [[File:snka.gif]],[ [[File:snkb.gif]] > [[File:Qcb.png]]+[[File:snkc.gif]],[[file:Qcb.png]]+[[file:snka.gif]] A good bnb in speed mode. You cancel the run into her special and get a knockdown. Follow with either of her otg attacks. You can also cancel the run into her Dm if you wish or just do the Dm at the end of the chain.
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snka.gif]]<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snka.gif]]<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcf.png]] [[File:snka.gif]]<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcf.png]] [[File:snka.gif]]<br>

Revision as of 23:31, 23 February 2017

LastBlade2Logo.gif

Introduction

Kojiroh.png

Moves List

Normal Moves

Special Moves Flashing Flight - Qcb.png + Snka.gif

A dashing slash that starts low and finishes mid/high Away from opponent, strikes mid or high Close to opponent or countering, strikes low, sweeping opponent into a knockdown

Black Hole Blade - Qcb.png + Snkb.gif

Multiple forward mid strikes Strikes 3 times, strikes further forward with each strike Super cancel on first hit only

Shujin - Qcb.png + Snkc.gif

Dashes forward. The dash can be canceled into any of her special moves or her Dm.

Tenchi - Snkc.gif

Follow up to Shujin Press Snkc.gif after Kojiroh is near opponent to throw.

Empty Death - Dp.png + Snka.gif/Snkb.gif

45 degree upward thrust anti-air

Blast-of-Plague Demise - Qcf.png + Snka.gif/Snkb.gif

Slashing projectile Snka.gif version creates one hit Snkb.gif version starts slower, makes two hits

Desperation Moves Black Hole Blade - Eagle - Qcb.png,Db.png,F.png + Snka.gif/Snkb.gif

Charges forward to deliver several strikes, ends with an Empty Death anti-air if it connects.

Super Desperation Moves Wolf Fang of Emptiness - Qcb.png,Db.png,F.png + Snkb.gif

Poses and and dashes through opponent Chargeable Unblockable at full charging Only able to perform in Power or EX Mode

The Basics

Power Mode: Snka.gif Qcb.png Snka.gif/Snkb.gif

B.png Snka.gif (x2) > Qcb.png Snkb.gif (1 hit)> Qcb.png Db.pngF.png + Snka.gif Snkb.gif 

(You need to get this down if you want to play her on power)

B.png Snka.gif (x2) > Qcb.png Snka.gif
B.png Snka.gif (x2) > Dp.png Snkb.gif
B.png Snka.gif (x2) > Qcf.png Snka.gif
B.png Snka.gif (x2) >D.png Snkc.gif
B.png Snka.gif (x2) > Dp.png Snka.gif

Snka.gif > Qcb.png Snkb.gif > Qcb.png F.png Snka.gif Snkb.gif (More practical than the B.png Snka.gif one)
F.png Snkc.gif > Qcb.png Snkc.gif > Dp.png Snka.gif
F.png Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
Snkb.gif Snkc.gif (Hold until red) > Qcb.png Db.pngF.png Snka.gif Snkb.gif
D.png Snkc.gif > B.png Snka.gif Snkc.gif > Any follow-up
D.png Snkc.gif > B.png Snka.gif Snkc.gif > Qcb.png Snkb.gif > Qcb.png F.png Snka.gif Snkb.gif

Speed mode:

  • B.png Snka.gif Snka.gif x2 D.png Snka.gif,[ Snkb.gif > Qcb.png+Snkc.gif,Qcb.png+Snka.gif A good bnb in speed mode. You cancel the run into her special and get a knockdown. Follow with either of her otg attacks. You can also cancel the run into her Dm if you wish or just do the Dm at the end of the chain.

Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snka.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcf.png Snka.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Dp.png Snkb.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snkc.gif > Dp.png Snka.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snkc.gif > Qcb.png Snka.gif
D.png Snkc.gif > B.png Snka.gif Snkc.gif, B.png Snka.gif, Snka.gif,D.png Snka.gif,D.png Snkb.gif > Any follow-up

B.png Snka.gif, B.png Snka.gif,D.png + Snkc.gif > Dp.png + Snkb.gif or Qcf.png + Snka.gif or Qcb.png Snkb.gif or Qcb.png Snka.gif

D.png Snka.gif> Dp.png Snkb.gif or Qcf.png Snka.gif or Qcb.png Snkb.gif or Qcb.png Snka.gif
D.png Snkc.gif > Dp.png Snkb.gif or Qcf.png Snka.gifor Qcb.png Snkb.gif or Qcb.png Snka.gif
F.png Snkb.gif Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
(Activate speed combo specialD.png D.png Snka.gif / Snkb.gif) Snka.gif, Snkb.gif, Snkc.gif,D.png Snkc.gif,D.png Snka.gif,D.png Snkc.gif,F.png Snkb.gif Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
(Corner) (Activate speed combo specialD.png D.png Snka.gif / Snkb.gif) Snka.gif, Snkb.gif, Snkc.gif,D.png Snkc.gif,D.png Snka.gif,D.png Snkc.gif,F.png Snkb.gif Snkc.gif >F.png Snkb.gif Snkc.gif >Qcb.png Db.png F.png Snka.gif Snkb.gif
(Activate speed combo specialD.png D.png Snka.gif / Snkb.gif) Snka.gif Snkb.gif, Snkc.gif,D.png Snkc.gif,D.png Snka.gif,D.png Snkc.gif,F.png Snkb.gif Snkc.gif > Qcb.png Snkc.gif >
(In reverse) Qcb.png Db.pngF.png Snka.gif Snkb.gif (Stun glitch) > Dash Uf.png Snkb.gif > Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
(MAX 180 damage combo)
(*Akari only) Snka.gif, Snkb.gif, Snkc.gif > Qcf.png Snka.gif / Snkb.gif
(*Akari only) Snka.gif, Snkb.gif, Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif orD.png d Snka.gif / Snkb.gif

Unsure/Testing

(Corner) (*Akari only)Snka.gif, Snkb.gif, Snkc.gif (cross-up) > (Do these in reverse)F.png Snkb.gif Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif (Stun glitch) Dash Uf.png Snkb.gif > Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif (MAX 180 damage combo)
I think I could do this with a programmable pad. Just need to walk back a split second before you do the super. F.png Snkc.gif hits offF.png Snkb.gif Snkc.gif, so I figure the super will too if you space it/time it right.

EX mode:

Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
Snka.gif, B.png Snka.gif,D.png Snkc.gif > Qcb.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
(*Akari only) Have her do her air throw and dash under it as she falls, then from behind do:
F.png Snkb.gif Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif > Qcb.png Db.pngF.png Snkb.gif

Advanced Strategy

Basic Gameplan

Kojiroh's range is her greatest asset. Her standing and crouching Snka.gif's are godly pokes, and on power they do great damage as well. The combination of those 2 pokes with her crouching Snkb.gif and her command dash allows her to do speed combos from a much greater distance than most other characters.

Her command dash is great for getting quick throws in, and if you mix it up with dash throws/fireballs/Dp.png's, you can really psyche the opponent out.

Remember, you can't air block while jumping forward, so :Dp.png:Snka.gif/Snkb.gif, is a great mix-up with the dash if you think they're going to try to do that to avoid the throw. Use the dash fireball when you think someone's going to try and run in.

Try to avoid using the Snkb.gif version of her fireball, unless you're at max distance or playing fireball wars with someone, it's slow and leaves you open as hell.

You can use her command dash throw to grab people who're landing from a jump, or people who're afraid to move after being pressured.

It's much faster than a simple dash throw, so it's quite useful. Especially if you're playing her on power.

It's not as godly as some people seem to think it is though. She doesn't have the power to pressure people the way someone like Lee or Kagami can, so she really can't make as much use of this as you might think.

Miscellaneous


-You're probably better off playing Kojiroh in speed. She has more high/low options. If you play her in power, you're much more reliant on her Snka.gif pokes and dash mix-ups.
-Her jumping Snka.gif is your best air-air and her jumping Snkc.gif is your best jump-in close up.
-Low jump Snka.gif and Snkc.gif are your friends.
-Jumping Snkc.gif can cross up.
-Off a sucessful ground-air parry, do :Dp.png:Snkb.gif
-Do her speed combos without the first :l:Snka.gif you get like 432902 times more range.
-Using Snka.gif instead of :l:Snka.gif in power lets you get your DM off from a huge distance away provided that you can cancel it consistently enough.
-Try command dashing behind people and then doing a fireball. (Alternatively you can try doing her super, but it's not safe if blocked)
-You must manually block every hit of her DM (Except for like the last few), otherwise you'll get hit by the whole thing. She's the only character this is true for.
-If you can't seem to do her super cancel consistently. Try hitting her DM off :Uf.png:+Snkc.gif/Snkb.gif > :r:+Snkc.gif instead. -If you hold Snkb.gif on her SDM long enough, it becomes unblockable.
-Holding Snkb.gifSnkc.gif until she glows red for her unblockable makes it travel further.
-Her :Df.png:+Snkb.gif ground attack has shit range. Use standing Snkc.gif instead.
-More of a general tip: speed combo activations are only ever guaranteed off a parry

Match-Ups