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SSBM/Captain Falcon/Matchups

From SuperCombo Wiki

Summaries

  • Character Strategy pages generally have at least some basic counterplay.

Bowser

SSBM-Bowser FaceSmall.png Bowser
(Unknown)
 
  • Falcon excels at comboing larger characters and Bowser is no exception. While he can easily and consistently edge guard Falcon like nearly every character in the cast, Falcon's uThrow is weight independent, meaning that it has just as much recovery vs Bowser as vs Jigglypuff. This means it can start Falcon's devastating j.8A/uAir loops, eventually giving an edge guard or just a straight j.6A/fAir kill. Just be careful hitting his shield as Bowser has an invincible reversal OOS that is among the best in the game.

Neutral


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Advantage


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Disadvantage


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Captain Falcon

SSBM-Falcon FaceSmall.png Captain Falcon
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Donkey Kong

SSBM-DK FaceSmall.png Donkey Kong
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Dr. Mario

SSBM-DrMario FaceSmall.png Dr. Mario
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Falco

SSBM-Falco FaceSmall.png Falco
(Unknown)
 
  • * This is Falcon's infamously worst match up and for good reason. Falco lasers, while not nullifying, heavily mitigate Falcon's major advantage in his superior mobility. In general, you need to move in and out of lasers, avoid losing what mobility superiority you can maintain by moving well out of laser stun, and killing the bird whenever you get a chance, usually off a stomp, grab, or stray aerial knockdown.

Neutral


Please refer to these two resources for an initial overview of the matchup. https://cookbook.gg/Captain%20Falcon/recipes/60f73184affbe20015983373/section/Basics

https://youtu.be/iZ0AUGEniL4

Key points are to jump over aerials that aren't high enough with SH j.5A/nAir or j.2A/dAir as they bring your body upwards. This takes a little bit of time to get to maximum height, which is important as you won't always have enough time to jump over a laser, even if the following one isn't high enough to normally hit you doing this

Don't be afraid to use platforms whenever you're in a bad position. It is difficult for him to chase you on them as, without lasers locking down your movement, you are much faster than him and deadly off an air-to-air stray hit after knockdown %.

Be cognizant of when you shield. Shielding at a bad time can effectively be checkmate as you give up your one major advantage, your speed. Don't let him stop you from moving or even slow you down without earning it

Being able to dash after laser stun is vital. Practice doing it as quickly as possible!

Advantage


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Disadvantage


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Fox

SSBM-Fox FaceSmall.png Fox
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Ganondorf

SSBM-Ganondorf FaceSmall.png Ganondorf
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Ice Climbers

SSBM-IceClimbers FaceSmall.png Ice Climbers
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Jigglypuff

SSBM-Jigglypuff FaceSmall.png Jigglypuff
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Kirby

SSBM-Kirby FaceSmall.png Kirby
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Link

SSBM-Link FaceSmall.png Link
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Luigi

SSBM-Luigi FaceSmall.png Luigi
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Mario

SSBM-Mario FaceSmall.png Mario
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Marth

SSBM-Marth FaceSmall.png Marth
(Unknown)
 

Neutral


Advantage


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Disadvantage


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Mewtwo

SSBM-Mewtwo FaceSmall.png Mewtwo
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Mr. Game and Watch

SSBM-MrGameAndWatch FaceSmall.png Mr. Game and Watch
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Ness

SSBM-Ness FaceSmall.png Ness
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Peach

SSBM-Peach FaceSmall.png Peach
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Pichu

SSBM-Pichu FaceSmall.png Pichu
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Pikachu

SSBM-Pikachu FaceSmall.png Pikachu
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Roy

SSBM-Roy FaceSmall.png Roy
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Samus

SSBM-Samus FaceSmall.png Samus
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Sheik

SSBM-Sheik FaceSmall.png Sheik
(Unknown)
 
  • While historically frustrating at times due to Sheik's superior frame data and consistency, Falcon's explosive combo game and superior mobility, both on the ground and in the air, can allow him to dance around her normals and blow her up for calling out his movement incorrectly. Sheik has massive anti-air tilts, creating do not fly zones, so being comfortable whiff punishing using dash grab and crouch cancel to discourage overly eager Sheik mains is vital to unlocking Falcon's heavily aerial based standard gameplan

Neutral


https://youtu.be/p9J9h36_OSc Falcon Sheik in 2.5 Minutes

Using CC and dash dance grab is vital to punishing tilts as they can be extremely difficult to aerial around

Sheik's SH is too high, meaning it is vulnerable to being blown up by a j.8A/uAir or j.5A/nAir if predicted by you

If she refuses to jump or press, run up grab is a huge combo starter for you

Don't forget to place an increased emphasis on preventing grounded approaches when walling. She cannot approach rapidly in the air due to her limited aerial mobility and poor SH. This means that moves that specialize more in covering the ground, such as a low j.4A/bAir, j.2A/dAir, or j.6A/fAir are far more effective than normal as they'd often usually risk being jumped over by the opponent. Additionally, her dash dance is limited, making it more difficult for her to whiff punish these than other characters. That said, she has answers, such as dash block, run up cc, or run t.6A/8A fTilt/uTilt keep those in mind

Advantage


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Disadvantage


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Yoshi

SSBM-Yoshi FaceSmall.png Yoshi
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Young Link

SSBM-YoungLink FaceSmall.png Young Link
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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Zelda

SSBM-Zelda FaceSmall.png Zelda
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


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Advantage


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Disadvantage


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