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SSBM/Miscellaneous

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Community-Generated Custom Game-Modes

Sourced from Reddit Post #1, Reddit Post #2, and Reddit Post #3:


Title (Contributer) # of Players Player Specificaitons Rules Menu/CSS Settings (Assume Singles Tournament Standard if Not Mentioned) Stage(s) Objective: Win Condition, Motives Stipulations - Zoning Specifications Stipulations - Option Restrictions Stipulations: Situational Code of Conduct
Teams Tenkaichi (NYC) 4 2 Randoms Vs. 2 Randoms *NoTimer *2v2Teams Mushroom Kingdom 2 (Vanilla) TeammateUp: Battle the Opponant's fighting teammember for Control of the Arena. TeammateOut: Secure victory for teammate by KO'ing incoming offenders. Last Team Standing. {MK2} The Width in between the Imaginary Lines that extend skyward from the walls of the Outer Platforms marks the Arena. Contact/usage of All of the Ledges, All of the Walls, Waterfall Logs, The Flying Carpet, Birdo, and Birdo's Eggs is Fair Game and do not cause KO's. *If margin of skill between players is High, than higher Skilled player(s) are withheld from using Mains. TeammateUps fight in the Arena. Any contact either TeammateUp makes with the ground outside the Arena results in a Lost Stock, as does the blast zones. TeammateOuts stay on their team's side. TeammateOuts are prohibited from producing hitboxes or grabboxes into the Arena. TeammateOut is permitted to attack and KO an incoming Offending TeammateUp, or attempt to save their TeammateUp, so long as they crossed the Arena threshold. As Birdo arrives, it isn't required that she be killed, but it is a successful strategy. Upon Death of a TeammateUp, the remaining TeammateOut steps in, and the Newly-deemed TeammateOut retreats the side.
Singles Tenkaichi (NYC) 3 or 4 FFA Randoms *NoTimer Temple *Bottom Platform* (Vanilla) Last Man Standing. The bottom platform of Temple is the Arena. The only in-bounds surfaces are the bottom platform's ledges, top, sides, and bottom, All ceilings, and the grass wall to the left. *If margin of skill between players is High, than higher Skilled player(s) are withheld from using Mains. One player goes into the Arena. One by one, players enter the Arena to attempt to KO the defending player. The player(s) not in the Arena are to stay on the ground on the grass, and wait for their turn.
Puffball (Dizzkidboogie) 2+1CPU C.Falcon vs. C.Falcon +(Vanilla)Lvl1Puff *TimedMode *~3Minutes Tournament Legal (Singles) KO the PuffCPU off of the Side Blast Zone that corresponds with the orientation of the Falcon player's ports to score points. Most Points wins the game. First to 3 games. (N/A) Players cannot Jab, Bair, or Fsmash, or Grab. Movement Unchanged. Points are scored when the Puff CPU is knocked into the Side Blast Zones. The Specific Blast Zone (L/R) determines who scores (Port Oriented Goal Posts). KO's off of the Top and Bottom Blast Zones do not count. SD's do not have penalty. First to 3 Games. Alternate Changing Sides Between Games.
Dorfball (Midwest) 2+1 C.Falcon vs. C.Falcon +GanonSurvivor *TimedMode *2v1GanonTeams *~3Minutes *NoPenaltyForSD *NoTeamAttack Tournament Legal (Singles) KO the Ganondorf Player off of the Side Blast Zone that corresponds with the orientation of the Falcon player's ports to score points. Most Points wins the game. First to 3 games. (N/A) (N/A) The Ganon player is only to try to survive. The Ganon player does not produce hitboxes that are not recovery moves in a recovery situation. Points are scored when the Ganon player is knocked into the Side Blast Zones. The Specific Blast Zone (L/R) determines who scores (Port Oriented Goal Posts). KO's off of the Top and Bottom Blast Zones do not count. SD's do not have penalty. First to 3 Games. Alternate Changing Sides Between Games
Kongoball (/u/itzlandry) 2+1Spoof DK vs. DK +SpoofKirby (Idle) *TimedMode *5Minutes *NoPenaltyForSD Tournament Legal (Singles) +Kongo64 +Jungle Japes (Vanilla) Cargo Throw or Bair the Kirby off of the Side Blast Zone opposite to the side you are confined to to score a point. Most Points wins the game. First to 2 games. The Line seperating the Left and Right sides of the Stage marks Center Stage, and is not to be crossed with hitboxes or hurtboxes. Each DK Player is confined to the side Opposite of the Side Blast Zone that is assigned by orientation of the Ports being used. Players can only Grab->Cargo Throw in any direction, or Bair. Movement Unchanged. Points are scored when the Idle Kirby Player is knocked into the Side Blast Zones. The Specific Blast Zone (L/R) determines who scores (Port Oriented Goal Posts). KO's off of the Top and Bottom Blast Zones do not count. SD's do not have penalty. First to 2 Games. Alternate Changing Sides Between Games.
Call of Duty (/u/FinancialDatabase) 2 or 3 or 4 FFA Foxes OR FFA Falcos *StaminaMode *NoTimer *[20XX]10Hp *2Stocks Temple (Vanilla) Last Man Standing. (N/A) Laser Only. Optional Add Reflector/Shine. Movement Unchanged. (N/A)
Competative 1v1v1 (/u/V-Void) 3 FFA Any *(Standard) *PlayersConfinedToPorts1,2,3 Tournament Legal (Singles) Players attempt to eliminate their target in the Lineup to score points, first to 7 points wins. (N/A) (N/A) Player1 is trying to Eliminate Player2. Player2 is trying to Eliminate Player3. Player3 is trying to Eliminate Player1.***When a player is Eliminated, the game is over. The Player who's target was eliminated receives 2 points. The Player who Survived but didn't eliminate their target recieves 1 point. Standard Counterpicking rules apply. First to 7 Points Wins.
One in the Chamber (/u/JazzHandsJames) 2 or 3 or 4 FFA Foxes OR FFA Falcos *StaminaMode *[20XX]0Hp *10Stocks Temple (Vanilla) Last Man Standing. (N/A) Players can only Laser, according to their current Ammunition, and Grab. No Throws or pummels, allow for mashout. Movement and Shielding unchanged. Players select the same spacie every game. Lasers and Grab are the only attacks. Players start out each stock with 1 bullet. A Grab gives the grabber 1 extra bullet. There is no upper limit for amount of bullets one can carry. Last Man Standing.
Final Fantasy Battle (/u/polovstiandances) 4 3 Any in Ports 1,2, and 3 (Party) vs. 1 Any(Boss) in Port 4 *StaminaMode *NoTimer *3v1Teams *~300Hp FD or Temple *Top* (Vanilla) Last Team Standing. Flat-ish, Wide Surfaces. Designate a small Arena and a Sideline, i.e. Final Fantasy Style. Always Apply: Party Members cannot Shield, Roll, or Airdodge (No Use of L/R). Boss Player has no restrictions. ***Party members select 1 of the following options per turn: A. Do Battle; 7-second Skirmish with the Boss. B. Concentrate; Skip the User's turn. Next Skirmish will last 10 seconds, and will allow User to use Shield and Rolls. Not immune to Time Warp. C. Taunt; Forces Boss to use their next turn on the User. Forfeits the Skirmish. If used, teammates cannot use Taunt during that cycle. ***The Boss selects 1 of the 3 following options per turn: a. XYB Button Restriction; Disallows one Party member from using the X, Y, or B buttons in their next Skirmish. b. Charge Smash Attack; Perform a Charged Smash Attack (A Button Required) of any length on any Party Member. The defender can attempt to Powershield the attack. If defender successfully powershields the Boss's attack, the defender can perform 1 Fully Charged Smash Attack on the Boss. If they regular shield, miss shield, or get shield poked, the Boss can perform 1 Fully Charged Smash attack on the defender. All Smash Attacks are to be non-multihit. c. Time Warp; Change the length of the next Skirmish with selected Party member to within the range of 3-11 seconds. Turn-based Events; Turns rotate Ports 1, 2, 3, and 4 in that order. Events transpire in 3 Party turns and 1 Boss turn cycles, until Last Team Standing.
Stamina Pancakes (Cactuar) 4 or 3 2 Randoms Vs. 2 Randoms OR FFA Randoms *StaminaMode *2v2Teams(OrFFA) *NoTimer *150Hp Tournament Legal (Singles) Random Last Team Standing. First Team to 10 Games. (N/A) A Move is the selection of 1 out the Following 3 options; A. Pick a Random Character. B. Make Someone Else Pick a Random Character. C. Do Nothing, Skip Turn. Every Random Switch is One Selection of a Random Character. First Game is All Randoms to determine the WinningTeam. At it's conclusion, the WinningTeam recieves 1 point. Now, Moves are now taken at the CSS. Each WinningTeam member makes 1 Move Indivudually. Then, each LosingTeam member makes 1 Move Individually. Start Game on Random Stage to determine the next WinningTeam. Be the first team to score 10 points. Varient with 3 players with 1st, 2nd, and 3rd Place can be played.
Tag (NYC) 3 FFA Any (Restrict Mains on Skill Basis) *NoTimer *7Stocks Tournament Legal (Singles) Last Man Standing. (N/A) (N/A) Spawning Stock is a Free For All. When a player dies, they become It. The other 2 players who survived are on a pseudoteam against the It player now. Whoever dies last becomes It. If one of the 2 pseudoteammates KO's the other, the offending player becomes It. When 2 remain, last man standing wins.


Unused Content

Visit The Cutting Room Floor's SSBM Page for information on all of the Unused content on the SSBM discs sold around the world.

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