SSBM/Roy: Difference between revisions

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==Introduction==
==Introduction==
Roy is currently ranked 19th on the tier list, in the F tier. Roy's upsides include a good approach due to one of the best SHFFLs in the game, as well as a good grab game, which allows him to chaingrab rather well. Roy's specials are also useful, with a Counter attack that can become extremely powerful, and a decent edgeguard ability from Flare Blade. However, Roy's primary problem is his extremely high falling speed, leading him to be very easily comboed; Roy himself cannot combo well, due to his low hitstun attacks and poor air speed. The fact that the sweetspot on his sword is in the centre also causes Roy to lack an extremely effective kill move. Roy, like Marth, also suffers from a poor recovery. However, he has fewer options to extend it than Marth due to his lower airspeed and higher falling speed, giving him one of the worst recoveries in the game. This results in largely unfavorable matchups, with his worst being an almost unwinnable matchup against Peach.
Roy is currently ranked 19th on the tier list, in the F tier. Roy's upsides include a good approach due to one of the best SHFFLs in the game, as well as a good grab game, which allows him to chaingrab rather well. Roy's specials are also useful, with a Counter attack that can become extremely powerful, and a decent edgeguard ability from Flare Blade. However, Roy's primary problem is his extremely high falling speed, leading him to be very easily comboed; Roy himself cannot combo well, due to his low hitstun attacks and poor air speed. The fact that the sweetspot on his sword is in the centre also causes Roy to lack an extremely effective kill move. Roy, like Marth, also suffers from a poor recovery. However, he has fewer options to extend it than Marth due to his lower airspeed and higher falling speed, giving him one of the worst recoveries in the game. This results in largely unfavorable matchups, with his worst being an almost unwinnable matchup against Peach.
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=="A" Moves Analysis==
=="A" Moves Analysis==

Revision as of 12:06, 23 July 2022

Introduction

Roy is currently ranked 19th on the tier list, in the F tier. Roy's upsides include a good approach due to one of the best SHFFLs in the game, as well as a good grab game, which allows him to chaingrab rather well. Roy's specials are also useful, with a Counter attack that can become extremely powerful, and a decent edgeguard ability from Flare Blade. However, Roy's primary problem is his extremely high falling speed, leading him to be very easily comboed; Roy himself cannot combo well, due to his low hitstun attacks and poor air speed. The fact that the sweetspot on his sword is in the centre also causes Roy to lack an extremely effective kill move. Roy, like Marth, also suffers from a poor recovery. However, he has fewer options to extend it than Marth due to his lower airspeed and higher falling speed, giving him one of the worst recoveries in the game. This results in largely unfavorable matchups, with his worst being an almost unwinnable matchup against Peach.

Strengths Weaknesses

"A" Moves Analysis

"B" Moves List

Move Analysis

Combos

Frame Data

Strategies

Overview

Zoning

Character Specific

Additional Note

Match-ups

Serious Advantage Match-ups

Pichu

Advantage Match-ups

Ness, Bowser

Fair Match-ups

Zelda, Yoshi, G&W, Kirby

Disadvantage Match-ups

Everyone else

Serious Disadvantage Match-ups

Sheik, Peach, Samus

Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
Stages
Tiers
Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
Ganondorf
Falco
Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag