JoJo's Bizarre Adventure: Heritage for the Future/Polnareff/Movelist: Difference between revisions
From SuperCombo Wiki
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'''Note: The specials below are charge specials. To perform a charge special, hold the specified charge motion for ~1 second (49 frames to be exact), then tap the other motion (directional button + attack button) to activate the special. The charge motion can be anything as long as the specified charge button is pressed (If the charge button is 4, that means you can use 1 too). You might struggle initially, but it doesn't take long for you to get used to it.''' | '''Note: The specials below are charge specials. To perform a charge special, hold the specified charge motion for ~1 second (49 frames to be exact), then tap the other motion (directional button + attack button) to activate the special. The charge motion can be anything as long as the specified charge button is pressed (If the charge button is 4, that means you can use 1 too). You might struggle initially, but it doesn't take long for you to get used to it.''' | ||
<br> | <br> | ||
=== Stand Off === | |||
{{MoveData | {{MoveData | ||
|image=HFTF_Pol_RayDart.png | |image=HFTF_Pol_RayDart.png | ||
| | |caption=Zoning :troll: | ||
|name=Ray Dart ('''[4] (6)X''') | |name=Ray Dart ('''[4] (6)X''') | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup=A=11<br> | |startup=A=11<br>B=13<br>C=17 | ||
|active=A=12<br> | |active=A=12<br>B=18<br>C=20 | ||
|recovery=A=26<br> | |recovery=A=26<br>B=31<br>C=32 | ||
|hit= | |hit=A=+24<br>B=+25<br>C=+29 | ||
|block/pushblock= | |block/pushblock=A=+18 / +19<br>B=+20 / +21<br>C=+24 / +25 | ||
|damage=10 | |damage=A=10<br>B=10<br>C=10 | ||
|cancel=None | |cancel=None | ||
|properties=Scaling=No <br> Mid <br> | |properties=Scaling=No <br> Mid <br> Air-UB | ||
|description= | |description= | ||
*Hold 4, then tap 6+A/B/C to activate Ray Dart | *Hold 4, then tap 6+A/B/C to activate Ray Dart | ||
Line 1,005: | Line 1,005: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Pol_ShootingStar.png | |image=HFTF_Pol_ShootingStar.png | ||
| | |caption=Block this wack-ass mixup | ||
|name=Shooting Star ('''[2] (8)X''') | |name=Shooting Star ('''[2] (8)X''') | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=Depends* | ||
|active= | |active=Depends** | ||
|recovery= | |recovery=A=29<br>B=28<br>C=29 | ||
|hit= | |hit=Depends** | ||
|block/pushblock= - | |block/pushblock= A=-26 / -28<br>B=-26 / -28<br>C=-26 / -28 | ||
|damage= | |damage= A=9<br>B=9<br>C=8 | ||
|cancel=None | |cancel=None | ||
|properties=Scaling=Yes <br> | |properties=Scaling=Yes <br> High | ||
|description= | |description= | ||
*Hold 2 and tap 8+A/B/C to activate Shooting Star | *Hold 2 and tap 8+A/B/C to activate Shooting Star | ||
*Chariot flies off to either end of the stage and dives down to the opponent | *Chariot flies off to either end of the stage and dives down to the opponent | ||
*A and B makes Chariot fly behind you, while C makes it | *A and B makes Chariot fly behind you, while C makes it fly in front of you, behind the opponent | ||
*Hold the button to make Chariot stay on the wall, and the longer you hold, the more hits you will deal to your opponent, adjust your follow up accordingly | *Hold the button to make Chariot stay on the wall, and the longer you hold, the more hits you will deal to your opponent, adjust your follow up accordingly | ||
*Your main pressure tool, used for combos and near-unblockable mixups | *Your main pressure tool, used for combos and near-unblockable mixups | ||
*Chariot hones to the opponent's stand, not the body, so | *Chariot hones to the opponent's stand, not the body, so it can whiff during moments like S.On Devo | ||
*You cannot block while it's out so you have to be careful | *You cannot block while it's out so you have to be careful | ||
*If the opponent is right next to the wall, they might be able to punish it so be careful and bait it by going forward because SS moves with the screen | *If the opponent is right next to the wall, they might be able to punish it so be careful and bait it by going forward because SS moves with the screen | ||
*(https://twitter.com/otojojo/status/1137538679830790144) ^^^ | *(https://twitter.com/otojojo/status/1137538679830790144) ^^^ | ||
* *Startup frames depend on where the player's position is relative to the screen wall | |||
* **The number of hits resulting from the amount of time Chariot is held is a factor to the amount of active frames, number of hits, frame advantage on hit, and damage | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
=== Stand On === | |||
{{MoveData | |||
|image=Pol_s.raydart.png | |||
|caption=Freestone anti-air | |||
|name=Ray Dart ('''s.[4] (6)X''') | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=A=13<br>B=13<br>C=13 | |||
|active=A=13<br>B=10<br>C=19 | |||
|recovery=A=13<br>B=13<br>C=15 | |||
|hit=A=0<br>B=0<br>C=-2 | |||
|block/pushblock=A=-2 / -16<br>B=-2 / -15<br>C=-4 / -17 | |||
|damage=A=11<br>B=11<br>C=11 | |||
|cancel=None | |||
|properties=Scaling=No <br> Mid <br> Air-UB | |||
|description= | |||
* | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Pol_s.ShootStar.png | |||
|caption=rip | |||
|name=Shooting Star<br>('''s.[2] (8)X''') | |||
|data= | |||
{{AttackData-HFTF | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block/pushblock= | |||
|damage= | |||
|cancel= | |||
|properties= | |||
|description= | |||
* | |||
}} | |||
}} | |||
== Supers == | == Supers == |
Revision as of 02:06, 24 December 2021
Movelist
Stand Off Normals
Grounded
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 4 | 6 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 13 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 9 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 5 | 3 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Low Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 12 | 7 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | {{{block}}} | - | SP,SU,TA | Scaling=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 8 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | - | Scaling=Yes Low Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 6 | 9 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP,SU,TA | Scaling=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 6 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Low Air-UB | ||||
|
Aerial
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | (Until Landing) | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | {{{block}}} | - | SU | Scaling=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | (Until landing or hit) | (Until landing) | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | {{{block}}} | - | SU | Scaling=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 4 | (Until landing) | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | {{{block}}} | - | SU | Scaling=No High | ||||
|
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 5 | 3 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Low Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 12 | 7 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | {{{block}}} | - | SP,SU,TA | Scaling=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 6 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | Scaling=Yes Low Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 11 | 16 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB Launches | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 6 | 9 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP,SU,TA | Scaling=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 6 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | Scaling=Yes Low Air-UB | ||||
|
Stand On Normals
Grounded
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 8 | 2 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | - | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 9 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | 20 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | 23 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP,SU,TA | Scaling=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 7 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 19 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 26 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Aerial
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 11 | (Until Landing) | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | {{{block}}} | - | SU | Scaling=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | (Until Landing) | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | {{{block}}} | - | SU | Scaling=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | (Until Landing) | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | {{{block}}} | - | SU | Scaling=Yes High | ||||
|
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 8 | 2 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | 18 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | 18 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP,SU,TA | Scaling=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 7 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 19 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 25 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 12 | 4 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 | 2 | 15 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | {{{block}}} | - | None | Scaling=No High Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 2 | 18 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | {{{block}}} | - | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 6 | 14 | 1 per hit | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launches (Techable) | {{{block}}} | - | None | Scaling=Yes Chain move Multi-hit Launches Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | 16 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | None | Grab | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 9 | 0 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | None | GC Launches | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 2 | 14 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | None | GC Launches | ||||
|
Specials
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 | 3 | 22 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | None (More in desc) | Scaling=No Mid Remote Mode | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | Remote Mode | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | Depends | 22 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | None | Scaling=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
24 | 6 | whiffed=18 hit=50 |
21 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-20 | {{{block}}} | - | SU | Scaling=No Mid Launch | ||||
|
Charge Specials
Note: The specials below are charge specials. To perform a charge special, hold the specified charge motion for ~1 second (49 frames to be exact), then tap the other motion (directional button + attack button) to activate the special. The charge motion can be anything as long as the specified charge button is pressed (If the charge button is 4, that means you can use 1 too). You might struggle initially, but it doesn't take long for you to get used to it.
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=11 B=13 C=17 |
A=12 B=18 C=20 |
A=26 B=31 C=32 |
A=10 B=10 C=10 |
- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=+24 B=+25 C=+29 |
{{{block}}} | - | None | Scaling=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
Depends* | Depends** | A=29 B=28 C=29 |
A=9 B=9 C=8 |
- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Depends** | {{{block}}} | - | None | Scaling=Yes High | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=13 B=13 C=13 |
A=13 B=10 C=19 |
A=13 B=13 C=15 |
A=11 B=11 C=11 |
- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=0 B=0 C=-2 |
{{{block}}} | - | None | Scaling=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Supers
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | 80 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
17 | 2 | 37 | 46 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
(Cutscene) | {{{block}}} | - | None | Scaling=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | 3 per hit | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
140 | 300 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | None | - | ||||
|