JoJo's Bizarre Adventure: Heritage for the Future/Jotaro/Movelist: Difference between revisions
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes Mid Air-UB | |properties=IPS=Yes Scales=Yes <br>Mid Air-UB | ||
|description= | |description= | ||
*Can combo into 5A, 2A, 5B, 2B, 6B and s.5A. Useful as a combo starter. | *Can combo into 5A, 2A, 5B, 2B, 6B and s.5A. Useful as a combo starter. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes Mid Air-UB | |properties=IPS=Yes Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Can combo from d.5C and 5A. | *Can combo from d.5C and 5A. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Surprisingly good as an anti-air for jump-ins that are farther away. | *Surprisingly good as an anti-air for jump-ins that are farther away. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Pretty ok "get off me" tool. | *Pretty ok "get off me" tool. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Your best Stand Off anti air. | *Your best Stand Off anti air. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=Yes Mid Air-UB | |properties=IPS=No Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Star Platinum jabs extremely fast. Good range but can be ducked under by most if not all characters with Stand Off. | *Star Platinum jabs extremely fast. Good range but can be ducked under by most if not all characters with Stand Off. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=Yes Mid Air-UB | |properties=IPS=No Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*One of the best normals in the game. | *One of the best normals in the game. | ||
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|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=Yes Mid Air-UB | |properties=IPS=No Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Slow to come out but covers long range. Cannot be cancelled. | *Slow to come out but covers long range. Cannot be cancelled. | ||
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|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes Mid Air-UB | |properties=IPS=No Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Proximity normal. | *Proximity normal. | ||
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|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes Mid Air-UB | |properties=IPS=No Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Combos into s.5B, allowing it to be quite a functioning spacing tool against smaller characters. | *Combos into s.5B, allowing it to be quite a functioning spacing tool against smaller characters. | ||
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|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes Mid Air-UB | |properties=IPS=No Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Quite a useful anti air, with a surprisingly functional grounded hitbox for pokes. | *Quite a useful anti air, with a surprisingly functional grounded hitbox for pokes. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No High Air-UB | |properties=IPS=No Scales=No High <br>Air-UB | ||
|description= | |description= | ||
*Terrible move. Use IOH s.j.A instead, or just grab. | *Terrible move. Use IOH s.j.A instead, or just grab. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes Mid Air-UB | |properties=IPS=Yes Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox. | *Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes Mid Air-UB | |properties=IPS=Yes Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Does not have much use. | *Does not have much use. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes Mid Air-UB | |properties=IPS=Yes Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Useful as a pressure tool and as a combo starter as you can link into most of Jotaro's stand-out normals after it connects. | *Useful as a pressure tool and as a combo starter as you can link into most of Jotaro's stand-out normals after it connects. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=No Mid Air-UB | |properties=IPS=Yes Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 2B. | *Dashing version of 2B. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes Mid Air-UB | |properties=IPS=Yes Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Similar to s.5A but on the move, useful as a poke, punish, and anti air. Starts IPS but deals more stand damage. | *Similar to s.5A but on the move, useful as a poke, punish, and anti air. Starts IPS but deals more stand damage. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes Mid Air-UB | |properties=IPS=Yes Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*On the move version of s.5B. | *On the move version of s.5B. | ||
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|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes Mid Air-UB | |properties=IPS=Yes Scales=Yes Mid <br>Air-UB | ||
|description= | |description= | ||
*Cancelable version of far 5C. | *Cancelable version of far 5C. | ||
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|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button used, Star Platinum travels a longer distance and takes longer to start attacking. | *Depending on the button used, Star Platinum travels a longer distance and takes longer to start attacking. | ||
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|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower. | *Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower. | ||
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|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Star Platinum moves its arm behind Jotaro and after a short charge, attacks the opponent with an extended finger while dragging them towards itself. | *Star Platinum moves its arm behind Jotaro and after a short charge, attacks the opponent with an extended finger while dragging them towards itself. | ||
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|damage= | |damage= | ||
|cancel=s.214X | |cancel=s.214X | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Jotaro's easiest hitconfirm out of pretty much any Stand Off normal. | *Jotaro's easiest hitconfirm out of pretty much any Stand Off normal. | ||
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|damage= | |damage= | ||
|cancel=s.214X | |cancel=s.214X | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Barrage except in Stand On. | *Barrage except in Stand On. | ||
Line 845: | Line 845: | ||
|damage= | |damage= | ||
|cancel=s.214X (ender) | |cancel=s.214X (ender) | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower.<br>This special is the ideal combo ender in Stand On for Jotaro and allows him to either launch or cause hard knockdown. <br>There are three types of follow-ups which you can perform. <br>Note that when done fast enough, you can actually skip the animation of the first attack and instantly perform the follow-up. | *Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower.<br>This special is the ideal combo ender in Stand On for Jotaro and allows him to either launch or cause hard knockdown. <br>There are three types of follow-ups which you can perform. <br>Note that when done fast enough, you can actually skip the animation of the first attack and instantly perform the follow-up. | ||
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|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No Mid Air-UB | |properties=IPS=No Scales=No Mid <br>Air-UB | ||
|description= | |description= | ||
*Unlike the Stand Off version, Jotaro cannot move while performing this move. | *Unlike the Stand Off version, Jotaro cannot move while performing this move. | ||
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|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes Mid | ||
|description= | |description= | ||
*Can be combo'd into from d.2B xx 236AA 6B, where 6B hits after superflash, but before 236AA. | *Can be combo'd into from d.2B xx 236AA 6B, where 6B hits after superflash, but before 236AA. | ||
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|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No Mid | ||
|description= | |description= | ||
*Can be combo'd into from s.5B on most characters. | *Can be combo'd into from s.5B on most characters. | ||
Line 1,020: | Line 1,020: | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No Mid | ||
|description= | |description= | ||
*Can be combo'd into from s.j.B/s.j.A | *Can be combo'd into from s.j.B/s.j.A | ||
Line 1,040: | Line 1,040: | ||
|damage= | |damage= | ||
|cancel=Into itself | |cancel=Into itself | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No Mid | ||
|description= | |description= | ||
*Can be combo'd into from s.5B on most characters. | *Can be combo'd into from s.5B on most characters. |
Revision as of 11:30, 17 March 2021
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 3 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 15 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 5 | 17 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 1 | 5 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 17 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 20 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 5 | 11 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 22 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 7 | 24 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 14 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | None | IPS=No Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 16 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | None | IPS=No Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 7 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | None | IPS=No Scales=No High | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 2 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 11 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 15 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | None | IPS=No Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 25 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 9 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 16 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 6 | 18 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | SP, SU | IPS=No Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 5 | 26 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | {{{block}}} | - | None | IPS=No Scales=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
25 | 2 | 11 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No High Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | Until you land | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | Until you land | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | Until you land | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes High | ||||
|
Dashing normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 4 | 5 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 12 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 16 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 1 | 12 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 11 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 2 | 19 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Low | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 3 | 13 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 19 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 3 | 19 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 9 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 16 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
20 | 5 | 26 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | {{{block}}} | - | None | IPS=No Scales=No Low | ||||
|
Specials
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=15 B=33 C=13 |
A=33 B=33 C=33 |
A=61 B=62 C=61 |
- | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=+33 B=+42 C=+42 |
{{{block}}} | - | None | IPS=No Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=15 B=20 C=26 |
A=33 B=2 C=2 |
A=61 B=60 C=58 |
- | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=+30 B=+34 C=+36 |
{{{block}}} | - | None | IPS=No Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
28 (Can be held) | 3 | 45 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+41 | {{{block}}} | - | None | IPS=No Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 10 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | s.214X | IPS=No Scales=No Mid Air-UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=7 B=9 C=11 |
A=11 B=11 C=11 |
A=18 B=18 C=17 |
- | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=Launch B=Launch C=Launch |
{{{block}}} | - | s.214X | IPS=No Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=11 B=15 C=23 |
A=3 B=3 C=3 |
A=6 B=5 C=5 |
- | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=-1 B=-1 C=-1 |
{{{block}}} | - | s.214X (ender) | IPS=No Scales=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 (Can be held) |
11 | 28 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | None | IPS=No Scales=No Mid Air-UB | ||||
|
Supers
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
28 | 94 | 60 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+185 | {{{block}}} | - | None | IPS=No Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
14 | 3 | 39 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | With S to cancel the attack | IPS=No Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | With S to cancel the attack | IPS=Reset Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
73 s.Off 78 s.On |
53 extra frames per full bar of meter | 152 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Wallbounce (if hit) / 0 (if not hit) | {{{block}}} | - | None | Timestop | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
14 | 61 | 15 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | None | IPS=No Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
1 | 60 | 13 (not counting height) | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | {{{block}}} | - | None | IPS=No Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 11 | 18 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | Into itself | IPS=No Scales=No Mid | ||||
|