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=="A" Moves Analysis== | =="A" Moves Analysis== | ||
{{Infobox Character SSBM | |||
|name=Mr. Game & Watch | |||
|discord=https://discord.gg/HAvdNa2R9B | |||
|vods=https://vods.co/melee/character/Mr%252E%20Game%20%26%20Watch | |||
|cookbook=N/A | |||
|image=SSBM_Game_&_Watch_Portrait.png | |||
|weight=60 [[Super Smash Bros. Melee/Attributes#Weight|(2nd)]] | |||
|fallspeed=1.7 [[Super Smash Bros. Melee/Attributes#Fall Speed|(18th)]] | |||
|gravity=0.095 [[Super Smash Bros. Melee/Attributes#Gravity|(16th)]] | |||
|jumpsquat=4f [[Super Smash Bros. Melee/Attributes#Jumpsquat|(13th)]] | |||
|walkspeed=1.1 [[Super Smash Bros. Melee/Attributes#Walk Speed|(15th)]] | |||
|idashspeed=1.5 [[Super Smash Bros. Melee/Attributes#Initial Dash|(14th)]] | |||
|idashlength=8f [[Super Smash Bros. Melee/Attributes#Initial Dash|(24th)]] | |||
|runspeed=1.5 [[Super Smash Bros. Melee/Attributes#Run Speed|(5th)]] | |||
|traction=0.07 [[Super Smash Bros. Melee/Attributes#Weight|(15th)]] | |||
|jumpheight=Full 29./Short 11.025[[Super Smash Bros. Melee/Attributes#Jump Height|(23th/19th]] | |||
|airspeed=1 [[Super Smash Bros. Melee/Attributes#Air Speed|(9th)]] | |||
|airaccel=0.02 [[Super Smash Bros. Melee/Attributes#Air Acceleration|(15th)]] | |||
}} | |||
====Ground moves==== | ====Ground moves==== | ||
=====Normal===== | =====Normal===== |
Revision as of 20:54, 24 July 2022
Introduction
Mr. Game & Watch is currently ranked 22nd in Melee's tier list. Mr. Game & Watch's positive attributes include extremely powerful killers that can last a long time and a slew of moderately effective special moves, one of which can give a OHKO. Surprisingly Mr. Game & Watch also has a great wavedash and an amazing fastfalling and traction attributes. However, Mr. Game & Watch's flaws are due to how he was translated to Melee; he has a bad approach due to his slow overall speed, and he generally is rather predictable. His high hitstun and low weight also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot L-cancel most of his aerial attacks (only Fair and Dair cancellable); all of this gives him very poor matchups against a majority of the cast and define his weak points.
Strengths | Weaknesses |
---|---|
|
|
"A" Moves Analysis
Introduction
Mr. Game & Watch is currently ranked 19th in Melee's tier list. Mr. Game & Watch's positive attributes include extremely powerful killers that can last a long time and a slew of moderately effective special moves, one of which can give a OHKO. Surprisingly Mr. Game & Watch also has a great wavedash and an amazing fastfalling and traction attributes. However, Mr. Game & Watch's flaws are due to how he was translated to Melee; he has a bad approach due to his slow overall speed, and he generally is rather predictable. His high hitstun and low weight also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot L-cancel most of his aerial attacks (only Fair and Dair cancellable); all of this gives him very poor matchups against a majority of the cast and define his weak points.
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 60 (2nd) |
Fall Speed | 1.7 (18th) |
Gravity | 0.095 (16th) |
Ground Movement | |
Walk Speed | 1.1 (15th) |
Initial Dash Speed | 1.5 (14th) |
Initial Dash Length | 8f (24th) |
Run Speed | 1.5 (5th) |
Traction | 0.07 (15th) |
Jumping | |
Jumpsquat | 4f (13th) |
Jump Height | Full 29./Short 11.025(23th/19th |
Air Speed | 1 (9th) |
Air Acceleration | 0.02 (15th) |
Ground moves
Normal
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
4 | 4-6 | 16 | 16 | N/A | N/A | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 3 / Rapid Jab: 3 | 0 | 100 | 70 | Normal | 0 | |
Mr. Game & Watch attacks with an insecticide pump. Press A again to transition to a Rapid Jab (window for next blast = 3-16). This move originated from the Green House Game and Watch. |
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-29 | 37 | 38 | N/A | N/A | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 9 | 70 | 30 | 120 | Normal | 0 | |
Mr. Game & Watch trips forward with an helmet on. This move originated from the Helmet Game and Watch. |
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
13 | 13-30 | 44 | 42 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
10 | 10 | 100 | 361 | normal | - | |
Mr. Game & Watch shoves a chair forward to attack his opponent. All around bad, but can be useful for EdgeguardThe act of preventing the opponent from safely returning to the stage. and sometimes oblivious attacks. This move originated from the Lion Game and Watch. |
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
9 | 9-29 | 29 | 30 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
9 | 30 | 127 | 100 | normal | - | |
Mr. Game & Watch weaves a number one flag upwards. Left to right if he's facing left, and right to left if he's facing right. Good anti-air tool, and combo starter if the opponent is airborn. Can combo onto itself. This move originated from the Flagman Game and Watch. |
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-13 | 29 | 26 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 12 / Late: 9 | Clean: 65 / Late: 80 | 40 | Clean: 85 / Late: 361 | normal | - | |
Mr. Game & Watch. flips a manhole cover plate from the ground. This is by far his best move of all his grounded moves, use it to kill, or to start combos at low/mid percents. This move originated from the Manhole Game and Watch. |
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
13 | 13-33 | 44 | 42 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 18 / Late: 6 | 44 | 100 | Clean: 55 / Late: 55 | Flame (normal if body hitbox) | - | |
Mr. Game & Watch swings a torch forward to attack. Good kill move. Decently fast for a forward smash, and has better utility for grounded EdgeguardThe act of preventing the opponent from safely returning to the stage. and sometimes surprise kills. Safe on shield. This move originated from the Fire Attack Game and Watch. Note: Charge Frame: 8 |
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
24 | 24-28 | 44 | 40 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
18 | 40 | 96 | 83 | normal | - | |
Mr. Game & Watch swings his head from back to front with a diving helmet. Decent option for shield friendly opponents with practically no endlag since Mr. Game and watch can act as soon as frame 40. Safe on shield. This move originated from the Octopus Game and Watch. Note: Head invincible: 24-28. his nose is not intangible. Charge Frame: 18 |
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
15 | 15-19 | 34 | 35 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Sweetspot: 16 / Sourspot: 10 | Sweetspot: 60 / Sourspot: 10 | Sweetspot: 80 / Sourspot: 50 | Sweetspot: 80 / Sourspot: 20 | normal | - | |
Mr. Game & Watch pulls two hammer, side to side, and swing them to the ground. Situational kill move, but difficult to space and very punishable on hit if the hammer sweetspot doesn't hit the opponent. This move originated from the Vermin Game and Watch. Note: Charge Frame: 8 |
Other attacks
- Ledge attack -
- 100% ledge attack - Mr. Game & Watch gets up from ledge slowly and attack with his bell. 8% Damage for the bell, 6% for the body.
- Floor attack -
Aerials
- Neutral Air:
- Forward Air:
- Back Air:
- Up Air:
- Down Air:
Grabs & throws
"B" Moves List
Move Analysis
- Neutral B
- Side B
Judgment Properties
- 1: Move with no knockback and self inflicts 12% damage to Mr. Game & Watch if he hits this number.
- 2: Weak knockback move. 4% damage.
- 3: Okay knockback move. 6% damage.
- 4: Slashing move with moderate knockback. 8% damage.
- 5: Okay knocback electric move that hits up to 4 times. 3% damage, with 1-4 hits (around 11% if all hits connect).
- 6: Has good knockback and Flames the opponent on hit. 12% damage.
- 7: Has an okay knockback (only spawns food if items are on). 14% damage.
- 8: Freezes the opponent on hit. 4% damage.
- 9: Extremely High Knockback move designed to finish off the opponent in one hit. Inflict 32% damage. Has a small hitbox.
- Down B
Combos
Frame Data
Strategies
Overview
Zoning
Character Specific
Additional Note
Match-ups
Serious Advantage Match-ups
Kirby
Advantage Match-ups
Mew2, Ness, Bowser, Pichu
Fair Match-ups
Roy, Yoshi
Disadvantage Match-ups
Puff, Peach, IC, Doc, Samus, Pikachu, Mario, Luigi, DK, Link, Zelda, Y.Link
Serious Disadvantage Match-ups
Fox, Falco, Marth, Sheik, C.Falcon, Ganon