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* '''Good Combo Game''' - Mr. Game & Watch' moveset mixes well enough to allow him to rack up easy percent combos at low percent, while being notoriously great against fast fallers like Fox and Falco. His combo game is accentuated with his ability to chaingrab all of the cast in vast stages. | * '''Good Combo Game''' - Mr. Game & Watch' moveset mixes well enough to allow him to rack up easy percent combos at low percent, while being notoriously great against fast fallers like Fox and Falco. His combo game is accentuated with his ability to chaingrab all of the cast in vast stages. | ||
* '''Decent Kill Power''' - In combination to his combo game, Mr. Game & Watch can finish off his opponents well enough in good interactions. It can be through a grab combo finisher, edgeguard sequences, powerful smash attacks, or a straight aerial kill on any stage' corners. | * '''Decent Kill Power''' - In combination to his combo game, Mr. Game & Watch can finish off his opponents well enough in good interactions. It can be through a grab combo finisher, {{SSBM Keyword|edgeguard}} sequences, powerful smash attacks, or a straight aerial kill on any stage' corners. | ||
| cons= | | cons= |
Revision as of 13:29, 24 July 2022
Introduction
Mr. Game & Watch is currently ranked 22nd in Melee's tier list. Mr. Game & Watch's positive attributes include extremely powerful killers that can last a long time and a slew of moderately effective special moves, one of which can give a OHKO. Surprisingly Mr. Game & Watch also has a great wavedash and an amazing fastfalling and traction attributes. However, Mr. Game & Watch's flaws are due to how he was translated to Melee; he has a bad approach due to his slow overall speed, and he generally is rather predictable. His high hitstun and low weight also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot L-cancel most of his aerial attacks (only Fair and Dair cancellable); all of this gives him very poor matchups against a majority of the cast and define his weak points.
Strengths | Weaknesses |
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"A" Moves Analysis
Ground moves
Normal
Smash Attacks
Other attacks
- Ledge attack -
- 100% ledge attack - Mr. Game & Watch gets up from ledge slowly and attack with his bell. 8% Damage for the bell, 6% for the body.
- Floor attack -
Aerials
- Neutral Air:
- Forward Air:
- Back Air:
- Up Air:
- Down Air:
Grabs & throws
"B" Moves List
Move Analysis
- Neutral B
- Side B
Judgment Properties
- 1: Move with no knockback and self inflicts 12% damage to Mr. Game & Watch if he hits this number.
- 2: Weak knockback move. 4% damage.
- 3: Okay knockback move. 6% damage.
- 4: Slashing move with moderate knockback. 8% damage.
- 5: Okay knocback electric move that hits up to 4 times. 3% damage, with 1-4 hits (around 11% if all hits connect).
- 6: Has good knockback and Flames the opponent on hit. 12% damage.
- 7: Has an okay knockback (only spawns food if items are on). 14% damage.
- 8: Freezes the opponent on hit. 4% damage.
- 9: Extremely High Knockback move designed to finish off the opponent in one hit. Inflict 32% damage. Has a small hitbox.
- Down B
Combos
Frame Data
Strategies
Overview
Zoning
Character Specific
Additional Note
Match-ups
Serious Advantage Match-ups
Kirby
Advantage Match-ups
Mew2, Ness, Bowser, Pichu
Fair Match-ups
Roy, Yoshi
Disadvantage Match-ups
Puff, Peach, IC, Doc, Samus, Pikachu, Mario, Luigi, DK, Link, Zelda, Y.Link
Serious Disadvantage Match-ups
Fox, Falco, Marth, Sheik, C.Falcon, Ganon