JoJo's Bizarre Adventure: Heritage for the Future/Devo/Movelist: Difference between revisions
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{{MoveData | {{MoveData | ||
|image=HFTF_Devo_5a.png | |image=HFTF_Devo_5a.png | ||
|caption= | |caption= Fly swatter | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
Line 14: | Line 14: | ||
|block=-3 | |block=-3 | ||
|pushblock=-6 | |pushblock=-6 | ||
|guard= | |guard=Mid<br> | ||
|damage=4 | |damage=4 | ||
|cancel=SU,SP,TA,CrC,5a | |cancel=SU,SP,TA,CrC(-4f of r.),5a | ||
|properties= | |properties=Air UB<br>IPS on | ||
|description= | |description= | ||
*Devo swings his arm up into the air. | *Devo swings his arm up into the air. | ||
Line 38: | Line 38: | ||
|block=-6 | |block=-6 | ||
|pushblock=-14 | |pushblock=-14 | ||
|guard= | |guard=Mid<br> | ||
|damage=8 | |damage=8 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Launch | ||
|description= | |description= | ||
* | *Useless in neutral, other than tech chasing. | ||
*Can be used as an alternate method to get a KD, if a combo's longer than 9 hits | |||
*Can | |||
}} | }} | ||
}} | }} | ||
Line 61: | Line 60: | ||
|block=-5/-3<br>-18 | |block=-5/-3<br>-18 | ||
|pushblock=-16 | |pushblock=-16 | ||
|guard= | |guard=Mid<br> | ||
|damage=10 | |damage=10 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
*Your Go-To Stand-Off combo starter. | *Your Go-To Stand-Off combo starter. | ||
Line 75: | Line 74: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_2a.png | |image=HFTF_Devo_2a.png | ||
|caption= | |caption= The ankle grabber | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
Line 85: | Line 84: | ||
|block= +1 | |block= +1 | ||
|pushblock=-2 | |pushblock=-2 | ||
|guard= | |guard=Low<br> | ||
|damage=4 | |damage=4 | ||
|cancel=2a<br>SP,SU,TA,WC | |cancel=2a<br>SP,SU,TA,WC | ||
|properties= | |properties=Air UB<br>IPS on | ||
|description= | |description= | ||
*This gonna be the glue for most of your combos, as you will use them to link your specials when you cancel 5c with a special. | *This gonna be the glue for most of your combos, as you will use them to link your specials when you cancel 5c with a special. | ||
Line 108: | Line 107: | ||
|block=-7 | |block=-7 | ||
|pushblock=-15 | |pushblock=-15 | ||
|guard= | |guard=Low<br> | ||
|damage=6 | |damage=6 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
*Its 2a but slower, wider, and gives more damage. | *Its 2a but slower, wider, and gives more damage. | ||
* | *Useful only for punishing dio's s.off grab | ||
}} | }} | ||
}} | }} | ||
Line 130: | Line 129: | ||
|block=-1/-14 | |block=-1/-14 | ||
|pushblock=-15 | |pushblock=-15 | ||
|guard= | |guard=Low<br> | ||
|damage=3+6 | |damage=3+6 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
* This will be your Go-To combo ender if you're gonna set up okizeme. | * This will be your Go-To combo ender if you're gonna set up okizeme. | ||
* Gives a hard knockdown | * Gives a hard knockdown, but ips can kick in between the first and second hit | ||
* Gives you an even lower hitbox. | * Gives you an even lower hitbox. | ||
}} | }} | ||
Line 152: | Line 151: | ||
|block=+10 | |block=+10 | ||
|pushblock=+6 | |pushblock=+6 | ||
|guard= | |guard=High | ||
|damage=5 | |damage=5 | ||
|cancel=None<br>(see desc) | |cancel=None<br>(see desc) | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Ok Air-to-Air | *Ok Air-to-Air | ||
Line 166: | Line 165: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_jB.png | |image=HFTF_Devo_jB.png | ||
|caption= | |caption= Sexy hitbox | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
Line 176: | Line 175: | ||
|block=+10 | |block=+10 | ||
|pushblock=+6 | |pushblock=+6 | ||
|guard= | |guard=High | ||
|damage=8 | |damage=8 | ||
|cancel=None<br>(see j.a desc) | |cancel=None<br>(see j.a desc) | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Usually better as an Air-to-Air than j.c, nicely disjointed. | *Usually better as an Air-to-Air than j.c, nicely disjointed. | ||
Line 188: | Line 187: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_jC.png | |image=HFTF_Devo_jC.png | ||
|caption= Fuck Using Brain! | |caption= Fuck Using Brain! J.cevo is the New Meta! | ||
J.cevo is the New Meta! | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 201: | Line 197: | ||
|block=+10 | |block=+10 | ||
|pushblock=+6 | |pushblock=+6 | ||
|guard= | |guard=High | ||
|damage=10 | |damage=10 | ||
|cancel=None<br>(see j.a desc) | |cancel=None<br>(see j.a desc) | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Good Air-to-Air as it does good damage and it has good priority. | *Good Air-to-Air as it does good damage and it has good priority. | ||
Line 213: | Line 209: | ||
==Dashing Normals== | ==Dashing Normals== | ||
{{MoveData | |||
|image=HFTF_Devo_5a.png | |||
|caption= Friction? What's that? | |||
|name=d.5a | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=7 | |||
|active=3 | |||
|recovery=15 | |||
|hit=-6 | |||
|block=-7 | |||
|pushblock=-14 | |||
|guard=Mid<br> | |||
|damage=4 | |||
|cancel=SP,SU,TA | |||
|properties=Air UB | |||
|description= | |||
*Useless | |||
*A trend with devo's dashing normals is that the better a normal version of a move, the better its dashing version | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Devo_5b.png | |||
|caption= Skating launcher | |||
|name=d.5b | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=9 | |||
|active=4 | |||
|recovery=20 | |||
|hit=-1 | |||
|block=-10 | |||
|pushblock=-18 | |||
|guard=Mid<br> | |||
|damage=8 | |||
|cancel=SP,SU,TA | |||
|properties=Launch<br>Air UB | |||
|description= | |||
*The hitbox is too bad for whatever capcom wanted us to use it for | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_66c.png | |image=HFTF_Devo_66c.png | ||
Line 223: | Line 260: | ||
|recovery=20 | |recovery=20 | ||
|hit=-3 | |hit=-3 | ||
|block= | |block=-10 | ||
|pushblock= | |pushblock= | ||
|guard= | |guard=Mid<br> | ||
|damage=11 | |damage=11 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 233: | Line 270: | ||
*Can be used for blockstrings. | *Can be used for blockstrings. | ||
*Although it is kinda useful, it is pretty punishable so do it at your own risk. | *Although it is kinda useful, it is pretty punishable so do it at your own risk. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Devo_5c_-_1.png | |||
|image2=HFTF_Devo_5c_-_2.png | |||
|caption= Huh? | |||
|name=445C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=11 | |||
|active=7 | |||
|recovery=19 | |||
|hit=-8 | |||
|block=-6 | |||
|pushblock=-19 | |||
|guard=Mid<br> | |||
|damage=14 | |||
|cancel=SP,SU,TA | |||
|properties=Air UB | |||
|description= | |||
*Your highest damage normal | |||
*No one knows why it exists | |||
*Landing it is almost streamable worthy, nevermind killing with it | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Devo_2a.png | |||
|caption= The spider slider | |||
|name=d.2a | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=10 | |||
|active=2 | |||
|recovery=8 | |||
|hit=2 | |||
|block=1 | |||
|pushblock=-2 | |||
|guard=Low<br> | |||
|damage=4 | |||
|cancel=SP,SU,TA | |||
|properties=Air UB | |||
|description= | |||
*A very modest frame advantage on a weak move? Something's ticking... | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Devo_2b.png | |||
|caption= Super slow | |||
|name=d.2b | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=15 | |||
|active=4 | |||
|recovery=17 | |||
|hit=-5 | |||
|block=-7 | |||
|pushblock=-15 | |||
|guard=Low<br> | |||
|damage=6 | |||
|cancel=SP,SU,TA | |||
|properties=Air UB | |||
|description= | |||
*15f of startup for a -5 move? Sounds like a fair trade | |||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Devo_2c_-_1.png | |||
|image2=HFTF_Devo_2c_-_2.png | |||
|caption= Criss cross HKD sauce | |||
|name=d.2c | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=10 | |||
|active=3(8)4 | |||
|recovery=14 | |||
|hit=HKD | |||
|block=-1 | |||
|pushblock=-14 | |||
|guard=Low<br> | |||
|damage=6+3 | |||
|cancel=SP,SU,TA | |||
|properties=Air UB<br>HKD | |||
|description= | |||
*Even lower hitbox AND travels half the screen AND HKD AND relatively safe? | |||
*Definitely the single most useful dashing normal | |||
}} | }} | ||
}} | }} | ||
Line 238: | Line 360: | ||
==Command Normals== | ==Command Normals== | ||
{{MoveData | {{MoveData | ||
|image= | |image=HFTF_Devo_grab.png | ||
|caption= Devo | |caption= Devo ballin' | ||
|name=4C/6C (Close) | |name=4C/6C (Close) | ||
|data= | |data= | ||
Line 247: | Line 369: | ||
|recovery=N/A | |recovery=N/A | ||
|hit=-14 | |hit=-14 | ||
|block=N | |block=N/A | ||
|pushblock=A | |pushblock=N/A | ||
|guard= | |guard=Grab | ||
|damage=13 | |damage=13 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Does a chokeslam to the opponent. (Devo for WWE 2k21 When) | *Does a chokeslam to the opponent. (Devo for WWE 2k21 When) | ||
Line 272: | Line 394: | ||
|block=-18 | |block=-18 | ||
|pushblock=-31 | |pushblock=-31 | ||
|guard= | |guard=Mid<br> | ||
|damage=10 | |damage=10 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Launch | ||
|description= | |description= | ||
*Same as d.5C, except | *Same as d.5C, except launches even higher and does not cause knockdown if not teched. | ||
*Can be cancelled to supers and specials. | *Can be cancelled to supers and specials. | ||
*Can make blockstrings but they're punishable so pick your poison. | *Can make blockstrings but they're punishable so pick your poison. | ||
Line 284: | Line 406: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_3c.png | |image=HFTF_Devo_3c.png | ||
|caption= | |caption= Go make yourself some tea. | ||
|name=3C | |name=3C | ||
|data= | |data= | ||
Line 294: | Line 416: | ||
|block=-5 | |block=-5 | ||
|pushblock=-18 | |pushblock=-18 | ||
|guard= | |guard=Low<br> | ||
|damage=8 | |damage=8 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
*Same like 2b but is slower and has more reach. | *Same like 2b but is slower and has more reach. | ||
Line 307: | Line 429: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_GC.png | |image=HFTF_Devo_GC.png | ||
|caption= | |caption= Great GC | ||
|name= Guard Cancel | |name= Guard Cancel | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=11 | ||
|active= | |active=see notes | ||
|recovery=8 | |recovery=8 | ||
|hit=10 | |hit=10 | ||
|block=+ | |block=+4 | ||
|pushblock= | |pushblock=-9 | ||
|guard= | |guard=Mid | ||
|damage=7 | |damage=7 | ||
|cancel=None | |cancel=None | ||
|properties=Launch | |properties=Launch | ||
|description= | |description= | ||
*12f active on whiff, on block it gains enough frames to always be +4 | |||
*Pretty slow but covers most of the spots. | *Pretty slow but covers most of the spots. | ||
*Definitely Worth Using | *Definitely Worth Using | ||
*The animation is taken from 6b | *The animation is taken from 6b | ||
* | *Moves you forward, gc'ing projectiles can be a viable option | ||
}} | }} | ||
}} | }} | ||
Line 344: | Line 467: | ||
|block=+6 | |block=+6 | ||
|pushblock=+3 | |pushblock=+3 | ||
|guard= | |guard=Mid<br> | ||
|damage=2 | |damage=2 | ||
|cancel=s.5a<br>SP,SU,TA | |cancel=s.5a<br>SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* This will be the piece need usually when you will do S.on related stuff like pressure, extending combos via plinking and gluing tandem confirms like s22c or s6b | * This will be the piece need usually when you will do S.on related stuff like pressure, extending combos via plinking and gluing tandem confirms like s22c or s6b | ||
* This can be linked four times and can be confirmed to s236aa | * This can be linked four times and can be confirmed to s236aa | ||
* You can do a dashing loop with d.s5a and s5a which can be used for pressure and combos as you can link a s6a 4x ala: Cloudskipper or s6b. | * You can do a dashing loop with d.s5a and s5a which can be used for pressure and combos as you can link a s6a 4x ala: Cloudskipper or s6b. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=HFTF_Devo_s5b.png | |||
|caption= The swiss army knife | |||
|name=s.5B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup= 4 | |||
|active= 5 | |||
|recovery= 10 | |||
|hit=6 | |||
|block=+6 | |||
|pushblock=-3 | |||
|guard=Mid<br> | |||
|damage=4 | |||
|cancel=s.5c<br>SP,SU,TA | |||
|properties=Air UB<br>Scales | |||
|description= | |||
* Can do almost anything, but outclassed by other options | |||
* Great priority in all directions, good for surprise stand activations | |||
* It's honestly sad that a normal this good is used so rarely | |||
}} | }} | ||
}} | }} | ||
Line 366: | Line 511: | ||
|block=-12 | |block=-12 | ||
|pushblock=-13 | |pushblock=-13 | ||
|guard= | |guard=Mid<br> | ||
|damage=5, 6*2 | |damage=5, 6*2 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Doesn't have that much uses to be honest other than giving a surprise s236aa. | * Doesn't have that much uses to be honest other than giving a surprise s236aa. | ||
* Can give more hits when button is held longer. | * Can give more hits when button is held longer. | ||
* | * Maximum of 7 hits though. | ||
*The first hit doesn't scale | *The first hit doesn't scale | ||
}} | }} | ||
Line 379: | Line 524: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_s2a.png | |image=HFTF_Devo_s2a.png | ||
|caption= | |caption= Toe slicer | ||
|name=s.2A | |name=s.2A | ||
|data= | |data= | ||
Line 389: | Line 534: | ||
|block=-3 | |block=-3 | ||
|pushblock=-6 | |pushblock=-6 | ||
|guard= | |guard=Low<br> | ||
|damage=2 | |damage=2 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Can be used for tickgrabs, and confirms like s22c or s236aa, or even can be a tandem confirm if doll is close | * Can be used for tickgrabs, and confirms like s22c or s236aa, or even can be a tandem confirm if doll is close | ||
Line 413: | Line 558: | ||
|block=-3 | |block=-3 | ||
|pushblock=-9 | |pushblock=-9 | ||
|guard= | |guard=Low<br> | ||
|damage=2+1 | |damage=2+1 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Same uses as s2a. | * Same uses as s2a. | ||
Line 425: | Line 570: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_s2c.png | |image=HFTF_Devo_s2c.png | ||
|caption= | |caption= Heccin chonker of a hitbox | ||
|name=s.2C | |name=s.2C | ||
|data= | |data= | ||
Line 435: | Line 580: | ||
|block=-6 | |block=-6 | ||
|pushblock=-19 | |pushblock=-19 | ||
|guard= | |guard=Mid<br> | ||
|damage=8 | |damage=8 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Launch<br>Scales | ||
|description= | |description= | ||
* Can be used as an anti-air. | * Can be used as an anti-air. | ||
* You got better options but its good at doing its job. | * You got better options but its good at doing its job. | ||
* Can set up awkward corner tech chasing | |||
* Expect getting this instead of s22c when starting out with him. | * Expect getting this instead of s22c when starting out with him. | ||
}} | }} | ||
Line 447: | Line 593: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_sjA.png | |image=HFTF_Devo_sjA.png | ||
|caption= | |caption= Same as j.a (use s.j.b) | ||
|name=s.j.A | |name=s.j.A | ||
|data= | |data= | ||
Line 457: | Line 603: | ||
|block=+10 | |block=+10 | ||
|pushblock=+7 | |pushblock=+7 | ||
|guard= | |guard=High | ||
|damage=4 | |damage=4 | ||
|cancel=SP,s.214aa | |cancel=SP,s.214aa | ||
|properties= | |properties=Scales | ||
|description= | |description= | ||
* Can be used as an air-to-air. | * Can be used as an air-to-air. | ||
* Inferior to s. | * Inferior to s.j.b | ||
}} | }} | ||
}} | }} | ||
Line 478: | Line 624: | ||
|block=+10 | |block=+10 | ||
|pushblock=+6 | |pushblock=+6 | ||
|guard= | |guard=High | ||
|damage=7 | |damage=7 | ||
|cancel=SP,s.214aa | |cancel=SP,s.214aa | ||
|properties= | |properties=Scales | ||
|description= | |description= | ||
* This can be used for making a blockstring by doing s.jb then s214x then mash then do 214aa. | * This can be used for making a blockstring by doing s.jb then s214x then mash then do 214aa. | ||
Line 500: | Line 646: | ||
|block=+9 | |block=+9 | ||
|pushblock=+12 | |pushblock=+12 | ||
|guard= | |guard=High | ||
|damage=5 per hit | |damage=5 per hit | ||
|cancel=SP,s.214aa | |cancel=SP,s.214aa | ||
|properties= | |properties=Scales | ||
|description= | |description= | ||
* Your go-to air-to-air while on S.on as it is the best option between the three due to range and damage. | * Your go-to air-to-air while on S.on as it is the best option between the three due to range and damage. | ||
Line 527: | Line 673: | ||
|block=+6 | |block=+6 | ||
|pushblock=+3 | |pushblock=+3 | ||
|guard= | |guard=Mid<br> | ||
|damage=2 | |damage=2 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Mostly used for pressure on S.on and for combos. | * Mostly used for pressure on S.on and for combos. | ||
Line 550: | Line 696: | ||
|block=-7 | |block=-7 | ||
|pushblock=-15 | |pushblock=-15 | ||
|guard= | |guard=Mid<br> | ||
|damage=3 | |damage=3 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Can be used as a tandem confirm. | * Can be used as a tandem confirm. | ||
Line 571: | Line 717: | ||
|block=-5 | |block=-5 | ||
|pushblock=-13 | |pushblock=-13 | ||
|guard= | |guard=Mid<br> | ||
|damage=5 | |damage=5 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Same uses as its non-dashing counterpart. | * Same uses as its non-dashing counterpart. | ||
Line 594: | Line 740: | ||
|block=-3 | |block=-3 | ||
|pushblock=-6 | |pushblock=-6 | ||
|guard= | |guard=Low<br> | ||
|damage=2 | |damage=2 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Can be used as a confirm for s22c in which you can go for the tough 1f/2f or baby SC but practical tandem, or just use it as a tandem confirm which is inferior to the others mentioned. | * Can be used as a confirm for s22c in which you can go for the tough 1f/2f or baby SC but practical tandem, or just use it as a tandem confirm which is inferior to the others mentioned. | ||
Line 617: | Line 763: | ||
|block=-3 | |block=-3 | ||
|pushblock=-3 | |pushblock=-3 | ||
|guard= | |guard=Low<br> | ||
|damage=2+1 | |damage=2+1 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Same uses as d.s.2A | * Same uses as d.s.2A | ||
Line 629: | Line 775: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_s2c.png | |image=HFTF_Devo_s2c.png | ||
|caption= | |caption= Heccin chonker, but now it moves | ||
|name=d.s.2C | |name=d.s.2C | ||
|data= | |data= | ||
Line 639: | Line 785: | ||
|block=-12 | |block=-12 | ||
|pushblock=-25 | |pushblock=-25 | ||
|guard= | |guard=Mid<br> | ||
|damage=8 | |damage=8 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Launches<br>Scales | ||
|description= | |description= | ||
* Same uses as its non-dashing counterpart. | * Same uses as its non-dashing counterpart. | ||
Line 651: | Line 797: | ||
==Command Normals== | ==Command Normals== | ||
{{MoveData | {{MoveData | ||
|image= | |image=HFTF_Devo_sgrab.png | ||
|caption= Bonk | |caption= Bonk | ||
|name=s.4C/6C (Close) | |name=s.4C/6C (Close) | ||
Line 660: | Line 806: | ||
|recovery=N/A | |recovery=N/A | ||
|hit=0 | |hit=0 | ||
|block=N | |block=N/A | ||
|pushblock=A | |pushblock=N/A | ||
|guard= | |guard=Grab | ||
|damage=13 | |damage=13 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties= | ||
|description= | |description= | ||
* Isn't punishable. | * Isn't punishable, both players are actionable on the same frame. | ||
* Definitely worth using because it can get you off of tight situations and let the opponent know that he is respecting your options too much. | * Definitely worth using because it can get you off of tight situations and let the opponent know that he is respecting your options too much. | ||
* Deals the same damage as your s.off grab (a lot when low hp) | * Deals the same damage as your s.off grab (a lot when low hp) | ||
* Don't EVER throw the opponent towards yourself, you will eat a combo and even if you won't, you'll be in a terrible position. If you do, crouch and go s.off ASAP. | |||
* USE IT. | * USE IT. | ||
}} | }} | ||
Line 685: | Line 832: | ||
|block=-3 | |block=-3 | ||
|pushblock=-6 | |pushblock=-6 | ||
|guard= | |guard=Mid<br> | ||
|damage=2 | |damage=2 | ||
|cancel=s.6a,SP,SU,TA | |cancel=s.6a,SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Can be linked up to 4 times. Depending on when is it dropped, the frame advantage is different. | * Can be linked up to 4 times. Depending on when is it dropped, the frame advantage is different. | ||
* Your best panic anti-air | |||
* It does its job as a niche tandem confirm. | * It does its job as a niche tandem confirm. | ||
* Drops on smaller characters like S.off Iggy, Alessi, and Khan. | * Drops on smaller characters like S.off Iggy, Alessi, and Khan. | ||
Line 707: | Line 855: | ||
|block=0 | |block=0 | ||
|pushblock=-9 | |pushblock=-9 | ||
|guard= | |guard=Mid<br> | ||
|damage=3 | |damage=3 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* One of your most effective tandem confirms | * One of your most effective tandem confirms | ||
* Can be done after ebony loop or even IAD with the simple s6a s6b to tandem. | * Can be done after ebony loop or even IAD with the simple s6a s6b to tandem. | ||
* Most optimal tandem route aside from s22c. | * Most optimal tandem route aside from s22c. | ||
*Super disjointed | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_s4b.png | |image=HFTF_Devo_s4b.png | ||
|caption= | |caption= S.2c lite | ||
|name=s.4B | |name=s.4B | ||
|data= | |data= | ||
Line 729: | Line 878: | ||
|block=-11 | |block=-11 | ||
|pushblock=-24 | |pushblock=-24 | ||
|guard= | |guard=Mid<br> | ||
|damage=4,4,4 | |damage=4,4,4 | ||
|cancel=SP,SU,TA,s.5a | |cancel=SP,SU,TA,s.5a | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Works as a tandem confirm. | * Works as a tandem confirm and an antiair. | ||
* You won't be using this in a real match. | * You won't be using this in a real match. | ||
* Can make some fancy and stylish SC combos. | * Can make some fancy and stylish SC combos. | ||
Line 751: | Line 900: | ||
|block=-22 | |block=-22 | ||
|pushblock=-30 | |pushblock=-30 | ||
|guard= | |guard=Low<br> | ||
|damage=4 | |damage=4 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* This is mostly used for schmixing the opponent when jumping as you can do a jump then s+3b to tandem. | * This is mostly used for schmixing the opponent when jumping as you can do a jump then s+3b to tandem. | ||
Line 773: | Line 922: | ||
|block=-24 | |block=-24 | ||
|pushblock=-37 | |pushblock=-37 | ||
|guard= | |guard=Low<br> | ||
|damage=10 | |damage=10 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
|properties= | |properties=Air UB<br>Scales | ||
|description= | |description= | ||
* Its s.3b but it gives a hard knockdown. | * Its s.3b but it gives a hard knockdown. | ||
* The recovery is so abysmally long that some characters can punish it on hit. | * The recovery is so abysmally long that some characters can punish it on hit. | ||
}} | }} | ||
Line 795: | Line 943: | ||
|block=-8 | |block=-8 | ||
|pushblock=-11 | |pushblock=-11 | ||
|guard= | |guard=High | ||
|damage=8 | |damage=8 | ||
|cancel=SP,s.214aa | |cancel=SP,s.214aa | ||
|properties= | |properties=Scales | ||
|description= | |description= | ||
* Vital to his gameplan as this will be his main | * Vital to his gameplan as this will be his main s.on pressure tool | ||
* Can be used to give the opponent an unexpected attack to do | * Can be used to give the opponent an unexpected attack to do baby combos like s5a s5a s22c, 4xs5a s236aa, etc. | ||
* It can also be used for setting up tandem confirms like s22c or s6b. | * It can also be used for setting up tandem confirms like s22c or s6b. | ||
}} | }} | ||
Line 807: | Line 955: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_s5c.png | |image=HFTF_Devo_s5c.png | ||
|caption= | |caption= Ehhhh... | ||
|name=Guard Cancel (Stand ON) | |name=Guard Cancel (Stand ON) | ||
|data= | |data= | ||
Line 817: | Line 965: | ||
|block=-6 | |block=-6 | ||
|pushblock=-13 | |pushblock=-13 | ||
|guard= | |guard=Mid | ||
|damage=6 | |damage=6 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties= | ||
|description= | |description= | ||
* | * Punishable on hit | ||
* Can get you out of failed tandems | * Can get you out of failed tandems | ||
* | * You can also GC stand attacks if pushblocking isn't working | ||
}} | }} | ||
}} | }} | ||
Line 841: | Line 989: | ||
|block=N | |block=N | ||
|pushblock=A | |pushblock=A | ||
|guard= | |guard=Mid | ||
|damage=7+1/3*1/5*1 | |damage=7+1/3*1/5*1 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties= | ||
|description= | |description= | ||
* Ebony Devil's wake-up time, running distance, and hit count are determined by which attack button you press. | * Ebony Devil's wake-up time, running distance, and hit count are determined by which attack button you press. | ||
Line 855: | Line 1,003: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_236x_-_2.png | |image=HFTF_Devo_236x_-_2.png | ||
|caption= | |caption= Start praying. You'll finish before the move will. | ||
|name=s.236A/B/C | |name=s.236A/B/C | ||
|data= | |data= | ||
Line 865: | Line 1,013: | ||
|block=-13 | |block=-13 | ||
|pushblock=-15 | |pushblock=-15 | ||
|guard= | |guard=Mid | ||
|damage=7+1*(1,3,5) | |damage=7+1*(1,3,5) | ||
|cancel=None | |cancel=None | ||
|properties= | |properties= | ||
|description= | |description= | ||
* Ebony Devil's running distance, startup, and hit count are determined by which attack button you press. | * Ebony Devil's running distance, startup, and hit count are determined by which attack button you press. | ||
Line 889: | Line 1,037: | ||
|block=N | |block=N | ||
|pushblock=A | |pushblock=A | ||
|guard= | |guard=High | ||
|damage=5 | |damage=5 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties= | ||
|description= | |description= | ||
* Ebony Devil's wake-up time and jumping distance are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more distance Ebony Devil covers. | * Ebony Devil's wake-up time and jumping distance are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more distance Ebony Devil covers. | ||
Line 911: | Line 1,059: | ||
|block=-5 | |block=-5 | ||
|pushblock=-18 | |pushblock=-18 | ||
|guard= | |guard=High | ||
|damage=5+2*(3,5,7) | |damage=5+2*(3,5,7) | ||
|cancel=None | |cancel=None | ||
|properties= | |properties= | ||
|description= | |description= | ||
* Ebony Devil's wake-up time and jumping distance are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more distance Ebony Devil covers. | * Ebony Devil's wake-up time and jumping distance are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more distance Ebony Devil covers. | ||
Line 935: | Line 1,083: | ||
|block=N | |block=N | ||
|pushblock=A | |pushblock=A | ||
|guard= | |guard=Mid<br> | ||
|damage=4+2*1/5+4*1/5+5*1 | |damage=4+2*1/5+4*1/5+5*1 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
* Ebony Devil's wake-up time and hit count are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more hits this move does. | * Ebony Devil's wake-up time and hit count are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more hits this move does. | ||
Line 958: | Line 1,106: | ||
|block=-32/-32 | |block=-32/-32 | ||
|pushblock=-24 | |pushblock=-24 | ||
|guard= | |guard=Mid<br> | ||
|damage=5+8*1/5+11*1/6+17*1 | |damage=5+8*1/5+11*1/6+17*1 | ||
|cancel=TA | |cancel=TA | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
* Ebony Devil's hit count is determined by which attack button you press. | * Ebony Devil's hit count is determined by which attack button you press. | ||
Line 983: | Line 1,131: | ||
|block=-22 | |block=-22 | ||
|pushblock=-33 | |pushblock=-33 | ||
|guard= | |guard=Mid<br> | ||
|damage=6+(2-11)*1 | |damage=6+(2-11)*1 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
* This attack is technically the same as s.22+b but it cannot be canceled, making it highly punishable even on hit. | * This attack is technically the same as s.22+b but it cannot be canceled, making it highly punishable even on hit. | ||
Line 995: | Line 1,143: | ||
=Super Moves= | =Super Moves= | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_236aa.gif | |image=HFTF_Devo_236aa.gif | ||
Line 1,008: | Line 1,155: | ||
|block=-5 | |block=-5 | ||
|pushblock=-14 | |pushblock=-14 | ||
|guard= | |guard=Mid<br> | ||
|damage=36 | |damage=36 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
* This move comes out fairly quick which may surprise the opponent. | * This move comes out fairly quick which may surprise the opponent. | ||
Line 1,033: | Line 1,180: | ||
|block=-15 | |block=-15 | ||
|pushblock=-24 | |pushblock=-24 | ||
|guard= | |guard=Mid<br> | ||
|damage=36 | |damage=36 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
* A great whiff punisher, but can be punished on block when performed up close. | * A great whiff punisher, but can be punished on block when performed up close. | ||
Line 1,059: | Line 1,206: | ||
|block=N | |block=N | ||
|pushblock=A | |pushblock=A | ||
|guard= | |guard=Mid<br> | ||
|damage=24 | |damage=24 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties=Scales<br>IPS off | ||
|description= | |description= | ||
* Amazing during reversals, hits for a high amount of damage too, as Devo can hit the opponent while the super's taking place. | * Amazing during reversals, hits for a high amount of damage too, as Devo can hit the opponent while the super's taking place. | ||
Line 1,081: | Line 1,228: | ||
|block=-25 | |block=-25 | ||
|pushblock=-29 | |pushblock=-29 | ||
|guard= | |guard=Mid<br> | ||
|damage=24/35 | |damage=24/35 | ||
|cancel=None | |cancel=None | ||
|properties= | |properties=Scales | ||
|description= | |description= | ||
* Heavily minus on hit, block and pushblock. | * Heavily minus on hit, block and pushblock. | ||
Line 1,104: | Line 1,251: | ||
|recovery=N/A | |recovery=N/A | ||
|hit=Heavily varies | |hit=Heavily varies | ||
|block= | |block=Heavily varies | ||
|pushblock= | |pushblock=Heavily varies | ||
|guard= | |guard=Mid<br> | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties= | |properties=Scales | ||
|description= | |description= | ||
* This move has a small startup time and starts out almost instantly in Stand On. | * This move has a small startup time and starts out almost instantly in Stand On. | ||
Line 1,120: | Line 1,267: | ||
{{MoveData | {{MoveData | ||
|image=HFTF_Devo_sjC.png | |image=HFTF_Devo_sjC.png | ||
|caption= | |caption="You can actually pinpoint the second his heart rips in half". | ||
|name=s.623AA | |name=s.623AA | ||
|data= | |data= | ||
Line 1,128: | Line 1,275: | ||
|recovery=40 | |recovery=40 | ||
|hit=Heavily varies | |hit=Heavily varies | ||
|block= | |block=Heavily varies | ||
|pushblock= | |pushblock=Heavily varies | ||
|guard= | |guard=Mid<br> | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties= | |properties=Scales | ||
|description= | |description= | ||
*Same as the s.off version, but comes out quicker and has more "setups", still, '''avoid using this at all costs.''' | *Same as the s.off version, but comes out quicker and has more "setups", still, '''avoid using this at all costs.''' | ||
*Punishable by aja, which | *Punishable by aja, which can sometimes hit you in remote mode. Ouch. | ||
*s.236aa is a worse super because of this. | |||
}} | }} | ||
Line 1,152: | Line 1,299: | ||
|recovery=N/A | |recovery=N/A | ||
|hit=N/A | |hit=N/A | ||
|block=N | |block=N/A | ||
|pushblock=A | |pushblock=N/A | ||
|guard= | |guard=N/A | ||
|damage=N/A | |damage=N/A | ||
|cancel=SP(Tandem cancel) | |cancel=SP(Tandem cancel) |
Latest revision as of 17:17, 22 June 2024
Stand OFF
Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 12 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -3 | -6 | SU,SP,TA,CrC(-4f of r.),5a | Air UB IPS on | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | 17 | 8 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
4 | -6 | -14 | SP,SU,TA | Air UB Launch | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2-2 | 18 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3/-1 | -5/-3 -18 |
-16 | SP,SU,TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 8 | 4 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +1 | -2 | 2a SP,SU,TA,WC |
Air UB IPS on | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 17 | 6 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | -7 | -15 | SP,SU,TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3/4 | 14 | 3+6 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | -1/-14 | -15 | SP,SU,TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 5 | Until landing | 5 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | None (see desc) |
- | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 4 | Until landing | 8 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | None (see j.a desc) |
- | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | Until landing | N/A | 10 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | None (see j.a desc) |
- | ||||
|
Dashing Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 3 | 15 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -14 | SP,SU,TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 20 | 8 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -10 | -18 | SP,SU,TA | Launch Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 8 | 20 | 11 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -10 | - | SP,SU,TA | Mid Launch Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 7 | 19 | 14 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -6 | -19 | SP,SU,TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 2 | 8 | 4 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
2 | 1 | -2 | SP,SU,TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15 | 4 | 17 | 6 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | -7 | -15 | SP,SU,TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3(8)4 | 14 | 6+3 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | -1 | -14 | SP,SU,TA | Air UB HKD | ||||
|
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2(tech window) | N/A | N/A | 13 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-14 | N/A | N/A | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 15 | 27 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -18 | -31 | SP,SU,TA | Air UB Launch | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
24 | 4 | 18 | 8 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | -5 | -18 | SP,SU,TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | see notes | 8 | 7 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
10 | +4 | -9 | None | Launch | ||||
|
Stand ON
Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 5 | 5 | 2 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
7/6/6/-10 | +6 | +3 | s.5a SP,SU,TA |
Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 5 | 10 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
6 | +6 | -3 | s.5c SP,SU,TA |
Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2*7 | 6*7 | 5, 6*2 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -12 | -13 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 14 | 2 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | -3 | -6 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 6 | 12 | 2+1 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | -3 | -9 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 20 | 8 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
7 | -6 | -19 | SP,SU,TA | Air UB Launch Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 1 | Until landing | 4 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | +10 | +7 | SP,s.214aa | Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | Until landing | 7 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | +10 | +6 | SP,s.214aa | Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 2*7 | 6*7 | 5 per hit | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | +9 | +12 | SP,s.214aa | Scales | ||||
|
Dashing Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 5 | 5 | 2 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | +6 | +3 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 23 | 3 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -15 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2*7 | 2*6 | 5 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -5 | -13 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 14 | 2 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | -3 | -6 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 6 | 11 | 2+1 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | -3 | -3 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 26 | 8 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -12 | -25 | SP,SU,TA | Air UB Launches Scales | ||||
|
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2(tech window) | N/A | N/A | 13 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | N/A | N/A | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 14 | 2 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2,1,1,3 | -3 | -6 | s.6a,SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 16 | 3 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
1 | 0 | -9 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3,9,8 | 22,13,12 | 4,4,4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-10,-10,3 | -11 | -24 | SP,SU,TA,s.5a | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | 32 | 4 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-21 | -22 | -30 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 5 | 36 | 10 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | -24 | -37 | SP,SU,TA | Air UB Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 6 | Until landing | 8 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | -8 | -11 | SP,s.214aa | Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
13 | 17 | 11 | 6 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -6 | -13 | None | - | ||||
|
Special Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
25/32/37 | 14/16/18 | N/A | 7+1/3*1/5*1 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N | A | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15/20/21 | 14/16/18 | 29 on hit 27,32,44 |
7+1*(1,3,5) | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-12,-11,-13 | -13 | -15 | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
42,46,52 | 2 | N/A | 5 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N | A | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
32,34,36 | 2 | 35,37,39 | 5+2*(3,5,7) | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4/-1,0,0 (if mashed) |
-5 | -18 | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
22/24/28 | 22/30/28 | N/A | 4+2*1/5+4*1/5+5*1 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N | A | None | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 32-66/32-64/24-60 | 17 | 5+8*1/5+11*1/6+17*1 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-13/-7 -13/-7 -9/-6 |
-32/-32 | -24 | TA | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
24 | 32-64 | 17 | 6+(2-11)*1 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7/-9 | -22 | -33 | None | Air UB | ||||
|
Super Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
26 | 2 | 14 | 36 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | -5 | -14 | None | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 2 | 23 | 36 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | -15 | -24 | None | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
46 | 48 | N/A | 24 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N | A | None | Scales IPS off | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
46 | 48 | 36 | 24/35 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-28 | -25 | -29 | None | Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
28 | 44 | N/A | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Heavily varies | Heavily varies | Heavily varies | None | Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 44 | 40 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Heavily varies | Heavily varies | Heavily varies | None | Scales | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
13 | 150 | N/A | N/A | N/A | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N/A | N/A | SP(Tandem cancel) | N/A | ||||
|