JoJo's Bizarre Adventure: Heritage for the Future/Polnareff/Movelist: Difference between revisions
From SuperCombo Wiki
(3 intermediate revisions by 3 users not shown) | |||
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|recovery= 6 | |recovery= 6 | ||
|hit= +4 | |hit= +4 | ||
|block | |block= +3 | ||
|pushblock=0 | |||
|guard= | |||
|damage=3 | |damage=3 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=13 | |recovery=13 | ||
|hit=+2 | |hit=+2 | ||
|block | |block=+1 | ||
|pushblock=-7 | |||
|guard= | |||
|damage=5 | |damage=5 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=9 | |recovery=9 | ||
|hit=-5 | |hit=-5 | ||
|block | |block=-4 | ||
|pushblock=-17 | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=3 | |recovery=3 | ||
|hit=+6 | |hit=+6 | ||
|block | |block=+5 | ||
|pushblock=+2 | |||
|guard= | |||
|damage=4 | |damage=4 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=7 | |recovery=7 | ||
|hit=-4 | |hit=-4 | ||
|block | |block=-5 | ||
|pushblock=-13 | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=8 | |recovery=8 | ||
|hit=+6 | |hit=+6 | ||
|block | |block=+5 | ||
|pushblock=-3 | |||
|guard= | |||
|damage=6 | |damage=6 | ||
|cancel= | |cancel= | ||
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|recovery=9 | |recovery=9 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-11 | |||
|guard= | |||
|damage=9 | |damage=9 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=6 | |recovery=6 | ||
|hit=+7 | |hit=+7 | ||
|block | |block=+6 | ||
|pushblock=-7 | |||
|guard= | |||
|damage=8 | |damage=8 | ||
|cancel= SP,SU,TA | |cancel= SP,SU,TA | ||
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|recovery=(Until Landing) | |recovery=(Until Landing) | ||
|hit=+10 | |hit=+10 | ||
|block | |block=+9 | ||
|pushblock=+6 | |||
|guard= | |||
|damage=4 | |damage=4 | ||
|cancel=SU | |cancel=SU | ||
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|recovery=(Until landing) | |recovery=(Until landing) | ||
|hit=+10 | |hit=+10 | ||
|block | |block=+9 | ||
|pushblock=+6 | |||
|guard= | |||
|damage=6 | |damage=6 | ||
|cancel=SU | |cancel=SU | ||
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|recovery=(Until landing) | |recovery=(Until landing) | ||
|hit=+10 | |hit=+10 | ||
|block | |block=+8 | ||
|pushblock=+6 | |||
|guard= | |||
|damage=9 | |damage=9 | ||
|cancel=SU | |cancel=SU | ||
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|recovery=3 | |recovery=3 | ||
|hit=+6 | |hit=+6 | ||
|block | |block=+5 | ||
|pushblock=+2 | |||
|guard= | |||
|damage=4 | |damage=4 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=7 | |recovery=7 | ||
|hit=-4 | |hit=-4 | ||
|block | |block=-5 | ||
|pushblock=-13 | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=6 | |recovery=6 | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage=6 | |damage=6 | ||
|cancel= | |cancel= | ||
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|recovery=16 | |recovery=16 | ||
|hit=Launch | |hit=Launch | ||
|block | |block=-3 | ||
|pushblock=-16 | |||
|guard= | |||
|damage=8 | |damage=8 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=9 | |recovery=9 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-11 | |||
|guard= | |||
|damage=9 | |damage=9 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=6 | |recovery=6 | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage=8 | |damage=8 | ||
|cancel= | |cancel= | ||
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|recovery=8 | |recovery=8 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-1 | |||
|guard= | |||
|damage=2 | |damage=2 | ||
|cancel= | |cancel= | ||
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|recovery=9 | |recovery=9 | ||
|hit=+4 | |hit=+4 | ||
|block | |block=+3 | ||
|pushblock=0 | |||
|guard= | |||
|damage=5 | |damage=5 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 420: | Line 458: | ||
|recovery=20 | |recovery=20 | ||
|hit=-4 | |hit=-4 | ||
|block | |block=-5 | ||
|pushblock=-13 | |||
|guard= | |||
|damage=8 | |damage=8 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 440: | Line 480: | ||
|recovery=23 | |recovery=23 | ||
|hit=-2 | |hit=-2 | ||
|block | |block=-3 | ||
|pushblock=-16 | |||
|guard= | |||
|damage=12 | |damage=12 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=7 | |recovery=7 | ||
|hit=+6 | |hit=+6 | ||
|block | |block=+5 | ||
|pushblock=+2 | |||
|guard= | |||
|damage=5 | |damage=5 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=19 | |recovery=19 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-4 | ||
|pushblock=-12 | |||
|guard= | |||
|damage=8 | |damage=8 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 503: | Line 549: | ||
|recovery=26 | |recovery=26 | ||
|hit=-7 | |hit=-7 | ||
|block | |block=-8 | ||
|pushblock=-21 | |||
|guard= | |||
|damage=10 | |damage=10 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 528: | Line 576: | ||
|recovery=(Until Landing) | |recovery=(Until Landing) | ||
|hit=+16 | |hit=+16 | ||
|block | |block=+9 | ||
|pushblock=+6 | |||
|guard= | |||
|damage=3 | |damage=3 | ||
|cancel=SU | |cancel=SU | ||
Line 550: | Line 600: | ||
|recovery=(Until Landing) | |recovery=(Until Landing) | ||
|hit=+16 | |hit=+16 | ||
|block | |block=+9 | ||
|pushblock=+6 | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=SU | |cancel=SU | ||
Line 571: | Line 623: | ||
|recovery=(Until Landing) | |recovery=(Until Landing) | ||
|hit=+16 | |hit=+16 | ||
|block | |block=+9 | ||
|pushblock=+6 | |||
|guard= | |||
|damage=10 | |damage=10 | ||
|cancel=SU | |cancel=SU | ||
Line 596: | Line 650: | ||
|recovery=8 | |recovery=8 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-1 | |||
|guard= | |||
|damage=2 | |damage=2 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 617: | Line 673: | ||
|recovery=18 | |recovery=18 | ||
|hit=-2 | |hit=-2 | ||
|block | |block=-3 | ||
|pushblock=-13 | |||
|guard= | |||
|damage=8 | |damage=8 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 637: | Line 695: | ||
|recovery=18 | |recovery=18 | ||
|hit=+7 | |hit=+7 | ||
|block | |block=+6 | ||
|pushblock=-7 | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
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|recovery=7 | |recovery=7 | ||
|hit=+6 | |hit=+6 | ||
|block | |block=+5 | ||
|pushblock=+2 | |||
|guard= | |||
|damage=5 | |damage=5 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 681: | Line 743: | ||
|recovery=19 | |recovery=19 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-4 | ||
|pushblock=-12 | |||
|guard= | |||
|damage=8 | |damage=8 | ||
|cancel= SP,SU,TA | |cancel= SP,SU,TA | ||
Line 700: | Line 764: | ||
|recovery=25 | |recovery=25 | ||
|hit=-6 | |hit=-6 | ||
|block | |block=-7 | ||
|pushblock=-20 | |||
|guard= | |||
|damage=10 | |damage=10 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 723: | Line 789: | ||
|recovery=4 | |recovery=4 | ||
|hit=+5 | |hit=+5 | ||
|block | |block=+3 | ||
|pushblock=-5 | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 745: | Line 813: | ||
|recovery=15 | |recovery=15 | ||
|hit=-5 | |hit=-5 | ||
|block | |block=-2 | ||
|pushblock=-6 | |||
|guard= | |||
|damage=5 | |damage=5 | ||
|cancel=None | |cancel=None | ||
Line 768: | Line 838: | ||
|recovery=18 | |recovery=18 | ||
|hit=+1 | |hit=+1 | ||
|block | |block=0 | ||
|pushblock=-13 | |||
|guard= | |||
|damage=9 | |damage=9 | ||
|cancel=SP,SU,TA | |cancel=SP,SU,TA | ||
Line 791: | Line 863: | ||
|recovery=14 | |recovery=14 | ||
|hit= Launches (Techable) | |hit= Launches (Techable) | ||
|block | |block= -4 | ||
|pushblock=-9 | |||
|guard= | |||
|damage= 1 per hit | |damage= 1 per hit | ||
|cancel= None | |cancel= None | ||
Line 812: | Line 886: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage=16 | |damage=16 | ||
|cancel=None | |cancel=None | ||
Line 837: | Line 913: | ||
|recovery=0 | |recovery=0 | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=None | |cancel=None | ||
Line 862: | Line 940: | ||
|recovery=14 | |recovery=14 | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=None | |cancel=None | ||
Line 887: | Line 967: | ||
|recovery= 22 | |recovery= 22 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-4 | ||
|pushblock=-17 | |||
|guard= | |||
|damage=12 | |damage=12 | ||
|cancel=None (More in desc) | |cancel=None (More in desc) | ||
Line 909: | Line 991: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 931: | Line 1,015: | ||
|recovery= 22 | |recovery= 22 | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage=3 | |damage=3 | ||
|cancel=None | |cancel=None | ||
Line 955: | Line 1,041: | ||
|recovery= whiffed=18 <br> hit=50 | |recovery= whiffed=18 <br> hit=50 | ||
|hit=-20 | |hit=-20 | ||
|block | |block=-6 | ||
|pushblock=-8 | |||
|guard= | |||
|damage=21 | |damage=21 | ||
|cancel=SU | |cancel=SU | ||
Line 987: | Line 1,075: | ||
|recovery=A=26<br>B=31<br>C=32 | |recovery=A=26<br>B=31<br>C=32 | ||
|hit=A=+24<br>B=+25<br>C=+29 | |hit=A=+24<br>B=+25<br>C=+29 | ||
|block | |block=A=+18 / +19<br>B=+20 / +21<br>C=+24 | ||
|pushblock=+25 | |||
|guard= | |||
|damage=A=10<br>B=10<br>C=10 | |damage=A=10<br>B=10<br>C=10 | ||
|cancel=None | |cancel=None | ||
|properties=Scaling=No <br> Mid <br> Air-UB | |properties=Scaling=No <br> Mid <br> Air-UB | ||
|description= | |description= | ||
*Hold 4, then tap 6+A/B/C to activate Ray Dart | *Hold 4, then tap 6+A/B/C to activate Ray Dart (hold back, tap forward+A/B/C) | ||
*Chariot dashes forwards and pokes the opponent | *Chariot dashes forwards and pokes the opponent | ||
*A great poke when Stand Off | *A great poke when Stand Off | ||
*Important for your combos and loops | *Important for your combos and loops | ||
*Ray Dart is Air-UB, so it's a great tool to back away from opponents who like to jump a lot | *Ray Dart is Air-UB, so it's a great tool to back away from opponents who like to jump a lot | ||
*It has a lot of priority in tandem, so you can use that to beat out their tandem but it's pretty situational | *It has a lot of priority in tandem, so you can use that to beat out their tandem but it's pretty situational | ||
*Remember, your hurtbox is still there so you can get punished | *Remember, your hurtbox is still there so you can get punished (eg. Pol 236AA) | ||
}} | }} | ||
}} | }} | ||
Line 1,013: | Line 1,102: | ||
|recovery=A=29<br>B=28<br>C=29 | |recovery=A=29<br>B=28<br>C=29 | ||
|hit=Depends** | |hit=Depends** | ||
|block | |block= A=-26 / -28<br>B=-26 / -28<br>C=-26 | ||
|pushblock=-28 | |||
|guard= | |||
|damage= A=9<br>B=9<br>C=8 | |damage= A=9<br>B=9<br>C=8 | ||
|cancel=None | |cancel=None | ||
|properties=Scaling=Yes <br> High | |properties=Scaling=Yes <br> High | ||
|description= | |description= | ||
*Hold 2 and tap 8+A/B/C to activate Shooting Star | *Hold 2 and tap 8+A/B/C to activate Shooting Star (hold down, tap up+a/b/c) | ||
*Chariot flies off to either end of the stage and dives down to the opponent | *Chariot flies off to either end of the stage and dives down to the opponent | ||
*A and B makes Chariot fly behind you, while C makes it fly in front of you, behind the opponent | *A and B makes Chariot fly behind you, while C makes it fly in front of you, behind the opponent | ||
Line 1,028: | Line 1,119: | ||
*(https://twitter.com/otojojo/status/1137538679830790144) ^^^ | *(https://twitter.com/otojojo/status/1137538679830790144) ^^^ | ||
* *Startup frames depend on where the player's position is relative to the screen wall | * *Startup frames depend on where the player's position is relative to the screen wall | ||
* **The | * **The amount of time Chariot is held is a factor to the amount of active frames, number of hits, frame advantage on hit, and damage | ||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
=== Stand On === | === Stand On === | ||
Line 1,044: | Line 1,136: | ||
|recovery=A=13<br>B=13<br>C=15 | |recovery=A=13<br>B=13<br>C=15 | ||
|hit=A=0<br>B=0<br>C=-2 | |hit=A=0<br>B=0<br>C=-2 | ||
|block | |block=A=-2 / -16<br>B=-2 / -15<br>C=-4 | ||
|pushblock=-17 | |||
|guard= | |||
|damage=A=11<br>B=11<br>C=11 | |damage=A=11<br>B=11<br>C=11 | ||
|cancel=None | |cancel=None | ||
|properties=Scaling=No <br> Mid <br> Air-UB | |properties=Scaling=No <br> Mid <br> Air-UB | ||
|description= | |description= | ||
* | *Stand On version of Ray Dart | ||
*Risky poke due to the fact that you are travelling with Chariot | |||
*Air-UB so it can be used as an anti-air if you want to, launches the opponent and makes them annoyed if they can't punish it | |||
*A version can actually be linked to s.214C but it's tight so it works more like a frame trap if you whiff it | |||
*Frame Advantage can be safer if the opponent is hit late | |||
}} | }} | ||
}} | }} | ||
Line 1,059: | Line 1,157: | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=Depends* | ||
|active= | |active=Depends** | ||
|recovery= | |recovery=Hit=3<br>Whiff=29 | ||
|hit= | |hit=Depends** | ||
|block/pushblock= | |block=A=-19 / -22<br>B=-19 / -22<br>C=-19 | ||
|damage= | |pushblock=-22 | ||
|cancel= | |guard= | ||
|properties= | |damage=A=9<br>B=9<br>C=9 | ||
|cancel=None | |||
|properties=Scaling=No<br>High | |||
|description= | |description= | ||
* | *Stand On version of Shooting Star | ||
*Absolutely zero use due to the fact that Polnareff is flying alongside Chariot, making you extremely vulnerable | |||
*Niche and stylish use in some stand crash setups | |||
* *Startup frames depends on the position of Polnareff relative to the walls | |||
* **The amount of time Chariot is held is a factor to the amount of active frames, number of hits, frame advantage on hit, and damage | |||
}} | }} | ||
}} | }} | ||
Line 1,083: | Line 1,187: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
Line 1,108: | Line 1,214: | ||
|recovery=37 | |recovery=37 | ||
|hit=(Cutscene) | |hit=(Cutscene) | ||
|block | |block= -20 | ||
|pushblock=-21 | |||
|guard= | |||
|damage=46 | |damage=46 | ||
|cancel=None | |cancel=None | ||
Line 1,139: | Line 1,247: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage=3 per hit | |damage=3 per hit | ||
|cancel=None | |cancel=None | ||
Line 1,168: | Line 1,278: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None |
Latest revision as of 12:44, 21 December 2022
Movelist
Stand Off Normals
Grounded
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 4 | 6 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 | +3 | 0 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 13 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | +1 | -7 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 9 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | -4 | -17 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 5 | 3 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | +5 | +2 | SP,SU,TA | Scaling=Yes Low Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 12 | 7 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -5 | -13 | SP,SU,TA | Scaling=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 8 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | +5 | -3 | - | Scaling=Yes Low Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 6 | 9 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -11 | SP,SU,TA | Scaling=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 6 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | +6 | -7 | SP,SU,TA | Scaling=Yes Low Air-UB | ||||
|
Aerial
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | (Until Landing) | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | +9 | +6 | SU | Scaling=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | (Until landing or hit) | (Until landing) | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | +9 | +6 | SU | Scaling=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 4 | (Until landing) | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+10 | +8 | +6 | SU | Scaling=No High | ||||
|
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 5 | 3 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | +5 | +2 | SP,SU,TA | Scaling=Yes Low Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 12 | 7 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -5 | -13 | SP,SU,TA | Scaling=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 6 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | Scaling=Yes Low Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 11 | 16 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -3 | -16 | SP,SU,TA | Scaling=Yes Mid Air-UB Launches | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 6 | 9 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -11 | SP,SU,TA | Scaling=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 6 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | Scaling=Yes Low Air-UB | ||||
|
Stand On Normals
Grounded
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 8 | 2 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -1 | - | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 9 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 | +3 | 0 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | 20 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -5 | -13 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | 23 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | -3 | -16 | SP,SU,TA | Scaling=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 7 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | +5 | +2 | SP,SU,TA | Scaling=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 19 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -12 | SP,SU,TA | Scaling=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 26 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | -8 | -21 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Aerial
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 11 | (Until Landing) | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | +9 | +6 | SU | Scaling=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | (Until Landing) | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | +9 | +6 | SU | Scaling=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | (Until Landing) | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+16 | +9 | +6 | SU | Scaling=Yes High | ||||
|
Dashing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 8 | 2 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -1 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | 18 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | -3 | -13 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 4 | 18 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | +6 | -7 | SP,SU,TA | Scaling=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 7 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | +5 | +2 | SP,SU,TA | Scaling=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 19 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -12 | SP,SU,TA | Scaling=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 25 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -20 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 12 | 4 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | +3 | -5 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 | 2 | 15 | 5 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | -2 | -6 | None | Scaling=No High Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 2 | 18 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | 0 | -13 | SP,SU,TA | Scaling=Yes Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 6 | 14 | 1 per hit | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launches (Techable) | -4 | -9 | None | Scaling=Yes Chain move Multi-hit Launches Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | 16 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | None | Grab | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 9 | 0 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | None | GC Launches | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 2 | 14 | 7 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | None | GC Launches | ||||
|
Specials
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 | 3 | 22 | 12 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -17 | None (More in desc) | Scaling=No Mid Remote Mode | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | Remote Mode | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | Depends | 22 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | None | Scaling=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
24 | 6 | whiffed=18 hit=50 |
21 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-20 | -6 | -8 | SU | Scaling=No Mid Launch | ||||
|
Charge Specials
Note: The specials below are charge specials. To perform a charge special, hold the specified charge motion for ~1 second (49 frames to be exact), then tap the other motion (directional button + attack button) to activate the special. The charge motion can be anything as long as the specified charge button is pressed (If the charge button is 4, that means you can use 1 too). You might struggle initially, but it doesn't take long for you to get used to it.
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=11 B=13 C=17 |
A=12 B=18 C=20 |
A=26 B=31 C=32 |
A=10 B=10 C=10 |
- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=+24 B=+25 C=+29 |
A=+18 / +19 B=+20 / +21 C=+24 |
+25 | None | Scaling=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
Depends* | Depends** | A=29 B=28 C=29 |
A=9 B=9 C=8 |
- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Depends** | A=-26 / -28 B=-26 / -28 C=-26 |
-28 | None | Scaling=Yes High | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=13 B=13 C=13 |
A=13 B=10 C=19 |
A=13 B=13 C=15 |
A=11 B=11 C=11 |
- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=0 B=0 C=-2 |
A=-2 / -16 B=-2 / -15 C=-4 |
-17 | None | Scaling=No Mid Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
Depends* | Depends** | Hit=3 Whiff=29 |
A=9 B=9 C=9 |
- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Depends** | A=-19 / -22 B=-19 / -22 C=-19 |
-22 | None | Scaling=No High | ||||
|
Supers
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | 80 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
17 | 2 | 37 | 46 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
(Cutscene) | -20 | -21 | None | Scaling=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | 3 per hit | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | None | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
140 | 300 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | None | - | ||||
|