JoJo's Bizarre Adventure: Heritage for the Future/Iggy/Movelist: Difference between revisions
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Line 13: | Line 13: | ||
|recovery=17 | |recovery=17 | ||
|hit=-6 | |hit=-6 | ||
|block | |block=-8 | ||
|pushblock=-11 | |||
|guard=Mid | |||
|damage=3 | |damage=3 | ||
|cancel=5A<br>Special/Super | |cancel=5A<br>Special/Super | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
*Can chain into itself | *Can chain into itself | ||
*Worse than 2A in almost every way, no real reason to use this move | *Worse than 2A in almost every way, no real reason to use this move | ||
}} | }} | ||
}} | }} | ||
Line 33: | Line 35: | ||
|recovery=23 | |recovery=23 | ||
|hit=-7 | |hit=-7 | ||
|block | |block=-9 | ||
|pushblock=-17 | |||
|guard=Mid | |||
|damage=6 | |damage=6 | ||
|cancel=Special/Super | |cancel=Special/Super | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
* | *Shrinks Iggy's hurtbox dramatically. | ||
*Don't let the 10f start-up fool you, because the move moves Iggy forward slightly it's effectively pretty quick. | |||
*Usable as a cross-under normal that can then confirm into 236aa among other things. | |||
}} | }} | ||
}} | }} | ||
Line 51: | Line 57: | ||
|active=2 | |active=2 | ||
|recovery=25 | |recovery=25 | ||
|hit= | |hit=0 | ||
|block | |block=-10 | ||
|pushblock=-23 | |||
|guard=High | |||
|damage=10 | |damage=10 | ||
|cancel= | |cancel=Special/Super | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Hits overhead | *Hits overhead | ||
* | *Too small to be used in neutral, mainly used for oki | ||
*Can combo into supers | *Can combo into supers or negative edge 63214B | ||
*Certain characters can jump out of it on wakeup, while others can't | *Certain characters can jump out of it on wakeup, while others can't | ||
}} | }} | ||
}} | }} | ||
Line 66: | Line 74: | ||
{{MoveData | {{MoveData | ||
|image=Iggy Close 5c.png | |image=Iggy Close 5c.png | ||
|caption= | |caption= | ||
|name=5C (Close) | |name=5C (Close) | ||
|data= | |data= | ||
Line 74: | Line 82: | ||
|recovery=2 | |recovery=2 | ||
|hit=-4 | |hit=-4 | ||
|block | |block=-6 | ||
|pushblock=-24 | |||
|guard=Mid | |||
|damage=9 | |damage=9 | ||
|cancel=236S/214S | |cancel=236S/214S | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
*Hits 3 times | *Hits 3 times | ||
*Can only cancel into 236S and tandem | *Can only cancel into 236S and tandem | ||
*Hitbox still comes out even if you get hit out of it | |||
*Can be good as an anti air | *Can be good as an anti air | ||
*Also good for catching people neutral jumping out of oki | *Also good for catching people neutral jumping out of oki | ||
Line 96: | Line 107: | ||
|recovery=10 | |recovery=10 | ||
|hit=0 | |hit=0 | ||
|block | |block=-2 | ||
|pushblock=-12 | |||
|guard=Mid | |||
|damage=10 | |damage=10 | ||
|cancel=236S/214S | |cancel=236S/214S | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Can only cancel into 236S or tandem | *Can only cancel into 236S or tandem | ||
*Extremely disjointed poke, can even beat moves like Avdol 2C | *Extremely disjointed poke, can even beat moves like Avdol 2C | ||
*Basically iggys only ranged option in stand off besides his charge moves | *Basically iggys only ranged option in stand off besides his charge moves | ||
*Fairly slow startup and can't hit jumping | *Fairly slow startup and can't hit jumping opponents, but it’s still hard to punish even if you jump over | ||
*Very strong button, use it a lot | |||
}} | }} | ||
}} | }} | ||
Line 118: | Line 132: | ||
|recovery=8 | |recovery=8 | ||
|hit=+8 | |hit=+8 | ||
|block | |block=+6 | ||
|pushblock=+3 | |||
|guard=Low | |||
|damage=3 | |damage=3 | ||
|cancel=2A<br>Special/Super | |cancel=2A<br>Special/Super | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Can chain into itself | *Can chain into itself | ||
Line 131: | Line 147: | ||
{{MoveData | {{MoveData | ||
|image=Iggy 2b.png | |image=Iggy 2b.png | ||
|caption=The meaty of your dreams | |caption=The meaty of your dreams (until they hold 8) | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
Line 139: | Line 155: | ||
|recovery=4 | |recovery=4 | ||
|hit=-8 | |hit=-8 | ||
|block | |block=-10 | ||
|pushblock=-18 | |||
|guard=Low | |||
|damage=7 | |damage=7 | ||
|cancel=Special/Super | |cancel=Special/Super | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Mainly used as a meaty or to catch people's landings | *Mainly used as a meaty or to catch people's landings | ||
*Extreme low profile, will go under a lot of higher aerials and certain grounded moves | *Extreme low profile, will go under a lot of higher aerials and certain grounded moves | ||
*Most characters can jump out of it when used as a meaty after grab | *Most characters can jump out of it when used as a meaty after grab | ||
* | *Can be +9 on block if you hit someone at its last active frame | ||
}} | }} | ||
}} | }} | ||
Line 161: | Line 179: | ||
|recovery=12 | |recovery=12 | ||
|hit=Launch | |hit=Launch | ||
|block | |block=-4 | ||
|pushblock=-17 | |||
|guard=Mid | |||
|damage=11 | |damage=11 | ||
|cancel=236S/214S | |cancel=236S/214S | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
*Can only cancel into 236S or tandem | *Can only cancel into 236S or tandem | ||
Line 175: | Line 195: | ||
|image=Iggy j.c (1).png | |image=Iggy j.c (1).png | ||
|caption= | |caption= | ||
|name= | |name=j.A | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
Line 182: | Line 202: | ||
|recovery= | |recovery= | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+10 | ||
|pushblock=+6 | |||
|guard=High | |||
|damage=3 | |damage=3 | ||
|cancel= | |cancel= | ||
|properties= | |properties= | ||
|description= | |description= | ||
* | *Can be used instead of other jumping attacks for cmd oki in order avoid activating IPS | ||
}} | }} | ||
}} | }} | ||
Line 195: | Line 217: | ||
|image2 = Iggy j.c (2).png | |image2 = Iggy j.c (2).png | ||
|caption= | |caption= | ||
|name= | |name=j.B | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
Line 202: | Line 224: | ||
|recovery= | |recovery= | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+10 | ||
|pushblock=+6 | |||
|guard=High | |||
|damage=8 | |damage=8 | ||
|cancel= | |cancel= | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Hits 2 times | *Hits 2 times | ||
Line 216: | Line 240: | ||
|image2=Iggy j.c (2).png | |image2=Iggy j.c (2).png | ||
|caption= | |caption= | ||
|name= | |name=j.C | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
Line 223: | Line 247: | ||
|recovery= | |recovery= | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+10 | ||
|pushblock=+6 | |||
|guard=High | |||
|damage=10 | |damage=10 | ||
|cancel= | |cancel= | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Hits 2 times | *Hits 2 times | ||
Line 236: | Line 262: | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Iggy 5b.png | ||
|caption=Are you sensing a theme here | |||
|name=d.5A/B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=10 | |||
|active=3 | |||
|recovery=23 | |||
|hit=-8 | |||
|block=-9 | |||
|pushblock=-15 | |||
|guard=Mid | |||
|damage=5 | |||
|cancel=Special/Super | |||
|properties=Air UB | |||
|description= | |||
*Worse version of d.5C | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy 5b.png | |||
|image2=Iggy d.5c (2).png | |||
|caption= | |||
|name=d.5C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=10 | |||
|active=9 | |||
|recovery=17 | |||
|hit=-10 | |||
|block=-11 | |||
|pushblock=-15 | |||
|guard=Mid | |||
|damage=8 | |||
|cancel=Special/Super | |||
|properties=Air UB | |||
|description= | |||
*Hits 2 times | |||
*Can confirm into 236AA | |||
*Ok approaching option | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy 2b.png | |||
|caption= | |||
|name=d.2A/B/C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=6 | |||
|active=20 | |||
|recovery=4 | |||
|hit=-8 | |||
|block=-10 | |||
|pushblock=-18 | |||
|guard=Low | |||
|damage=7 | |||
|cancel=Special/Super | |||
|properties= | |||
|description= | |||
*Just 2B but it goes slightly farther | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy Grab.png | |||
|caption= | |caption= | ||
|name=6C/4C (Close) | |name=6C/4C (Close) | ||
Line 245: | Line 337: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard=Grab | |||
|damage=17 | |damage=17 | ||
|cancel= | |cancel= | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
*Knocks opponents down near Iggy, gives time for oki | *Knocks opponents down near Iggy, gives time for oki | ||
*Has a long range, which combined with Iggy's fast walking speed makes this exceptionally easy to hit | |||
*Very strong option to have, considering how many oki options Iggy has to work with | *Very strong option to have, considering how many oki options Iggy has to work with | ||
*Iggy's grab is unique compared to other knockdowns. On the first frame of waking up on most knockdowns, the only thing you are allowed to do is block | *Iggy's grab is unique compared to other knockdowns. On the first frame of waking up on most knockdowns, the only thing you are allowed to do is block. This doesn't apply to Iggy, meaning people can use frame 1 reversals to get out of his oki, and can jump out of his 2B and sometimes his 6B. | ||
*Keep in mind this only applies to his grab, meaning any other source of oki will have normal knockdown properties. | *Keep in mind this only applies to his grab, meaning any other source of oki will have normal knockdown properties. | ||
*The oki he gets can range from very good to almost nonexistant depending on the character's wakeup speed. Wakeup speeds are different from Iggy's grab than other knockdowns. There's a chart showing the advantage in the Strategy section. | *The oki he gets can range from very good to almost nonexistant depending on the character's wakeup speed. Wakeup speeds are different from Iggy's grab than other knockdowns. There's a chart showing the advantage in the Strategy section. | ||
Line 258: | Line 353: | ||
}} | }} | ||
<br> | <br> | ||
===Stand On=== | ===Stand On=== | ||
{{MoveData | {{MoveData | ||
Line 270: | Line 364: | ||
|recovery=11 | |recovery=11 | ||
|hit=-1 | |hit=-1 | ||
|block | |block=-2 | ||
|pushblock=-5 | |||
|guard=Mid | |||
|damage=4 | |damage=4 | ||
|cancel= | |cancel= Special/Super | ||
|properties= IPS=No Scales=yes | |properties= IPS=No Scales=yes<br> Air-UB | ||
|description= | |description= | ||
*Decent combo starter | *Decent combo starter | ||
Line 292: | Line 388: | ||
|recovery=13 | |recovery=13 | ||
|hit=-1 | |hit=-1 | ||
|block | |block=-2 | ||
|pushblock=-10 | |||
|guard=Mid | |||
|damage=11 | |damage=11 | ||
|cancel= | |cancel= Special/Super | ||
|properties= IPS=No Scaling=Yes | |properties= IPS=No Scaling=Yes<br> Air-UB | ||
|description= | |description= | ||
*Mainly combo filler | *Mainly combo filler | ||
Line 313: | Line 411: | ||
|recovery=19 | |recovery=19 | ||
|hit=-6 | |hit=-6 | ||
|block | |block=-9 | ||
|pushblock=-21 | |||
|guard=Mid | |||
|damage=13 | |damage=13 | ||
|cancel= | |cancel= Special/Super | ||
|properties= IPS=No Scaling=Yes | |properties= IPS=No Scaling=Yes<br> Air-UB | ||
|description= | |description= | ||
*Would be a good poke if the hitbox actually matched the animation | *Would be a good poke if the hitbox actually matched the animation. | ||
}} | }} | ||
}} | }} | ||
Line 334: | Line 434: | ||
|recovery=15 | |recovery=15 | ||
|hit=0 | |hit=0 | ||
|block | |block=-1 | ||
|pushblock=-10 | |||
|guard=Mid | |||
|damage=9 | |damage=9 | ||
|cancel= | |cancel= Special/Super | ||
|properties= IPS=No Scaling=Yes | |properties= IPS=No Scaling=Yes<br> Air-UB | ||
|description= | |description= | ||
*Can only get this move when chained into | *Can only get this move when chained into | ||
Line 347: | Line 449: | ||
|image=Iggy s.6c.png | |image=Iggy s.6c.png | ||
|image2=Iggy s.6c (2).png | |image2=Iggy s.6c (2).png | ||
| | |caption2=Totally didn't release my charge early just then | ||
|name=S.6C | |name=S.6C | ||
|data= | |data= | ||
Line 355: | Line 457: | ||
|recovery=4 | |recovery=4 | ||
|hit=-6 | |hit=-6 | ||
|block | |block=-7 | ||
|pushblock=-10 | |||
|guard=Mid | |||
|damage=5 | |damage=5 | ||
|cancel= | |cancel= Special/Super | ||
|properties= IPS=No Scaling=no | |properties= IPS=No Scaling=no<br> Air-UB | ||
|description= | |description= | ||
*Decent poke but harder to use without | *Decent poke but harder to use without accidentally doing charge moves. | ||
* | *Going stand on and then using the move helps with that | ||
* | *Can be plus on hit, block and push block if spaced well | ||
}} | }} | ||
}} | }} | ||
Line 376: | Line 480: | ||
|recovery=9 | |recovery=9 | ||
|hit=0 | |hit=0 | ||
|block | |block=-1 | ||
|pushblock=-4 | |||
|guard=Low | |||
|damage=5 | |damage=5 | ||
|cancel= | |cancel= Special/Super | ||
|properties= IPS=No Scaling=Yes | |properties= IPS=No Scaling=Yes<br> Air-UB | ||
|description= | |description= | ||
*Main combo starter and the low in his stand on high/low game | *Main combo starter and the low in his stand on high/low game | ||
*Somewhat punishable due to the sub-par recovery. | |||
}} | }} | ||
}} | }} | ||
Line 396: | Line 503: | ||
|recovery=9 | |recovery=9 | ||
|hit=3 | |hit=3 | ||
|block | |block=2 | ||
|pushblock=-6 | |||
|guard=Mid | |||
|damage=10 | |damage=10 | ||
|cancel= | |cancel= Special/Super | ||
|properties= IPS=No Scaling=Yes | |properties= IPS=No Scaling=Yes<br> Air-UB | ||
|description= | |description= | ||
* | *Strong counterpoke, important in matchups like Alessi and Kak | ||
*Also Iggy's main meterbuild option | *Also Iggy's main meterbuild option | ||
}} | }} | ||
Line 415: | Line 524: | ||
|active=4 | |active=4 | ||
|recovery=38 | |recovery=38 | ||
|hit= | |hit=Launch | ||
|block | |block=-24 | ||
|pushblock=-37 | |||
|guard=Low | |||
|damage=13 | |damage=13 | ||
|cancel= | |cancel= Special/Super | ||
|properties= IPS=No Scaling=Yes Low <br> Air-UB | |properties= IPS=No Scaling=Yes<br> Air-UB | ||
|description= | |||
*Is special cancellable unlike the chained version | |||
*Launches instead of knocking down | |||
*Generally not used over the chained version | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy s.2c.png | |||
|caption= | |||
|name=s.2C (Chain) | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=9 | |||
|active=17 | |||
|recovery=19 | |||
|hit=KD | |||
|block=-24 | |||
|pushblock=-37 | |||
|guard=Low | |||
|damage=13 | |||
|cancel= | |||
|properties= IPS=No Scaling=Yes<br> Air-UB | |||
|description= | |description= | ||
* | *Safest combo ender, but lower damage and punishable against Stand On characters | ||
*Has | *Has more limited oki options than grab, but isn't able to be reversaled | ||
*Insanely active for no reason | |||
}} | }} | ||
}} | }} | ||
Line 428: | Line 563: | ||
{{MoveData | {{MoveData | ||
|image=Iggy s.j.a.png | |image=Iggy s.j.a.png | ||
|caption= | |caption=The fastest Iads in the west | ||
|name=S.J.A | |name=S.J.A | ||
|data= | |data= | ||
Line 436: | Line 571: | ||
|recovery= until landing | |recovery= until landing | ||
|hit=5 | |hit=5 | ||
|block | |block= | ||
|pushblock= | |||
|guard=High | |||
|damage=4 | |damage=4 | ||
|cancel= | |cancel= | ||
|properties= IPS=No Scales=Yes | |properties= IPS=No Scales=Yes | ||
|description= | |description= | ||
* | *Very fast but less-damaging option out of air dashing for those sick unreactable Iads. | ||
*Can be used as a quick air to air sometimes | |||
}} | }} | ||
}} | }} | ||
Line 457: | Line 595: | ||
|recovery= until landing | |recovery= until landing | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard=High | |||
|damage=11 | |damage=11 | ||
|cancel= | |cancel= | ||
|properties= IPS=No Scales=Yes | |properties= IPS=No Scales=Yes | ||
|description= | |description= | ||
*Mainly used as a tech chase tool | *Mainly used as a tech chase tool or air to air against people above you | ||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=Iggy s.j.c ( | |image=Iggy s.j.c (1).png | ||
|image2=Iggy s.j.c (2).png | |image2=Iggy s.j.c (2).png | ||
|caption= | |caption= | ||
Line 477: | Line 617: | ||
|recovery= until landing | |recovery= until landing | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard=High | |||
|damage=13 | |damage=13 | ||
|cancel= nothing | |cancel= nothing | ||
|properties= IPS=No Scales=Yes | |properties= IPS=No Scales=Yes | ||
|description= | |description= | ||
*Very strong air to air | *Very strong air to air | ||
*Most | *Most common jump in | ||
*Does a lot of stand gauge damage | *Does a lot of stand gauge damage | ||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy d.s.5a.png | |||
|caption= | |||
|name=d.s.5A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=4 | |||
|active=3 | |||
|recovery=16 | |||
|hit=-6 | |||
|block=-7 | |||
|pushblock=-10 | |||
|guard=Mid | |||
|damage=4 | |||
|cancel=Special/Super | |||
|properties=Air UB | |||
|description= | |||
*Not very good | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy d.s.5b.png | |||
|caption= | |||
|name=d.s.5B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=9 | |||
|active=4 | |||
|recovery=15 | |||
|hit=0 | |||
|block=-1 | |||
|pushblock=-12 | |||
|guard=Mid | |||
|damage=7 | |||
|cancel=Special/Super | |||
|properties=Air UB | |||
|description= | |||
*Dashing version of chain s.5C | |||
*Mainly used to combo into tandem after standcrash | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy d.s.5c.png | |||
|caption= | |||
|name=d.s.5C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=3 | |||
|active=4 | |||
|recovery=20 | |||
|hit=-8 | |||
|block=-9 | |||
|pushblock=-17 | |||
|guard=Mid | |||
|damage=11 | |||
|cancel=Special/Super | |||
|properties=Air UB | |||
|description= | |||
*Dashing version of s.5B | |||
*Iggy’s most useful dashing normal | |||
*Very fast with a decent hitbox | |||
*Useful after making someone block an aerial | |||
*Fairly unsafe on block and hit, should usually be cancelled into teleport | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy d.s.2a.png | |||
|caption= | |||
|name=d.s.2A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=4 | |||
|active=4 | |||
|recovery=15 | |||
|hit=-6 | |||
|block=-7 | |||
|pushblock=-1 | |||
|guard=Low | |||
|damage=3 | |||
|cancel=Special/Super | |||
|properties= | |||
|description= | |||
*Can be used for tick throws but it has a lot of recovery | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy d.s.2b.png | |||
|caption= | |||
|name=d.s.2B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=4 | |||
|active=4 | |||
|recovery=15 | |||
|hit=-3 | |||
|block=-4 | |||
|pushblock=-12 | |||
|guard=Mid | |||
|damage=10 | |||
|cancel=Special/Super | |||
|properties=Air UB | |||
|description= | |||
*s.2B with more recovery | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy d.s.2c.png | |||
|caption= | |||
|name=d.s.2C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=9 | |||
|active=4 | |||
|recovery=33 | |||
|hit=Launch | |||
|block=-19 | |||
|pushblock=-32 | |||
|guard=Low | |||
|damage=11 | |||
|cancel=Special/Super | |||
|properties= | |||
|description= | |||
*About the same as regular s.2C, use it for similar things | |||
}} | }} | ||
}} | }} | ||
Line 498: | Line 777: | ||
|recovery=28 | |recovery=28 | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard=High | |||
|damage=10 | |damage=10 | ||
|cancel= nothing | |cancel= nothing | ||
|properties= IPS=No Scales=No | |properties= IPS=No Scales=No | ||
|description= | |description= | ||
*Divekick style move that halts Iggy's momentum | *Divekick style move that halts Iggy's momentum | ||
Line 511: | Line 792: | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=Iggy | |image=Iggy Grab.png | ||
|caption= | |caption= | ||
|name= | |name=S.4C/S.6C (Close) | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
Line 520: | Line 801: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|damage= | |pushblock= | ||
|guard=Grab | |||
|damage=17 | |||
|cancel= | |cancel= | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Hold 8 to | *The same as stand off grab. | ||
*Not used as much given how slow Stand on Iggy is | |||
}} | |||
}} | |||
==Specials== | |||
<br> | |||
{{MoveData | |||
|image=Iggy glide.png | |||
|caption=Making people hate you 101 | |||
|name=Air Flight<br>s.j.[8] | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=N/A | |||
|active=N/A | |||
|recovery=N/A | |||
|hit=N/A | |||
|block=N/A | |||
|pushblock=N/A | |||
|guard=N/A | |||
|damage=N/A | |||
|cancel=N/A | |||
|properties=N/A | |||
|description= | |||
*Hold 7/8/9 to stay gliding | |||
*Iggy loses his double jump to have this | *Iggy loses his double jump to have this | ||
*You cannot airdash and float in the same jump. | *You cannot airdash and float in the same jump. | ||
*Iggy can block during this, but blocking an attack causes you to drop out of the glide. | *Iggy can block during this, but blocking an attack causes you to drop out of the glide. | ||
* | *Iggy can fire Sandball out of this glide. | ||
Easily one of Iggy's strongest tools, if not his strongest. Combining this with his airdash and divekick, this can make Iggy very unpredictable in the air, since he can easily change or halt his momentum. It can also be used as a fast instant overhead that you can combo off of, by quickly entering and leaving the glide before performing a jumping attack. | |||
Easily one of Iggy's strongest tools, if not his strongest | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image= | |image=HFTF_Iggy_Sandball_A.png | ||
|caption= | |caption= | ||
|name= | |name=Sandball<br>s.j.[8]x | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=0 | ||
|active= | |active=N/A | ||
|recovery= | |recovery=N/A | ||
|hit= | |hit=Variable | ||
|block | |block=Variable | ||
|damage= | |pushblock=Variable | ||
|cancel= | |guard=Mid | ||
|properties= | |damage=1(A)<br>2(B)<br>3(C) | ||
|cancel=N/A | |||
|properties=Scaling = No<br>IPS = Yes<br>Air UB = No | |||
|description= | |description= | ||
*The same as | *Pressing one of three attack buttons during Air Flight releases a sandball. The damage of the sandball increases, and the distance it travels decreases as button strength goes up. | ||
*After doing a certain amount of sandballs, there is a cooldown before you can use more. (3 for A, 2 for B, 1 for C) You can bypass this limit while zoning by alternating between the A and B sandballs. | |||
*Outside of the general risk of going into the air, using sandballs does not carry much risk. They are easily one of Iggy's most powerful and broken tools. | |||
*Sandball's low damage is almost entirely offset with the consideration of chip damage, as it does almost the same damage on both hit and block. This makes Iggy nearly unbeatable if you're on 1 health. | |||
*Amazing for pressure, a projectile with no startup or recovery bar the time it takes to land... where you can also perform a jumping attack. Gives you time to setup any sort of mixup you'd like if done meaty. | |||
*Launches on air hit, allowing for a tech chase. | |||
One of the best projectiles in the game, and absolutely the best air-to-air in the game. Not only does it control a considerable amount of space on the ground, with the ability to counterplay rolls with the C sandball, it can also be used as an anti-air on reaction. The projectile itself is already pretty good, however, it's main strength is that it is done during Air Flight. This means that you can block while sending them out, making sandball unbeatable in the air, as long as you're high enough to avoid your opponent's air unblockable moves. Not to mention it's uses during pressure, mixups... Simply put, sandball is one of Iggy's best tools for good reason. Proper use of this move makes Iggy frustrating to fight. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
Line 563: | Line 875: | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery=14 | ||
|hit= | |hit=-9(S.On) | ||
|block | |block=-15 | ||
|damage= | |pushblock=-17(S.On) | ||
|guard=Mid | |||
|damage=8(S.Off)<br>19(S.On) | |||
|cancel= | |cancel= | ||
|properties= | |properties=Air UB | ||
|description= | |description= | ||
*The Fool charges forward, distance depends on the button | *The Fool charges forward, distance depends on the button | ||
Line 580: | Line 894: | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image | |image=Iggy 2 charge (2).png | ||
|caption= | |caption= | ||
|name=Sand Uprising <br>[2]8A/B/C | |name=Sand Uprising <br>[2]8A/B/C | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=Launches | ||
|block | |block= | ||
|damage= | |pushblock= | ||
|guard=Mid | |||
|damage=14 | |||
|cancel= | |cancel= | ||
|properties= | |properties= | ||
Line 597: | Line 912: | ||
*The Fool charges up, distance depends on the button | *The Fool charges up, distance depends on the button | ||
*In stand on Iggy will also charge up with his stand | *In stand on Iggy will also charge up with his stand | ||
* | *Is NOT air unblockable | ||
Mainly used as an anti air. It's a fairly decent one, but it does require a charge. The stand on version can also be decent to use when you're getting pressured, since it knocks the opponent away. Just remember this is also fairly unsafe. | *Stand on version is invulnerable during startup | ||
Mainly used as an anti air. It's a fairly decent one, but it does require a charge. The stand on version can also be decent to use when you're getting pressured, since it knocks the opponent away and has i-frames. Just remember this is also fairly unsafe. | |||
}} | }} | ||
}} | }} | ||
Line 608: | Line 924: | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block | |block= | ||
|pushblock= | |||
|guard= | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 619: | Line 937: | ||
*A teleport. 623 teleports him forward, while 421 teleports him back | *A teleport. 623 teleports him forward, while 421 teleports him back | ||
*No difference between buttons | *No difference between buttons | ||
* | *Decent approach option versus some zoners | ||
*Can also be used to make certain buttons safe like s.d.5c | |||
*Punishable, so use sparingly. | |||
}} | }} | ||
}} | }} | ||
Line 629: | Line 949: | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=Launches | ||
|block | |block= | ||
|pushblock= | |||
|guard=Grab | |||
|damage=24 | |damage=24 | ||
|cancel= | |cancel= | ||
Line 641: | Line 963: | ||
*When the hitbox touches the opponent, they are trapped and dealt damage until they are knocked away. | *When the hitbox touches the opponent, they are trapped and dealt damage until they are knocked away. | ||
*In stand off Iggy can hit the opponent while they're trapped, in stand on he just sleeps. | *In stand off Iggy can hit the opponent while they're trapped, in stand on he just sleeps. | ||
*Can be combo'd into from 6B. | *Can be combo'd into from 6B and a very meaty 2B. | ||
Not very good in neutral, so mainly used for oki. These are the main part of his unblockable setups, and you can read more about them in the Strategy section. These are also really good to catch people hold up back on wakeup. Don't use the stand on version. | Not very good in neutral, so mainly used for oki. These are the main part of his unblockable setups, and you can read more about them in the Strategy section. These are also really good to catch people hold up back on wakeup. Don't use the stand on version. | ||
}} | }} | ||
Line 653: | Line 975: | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=15 | ||
|hit= | |hit=-1 | ||
|block | |block=-1 | ||
|pushblock=-13 | |||
|guard=Mid | |||
|damage=7 | |damage=7 | ||
|cancel= | |||
|properties=Air UB | |||
|description= | |||
*Mainly just a tool used to make yourself safe after moves like 5C or 2B. | |||
*Can be used as a low damage combo ender. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=Iggy 2 charge (2).png | |||
|caption= | |||
|name=Guard Cancel (623A/B/C While Blocking) | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=5 | |||
|active=2 | |||
|recovery=17 | |||
|hit=38 | |||
|block=32 | |||
|pushblock=26 | |||
|guard=Mid | |||
|damage=8 | |||
|cancel= | |cancel= | ||
|properties= | |properties= | ||
|description= | |description= | ||
* | Iggy performs his Sand Uprising for his Guard Cancel. A decent Guard Cancel with good invincibility. | ||
*Because of it's hitbox, it can hit aerial opponents well. | |||
*Has a decent range. | |||
*Launch is techable. | |||
*Iggy travels up with The Fool when in Stand On. | |||
}} | }} | ||
}} | }} | ||
Line 669: | Line 1,019: | ||
{{MoveData | {{MoveData | ||
|image=Iggy 236aa (1).png | |image=Iggy 236aa (1).png | ||
|image2 | |image2=Iggy 236aa (4).png | ||
|image3=Iggy 236aa (5).png | |||
|caption=The dysfunctional anti-air | |||
| | |||
|caption= | |||
|name=Big Sand Wave <br>236AA | |name=Big Sand Wave <br>236AA | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=7 (S.ON) | ||
|active= | |active=5, 17x9 | ||
|recovery= | |recovery=33 (S.ON) | ||
|hit= | |hit=HKD/Launch | ||
|block | |block=-19 (S.ON) | ||
|pushblock=-31 (S.ON) | |||
|guard=Mid | |||
|damage=38 | |damage=38 | ||
|cancel= | |cancel=N/A | ||
|properties= | |properties=Scaling = No<br>IPS = No<br>Air UB = No<br>Costs 1 Meter<br>Stand Crash on 1st hit | ||
|description= | |description= | ||
*A big sand wave, as the name suggests. Goes fullscreen. | *A big sand wave, as the name suggests. Goes fullscreen. | ||
*In | *In Stand ON, Iggy will ride the wave, leaving him unable to act. | ||
*Knocks down mid screen, but in the corner the opponent can tech, destroying your oki. | *Knocks down mid screen, but in the corner the opponent can tech, destroying your oki. | ||
*Very inconsistent on air hit. | *Very inconsistent on air hit. | ||
* | *Can beat a lot of guard cancels, but this is offset when they can just GC the final hit. | ||
*In stand off you can get a decent 50/50 when they block the first hit by running up and doing | *In stand off you can get a decent 50/50 when they block the first hit by running up and doing 2A or j.C. | ||
*Stand on | *Stand ON version gives worse oki on hit, and is more punishable on block and whiff. Avoid. | ||
}} | }} | ||
}} | }} | ||
Line 698: | Line 1,048: | ||
{{MoveData | {{MoveData | ||
|image=Iggy aa6bc.png | |image=Iggy aa6bc.png | ||
|caption= | |caption=一瞬千クソ | ||
|name= | |name=Sand Storm <br>A A 6 B C | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=5 | ||
|active= | |active=31 | ||
|recovery= | |recovery=1 | ||
|hit= | |hit=HKD | ||
|block/pushblock= | |block=N/A | ||
|pushblock=N/A | |||
|guard=Grab | |||
|damage=39 | |damage=39 | ||
|cancel= | |cancel=N/A | ||
|properties= | |properties=Costs 1 Meter | ||
|description= | |description= | ||
*A | *Iggy's callback to Akuma. A slow-moving, advancing command grab that does solid damage. | ||
* | *Cannot be used for okizeme, as it can be jumped out of on reaction, even at point blank. | ||
* | *Just like with the Kakyoin/New Kakyoin variant of the move, there are a few tricky ways to tick into it, most notably as a combo ender. | ||
*Frame advantage on hit is not as large as other knockdowns, so you should take into consideration oki vs damage before using it. | |||
*A risky reversal with solid invulnerability. | |||
}} | }} | ||
}} | }} | ||
Line 723: | Line 1,077: | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=0 | ||
|active= | |active=N/A | ||
|recovery= | |recovery=N/A | ||
|hit= | |hit=N/A | ||
|block/pushblock= | |block=N/A | ||
|damage= | |pushblock=N/A | ||
|cancel= | |guard=N/A | ||
|properties= | |damage=N/A | ||
|cancel=N/A | |||
|properties= Costs 1 Meter | |||
|description= | |description= | ||
*Standard tandem, mainly used as combo filler and a reversal. | *Standard tandem, mainly used as combo filler and a reversal. | ||
*For Iggy, you usually just want to do | *For Iggy, you usually just want to do reps of ABC, then roll behind the opponent and mash 2a. | ||
*On low profile characters such as Stand OFF Iggy and crouching Devo, use repeated 2B instead. | |||
*If you're fast enough to make it count, you can also do 2A 5B 5C to make it work on these short characters. | |||
*Using a low from the tandem and an IOH j.C, you can create a gimmicky unblockable setup on slower knockdowns. | |||
}} | }} | ||
}} | }} | ||
{{NavboxHFTF}} | {{NavboxHFTF}} | ||
[[Category:JoJo's Bizarre Adventure]] | [[Category:JoJo's Bizarre Adventure]] |
Latest revision as of 22:19, 1 May 2024
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 17 | 3 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -8 | -11 | 5A Special/Super |
Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 23 | 6 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | -9 | -17 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
21 | 2 | 25 | 10 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -10 | -23 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 22 | 2 | 9 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -6 | -24 | 236S/214S | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 6 | 10 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -2 | -12 | 236S/214S | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 8 | 3 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+8 | +6 | +3 | 2A Special/Super |
- | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 20 | 4 | 7 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -10 | -18 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 9 | 12 | 11 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -4 | -17 | 236S/214S | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | Until landing | - | 3 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | Until Landing | - | 8 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | Until landing | - | 10 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 23 | 5 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -9 | -15 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 9 | 17 | 8 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-10 | -11 | -15 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 20 | 4 | 7 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -10 | -18 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | 17 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | Air UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | 11 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -5 | Special/Super | IPS=No Scales=yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 4 | 13 | 11 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -10 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 7 | 19 | 13 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -9 | -21 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | ? | 15 | 9 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -10 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 15 | 4 | 5 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -10 | Special/Super | IPS=No Scaling=no Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 9 | 5 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -4 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 9 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
3 | 2 | -6 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 4 | 38 | 13 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -24 | -37 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 17 | 19 | 13 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
KD | -24 | -37 | - | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | until landing | 4 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
5 | - | - | - | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 4 | until landing | 11 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | until landing | 13 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | nothing | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 16 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -10 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 15 | 7 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -12 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 4 | 20 | 11 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -9 | -17 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 15 | 3 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -1 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 15 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -12 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 33 | 11 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -19 | -32 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | until landing | 28 | 10 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | nothing | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | 17 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | - | ||||
|
Specials
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | N/A | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N/A | N/A | N/A | N/A | ||||
Easily one of Iggy's strongest tools, if not his strongest. Combining this with his airdash and divekick, this can make Iggy very unpredictable in the air, since he can easily change or halt his momentum. It can also be used as a fast instant overhead that you can combo off of, by quickly entering and leaving the glide before performing a jumping attack. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
0 | N/A | N/A | 1(A) 2(B) 3(C) |
Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Variable | Variable | Variable | N/A | Scaling = No IPS = Yes Air UB = No | ||||
One of the best projectiles in the game, and absolutely the best air-to-air in the game. Not only does it control a considerable amount of space on the ground, with the ability to counterplay rolls with the C sandball, it can also be used as an anti-air on reaction. The projectile itself is already pretty good, however, it's main strength is that it is done during Air Flight. This means that you can block while sending them out, making sandball unbeatable in the air, as long as you're high enough to avoid your opponent's air unblockable moves. Not to mention it's uses during pressure, mixups... Simply put, sandball is one of Iggy's best tools for good reason. Proper use of this move makes Iggy frustrating to fight. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15 | - | 14 | 8(S.Off) 19(S.On) |
Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-9(S.On) | -15 | -17(S.On) | - | Air UB | ||||
The stand off version of this move is generally used as a quick, long range poke. It's a strong roundstart option and can catch a lot of people off guard. However, it does very low damage, the Fool has a hurtbox, and the Fool takes a while to come back, locking Iggy out of a big portion of his moveset. The stand on version is mainly used as a combo ender or a long range punish tool. Be aware that this move is punishable on hit, but it also has a good amount of pushback. That means some characters will have a harder time punishing it. It goes fullscreen, so you can use it to punish slow projectiles. Be aware that this move is very punishable on block, though. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | - | - | 14 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launches | - | - | - | - | ||||
Mainly used as an anti air. It's a fairly decent one, but it does require a charge. The stand on version can also be decent to use when you're getting pressured, since it knocks the opponent away and has i-frames. Just remember this is also fairly unsafe. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15 | - | - | 24 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launches | - | - | - | - | ||||
Not very good in neutral, so mainly used for oki. These are the main part of his unblockable setups, and you can read more about them in the Strategy section. These are also really good to catch people hold up back on wakeup. Don't use the stand on version. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 15 | 7 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -1 | -13 | - | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 17 | 8 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
38 | 32 | 26 | - | - | ||||
Iggy performs his Sand Uprising for his Guard Cancel. A decent Guard Cancel with good invincibility.
|
Supers
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 (S.ON) | 5, 17x9 | 33 (S.ON) | 38 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD/Launch | -19 (S.ON) | -31 (S.ON) | N/A | Scaling = No IPS = No Air UB = No Costs 1 Meter Stand Crash on 1st hit | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 31 | 1 | 39 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | N/A | N/A | N/A | Costs 1 Meter | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
0 | N/A | N/A | N/A | N/A | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N/A | N/A | N/A | Costs 1 Meter | ||||
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