JoJo's Bizarre Adventure: Heritage for the Future/Jotaro/Movelist: Difference between revisions
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m (Fixed FD on a couple moves, also WTF the training LUA is lying to me about the recovery) |
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(4 intermediate revisions by 3 users not shown) | |||
Line 15: | Line 15: | ||
|block=+5 | |block=+5 | ||
|pushblock=+2 | |pushblock=+2 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Can combo into 5A, 2A, 5B, 2B, 6B and s.5A. Useful as a combo starter. | *Can combo into 5A, 2A, 5B, 2B, 6B and s.5A. Useful as a combo starter. | ||
Line 25: | Line 25: | ||
{{MoveData | {{MoveData | ||
|image=Jotaro5B.png|frameless | |image=Jotaro5B.png|frameless | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
Line 35: | Line 35: | ||
|block=-3 | |block=-3 | ||
|pushblock=-5 | |pushblock=-5 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Can combo from d.5C and 5A. | *Can combo from d.5C and 5A. | ||
Line 56: | Line 56: | ||
|block=-4 | |block=-4 | ||
|pushblock=-4 | |pushblock=-4 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Surprisingly good as an anti-air for jump-ins that are farther away. | *Surprisingly good as an anti-air for jump-ins that are farther away. | ||
Line 75: | Line 75: | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=6 | ||
|hit=+ | |hit=+5 | ||
|block=+ | |block=+4 | ||
|pushblock=+ | |pushblock=+1 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Hits incredibly low. | *Hits incredibly low. | ||
*Can be used for some niche low profile hits, like ducking Hol 5C. | *Can be used for some niche low profile hits, like ducking Hol 5C. | ||
}} | }} | ||
Line 97: | Line 96: | ||
|startup=3 | |startup=3 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=18 | ||
|hit=-3 | |hit=-3 | ||
|block=-4 | |block=-4 | ||
|pushblock=-12 | |pushblock=-12 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Pretty ok "get off me" tool. | *Pretty ok "get off me" tool. | ||
Line 123: | Line 122: | ||
|block=-5 | |block=-5 | ||
|pushblock=-17 | |pushblock=-17 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Allows you to get Star Finger oki on characters like Avdol or Vanilla Ice. | *Allows you to get Star Finger oki on characters like Avdol or Vanilla Ice. | ||
Line 142: | Line 141: | ||
|startup=5 | |startup=5 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery=13 | ||
|hit=-1 | |hit=-1 | ||
|block=-2 | |block=-2 | ||
|pushblock=- | |pushblock=-10 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Your main Stand Off hitconfirm. | *Your main Stand Off hitconfirm. | ||
Line 168: | Line 167: | ||
|block=-6 | |block=-6 | ||
|pushblock=-19 | |pushblock=-19 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Not really useful. | *Not really useful. | ||
Line 185: | Line 184: | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup=8 | |startup=8 | ||
|active= | |active=3,4 | ||
|recovery= | |recovery=14 | ||
|hit=-3 | |hit=-3 | ||
|block=-4 | |block=-4 | ||
|pushblock=-17 | |pushblock=-17 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Your best Stand Off anti air. | *Your best Stand Off anti air. | ||
Line 211: | Line 210: | ||
|block=+11 | |block=+11 | ||
|pushblock=+8 | |pushblock=+8 | ||
|guard= | |guard=High | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Solid air to air. | *Solid air to air. | ||
Line 232: | Line 231: | ||
|block=+11 | |block=+11 | ||
|pushblock=+8 | |pushblock=+8 | ||
|guard= | |guard=High | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Deals more damage and is more active than j.A | *Deals more damage and is more active than j.A | ||
Line 244: | Line 243: | ||
{{MoveData | {{MoveData | ||
|image=JotaroJc.png|frameless | |image=JotaroJc.png|frameless | ||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 254: | Line 253: | ||
|block=+11 | |block=+11 | ||
|pushblock=+8 | |pushblock=+8 | ||
|guard= | |guard=High | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Your main Stand Off jump-in. | *Your main Stand Off jump-in. | ||
Line 277: | Line 276: | ||
|block=+0 | |block=+0 | ||
|pushblock=-3 | |pushblock=-3 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Star Platinum jabs extremely fast. Good range but can be ducked under by most if not all characters with Stand Off. | *Star Platinum jabs extremely fast. Good range but can be ducked under by most if not all characters with Stand Off. | ||
Line 301: | Line 300: | ||
|block=+2 | |block=+2 | ||
|pushblock=-6 | |pushblock=-6 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*One of the best normals in the game. | *One of the best normals in the game. | ||
Line 324: | Line 323: | ||
|block=0 | |block=0 | ||
|pushblock=-13 | |pushblock=-13 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Slow to come out but covers long range. Cannot be cancelled. | *Slow to come out but covers long range. Cannot be cancelled. | ||
Line 341: | Line 340: | ||
|startup=5 | |startup=5 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=15 | ||
|hit=+ | |hit=+4 | ||
|block=0 | |block=0 | ||
|pushblock=- | |pushblock=-8 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Proximity normal. | *Proximity normal. | ||
Line 369: | Line 368: | ||
|block=-1 | |block=-1 | ||
|pushblock=-4 | |pushblock=-4 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Combos into s.5B, allowing it to be quite a functioning spacing tool against smaller characters. | *Combos into s.5B, allowing it to be quite a functioning spacing tool against smaller characters. | ||
Line 390: | Line 389: | ||
|block=-7 | |block=-7 | ||
|pushblock=-12 | |pushblock=-12 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Similar to s.2A. | *Similar to s.2A. | ||
Line 413: | Line 412: | ||
|block=-7 | |block=-7 | ||
|pushblock=-20 | |pushblock=-20 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Quite a useful anti air, with a surprisingly functional grounded hitbox for pokes. | *Quite a useful anti air, with a surprisingly functional grounded hitbox for pokes. | ||
Line 434: | Line 433: | ||
|block=-20 | |block=-20 | ||
|pushblock=-19 | |pushblock=-19 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Causes knockdown, used to end autocombos like s.2ABAB s.2C | *Causes knockdown, used to end autocombos like s.2ABAB s.2C | ||
Line 455: | Line 454: | ||
|block=-10 | |block=-10 | ||
|pushblock=-15 | |pushblock=-15 | ||
|guard= | |guard=High | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Terrible move. Use IOH s.j.A instead, or just grab. | *Terrible move. Use IOH s.j.A instead, or just grab. | ||
*Only cancellable before it becomes active. | *Only cancellable before it becomes active. | ||
*Can be used in tandem to set up unblockables, be it on wake up or during pressure, or to have general mix while using tandem. Do note that even in tandem (that isn't maha), Jotaro has to hit the opponent to keep a combo going. | |||
*Avoid using overall, unless it kills. | *Avoid using overall, unless it kills. | ||
}} | }} | ||
Line 477: | Line 477: | ||
|block=+11 | |block=+11 | ||
|pushblock=+8 | |pushblock=+8 | ||
|guard= | |guard=High | ||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*Your fastest aerial move. | *Your fastest aerial move. | ||
Line 498: | Line 498: | ||
|block=+11 | |block=+11 | ||
|pushblock=+8 | |pushblock=+8 | ||
|guard= | |guard=High | ||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*Same as s.j.A but comes out slower while doing more damage. Your go to jump-in. | *Same as s.j.A but comes out slower while doing more damage. Your go to jump-in. | ||
Line 521: | Line 521: | ||
|block=+11 | |block=+11 | ||
|pushblock=+8 | |pushblock=+8 | ||
|guard= | |guard=High | ||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*Does high damage and works very well as an air-to-air + tech chase tool. | *Does high damage and works very well as an air-to-air + tech chase tool. | ||
Line 545: | Line 545: | ||
|block=+2 | |block=+2 | ||
|pushblock=-1 | |pushblock=-1 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox. | *Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox. | ||
Line 568: | Line 568: | ||
|block=-1 | |block=-1 | ||
|pushblock=-9 | |pushblock=-9 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Does not have much use. | *Does not have much use. | ||
Line 590: | Line 590: | ||
|block=+11 | |block=+11 | ||
|pushblock=-2 | |pushblock=-2 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Useful as a pressure tool and as a combo starter as you can link into most of Jotaro's stand-out normals after it connects. | *Useful as a pressure tool and as a combo starter as you can link into most of Jotaro's stand-out normals after it connects. | ||
Line 612: | Line 612: | ||
|block=-2 | |block=-2 | ||
|pushblock=-5 | |pushblock=-5 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 2A. Startup and recovery are much slower compared to the regular version. | *Dashing version of 2A. Startup and recovery are much slower compared to the regular version. | ||
Line 633: | Line 633: | ||
|block=-4 | |block=-4 | ||
|pushblock=-17 | |pushblock=-17 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=No | |properties=IPS=Yes Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 2B. | *Dashing version of 2B. | ||
Line 657: | Line 657: | ||
|block=-2 | |block=-2 | ||
|pushblock=-15 | |pushblock=-15 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 2C. Slower startup and recovery. | *Dashing version of 2C. Slower startup and recovery. | ||
Line 680: | Line 680: | ||
|block=+2 | |block=+2 | ||
|pushblock=-1 | |pushblock=-1 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Links into s.5A, is easily combo'd into from a jumpin. | *Links into s.5A, is easily combo'd into from a jumpin. | ||
Line 702: | Line 702: | ||
|block=-4 | |block=-4 | ||
|pushblock=-12 | |pushblock=-12 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*On the move version of s.5B. | *On the move version of s.5B. | ||
Line 724: | Line 724: | ||
|block=-3 | |block=-3 | ||
|pushblock=-16 | |pushblock=-16 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Cancellable version of far 5C. | *Cancellable version of far 5C. | ||
Line 745: | Line 745: | ||
|block=0 | |block=0 | ||
|pushblock=-11 | |pushblock=-11 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Low version of s.2A, slightly slower. | *Low version of s.2A, slightly slower. | ||
Line 769: | Line 769: | ||
|block=-6 | |block=-6 | ||
|pushblock=-14 | |pushblock=-14 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Inferior version of s.d.2A. | *Inferior version of s.d.2A. | ||
Line 790: | Line 790: | ||
|block=-13 | |block=-13 | ||
|pushblock=-20 | |pushblock=-20 | ||
|guard= | |guard=Low | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Slow startup and punishable on block. Evade using it. | *Slow startup and punishable on block. Evade using it. | ||
Line 815: | Line 815: | ||
|recovery=A=61 <br> B=62 <br> C=61 | |recovery=A=61 <br> B=62 <br> C=61 | ||
|hit=A=+33 <br> B=+42 <br> C=+42 | |hit=A=+33 <br> B=+42 <br> C=+42 | ||
|block | |block=A=+32 <br> B=+29 <br> C=+29 | ||
|pushblock=A=+29 <br> B=+26 <br> C=+26 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button used, Star Platinum travels a longer distance and takes longer to start attacking. | *Depending on the button used, Star Platinum travels a longer distance and takes longer to start attacking. | ||
Line 836: | Line 838: | ||
|recovery=A=61 <br> B=60 <br> C=58 | |recovery=A=61 <br> B=60 <br> C=58 | ||
|hit=A=+30 <br> B=+34 <br> C=+36 | |hit=A=+30 <br> B=+34 <br> C=+36 | ||
|block | |block=A=+18 <br> B=+18 <br> C=+18 | ||
|pushblock=A=+16 <br> B=+16 <br> C=+16 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower. | *Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower. | ||
Line 857: | Line 861: | ||
|recovery=45 | |recovery=45 | ||
|hit=+41 | |hit=+41 | ||
|block | |block=+43 | ||
|pushblock=+18 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Star Platinum moves its arm behind Jotaro and after a short charge, attacks the opponent with an extended finger while dragging them towards itself. | *Star Platinum moves its arm behind Jotaro and after a short charge, attacks the opponent with an extended finger while dragging them towards itself. | ||
Line 881: | Line 887: | ||
|block=+2 | |block=+2 | ||
|pushblock=-7 | |pushblock=-7 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=s.214X | |cancel=s.214X | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Jotaro's easiest hitconfirm out of pretty much any Stand Off normal. | *Jotaro's easiest hitconfirm out of pretty much any Stand Off normal. | ||
Line 908: | Line 914: | ||
|recovery=A=18<br>B=18<br>C=17 | |recovery=A=18<br>B=18<br>C=17 | ||
|hit=A=Launch<br>B=Launch<br>C=Launch | |hit=A=Launch<br>B=Launch<br>C=Launch | ||
|block=A=-7 | |block=A=-7 <br>B=-2 <br>C=-2 | ||
|pushblock=-13 | |pushblock=A=-13 <br> B=-13 <br> C=-13 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=s.214X | |cancel=s.214X | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Barrage except in Stand On. | *Barrage except in Stand On. | ||
Line 937: | Line 943: | ||
|recovery=A=6<br>B=5<br>C=5 | |recovery=A=6<br>B=5<br>C=5 | ||
|hit=A=-1<br>B=-1<br>C=-1 | |hit=A=-1<br>B=-1<br>C=-1 | ||
|block=A=-5 | |block=A=-5 <br>B=-5 <br>C=-5 | ||
|pushblock=-14 | |pushblock=A=-14 <br>B=-14 <br>C=-14 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=s.214X (ender) | |cancel=s.214X (ender) | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower.<br>This special is the ideal combo ender in Stand On for Jotaro and allows him to either launch or cause hard knockdown. <br>There are three types of follow-ups which you can perform. <br>Note that when done fast enough, you can actually skip the animation of the first attack and instantly perform the follow-up. | *Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower.<br>This special is the ideal combo ender in Stand On for Jotaro and allows him to either launch or cause hard knockdown. <br>There are three types of follow-ups which you can perform. <br>Note that when done fast enough, you can actually skip the animation of the first attack and instantly perform the follow-up. | ||
Line 965: | Line 971: | ||
|block=+2 | |block=+2 | ||
|pushblock=-23 | |pushblock=-23 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Unlike the Stand Off version, Jotaro cannot move while performing this move. | *Unlike the Stand Off version, Jotaro cannot move while performing this move. | ||
Line 992: | Line 998: | ||
|block=+18 | |block=+18 | ||
|pushblock=-45 | |pushblock=-45 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Its alright but not the best. | *Its alright but not the best. | ||
Line 1,015: | Line 1,021: | ||
|block=-7 | |block=-7 | ||
|pushblock=-13 | |pushblock=-13 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Pretty fast and can get you out of some strings you don't know how to deal with. | *Pretty fast and can get you out of some strings you don't know how to deal with. | ||
Line 1,041: | Line 1,047: | ||
|block=+159 | |block=+159 | ||
|pushblock=+154 | |pushblock=+154 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*Can be combo'd into from d.2B xx 236AA 6B, where 6B hits after superflash, but before 236AA. | *Can be combo'd into from d.2B xx 236AA 6B, where 6B hits after superflash, but before 236AA. | ||
Line 1,063: | Line 1,069: | ||
|block=+25 | |block=+25 | ||
|pushblock=+14 | |pushblock=+14 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=With S to cancel the attack | |cancel=With S to cancel the attack | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*This super comes out quick and is very useful as a hitconfirm for some easy damage. | *This super comes out quick and is very useful as a hitconfirm for some easy damage. | ||
Line 1,089: | Line 1,095: | ||
|recovery= - | |recovery= - | ||
|hit= - | |hit= - | ||
|block | |block= | ||
|pushblock= | |||
|guard= - | |||
|damage= - | |damage= - | ||
|cancel=With S to cancel the attack | |cancel=With S to cancel the attack | ||
Line 1,118: | Line 1,126: | ||
|recovery=152 | |recovery=152 | ||
|hit=Wallbounce (if hit) / 0 (if not hit) | |hit=Wallbounce (if hit) / 0 (if not hit) | ||
|block | |block= | ||
|pushblock= | |||
|guard=- | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
Line 1,148: | Line 1,158: | ||
|block=-1 | |block=-1 | ||
|pushblock=-1 | |pushblock=-1 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
Line 1,176: | Line 1,186: | ||
|block=-10 | |block=-10 | ||
|pushblock=-4 | |pushblock=-4 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Can be combo'd into from s.j.B/s.j.A | *Can be combo'd into from s.j.B/s.j.A | ||
Line 1,199: | Line 1,209: | ||
|block=-3 | |block=-3 | ||
|pushblock=-20 | |pushblock=-20 | ||
|guard= | |guard=Mid | ||
|damage= | |damage= | ||
|cancel=Into itself | |cancel=Into itself | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Star Platinum moves its arm back and charges up for a powerful flashy strike. | *Star Platinum moves its arm back and charges up for a powerful flashy strike. |
Latest revision as of 13:27, 3 May 2024
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 3 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | +5 | +2 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | -3 | -5 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 5 | 17 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -4 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 1 | 6 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | +4 | +1 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 18 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -12 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 20 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | -5 | -17 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -10 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 22 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | -6 | -19 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3,4 | 14 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -17 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 13 | - | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 16 | - | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | - | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | None | IPS=No Scales=No | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 2 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | +0 | -3 | SP, SU, TA | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | 11 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -6 | SP, SU, TA | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | 0 | -13 | None | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 | 0 | -8 | SP, SU | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 9 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -4 | SP, SU | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 16 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -7 | -12 | SP, SU | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 6 | 18 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -7 | -20 | SP, SU | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 5 | 26 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | -20 | -19 | None | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
25 | 2 | 11 | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -10 | -15 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | Until you land | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | SP, SU | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | Until you land | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | SP, SU | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | Until you land | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | SP, SU | IPS=No Scales=Yes | ||||
|
Dashing normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 4 | 5 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -1 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 12 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -9 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 16 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | -2 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 1 | 12 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -5 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 11 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -17 | SP, SU, TA | IPS=Yes Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 2 | 19 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | -2 | -15 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 3 | 13 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -1 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 19 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -4 | -12 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 3 | 19 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -3 | -16 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 9 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | 0 | -11 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 16 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -6 | -14 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
20 | 5 | 26 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | -13 | -20 | None | IPS=No Scales=No Air-UB | ||||
|
Specials
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=15 B=33 C=13 |
A=33 B=33 C=33 |
A=61 B=62 C=61 |
- | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=+33 B=+42 C=+42 |
A=+32 B=+29 C=+29 |
A=+29 B=+26 C=+26 |
None | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=15 B=20 C=26 |
A=2 B=2 C=2 |
A=61 B=60 C=58 |
- | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=+30 B=+34 C=+36 |
A=+18 B=+18 C=+18 |
A=+16 B=+16 C=+16 |
None | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
28 (Can be held) | 3 | 45 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+41 | +43 | +18 | None | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 10 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -7 | s.214X | IPS=No Scales=No Air-UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=7 B=9 C=11 |
A=11 B=11 C=11 |
A=18 B=18 C=17 |
- | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=Launch B=Launch C=Launch |
A=-7 B=-2 C=-2 |
A=-13 B=-13 C=-13 |
s.214X | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=11 B=15 C=23 |
A=3 B=3 C=3 |
A=6 B=5 C=5 |
- | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=-1 B=-1 C=-1 |
A=-5 B=-5 C=-5 |
A=-14 B=-14 C=-14 |
s.214X (ender) | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 (Can be held) |
11 | 28 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -23 | None | IPS=No Scales=No Air-UB | ||||
|
Guard Cancel
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 64 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | +18 | -45 | None | IPS=No Scales=No Air-UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 28 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -7 | -13 | None | IPS=No Scales=No Air-UB | ||||
|
Supers
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
28 | 94 | 60 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+185 | +159 | +154 | None | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
14 | 3 | 39 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | +25 | +14 | With S to cancel the attack | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | With S to cancel the attack | IPS=Reset Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
73 s.Off 78 s.On |
53 extra frames per full bar of meter | 152 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Wallbounce (if hit) / 0 (if not hit) | - | - | None | Timestop | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
14 | 61 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -1 | -1 | None | IPS=No Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
1 | 60 | 13 (not counting height) | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | -10 | -4 | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 11 | 18 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -3 | -20 | Into itself | IPS=No Scales=No | ||||
|