JoJo's Bizarre Adventure: Heritage for the Future/Jotaro/Movelist: Difference between revisions
From SuperCombo Wiki
m (Fixed FD on a couple moves, also WTF the training LUA is lying to me about the recovery) |
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(41 intermediate revisions by 6 users not shown) | |||
Line 13: | Line 13: | ||
|recovery=3 | |recovery=3 | ||
|hit=+6 | |hit=+6 | ||
|block | |block=+5 | ||
|pushblock=+2 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Can combo into 5A, 2A, 5B, 2B, 6B and s.5A. Useful as a combo starter. | *Can combo into 5A, 2A, 5B, 2B, 6B and s.5A. Useful as a combo starter. | ||
Line 23: | Line 25: | ||
{{MoveData | {{MoveData | ||
|image=Jotaro5B.png|frameless | |image=Jotaro5B.png|frameless | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
Line 31: | Line 33: | ||
|recovery=15 | |recovery=15 | ||
|hit=-2 | |hit=-2 | ||
|block | |block=-3 | ||
|pushblock=-5 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Can combo from d.5C and 5A. | *Can combo from d.5C and 5A. | ||
Line 50: | Line 54: | ||
|recovery=17 | |recovery=17 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-4 | ||
|pushblock=-4 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Surprisingly good as an anti-air for jump-ins that are farther away. | *Surprisingly good as an anti-air for jump-ins that are farther away. | ||
Line 69: | Line 75: | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=6 | ||
|hit=+ | |hit=+5 | ||
|block | |block=+4 | ||
|pushblock=+1 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Hits incredibly low. | *Hits incredibly low. | ||
*Can be used for some niche low profile hits, like ducking Hol 5C. | *Can be used for some niche low profile hits, like ducking Hol 5C. | ||
}} | }} | ||
Line 89: | Line 96: | ||
|startup=3 | |startup=3 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=18 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-4 | ||
|pushblock=-12 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Pretty ok "get off me" tool. | *Pretty ok "get off me" tool. | ||
Line 111: | Line 120: | ||
|recovery=20 | |recovery=20 | ||
|hit=Knockdown | |hit=Knockdown | ||
|block | |block=-5 | ||
|pushblock=-17 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Allows you to get Star Finger oki on characters like Avdol or Vanilla Ice. | *Allows you to get Star Finger oki on characters like Avdol or Vanilla Ice. | ||
Line 124: | Line 135: | ||
{{MoveData | {{MoveData | ||
|image=Jotaro6B.png|frameless | |image=Jotaro6B.png|frameless | ||
|caption= | |caption=Stanky Leg. | ||
|name=6B | |name=6B | ||
|data= | |data= | ||
Line 130: | Line 141: | ||
|startup=5 | |startup=5 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery=13 | ||
|hit=-1 | |hit=-1 | ||
|block | |block=-2 | ||
|pushblock=-10 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Your main Stand Off hitconfirm. | *Your main Stand Off hitconfirm. | ||
Line 152: | Line 165: | ||
|recovery=22 | |recovery=22 | ||
|hit=-5 | |hit=-5 | ||
|block | |block=-6 | ||
|pushblock=-19 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Not really useful. | *Not really useful. | ||
Line 169: | Line 184: | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup=8 | |startup=8 | ||
|active= | |active=3,4 | ||
|recovery= | |recovery=14 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-4 | ||
|pushblock=-17 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Your best Stand Off anti air. | *Your best Stand Off anti air. | ||
Line 188: | Line 205: | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup=3 | |startup=3 | ||
|active= | |active=13 | ||
|recovery=- | |recovery=- | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+11 | ||
|pushblock=+8 | |||
|guard=High | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Solid air to air. | *Solid air to air. | ||
*Use j.b instead. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JotaroJa.png|frameless | |image=JotaroJa.png|frameless | ||
|caption= | |caption=Practically a sword of justice. | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
Line 209: | Line 229: | ||
|recovery=- | |recovery=- | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+11 | ||
|pushblock=+8 | |||
|guard=High | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Deals more damage and is more active than j.A | *Deals more damage and is more active than j.A | ||
*One of the hardest air-to-airs to contest in the game, very fast and high priority. | |||
*Great for roundstart after round 1. | |||
}} | }} | ||
}} | }} | ||
Line 224: | Line 248: | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup=6 | |startup=6 | ||
|active= | |active=6 | ||
|recovery=- | |recovery=- | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+11 | ||
|pushblock=+8 | |||
|guard=High | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Your main Stand Off jump-in. | *Your main Stand Off jump-in. | ||
Line 240: | Line 266: | ||
{{MoveData | {{MoveData | ||
|image=Jotaros5a.png|frameless | |image=Jotaros5a.png|frameless | ||
|caption= | |caption=Everyone knows you're mashing it, '''everyone knows they can't stop you''' | ||
|name=s.5A | |name=s.5A | ||
|data= | |data= | ||
Line 248: | Line 274: | ||
|recovery=2 | |recovery=2 | ||
|hit=+1 | |hit=+1 | ||
|block | |block=+0 | ||
|pushblock=-3 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Star Platinum jabs extremely fast. Good range but can be ducked under by most if not all characters with Stand Off. | *Star Platinum jabs extremely fast. Good range but can be ducked under by most if not all characters with Stand Off. | ||
*Amazing anti-air because of it's speed and height. | |||
*Incredibly strong normal, one of the fastest and most rewarding in the game. | *Incredibly strong normal, one of the fastest and most rewarding in the game. | ||
*Leads to stand crash combos that deal massive damage and grant oki. Doesn't start IPS | *Leads to stand crash combos that deal massive damage and grant oki. Doesn't start IPS | ||
*Strong tick throw setup even on whiff. | |||
}} | }} | ||
}} | }} | ||
Line 265: | Line 295: | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup=5 | |startup=5 | ||
|active= | |active=3 | ||
|recovery=11 | |recovery=11 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-6 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*One of the best normals in the game. | *One of the best normals in the game. | ||
*Can combo into s.214B practically all the time. | *Can combo into s.214B practically all the time. | ||
*Can link into s.5A with walk cancel | *Can link into s.5A with walk cancel | ||
*Very strong roundstart, especially as it's [https://www.youtube.com/watch?v=O9Xxxq0OQ_o whiff cancellable.] | |||
}} | }} | ||
}} | }} | ||
Line 288: | Line 321: | ||
|recovery=15 | |recovery=15 | ||
|hit=-2 | |hit=-2 | ||
|block | |block=0 | ||
|pushblock=-13 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Slow to come out but covers long range. Cannot be cancelled. | *Slow to come out but covers long range. Cannot be cancelled. | ||
*Works as a very situational anti-air. | |||
}} | }} | ||
}} | }} | ||
Line 304: | Line 340: | ||
|startup=5 | |startup=5 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=15 | ||
|hit=+ | |hit=+4 | ||
|block | |block=0 | ||
|pushblock=-8 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Proximity normal. | *Proximity normal. | ||
*Incredibly plus. | *Incredibly plus on hit. | ||
*Can combo into d.s.5A, s.623X, and even 2A (not practical). | *Can combo into d.s.5A, s.623X, and even 2A (not practical). | ||
*Can be used after a launcher Stand Crash and can be followed up with s.214AA. | *Can be used after a launcher Stand Crash and can be followed up with s.214AA. | ||
*Not really used outside of combos. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JotaroS2a.png|frameless | |image=JotaroS2a.png|frameless | ||
|caption= | |caption=Not a low :( | ||
|name=s.2A | |name=s.2A | ||
|data= | |data= | ||
Line 327: | Line 366: | ||
|recovery=9 | |recovery=9 | ||
|hit=0 | |hit=0 | ||
|block | |block=-1 | ||
|pushblock=-4 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Combos into s.5B, allowing it to be quite a functioning spacing tool against smaller characters. | *Combos into s.5B, allowing it to be quite a functioning spacing tool against smaller characters. | ||
*Used when they're low-profiling s.5A. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JotaroS2b.png|frameless | |image=JotaroS2b.png|frameless | ||
|caption= | |caption=Is a low :) | ||
|name=s.2B | |name=s.2B | ||
|data= | |data= | ||
Line 345: | Line 387: | ||
|recovery=16 | |recovery=16 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-7 | ||
|pushblock=-12 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Similar to s.2A. | *Similar to s.2A. | ||
Line 358: | Line 402: | ||
|image2=JotaroS2c_-_2.png|frameless | |image2=JotaroS2c_-_2.png|frameless | ||
|image3=Jotaros2c_-_3.png|frameless | |image3=Jotaros2c_-_3.png|frameless | ||
| | |caption3=CROUCHING FIERCE | ||
|name=s.2C | |name=s.2C | ||
|data= | |data= | ||
Line 366: | Line 410: | ||
|recovery=18 | |recovery=18 | ||
|hit=Launch | |hit=Launch | ||
|block | |block=-7 | ||
|pushblock=-20 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Quite a useful anti air, with a surprisingly functional grounded hitbox for pokes. | *Quite a useful anti air, with a surprisingly functional grounded hitbox for pokes. | ||
Line 385: | Line 431: | ||
|recovery=26 | |recovery=26 | ||
|hit=Knockdown | |hit=Knockdown | ||
|block | |block=-20 | ||
|pushblock=-19 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Causes knockdown, used to end autocombos like s.2ABAB s.2C | *Causes knockdown, used to end autocombos like s.2ABAB s.2C | ||
*Can grant oki on characters with slower wakeups. | |||
}} | }} | ||
}} | }} | ||
Line 403: | Line 452: | ||
|recovery=11 | |recovery=11 | ||
|hit=-8 | |hit=-8 | ||
|block | |block=-10 | ||
|pushblock=-15 | |||
|guard=High | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Terrible move. Use IOH s.j.A instead, or just grab. | *Terrible move. Use IOH s.j.A instead, or just grab. | ||
*Only cancellable before it becomes active. | *Only cancellable before it becomes active. | ||
*Can be used in tandem to set up unblockables, be it on wake up or during pressure, or to have general mix while using tandem. Do note that even in tandem (that isn't maha), Jotaro has to hit the opponent to keep a combo going. | |||
*Avoid using overall, unless it kills. | *Avoid using overall, unless it kills. | ||
}} | }} | ||
Line 423: | Line 475: | ||
|recovery=Until you land | |recovery=Until you land | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+11 | ||
|pushblock=+8 | |||
|guard=High | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*Your fastest aerial move. | *Your fastest aerial move. | ||
Line 442: | Line 496: | ||
|recovery=Until you land | |recovery=Until you land | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+11 | ||
|pushblock=+8 | |||
|guard=High | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*Same as s.j.A but comes out slower while doing more damage. Your go to jump-in. | *Same as s.j.A but comes out slower while doing more damage. Your go to jump-in. | ||
Line 463: | Line 519: | ||
|recovery=Until you land | |recovery=Until you land | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+11 | ||
|pushblock=+8 | |||
|guard=High | |||
|damage= | |damage= | ||
|cancel=SP, SU | |cancel=SP, SU | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*Does high damage and works very well as an air-to-air + tech chase tool. | *Does high damage and works very well as an air-to-air + tech chase tool. | ||
Line 485: | Line 543: | ||
|recovery=5 | |recovery=5 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-1 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox. | *Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox. | ||
*Incredibly strong preemptive poke, and if it hits later in its recovery, it can be converted into 5A/2A. | *Incredibly strong preemptive poke, and if it hits later in its recovery, it can be converted into 5A/2A. | ||
*If hit point blank, you're better off going with universal options like s.5A and 236S. | *If hit point blank, you're better off going with universal options like s.5A and 236S. | ||
*Very strong tick throw setup. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Jotaro5B.png|frameless | |image=Jotaro5B.png|frameless | ||
|caption= | |caption=The dashing button middle child | ||
|name=d.5B | |name=d.5B | ||
|data= | |data= | ||
Line 505: | Line 566: | ||
|recovery=12 | |recovery=12 | ||
|hit=0 | |hit=0 | ||
|block | |block=-1 | ||
|pushblock=-9 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Does not have much use. | *Does not have much use. | ||
Line 517: | Line 580: | ||
{{MoveData | {{MoveData | ||
|image=JotaroD5c.png|frameless | |image=JotaroD5c.png|frameless | ||
|caption= | |caption=Rando Deleter 9000. | ||
|name=d.5C | |name=d.5C | ||
|data= | |data= | ||
Line 525: | Line 588: | ||
|recovery=16 | |recovery=16 | ||
|hit=+12 | |hit=+12 | ||
|block | |block=+11 | ||
|pushblock=-2 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Useful as a pressure tool and as a combo starter as you can link into most of Jotaro's stand-out normals after it connects. | *Useful as a pressure tool and as a combo starter as you can link into most of Jotaro's stand-out normals after it connects. | ||
*It can be a little bit committal without meter, so be cautious not to overuse this normal. | *It can be a little bit committal without meter, so be cautious not to overuse this normal. | ||
*Abusing it on new players is very fun. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Jotaro2a.png|frameless | |image=Jotaro2a.png|frameless | ||
|caption= | |caption=Touchin' yo jordans | ||
|name=d.2A | |name=d.2A | ||
|data= | |data= | ||
Line 544: | Line 610: | ||
|recovery=12 | |recovery=12 | ||
|hit=-1 | |hit=-1 | ||
|block | |block=-2 | ||
|pushblock=-5 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 2A. Startup and recovery are much slower compared to the regular version. | *Dashing version of 2A. Startup and recovery are much slower compared to the regular version. | ||
Line 563: | Line 631: | ||
|recovery=11 | |recovery=11 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-4 | ||
|pushblock=-17 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=No | |properties=IPS=Yes Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 2B. | *Dashing version of 2B. | ||
Line 585: | Line 655: | ||
|recovery=19 | |recovery=19 | ||
|hit=Knockdown | |hit=Knockdown | ||
|block | |block=-2 | ||
|pushblock=-15 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Dashing version of 2C. Slower startup and recovery. | *Dashing version of 2C. Slower startup and recovery. | ||
Line 598: | Line 670: | ||
{{MoveData | {{MoveData | ||
|image=Jotaros5a.png|frameless | |image=Jotaros5a.png|frameless | ||
|caption= | |caption=Nobody is happy to be hit by this. | ||
|name=d.s.5A | |name=d.s.5A | ||
|data= | |data= | ||
Line 606: | Line 678: | ||
|recovery=13 | |recovery=13 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-1 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*Links into s.5A, is easily combo'd into from a jumpin. | |||
*Similar to s.5A but on the move, useful as a poke, punish, and anti air. Starts IPS but deals more stand damage. | *Similar to s.5A but on the move, useful as a poke, punish, and anti air. Starts IPS but deals more stand damage. | ||
*Premiere tick throwing tool. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JotaroS5b.png|frameless | |image=JotaroS5b.png|frameless | ||
|caption= | |caption=Good in theory, not so good in practice | ||
|name=d.s.5B | |name=d.s.5B | ||
|data= | |data= | ||
Line 624: | Line 700: | ||
|recovery=19 | |recovery=19 | ||
|hit=-4 | |hit=-4 | ||
|block | |block=-4 | ||
|pushblock=-12 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
*On the move version of s.5B. | *On the move version of s.5B. | ||
Line 644: | Line 722: | ||
|recovery=19 | |recovery=19 | ||
|hit=-3 | |hit=-3 | ||
|block | |block=-3 | ||
|pushblock=-16 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes <br>Air-UB | ||
|description= | |description= | ||
* | *Cancellable version of far 5C. | ||
*Comes out slightly slower but it's a very useful tandem confirm after a stand crash. | *Comes out slightly slower but it's a very useful tandem confirm after a stand crash. | ||
}} | }} | ||
Line 663: | Line 743: | ||
|recovery=9 | |recovery=9 | ||
|hit=0 | |hit=0 | ||
|block | |block=0 | ||
|pushblock=-11 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Low version of s.2A, slightly slower. | *Low version of s.2A, slightly slower. | ||
*Strong poke and your best low in stand on. | *Strong poke and your best low in stand on. | ||
*Easy to visually confirm on hit with s.236C or s.214B. | *Easy to visually confirm on hit with s.236C or s.214B. | ||
*Doesn't scale, so | *Doesn't scale, so following up with s.236C into knockdown does great damage | ||
*Surprisingly good tick throw setup. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JotaroS2b.png|frameless | |image=JotaroS2b.png|frameless | ||
|caption= | |caption="it's like 2 pixels longer its better than s.d.2a bro" | ||
|name=d.s.2B | |name=d.s.2B | ||
|data= | |data= | ||
Line 684: | Line 767: | ||
|recovery=16 | |recovery=16 | ||
|hit=-6 | |hit=-6 | ||
|block | |block=-6 | ||
|pushblock=-14 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Inferior version of s.d.2A. | *Inferior version of s.d.2A. | ||
Line 695: | Line 780: | ||
{{MoveData | {{MoveData | ||
|image=Jotarochains2c.png|frameless | |image=Jotarochains2c.png|frameless | ||
|caption= | |caption=Comedically slow. | ||
|name=d.s.2C | |name=d.s.2C | ||
|data= | |data= | ||
Line 703: | Line 788: | ||
|recovery=26 | |recovery=26 | ||
|hit=Knockdown | |hit=Knockdown | ||
|block | |block=-13 | ||
|pushblock=-20 | |||
|guard=Low | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Slow startup and punishable on block. Evade using it. | *Slow startup and punishable on block. Evade using it. | ||
Line 728: | Line 815: | ||
|recovery=A=61 <br> B=62 <br> C=61 | |recovery=A=61 <br> B=62 <br> C=61 | ||
|hit=A=+33 <br> B=+42 <br> C=+42 | |hit=A=+33 <br> B=+42 <br> C=+42 | ||
|block | |block=A=+32 <br> B=+29 <br> C=+29 | ||
|pushblock=A=+29 <br> B=+26 <br> C=+26 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button used, Star Platinum travels a longer distance and takes longer to start attacking. | *Depending on the button used, Star Platinum travels a longer distance and takes longer to start attacking. | ||
*Used in the ora extension combo(as it's called by the community), by doing 2b/5c,236x(C version is recommended) after your tandem combo you can increase the damage of your bnbs while also giving you a good bit of meter, the only risk is ips(infinite prevention system) kicking in on the rekkas if you decide to do the regular bnb after the ora extension, despite that it's still worth going for. 236x takes more time to recover than 214x so you need to add another 2a/5a after jc,5a to continue your combo with stand moves. | *Used in the ora extension combo(as it's called by the community), by doing 2b/5c,236x(C version is recommended) after your tandem combo you can increase the damage of your bnbs while also giving you a good bit of meter, the only risk is ips(infinite prevention system) kicking in on the rekkas if you decide to do the regular bnb after the ora extension, despite that, it's still worth going for. 236x takes more time to recover than 214x so you need to add another 2a/5a after jc,5a to continue your combo with stand moves. | ||
*Your alternative option as a 50/50 okizeme tool on opponents who wake-up too fast/avoid star finger when getting hit, said oki can be used in every character except Iggy, although it's not recommended on characters where star finger oki works. Not as strong as star finger oki due to the low option triggering ips.(more information in the strategy section) | |||
*The C version is the best, while the A version is the worst. | *The C version is the best, while the A version is the worst. | ||
}} | }} | ||
Line 740: | Line 830: | ||
{{MoveData | {{MoveData | ||
|image=Jotaro214abc.png|frameless | |image=Jotaro214abc.png|frameless | ||
|caption= | |caption=Become the fireball. | ||
|name=214X | |name=214X | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup=A=15<br> B=20 <br> C=26 | |startup=A=15<br> B=20 <br> C=26 | ||
|active=A= | |active=A=2 <br> B=2 <br> C=2 | ||
|recovery=A=61 <br> B=60 <br> C=58 | |recovery=A=61 <br> B=60 <br> C=58 | ||
|hit=A=+30 <br> B=+34 <br> C=+36 | |hit=A=+30 <br> B=+34 <br> C=+36 | ||
|block | |block=A=+18 <br> B=+18 <br> C=+18 | ||
|pushblock=A=+16 <br> B=+16 <br> C=+16 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower. | *Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower. | ||
Line 769: | Line 861: | ||
|recovery=45 | |recovery=45 | ||
|hit=+41 | |hit=+41 | ||
|block | |block=+43 | ||
|pushblock=+18 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Star Platinum moves its arm behind Jotaro and after a short charge, attacks the opponent with an extended finger while dragging them towards itself. | *Star Platinum moves its arm behind Jotaro and after a short charge, attacks the opponent with an extended finger while dragging them towards itself. | ||
*This version of Star Finger while not being the best meaty Jotaro has, works best as a follow-up during Jotaro's okizeme. After a brief charge, Jotaro can freely move while this attack is performed. | *This version of Star Finger while not being the best meaty Jotaro has, works best as a follow-up during Jotaro's okizeme. After a brief charge, Jotaro can freely move while this attack is performed. | ||
* | *Safe on block 50/50 tool, only punishable by either a Guard Cancel or a well timed pushblock (which you can try and back away from). | ||
*After a very long while, this attack becomes unblockable, though you'll never land it in a real game because it just takes too long. | *After a very long while, this attack becomes unblockable, though you'll never land it in a real game because it just takes too long. | ||
*If you use the A version, Star Platinum takes 1 less frame to disappear than the other 2 versions. | *If you use the A version, Star Platinum takes 1 less frame to disappear than the other 2 versions. | ||
Line 783: | Line 877: | ||
{{MoveData | {{MoveData | ||
|image=Jotaro236s.png|frameless | |image=Jotaro236s.png|frameless | ||
|caption= | |caption=Sickest looking move. | ||
|name=236S | |name=236S | ||
|data= | |data= | ||
Line 791: | Line 885: | ||
|recovery=10 | |recovery=10 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-7 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=s.214X | |cancel=s.214X | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Jotaro's easiest hitconfirm out of pretty much any Stand Off normal. | *Jotaro's easiest hitconfirm out of pretty much any Stand Off normal. | ||
Line 818: | Line 914: | ||
|recovery=A=18<br>B=18<br>C=17 | |recovery=A=18<br>B=18<br>C=17 | ||
|hit=A=Launch<br>B=Launch<br>C=Launch | |hit=A=Launch<br>B=Launch<br>C=Launch | ||
|block | |block=A=-7 <br>B=-2 <br>C=-2 | ||
|pushblock=A=-13 <br> B=-13 <br> C=-13 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=s.214X | |cancel=s.214X | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Barrage except in Stand On. | *Barrage except in Stand On. | ||
Line 834: | Line 932: | ||
|image3=Jotaros2c_-_3.png|frameless | |image3=Jotaros2c_-_3.png|frameless | ||
|image4=Jotaros214cender.png|frameless | |image4=Jotaros214cender.png|frameless | ||
|caption=STAR PLATINU- STAR PLATINU- STAR PLATINU- | |||
|caption2=A ender | |caption2=A ender | ||
|caption3=B ender | |caption3=B ender | ||
Line 844: | Line 943: | ||
|recovery=A=6<br>B=5<br>C=5 | |recovery=A=6<br>B=5<br>C=5 | ||
|hit=A=-1<br>B=-1<br>C=-1 | |hit=A=-1<br>B=-1<br>C=-1 | ||
|block | |block=A=-5 <br>B=-5 <br>C=-5 | ||
|pushblock=A=-14 <br>B=-14 <br>C=-14 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=s.214X (ender) | |cancel=s.214X (ender) | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower.<br>This special is the ideal combo ender in Stand On for Jotaro and allows him to either launch or cause hard knockdown. <br>There are three types of follow-ups which you can perform. <br>Note that when done fast enough, you can actually skip the animation of the first attack and instantly perform the follow-up. | *Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower.<br>This special is the ideal combo ender in Stand On for Jotaro and allows him to either launch or cause hard knockdown. <br>There are three types of follow-ups which you can perform. <br>Note that when done fast enough, you can actually skip the animation of the first attack and instantly perform the follow-up. | ||
*S214A/B are very good for stand crashing on block (stand crush?), they're fast, relatively safe and do chunks of damage to the stand gauge. Do it on people respecting you too much with their stand out! | |||
*A Link - Star Platinum does a low kick that causes hard knockdown. <br>Your primary combo ender. <br>Note that it can be punished by some faster attacks. <br>Also, it does no Stand Gauge damage and won't work against characters with Stand On, so make sure you caused a Stand Crash before using it. | *A Link - Star Platinum does a low kick that causes hard knockdown. <br>Your primary combo ender. <br>Note that it can be punished by some faster attacks. <br>Also, it does no Stand Gauge damage and won't work against characters with Stand On, so make sure you caused a Stand Crash before using it. | ||
*B Link - Star Platinum delivers a powerful elbow strike that launches the opponent. <br>Your safest combo ender. <br>Can be useful during blockstrings as it can lead to a Stand Crush. | *B Link - Star Platinum delivers a powerful elbow strike that launches the opponent. <br>Your safest combo ender. <br>Can be useful during blockstrings as it can lead to a Stand Crush. | ||
*C Link - Star Platinum performs an insanely fast smash that causes the opponent to either instantly hit the ground or to fly into the wall. <br>Very risky as it is very punishable on block and does the least damage. <br>While it provides hard knockdown in some situations, it's much worse than the A variation. <br>Unlike the A version, it turns off the opponent's Stand once it connects. <br>The only good thing about this follow up is that when it's done from the A version of s.214X, it will cover a very long distance. <br>It also comes out faster than the rest of the follow-ups. | *C Link - Star Platinum performs an insanely fast smash that causes the opponent to either instantly hit the ground or to fly into the wall. <br>Very risky as it is very punishable on block and does the least damage. <br>While it provides hard knockdown in some situations, it's much worse than the A variation. <br>Unlike the A version, it turns off the opponent's Stand once it connects. <br>The only good thing about this follow up is that when it's done from the A version of s.214X, it will cover a very long distance. <br>It also comes out faster than the rest of the follow-ups. | ||
*The wallbounce from the C ender leads to a ghetto 50/50 with s.662a (low) and forward hop s.j.b (high), hard to see coming and great for closing rounds. | |||
*s.214X has a bonus follow-up with 623+A/B/C Star Finger but only when starting the string from s.214+A. <br>This is mostly useful for frame traps as Star Finger will most likely not combo after any follow-up, except for s.214+A>214+C>623+A/B/C in the corner (combo must be short enough or 214+C will cause hard knockdown). | *s.214X has a bonus follow-up with 623+A/B/C Star Finger but only when starting the string from s.214+A. <br>This is mostly useful for frame traps as Star Finger will most likely not combo after any follow-up, except for s.214+A>214+C>623+A/B/C in the corner (combo must be short enough or 214+C will cause hard knockdown). | ||
}} | }} | ||
Line 858: | Line 961: | ||
{{MoveData | {{MoveData | ||
|image=Jotaros623abc.png|frameless | |image=Jotaros623abc.png|frameless | ||
|caption= | |caption=[https://www.youtube.com/watch?v=Dyj8OE9nDcU gg] | ||
|name=s.623X | |name=s.623X | ||
|data= | |data= | ||
Line 866: | Line 969: | ||
|recovery=28 | |recovery=28 | ||
|hit=+3 | |hit=+3 | ||
|block | |block=+2 | ||
|pushblock=-23 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Unlike the Stand Off version, Jotaro cannot move while performing this move. | *Unlike the Stand Off version, Jotaro cannot move while performing this move. | ||
*While not as useful as the Stand Off version, it can be still used as a combo extension after s.5C (close) and s.d.5C. After this move connects, you can combo with s.5A. | *While not as useful as the Stand Off version, it can be still used as a combo extension after s.5C (close) and s.d.5C. After this move connects, you can combo with s.5A, although it's quite risky due to IPS. | ||
*After a very long while, this attack becomes unblockable, though you'll never land it in a real game because it just takes too long. | *After a very long while, this attack becomes unblockable, though you'll never land it in a real game because it just takes too long. | ||
*Gimmicky, extremely unsafe on whiff move that's punishable by most of the cast after a well timed pushblock. | |||
*Has a tendency to trade, even from behind. | |||
}} | }} | ||
}} | }} | ||
==Guard Cancel== | ==Guard Cancel== | ||
===Stand Off=== | ===Stand Off=== | ||
{{MoveData | {{MoveData | ||
|image=Jotaro214abc.png|frameless | |image=Jotaro214abc.png|frameless | ||
|caption= | |caption=Every time I use this I'm reminded why i don't gc as jot often | ||
|name=623X (While blocking) | |name=623X (While blocking) | ||
|data= | |data= | ||
Line 889: | Line 996: | ||
|recovery=64 | |recovery=64 | ||
|hit=Launch | |hit=Launch | ||
|block | |block=+18 | ||
|pushblock=-45 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Its alright but not the best. | *Its alright but not the best. | ||
Line 898: | Line 1,007: | ||
}} | }} | ||
}} | }} | ||
===Stand On=== | ===Stand On=== | ||
{{MoveData | {{MoveData | ||
|image=Jotaros214abc.png|frameless | |image=Jotaros214abc.png|frameless | ||
|caption= | |caption=Go back to neutral. | ||
|name=s.623X (While blocking) | |name=s.623X (While blocking) | ||
|data= | |data= | ||
Line 909: | Line 1,019: | ||
|recovery=28 | |recovery=28 | ||
|hit=Launch | |hit=Launch | ||
|block | |block=-7 | ||
|pushblock=-13 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No <br>Air-UB | ||
|description= | |description= | ||
*Pretty fast and can get you out of some strings you don't know how to deal with. | *Pretty fast and can get you out of some strings you don't know how to deal with. | ||
}} | }} | ||
}} | }} | ||
==Supers== | ==Supers== | ||
===Stand Off=== | ===Stand Off=== | ||
Line 932: | Line 1,045: | ||
|recovery=60 | |recovery=60 | ||
|hit=+185 | |hit=+185 | ||
|block | |block=+159 | ||
|pushblock=+154 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=Yes | |properties=IPS=No Scales=Yes | ||
|description= | |description= | ||
*Can be combo'd into from d.2B xx 236AA 6B, where 6B hits after superflash, but before 236AA. | *Can be combo'd into from d.2B xx 236AA 6B, where 6B hits after superflash, but before 236AA. | ||
Line 952: | Line 1,067: | ||
|recovery=39 | |recovery=39 | ||
|hit=Launch | |hit=Launch | ||
|block | |block=+25 | ||
|pushblock=+14 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=With S to cancel the attack | |cancel=With S to cancel the attack | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*This super comes out quick and is very useful as a hitconfirm for some easy damage. | *This super comes out quick and is very useful as a hitconfirm for some easy damage. | ||
Line 978: | Line 1,095: | ||
|recovery= - | |recovery= - | ||
|hit= - | |hit= - | ||
|block | |block= | ||
|pushblock= | |||
|guard= - | |||
|damage= - | |damage= - | ||
|cancel=With S to cancel the attack | |cancel=With S to cancel the attack | ||
Line 992: | Line 1,111: | ||
*You can also use the 5B>5B>2B string as it can combo on its own and will hit any crouching enemies. Alternatively, you can also try 2A>2B>2A>2B>2B. | *You can also use the 5B>5B>2B string as it can combo on its own and will hit any crouching enemies. Alternatively, you can also try 2A>2B>2A>2B>2B. | ||
*If you have a lot of meter to spend, try performing 236+AA multiple times during a tandem. It leads to some insane damage, though opponent | *If you have a lot of meter to spend, try performing 236+AA multiple times during a tandem. It leads to some insane damage, though if your opponent is standing you will need to push them far away from the last hit so it doesn't launch them, losing some damge in the process. If the opponent is crouching you don't need to worry about pushing them away. | ||
*Finally, the best way to end your tandem is with 623+A/B/C. Star Finger is very positive on hit and grants you pretty much any follow-up after the tandem ends. | *Finally, the best way to end your tandem is with 623+A/B/C. Star Finger is very positive on hit and grants you pretty much any follow-up after the tandem ends. | ||
Line 1,007: | Line 1,126: | ||
|recovery=152 | |recovery=152 | ||
|hit=Wallbounce (if hit) / 0 (if not hit) | |hit=Wallbounce (if hit) / 0 (if not hit) | ||
|block | |block= | ||
|pushblock= | |||
|guard=- | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
Line 1,035: | Line 1,156: | ||
|recovery=15 | |recovery=15 | ||
|hit=Launch | |hit=Launch | ||
|block | |block=-1 | ||
|pushblock=-1 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
Line 1,041: | Line 1,164: | ||
|description= | |description= | ||
*Can be combo'd into from s.5B on most characters. | *Can be combo'd into from s.5B on most characters. | ||
*Has invincibility on startup. | |||
*Only use in combo's, or if it kills from s.5A s.5A s.5B. | *Only use in combo's, or if it kills from s.5A s.5A s.5B. | ||
*Can stuff Guard Cancel, depends on when the opponent does it. | *Can stuff Guard Cancel, depends on when the opponent does it. | ||
*Can get you punished by a full combo if the opponent times his pushblocks after the first half of the move, since it leaves you open right in their face for a period of time. | |||
*TBH you probably wanted star breaker but a sideswap made you misinput lol | |||
}} | }} | ||
}} | }} | ||
Line 1,058: | Line 1,184: | ||
|recovery=13 (not counting height) | |recovery=13 (not counting height) | ||
|hit=-7 | |hit=-7 | ||
|block | |block=-10 | ||
|pushblock=-4 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=None | |cancel=None | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Can be combo'd into from s.j.B/s.j.A | *Can be combo'd into from s.j.B/s.j.A | ||
Line 1,079: | Line 1,207: | ||
|recovery=18 | |recovery=18 | ||
|hit=Launch | |hit=Launch | ||
|block | |block=-3 | ||
|pushblock=-20 | |||
|guard=Mid | |||
|damage= | |damage= | ||
|cancel=Into itself | |cancel=Into itself | ||
|properties=IPS=No Scales=No | |properties=IPS=No Scales=No | ||
|description= | |description= | ||
*Star Platinum moves its arm back and charges up for a powerful flashy strike. | *Star Platinum moves its arm back and charges up for a powerful flashy strike. | ||
Line 1,089: | Line 1,219: | ||
*It can also be canceled with the S button to bait rolls/avoid a punish on block. | *It can also be canceled with the S button to bait rolls/avoid a punish on block. | ||
*This move always causes a Stand Crash once it connects. | *This move always causes a Stand Crash once it connects. | ||
*On Stand Crash against airborne opponents, most of the time it will not wallbounce and let you juggle them further. | |||
}} | }} | ||
}} | }} | ||
{{NavboxHFTF}} | {{NavboxHFTF}} | ||
[[Category:JoJo's Bizarre Adventure]] | [[Category:JoJo's Bizarre Adventure]] |
Latest revision as of 13:27, 3 May 2024
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 3 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | +5 | +2 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | -3 | -5 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 5 | 17 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -4 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 1 | 6 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | +4 | +1 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 18 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -12 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 20 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | -5 | -17 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -10 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 22 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | -6 | -19 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3,4 | 14 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -17 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 13 | - | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 16 | - | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 6 | - | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | None | IPS=No Scales=No | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 2 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | +0 | -3 | SP, SU, TA | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | 11 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -6 | SP, SU, TA | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | 0 | -13 | None | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 | 0 | -8 | SP, SU | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 9 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -4 | SP, SU | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 16 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -7 | -12 | SP, SU | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 6 | 18 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -7 | -20 | SP, SU | IPS=No Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 5 | 26 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | -20 | -19 | None | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
25 | 2 | 11 | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -10 | -15 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | Until you land | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | SP, SU | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | Until you land | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | SP, SU | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | Until you land | - | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | +8 | SP, SU | IPS=No Scales=Yes | ||||
|
Dashing normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 4 | 5 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -1 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 12 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -9 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 16 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +11 | -2 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 1 | 12 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -5 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 11 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -17 | SP, SU, TA | IPS=Yes Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 2 | 19 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | -2 | -15 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 3 | 13 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -1 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 19 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -4 | -12 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
11 | 3 | 19 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -3 | -16 | SP, SU, TA | IPS=Yes Scales=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 9 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | 0 | -11 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 16 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -6 | -14 | SP, SU, TA | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
20 | 5 | 26 | - | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | -13 | -20 | None | IPS=No Scales=No Air-UB | ||||
|
Specials
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=15 B=33 C=13 |
A=33 B=33 C=33 |
A=61 B=62 C=61 |
- | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=+33 B=+42 C=+42 |
A=+32 B=+29 C=+29 |
A=+29 B=+26 C=+26 |
None | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=15 B=20 C=26 |
A=2 B=2 C=2 |
A=61 B=60 C=58 |
- | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=+30 B=+34 C=+36 |
A=+18 B=+18 C=+18 |
A=+16 B=+16 C=+16 |
None | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
28 (Can be held) | 3 | 45 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+41 | +43 | +18 | None | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 10 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -7 | s.214X | IPS=No Scales=No Air-UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=7 B=9 C=11 |
A=11 B=11 C=11 |
A=18 B=18 C=17 |
- | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=Launch B=Launch C=Launch |
A=-7 B=-2 C=-2 |
A=-13 B=-13 C=-13 |
s.214X | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
A=11 B=15 C=23 |
A=3 B=3 C=3 |
A=6 B=5 C=5 |
- | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
A=-1 B=-1 C=-1 |
A=-5 B=-5 C=-5 |
A=-14 B=-14 C=-14 |
s.214X (ender) | IPS=No Scales=No Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
18 (Can be held) |
11 | 28 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | +2 | -23 | None | IPS=No Scales=No Air-UB | ||||
|
Guard Cancel
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 2 | 64 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | +18 | -45 | None | IPS=No Scales=No Air-UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 28 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -7 | -13 | None | IPS=No Scales=No Air-UB | ||||
|
Supers
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
28 | 94 | 60 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+185 | +159 | +154 | None | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
14 | 3 | 39 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | +25 | +14 | With S to cancel the attack | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | With S to cancel the attack | IPS=Reset Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
73 s.Off 78 s.On |
53 extra frames per full bar of meter | 152 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Wallbounce (if hit) / 0 (if not hit) | - | - | None | Timestop | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
14 | 61 | 15 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -1 | -1 | None | IPS=No Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
1 | 60 | 13 (not counting height) | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | -10 | -4 | None | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 11 | 18 | - | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -3 | -20 | Into itself | IPS=No Scales=No | ||||
|