JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Movelist: Difference between revisions

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|image=HFTF_Avdol_(66)5B.png
|image=HFTF_Avdol_(66)5B.png
|caption=What even was the idea behind this
|caption=What even was the idea behind this
|name=66A
|name=d.5A
|input=
|input=
|data=
|data=
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|image=HFTF_Avdol_(66)2A.png
|image=HFTF_Avdol_(66)2A.png
|caption=
|caption=
|name=662A
|name=d.2A
|input=
|input=
|data=
|data=
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|image=HFTF_Avdol_(66)5B.png
|image=HFTF_Avdol_(66)5B.png
|caption=
|caption=
|name=66B
|name=d.5B
|input=
|input=
|data=
|data=
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|image=HFTF_Avdol_(66)2B.png
|image=HFTF_Avdol_(66)2B.png
|caption=Hope you can 1 hit hitcomfirm
|caption=Hope you can 1 hit hitcomfirm
|name=662B
|name=d.2B
|input=
|input=
|data=
|data=
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=?
   |startup=7
   |active=?
   |active=7
   |recovery=?
   |recovery=8
   |hit=?
   |hit=+4
   |block/pushblock=? / ?
   |block/pushblock=-1/-9
   |damage=8
   |damage=8
   |cancel=SP, SU, TA
   |cancel=SP, SU, TA
Line 251: Line 251:
|image=HFTF_Avdol_5C.png
|image=HFTF_Avdol_5C.png
|caption=
|caption=
|name=66C
|name=d.5C
|input=
|input=
|data=
|data=
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=?
   |startup=8
   |active=?
   |active=6
   |recovery=?
   |recovery=11
   |hit=?
   |hit=+2
   |block/pushblock=? / ?
   |block/pushblock=0/-13
   |damage=?
   |damage=?
   |cancel=SP, SU, TA
   |cancel=SP, SU, TA
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|image=HFTF_Avdol_(66)2C.png
|image=HFTF_Avdol_(66)2C.png
|caption=The other half of your gameplan
|caption=The other half of your gameplan
|name=662C
|name=d.2C
|input=
|input=
|data=
|data=
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=?
   |startup=7
   |active=?
   |active=5
   |recovery=?
   |recovery=10
   |hit=KD
   |hit=KD
   |block/pushblock=? / ?
   |block/pushblock=+2/-11
   |damage=10
   |damage=10
   |cancel=SP, SU, TA
   |cancel=SP, SU, TA
Line 362: Line 362:
   |hit=+3
   |hit=+3
   |block/pushblock=+2/-2
   |block/pushblock=+2/-2
   |damage=
   |damage=4
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 379: Line 379:
   |hit=-8
   |hit=-8
   |block/pushblock=-7/-16
   |block/pushblock=-7/-16
   |damage=
   |damage=10
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 396: Line 396:
   |hit=-3
   |hit=-3
   |block/pushblock=-9/-14
   |block/pushblock=-9/-14
   |damage=
   |damage=15
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 413: Line 413:
   |hit=+3
   |hit=+3
   |block/pushblock=+2/-2
   |block/pushblock=+2/-2
   |damage=
   |damage=3
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 430: Line 430:
   |hit=-1
   |hit=-1
   |block/pushblock=-2/-14
   |block/pushblock=-2/-14
   |damage=
   |damage=3
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 447: Line 447:
   |hit=-4
   |hit=-4
   |block/pushblock=-5/-19
   |block/pushblock=-5/-19
   |damage=
   |damage=12
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 464: Line 464:
   |hit=-5
   |hit=-5
   |block/pushblock=-10/-14
   |block/pushblock=-10/-14
   |damage=
   |damage=4
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
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   |hit=-5
   |hit=-5
   |block/pushblock=-6/-15
   |block/pushblock=-6/-15
   |damage=
   |damage=12
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 499: Line 499:
   |hit=-9
   |hit=-9
   |block/pushblock=-9/-13
   |block/pushblock=-9/-13
   |damage=
   |damage=6
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 516: Line 516:
   |hit=-1
   |hit=-1
   |block/pushblock=-1/-16
   |block/pushblock=-1/-16
   |damage=
   |damage=12
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 533: Line 533:
   |hit=-9
   |hit=-9
   |block/pushblock=-7/-20
   |block/pushblock=-7/-20
   |damage=
   |damage=15
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 550: Line 550:
   |hit=+3
   |hit=+3
   |block/pushblock=+2/-2
   |block/pushblock=+2/-2
   |damage=
   |damage=3
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 567: Line 567:
   |hit=-8
   |hit=-8
   |block/pushblock=-9/-10
   |block/pushblock=-9/-10
   |damage=
   |damage=3
   |cancel=
   |cancel=SP, SU, TA
   |properties=
   |properties=
   |description=
   |description=
Line 584: Line 584:
   |hit=0
   |hit=0
   |block/pushblock=-1/-15
   |block/pushblock=-1/-15
   |damage=
   |damage=12
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 598: Line 598:
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=3  
   |startup=3  
   |active=
   |active=15
   |recovery=
   |recovery=
   |hit=
   |hit=
   |block/pushblock=
   |block/pushblock=
   |damage=
   |damage=5
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 615: Line 615:
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=5  
   |startup=5  
   |active=  
   |active=22
   |recovery=  
   |recovery=  
   |hit=
   |hit=
   |block/pushblock=
   |block/pushblock=
   |damage=
   |damage=4
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 632: Line 632:
   {{AttackData-HFTF
   {{AttackData-HFTF
   |startup=8  
   |startup=8  
   |active=  
   |active=16
   |recovery=  
   |recovery=  
   |hit=
   |hit=
   |block/pushblock=
   |block/pushblock=
   |damage=
   |damage=12
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 655: Line 655:
   |hit=
   |hit=
   |block/pushblock=
   |block/pushblock=
   |damage=
   |damage=8
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 673: Line 673:
   |hit=
   |hit=
   |block/pushblock=
   |block/pushblock=
   |damage=
   |damage=4
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 708: Line 708:
   |hit=
   |hit=
   |block/pushblock=
   |block/pushblock=
   |damage=
   |damage=8
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 725: Line 725:
   |hit=
   |hit=
   |block/pushblock=
   |block/pushblock=
   |damage=
   |damage=17
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 742: Line 742:
   |hit=-12
   |hit=-12
   |block/pushblock=-13/-12
   |block/pushblock=-13/-12
   |damage=
   |damage=6
   |cancel=
   |cancel=
   |properties=
   |properties=
Line 759: Line 759:
   |hit=+9(s.Off)<br>-25(s.On)
   |hit=+9(s.Off)<br>-25(s.On)
   |block/pushblock=+12/-2(s.Off)<br>-22/-35(s.On)
   |block/pushblock=+12/-2(s.Off)<br>-22/-35(s.On)
   |damage=
   |damage=7
   |cancel=
   |cancel=
   |properties=
   |properties=

Revision as of 01:19, 21 January 2022

Movelist

Stand Off Normals

5A
HFTF Avdol 5A.png
Startup Active Recovery Damage Guard
3 2 8 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Decent anti-air when stand off
  • +5 on hit on crouch cancel
  • Can be used to mash out of blockstrings
2A
HFTF Avdol (66)2A.png
Startup Active Recovery Damage Guard
4 2 12 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=Yes Scales=No
  • ESSENTIAL MOVE
  • +6 on hit and +5 on block when (un)crouch cancelled
  • Your one low and main hitconfirm when stand off.
6A
HFTF Avdol 6A.png
Startup Active Recovery Damage Guard
8 3 10 4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • One more active frame so might be slightly better at catching landings?
  • Just use 2A instead
5B
HFTF Avdol (66)5B.png
Startup Active Recovery Damage Guard
6 3 13 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Only used to combo into tandem or hitgrab from 2A or early jump-ins
2B
HFTF Avdol (66)2B.png
Not an anti-air
Startup Active Recovery Damage Guard
7 7 3 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+9 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Mid
  • Long active frames and links into 5C/662B on hit
  • Short duration so great for building meter
  • ESSENTIAL MOVE
5C
HFTF Avdol 5C.png
Startup Active Recovery Damage Guard
8 6 11 6 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Similar to 5B with more range and hitstun but a slower startup
  • Forward movement and active frames make it work as a poke but you'll usually have better options
2C
HFTF Avdol (66)2C.png
Half of your gameplan
Startup Active Recovery Damage Guard
7 5 5 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
KD {{{block}}} - SP, SU, TA IPS=No Scales=No
  • ESSENTIAL MOVE
  • Avdol's best stand off button, a giant poke with great priority and a low profile that is safe on block, knocks down on hit and whiffs fast
  • Leads to oki on some characters
  • While the priority is huge it still extends its hurtbox so be wary of couterpokes
6C
HFTF Avdol 6C.png
The wall
Startup Active Recovery Damage Guard
7 16* 2 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-3 {{{block}}} - SP, SU, TA IPS=No Scales=No
  • ESSENTIAL MOVE
  • Amazing counterpoke that will stuff most things trying to get in
  • The active frames blink in and out which can make it an unreliable meaty


d.5A
HFTF Avdol (66)5B.png
What even was the idea behind this
Startup Active Recovery Damage Guard
6 3 14 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
launch {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Useless
d.2A
HFTF Avdol (66)2A.png
Startup Active Recovery Damage Guard
4 2 14 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-4 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • On paper an amazing move for Avdol, a dashing low that can combo into hitgrab and tandem
  • In practice you'll only hit this at ranges where neither combos and you're left with a worse 2A
d.5B
HFTF Avdol (66)5B.png
Startup Active Recovery Damage Guard
6 3 14 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Worse 662B
d.2B
HFTF Avdol (66)2B.png
Hope you can 1 hit hitcomfirm
Startup Active Recovery Damage Guard
7 7 8 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+4 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Very active poke/whiff punish that can combo into tandem
  • Can delay the cancel to confirm the hit but doing so only works at short ranges
d.5C
HFTF Avdol 5C.png
Startup Active Recovery Damage Guard
8 6 11 ? -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Worse 662B
d.2C
HFTF Avdol (66)2C.png
The other half of your gameplan
Startup Active Recovery Damage Guard
7 5 10 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
KD {{{block}}} - SP, SU, TA IPS=No Scales=No
  • ESSENTIAL MOVE
  • 2C with a lot more range but worse advantage on block
  • Can be used to get in, whiff punish or as cover when running away


j.A
HFTF Avdol j.B.png
Startup Active Recovery Damage Guard
5 16 landing 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP IPS=No Scales=No
  • Fast air move with good actives and the best priority on any of Avdol's jump-ins
  • Works as an (unsafe) instant overhead
j.B
HFTF Avdol j.B.png
Startup Active Recovery Damage Guard
5 16 landing 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP IPS=No Scales=No
  • Same move as j.A
j.C
HFTF Avdol j.C.png
Not the best jump-in
Startup Active Recovery Damage Guard
8 8 landing 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP IPS=No Scales=No
  • More damage and range than j.A/B and more priority upward for air to air situations
  • A lot less hitstun than you'd expect so hit it deep if you want a combo


Stand On Normals

s.5A
HFTF Avdol s.5A.png
Startup Active Recovery Damage Guard
3 3 12 4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 {{{block}}} - SP, SU, TA -
s.5B
HFTF Avdol s.5B.png
Startup Active Recovery Damage Guard
4 5 18 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-8 {{{block}}} - SP, SU, TA -
s.5C
HFTF Avdol s.5C.png
Startup Active Recovery Damage Guard
9 4 24 15 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-3 {{{block}}} - - -
s.2A
HFTF Avdol s.2A.png
Startup Active Recovery Damage Guard
4 3 9 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 {{{block}}} - SP, SU, TA -
s.2B
HFTF Avdol s.2B.png
Startup Active Recovery Damage Guard
5 20 3 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-1 {{{block}}} - SP, SU, TA -
s.2C
HFTF Avdol s.2C.png
Startup Active Recovery Damage Guard
6 6 18 12 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-4 {{{block}}} - - -
s.6A
HFTF Avdol s.6A.png
Really good anti air
Startup Active Recovery Damage Guard
4 7 16 4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-5 {{{block}}} - SP, SU, TA -
s.4B
HFTF Avdol s.4B.png
Startup Active Recovery Damage Guard
8 7 21 12 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-5 {{{block}}} - - -


d.s.5A
HFTF Avdol d.s.5A.png
Startup Active Recovery Damage Guard
6 2 21 6 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-9 {{{block}}} - SP, SU, TA -
d.s.5B
HFTF Avdol d.s.5B.png
Startup Active Recovery Damage Guard
7 9 12 12 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-1 {{{block}}} - SP, SU, TA -
d.s.5C
HFTF Avdol d.s.5C.png
Startup Active Recovery Damage Guard
12 4 30 15 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-9 {{{block}}} - SP, SU, TA -
d.s.2A
HFTF Avdol d.s.2A.png
Startup Active Recovery Damage Guard
4 3 8 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 {{{block}}} - SP, SU, TA -
d.s.2B
HFTF Avdol d.s.2B.png
Startup Active Recovery Damage Guard
5 14 8 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-8 {{{block}}} - SP, SU, TA -
d.s.2C
HFTF Avdol d.s.2C.png
Startup Active Recovery Damage Guard
6 18 2 12 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
0 {{{block}}} - - -


s.j.A
HFTF Avdol s.j.A.png
Startup Active Recovery Damage Guard
3 15 - 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.j.B
HFTF Avdol s.j.A.png
Startup Active Recovery Damage Guard
5 22 - 4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.j.C
HFTF Avdol s.j.C.png
Startup Active Recovery Damage Guard
8 16 - 12 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -


Specials

Crossfire Hurricane
236x
HFTF Avdol 236x.png
Startup Active Recovery Damage Guard
24 - - 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
Flame Sensor
214x
HFTF Avdol 214x (1).png
HFTF Avdol 214x (2).png
Underrated
Startup Active Recovery Damage Guard
48 - - 4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
Fire Wall
623x
HFTF Avdol 623x (1).png
HFTF Avdol 623x (2).png
Startup Active Recovery Damage Guard
7 - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
Fire Eagle
j.236x
HFTF Avdol j.214x.png
Startup Active Recovery Damage Guard
15(s.Off)
5(s.On)
- - 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
Hell Fire
63214x
HFTF Avdol 63214x.png
Startup Active Recovery Damage Guard
- - - 17 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
Stand Activation Attack
236s
HFTF Avdol 236s.png
Actual meterless reversal
Startup Active Recovery Damage Guard
0 12 30 6 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-12 {{{block}}} - - -
Guard Cancel
623x while blocking
Startup Active Recovery Damage Guard
9 18 33 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+9(s.Off)
-25(s.On)
{{{block}}} - - -


Supers

Napalm Bomb
236AA
HFTF Avdol 236AA.png
HFTF Avdol 236AA (2).png
Imagine blocking
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
Crossfire Hurricane Special
214AA
HFTF Avdol 214AA.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
Red Heat Ankh
623AA
HFTF Avdol 623AA.png
Invincible for a year and a half
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
Tandem
214s
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

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