JoJo's Bizarre Adventure: Heritage for the Future/Avdol/Movelist: Difference between revisions

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=Movelist=
=Movelist=
==Stand Off Normal Moves==
==Stand Off Normals==
{{MoveData
{{MoveData
|image=HFTF_Avdol_5A.png
|image=HFTF_Avdol_5A.png
Line 349: Line 349:
   }}
   }}
  }}
  }}
<br>
==Stand On Normals==
<br>
{{MoveData
|image=HFTF_Avdol_s.5A.png
|caption=
|name=s.5A
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.5B.png
|caption=
|name=s.5B
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.5C.png
|caption=
|name=s.5C
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.2A.png
|caption=
|name=s.2A
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.2B.png
|caption=
|name=s.2B
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.2C.png
|caption=
|name=s.2C
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.6A.png
|caption=
|name=s.6A
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.4B.png
|caption=
|name=s.4C
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
<br>
{{MoveData
|image=HFTF_Avdol_d.s.5A.png
|caption=
|name=d.s.5A
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_d.s.5B.png
|caption=
|name=d.s.5B
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_d.s.5C.png
|caption=
|name=d.s.5C
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_d.s.2A.png
|caption=
|name=d.s.2A
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_d.s.2B.png
|caption=
|name=d.s.2B
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_d.s.2C.png
|caption=
|name=d.s.2C
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
<br>
{{MoveData
|image=HFTF_Avdol_s.j.A.png
|caption=
|name=s.j.A
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.j.A.png
|caption=
|name=s.j.B
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{MoveData
|image=HFTF_Avdol_s.j.C.png
|caption=
|name=s.j.C
|data=
  {{AttackData-HFTF
  |startup=
  |active=
  |recovery=
  |hit=
  |block/pushblock=
  |damage=
  |cancel=
  |properties=
  |description=
  }}
}}
{{NavboxHFTF}}
{{NavboxHFTF}}


[[Category:JoJo's Bizarre Adventure]]
[[Category:JoJo's Bizarre Adventure]]

Revision as of 00:24, 24 December 2021

Movelist

Stand Off Normals

5A
HFTF Avdol 5A.png
Overlooked
Startup Active Recovery Damage Guard
3 2 8 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Decent anti-air when stand off
  • +5 on hit on crouch cancel
  • Can be used to mash out of blockstrings
2A
HFTF Avdol (66)2A.png
Low n°1
Startup Active Recovery Damage Guard
4 2 12 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=Yes Scales=No
  • ESSENTIAL MOVE
  • +6 on hit and +5 on block when (un)crouch cancelled
  • Your one low and main hitconfirm when stand off.
6A
HFTF Avdol 6A.png
Bruh
Startup Active Recovery Damage Guard
8 3 10 4 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • One more active frame so might be slightly better at catching landings?
  • Just use 2A instead
5B
HFTF Avdol (66)5B.png
Path to stand off tandem
Startup Active Recovery Damage Guard
6 3 13 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Only used to combo into tandem or hitgrab from 2A or early jump-ins
2B
HFTF Avdol (66)2B.png
Not an anti-air
Startup Active Recovery Damage Guard
7 7 3 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+9 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Mid
  • Long active frames and links into 5C/662B on hit
  • Short duration so great for building meter
  • ESSENTIAL MOVE
5C
HFTF Avdol 5C.png
Meaty claw
Startup Active Recovery Damage Guard
8 6 11 6 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
2 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Similar to 5B with more range and hitstun but a slower startup
  • Forward movement and active frames make it work as a poke but you'll usually have better options
2C
HFTF Avdol (66)2C.png
Half the reason to ever be in stand off
Startup Active Recovery Damage Guard
7 5 5 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
KD {{{block}}} - SP, SU, TA IPS=No Scales=No
  • ESSENTIAL MOVE
  • Avdol's best stand off button, a giant poke with great priority and a low profile that is safe on block, knocks down on hit and whiffs fast
  • Leads to oki on some characters
  • While the priority is huge it still extends its hurtbox so be wary of couterpokes
6C
HFTF Avdol 6C.png
The wall
Startup Active Recovery Damage Guard
7 16* 2 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-3 {{{block}}} - SP, SU, TA IPS=No Scales=No
  • ESSENTIAL MOVE
  • Amazing counterpoke that will stuff most things trying to get in
  • The active frames blink in and out which can make it an unreliable meaty


66A
HFTF Avdol (66)5B.png
What even was the idea behind this
Startup Active Recovery Damage Guard
6 3 14 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
launch {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Useless
662A
HFTF Avdol (66)2A.png
This should be good right...?
Startup Active Recovery Damage Guard
4 2 14 3 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-4 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • On paper an amazing move for Avdol, a dashing low that can combo into hitgrab and tandem
  • In practice you'll only hit this at ranges where neither combos and you're left with a worse 2A
66B
HFTF Avdol (66)5B.png
Not as bad as 66A but...
Startup Active Recovery Damage Guard
6 3 14 7 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
-2 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Worse 662B
662B
HFTF Avdol (66)2B.png
Hope you can 1 hit hitcomfirm
Startup Active Recovery Damage Guard
? ? ? 8 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Very active poke/whiff punish that can combo into tandem
  • Can delay the cancel to confirm the hit but doing so only works at short ranges
66C
HFTF Avdol 5C.png
Sliding meaty claw
Startup Active Recovery Damage Guard
? ? ? ? -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Worse 662B
662C
HFTF Avdol (66)2C.png
The best poke got better
Startup Active Recovery Damage Guard
? ? ? 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
KD {{{block}}} - SP, SU, TA IPS=No Scales=No
  • ESSENTIAL MOVE
  • 2C with a lot more range but worse advantage on block
  • Can be used to get in, whiff punish or as cover when running away


j.A
HFTF Avdol j.B.png
IOH
Startup Active Recovery Damage Guard
5 16 landing 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP IPS=No Scales=No
  • Fast air move with good actives and the best priority on any of Avdol's jump-ins
  • Works as an (unsafe) instant overhead
j.B
HFTF Avdol j.B.png
IOH
Startup Active Recovery Damage Guard
5 16 landing 5 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP IPS=No Scales=No
  • Same move as j.A
j.C
HFTF Avdol j.C.png
Not the best jump-in
Startup Active Recovery Damage Guard
8 8 landing 10 -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
? {{{block}}} - SP IPS=No Scales=No
  • More damage and range than j.A/B and more priority upward for air to air situations
  • A lot less hitstun than you'd expect so hit it deep if you want a combo


Stand On Normals


s.5A
HFTF Avdol s.5A.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.5B
HFTF Avdol s.5B.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.5C
HFTF Avdol s.5C.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.2A
HFTF Avdol s.2A.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.2B
HFTF Avdol s.2B.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.2C
HFTF Avdol s.2C.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.6A
HFTF Avdol s.6A.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.4C
HFTF Avdol s.4B.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -


d.s.5A
HFTF Avdol d.s.5A.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
d.s.5B
HFTF Avdol d.s.5B.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
d.s.5C
HFTF Avdol d.s.5C.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
d.s.2A
HFTF Avdol d.s.2A.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
d.s.2B
HFTF Avdol d.s.2B.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
d.s.2C
HFTF Avdol d.s.2C.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -


s.j.A
HFTF Avdol s.j.A.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.j.B
HFTF Avdol s.j.A.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
s.j.C
HFTF Avdol s.j.C.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

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