JoJo's Bizarre Adventure: Heritage for the Future/Devo/Movelist: Difference between revisions

From SuperCombo Wiki
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{{MoveData
{{MoveData
|image=
|image=
|caption=Grab
|caption= Bonk
|name=s.4C/6C (Close)
|name=s.4C/6C (Close)
|data=
|data=
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   |cancel=
   |cancel=
   |properties=
   |properties=
   |description=Ebony Devil grabs the opponent and slices the opponent once, throwing them back a large distance. Turns off opponent's stand. Knocks down the opponent if they do not tech.  
   |description=
* Isn't punishable.
* Definitely worth using because it can get you off of tight situations and let the opponent know that he is respecting your options too much.
* USE IT.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|image=HFTF_Devo_s6a.png
|image=HFTF_Devo_s6a.png
|caption=
|caption= The Cloudskipper Confirm
|name=s.6A
|name=s.6A
|data=
|data=
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   |cancel=
   |cancel=
   |properties=
   |properties=
   |description=Ebony Devil quickly jabs with a knife. Can combo into itself four times. The fourth hit will make Ebony Devil shoot air out of a hairdryer.
   |description=
* Can be linked up to 4 times.
* It does its job as a niche tandem confirm.
* Drops on smaller characters like S.off Iggy, Alessi, and Khan.  
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|image=HFTF_Devo_s6b.png
|image=HFTF_Devo_s6b.png
|caption=
|caption= Big Boss Deleted Scene be like
|name=s.6B
|name=s.6B
|data=
|data=
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   |cancel=
   |cancel=
   |properties=
   |properties=
   |description=Ebony Devil slashes downwards with a cleaver.
   |description=
* One of your most effective tandem confirms
* Can be done after ebony loop or even IAD with the simple s6a s6b to tandem.
* Most optimal tandem route aside from s22c.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|image=HFTF_Devo_s4b.png
|image=HFTF_Devo_s4b.png
|caption=
|caption= Bottle
|name=s.4B
|name=s.4B
|data=
|data=
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   |cancel=
   |cancel=
   |properties=
   |properties=
   |description=Ebony Devil thrusts a broken bottle upward.
   |description=
* Works as a tandem confirm.
* You won't be using this in a real match.
* Can make some fancy and stylish SC combos.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|image=HFTF_Devo_s3b.png
|image=HFTF_Devo_s3b.png
|caption=
|caption= THE TWO-WAY MIXUP
|name=s.3B
|name=s.3B
|data=
|data=
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   |cancel=
   |cancel=
   |properties=
   |properties=
   |description=Ebony Devil lunges outward and slices low once.
   |description=
* This is mostly used for schmixing the opponent when jumping as you can do a jump then s+3b to tandem.
* I believe Cloudskipper was the one who found this confirm.
* Effective but risky to do in a real match.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|image=HFTF_Devo_s3c.png
|image=HFTF_Devo_s3c.png
|caption=
|caption= Lame s.3B
|name=s.3C
|name=s.3C
|data=
|data=
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   |cancel=
   |cancel=
   |properties=
   |properties=
   |description=Same as s.3B, except knocks down Stand Off opponent.
   |description=
* Its s.3b but it gives a hard knockdown.
* Just use 2c or 663c when u wanna do this.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|image=HFTF_Devo_sj6b.png
|image=HFTF_Devo_sj6b.png
|caption=
|caption= The IOH of Doom
|name=j.s.6B
|name=j.s.6B
|data=
|data=
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   |cancel=
   |cancel=
   |properties=
   |properties=
   |description=Ebony Devil lunges outward and slices once. All-purpose air-dash.
   |description=
* Vital to his gameplan as this will be his main S.on pressure tool
* Can be used to give the opponent an unexpected attack to do babycombos like s5a s5a s22c, s5a s5a s5a s5a s236aa, etc.
* It can also be used for setting up tandem confirms like s22c or s6b.
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|image=HFTF_Devo_sGC.png
|image=HFTF_Devo_sGC.png
|caption=623A/B/C while blocking
|caption= No
|name=Guard Cancel (Stand ON)
|name=Guard Cancel (Stand ON)
|data=
|data=
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   |cancel=
   |cancel=
   |properties=
   |properties=
   |description=Ebony Devil performs a single hit version of s.5C, while Devo spits his own blood for no good reason. Very mediocre overall.
   |description=
* Don't
* Can get you out of failed tandems but No
* Use his S.off GC instead.
   }}
   }}
}}
}}
=Special Moves=
=Special Moves=
{{MoveData
{{MoveData

Revision as of 11:49, 26 March 2021

Stand OFF

Normals

5A
HFTF Devo 5a.png
Get the fuck out of my face
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Devo swings his arm up into the air.
  • Almost useless but this can somehow be used for tech-chasing.
  • You can chain it up to 3 times.
5B
HFTF Devo 5b.png
YEET
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Same as 5a but slower and does more damage than 5a.
  • Pretty useless other than tech chasing.
  • Can't be chained compared to 5a
5C
HFTF Devo 5c - 1.png
THE BITCHSLAP!!!
HFTF Devo 5c - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Your Go-To Stand-Off combo starter.
  • Gives alotta hitstun and can let you cancel to specials and supers.
  • If you press C and backdash, you will get this move but, slower and more damage, with an amount of 13 damage.
2A
HFTF Devo 2a.png
Stanky Leg
Startup Active Recovery Damage Guard
4 2 8 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 {{{block}}} - - Low
  • This gonna be the glue for most of your combos, as you will use them to link your specials when you cancel 5c with a special.
  • Can link to itself 3 times making it a viable poke to use.
  • This is also one of his fastest moves, so definitely worth using.
2B
HFTF Devo 2b.png
Ripoff Spider Walk
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Its 2a but slower, wider, and gives more damage.
  • Not worth using at all
2C
HFTF Devo 2c - 1.png
The Spider Ender
HFTF Devo 2c - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • This will be your Go-To combo ender if you're gonna set up okizeme.
  • Gives a hard knockdown to guys in S.off, just like most (if not all) sweeps in the game.
  • Gives you an even lower hitbox.
j.A
HFTF Devo jA.png
J.b's Lame Cousin
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Ok Air-to-Air
  • Can be used in combos just like most air-normals.
  • Use J.b instead of this.
j.B
HFTF Devo jB.png
Pretty Overlooked Move IMO
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Pretty Neat Air-to-Air
  • Covers Spots that J.C doesn't
  • More superior than J.a due to its reach and damage.
j.C
HFTF Devo jC.png
Fuck Using Brain!


J.cevo is the New Meta!
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Really Good Air-to-Air as it does good damage and it has good priority.
  • You shouldn't abuse it though, otherwise you'll eat a good anti-air or punish.
  • People who use this all the time without using it properly are called J.cevos

Dashing Normals

d.5C
HFTF Devo 66c.png
The Charge N Targe
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Can be cancelled to specials and supers.
  • Can be used for blockstrings.
  • Although it is kinda useful, it is pretty punishable so do it at your own risk.

Command Normals

4C/6C (Close)
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Does a chokeslam to the opponent. (Devo for WWE 2k21 When)
  • Good Grab, definitely should be used.
  • Can be punished by some characters.
6B
HFTF Devo 6b.png
Cool Move But Risky to Use
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Same as d.5C, except flies opponent even higher and does not cause knockdown.
  • Can be cancelled to supers and specials.
  • Can make blockstrings but they're punishable so pick your poison.
3C
HFTF Devo 3c.png
Why does this move exist
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Same like 2b but is slower and has more reach.
  • Gives Hard Knockdown.
  • AVOID USING THIS AT ALL COSTS.
Guard Cancel
HFTF Devo GC.png
Decent GC
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Pretty slow but covers most of the spots.
  • Definitely Worth Using
  • The animation is taken from 6b

Stand ON

Normals

s.5A
HFTF Devo s5a.png
Slice N Dice
HFTF Devo s5a autocombo ender.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • This will be the piece need usually when you will do S.on related stuff like pressure, extending combos via plinking and gluing tandem confirms like s22c or s6b
  • This can be linked four times and can be confirmed to s236aa
  • You can do a dashing loop with d.s5a and s5a which can be used for pressure and combos as you can link a s6a 4x ala: Cloudskipper or s6b.
s.5C
HFTF Devo s5c.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Doesn't have that much uses to be honest other than giving a surprise s236aa.
  • Can give more hits when button is held longer.
  • Maximun of 7 hits though.
s.2A
HFTF Devo s2a.png
Feet Grinder
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Can be used for tickgrabs, and confirms like s22c or s236aa, or even can be a tandem confirm if doll is close
  • Definitely inferior to the dashing version
  • Other than that, this move is mostly used for being the foundation of the tandem inputs for Devo.
s.2B
HFTF Devo s2b - 1.png
FEET TANDEM WOOOOOO
HFTF Devo s2b - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Same uses as s2a.
  • Still pretty inferior to its dashing counterpart.
  • Mostly used as foundation for tandem input.
s.2C
HFTF Devo s2c.png
Misinputted s22c Grrrr
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Can be used as an anti-air.
  • You got better options but its good at doing its job.
  • Expect getting this instead of s22c when starting out with him.
s.j.A
HFTF Devo sjA.png
Meh, I mean it works
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Can be used as an air-to-air.
  • Inferior to s.jb imo.
s.j.B
HFTF Devo sjB.png
Funny blockstring BS time
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • This can be used for making a blockstring by doing s.jb then s214x then mash then do 214aa.
  • Its a decent air-to-air.
  • Better than s.jB due to its damage.
s.j.C
HFTF Devo sjC.png
The J u i c y
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Your go-to air-to-air while on S.on as it is the best option between the three due to range and damage.
  • Although it is a pretty solid air-to-air, it has flaws, in which it has low priority and it can be punished.
  • Has s.5c as the animation and has the same property as it in which you can add more hits by holding the button.

Dashing Normals

d.s.5A
HFTF Devo s5a.png
No IPS loop hah
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Mostly used for pressure on S.on and for combos.
  • It does well with its job as it can be linked with s5a to create a no IPS loop or you can even do s6b to tandem.
  • It can be punished when dropped though so do it at your own risk.
d.s.5B
HFTF Devo s6b.png
Just use s6b instead lol
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Can be used as a tandem confirm.
  • Better off using s6b
d.s.5C
HFTF Devo s5c.png
I forgot this existed
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Same uses as its non-dashing counterpart.
  • Its has little to no uses other than it doing what s5c does, which is not alot.
d.s.2A
HFTF Devo s2a.png
The T i c c
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Can be used as a confirm for s22c in which you can go for the tough 1f/2f or baby SC but practical tandem, or just use it as a tandem confirm which is inferior to the others mentioned.
  • Used alot aswell in tickgrabs.
  • Inferior to d.s.2B and is punishable if not used right.
d.s.2B
HFTF Devo s2b - 1.png
The JUICY TICC
HFTF Devo s2b - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Same uses as d.s.2A
  • More effective due to its reach and damage.
  • Risky to pull off and can give you a horrifying punish when you don't know what you're doing.
d.s.2C
HFTF Devo s2c.png
It is what it is.
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Same uses as its non-dashing counterpart.
  • Inferior to other options but it works.

Command Normals

s.4C/6C (Close)
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Isn't punishable.
  • Definitely worth using because it can get you off of tight situations and let the opponent know that he is respecting your options too much.
  • USE IT.
s.6A
HFTF Devo s6a.png
The Cloudskipper Confirm
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Can be linked up to 4 times.
  • It does its job as a niche tandem confirm.
  • Drops on smaller characters like S.off Iggy, Alessi, and Khan.
s.6B
HFTF Devo s6b.png
Big Boss Deleted Scene be like
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • One of your most effective tandem confirms
  • Can be done after ebony loop or even IAD with the simple s6a s6b to tandem.
  • Most optimal tandem route aside from s22c.
s.4B
HFTF Devo s4b.png
Bottle
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Works as a tandem confirm.
  • You won't be using this in a real match.
  • Can make some fancy and stylish SC combos.
s.3B
HFTF Devo s3b.png
THE TWO-WAY MIXUP
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • This is mostly used for schmixing the opponent when jumping as you can do a jump then s+3b to tandem.
  • I believe Cloudskipper was the one who found this confirm.
  • Effective but risky to do in a real match.
s.3C
HFTF Devo s3c.png
Lame s.3B
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Its s.3b but it gives a hard knockdown.
  • Just use 2c or 663c when u wanna do this.
j.s.6B
HFTF Devo sj6b.png
The IOH of Doom
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Vital to his gameplan as this will be his main S.on pressure tool
  • Can be used to give the opponent an unexpected attack to do babycombos like s5a s5a s22c, s5a s5a s5a s5a s236aa, etc.
  • It can also be used for setting up tandem confirms like s22c or s6b.
Guard Cancel (Stand ON)
HFTF Devo sGC.png
No
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Don't
  • Can get you out of failed tandems but No
  • Use his S.off GC instead.

Special Moves

236A/B/C or s.236A/B/C
HFTF Devo 236x - 1.png
Dummy Dive (Air OK Stand OFF)
HFTF Devo 236x - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil runs toward the opponent, lunges outward, and attacks with its teeth while spinning its body.

Ebony Devil's wake-up time, running distance, and hit count are determined by which attack button you press. The stronger the attack, the longer wakeup time, the further Ebony Devil runs, and the more hits the attack lands. Despite Devo being able to perform this special in the air, the attack is the same. Good for pressure, but can be easy to read when attacking the opponent up front from the mid screen.

The Stand On version of this attack cannot be used mid-air. Devo cannot move while the puppet attacks, leaving him vulnerable for a significant amount of time. This attack is very useless so use the Stand Off version instead.

214A/B/C or s.214A/B/C
HFTF Devo 214x - 2.png
Dummy Dive (Air OK Stand OFF)
HFTF Devo 214x gif.gif
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil jumps up with a spear and thrusts the spear downward.

Ebony Devil's wake-up time and jumping distance are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more distance Ebony Devil covers. Despite Devo being able to perform this special in the air, the attack is the same. This attack hits high. Good for alternating high/low mixups and pressure.

The Stand On version of this move makes Devo unable to move while the puppet attacks, leaving him vulnerable for a significant amount of time. You can hold down and tap buttons to deal more hits to the opponent. It is sometimes useful during blockstrings as it can surprise the enemy, but doesn't get much use outside of that. The Stand On version can also be canceled into the 214+AA super(If you cancel 214x into 214aa, it will make devo go back to Stand off while the move is performed)

22+A/B/C
HFTF Devo 22x.png
Dummy Cutter
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil takes a spear and spins it around above his head.

Ebony Devil's wake-up time and hit count are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more hits this move does. Despite Devo being able to perform this special in the air, the attack is the same. This move can work fine as a very situational anti-air or to harras the opponent that's right behind your doll, still, it leaves Devo wide open for a counter attack, so avoid using it at random.

Devo cannot move during the Stand On version of this move, leaving him vulnerable for a significant amount of time. Tapping attack buttons will make this move last longer and hit more. Holding a horizontal directional input will make Ebony Devil slowly move that way. This move is good for getting damage in. The first frame of the first hit can be canceled into a guaranteed tandem. Can be canceled at later hits into tandem for a mixup and to just keep it safe, as even on hit this move can be punished.

236S
HFTF Devo 22x.png
Stand Activation Attack
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil takes a spear and spins it around above his head. This attack is technically the same as s.22+A but it cannot be canceled, making it highly punishable even on hit.

Despite Devo being able to perform this special in the air, this move is nearly useless. Avoid using it at all costs.

Super Moves

236AA or s.236AA
HFTF Devo 236aa.gif
Junk Carnival
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil lunges forward with a spear and unleashes a flurry of attacks while jumping around the opponent. 15 hits total. Devo cannot move during this super as he's busy laughing at the opponent.

This move comes out fairly quick which may surprise the opponent. After this move is finished, Ebony Devil will launch itself back to the edge of the screen behind Devo. A great whiff punisher, but can be punished on block when performed up close. The Stand On version of this move starts immediately, making it even better. Great to end combos with as it causes hard knockdown too.

214AA or s.214AA (Air OK)
HFTF Devo 214aa.png
Barrel Roll Crusher
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil launches himself forward identical to Dummy Dive without the running. 12 hits total.

This move has a moderate wakeup time. Despite Devo being able to perform this super in the air, the attack is the same. Amazing during reversals, hits for a high amount of damage too, as Devo can hit the opponent while the super's taking place. The Stand On version comes out much faster but leaves Devo wide open for a counter attack if it whiffs.

623AA or s.623AA
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil flies upward and spins around with its cleaver like a ballerina. 11 hits total.

This move has a small startup time and starts out almost instantly in Stand On. There are no setups to have this move hit guaranteed. The opponent can tech out of this super if the super isn't close enough. Avoid using this at all costs.

214S (Air OK)
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Tandem Attack is a universal command for all Active Stand users. Devo's most optimal tandems mostly use his 2B or 2A>2B. Devo should roll behind the opponent and jab with 2A for most damage. You can also use his Special attacks like Dummy Dive and Dummy Hunter to inflict more damage. For bonus meter, you can also use Barrel Roll Crusher to inflict even more damage during the duration of the tandem.

Unlike any other Active Stand user, Devo can perform a tandem in the air.

Game Navigation

General
Controls
System Info
In-depth System Info
FAQ
Active
Avdol
Devo
DIO
Iggy
Jotaro
Kakyoin
Midler
New Kakyoin
Polnareff
Vanilla Ice
Weapon
Alessi
Chaka
Old Joseph
Passive
Black Polnareff
Boingo
Hol Horse
Khan
Mariah
Petshop
Rubber Soul
Shadow Dio
Young Joseph