JoJo's Bizarre Adventure: Heritage for the Future/Devo/Movelist: Difference between revisions
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|cancel= | |cancel= | ||
|properties= | |properties= | ||
|description= | |description= | ||
*Can be cancelled to specials and supers. | |||
*Can be used for blockstrings. | |||
*Although it is kinda useful, it is pretty punishable so do it at your own risk. | |||
}} | }} | ||
}} | }} | ||
==Command Normals== | ==Command Normals== | ||
{{MoveData | {{MoveData |
Revision as of 02:17, 23 March 2021
Stand OFF
Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 8 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | - | Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Dashing Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
|
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Devo grabs the opponent, jumps high up in the air, and then slam dunks them into the ground. Can be punished in the corner by a few characters. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Same as d.5C, except flies opponent even higher and does not cause knockdown. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Same as 2B, except Devo lunges even further and causes knockdown on Stand Off opponent. It's much slower too. Avoid using this move. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Devo performs a quick version of his shoulder bash. Slow to come out but covers a good amount of the screen. |
Stand ON
Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil quickly jabs with its cleaver. Can combo into itself four times. The fourth hit will make Ebony Devil shoot glue out of a glue bottle. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil spins around with its cleaver like a ballerina and slowly moves forward. The longer you hold this attack, the more hits this move does and the further Ebony Devil moves forward. Can go up to 7 hits. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil quickly jabs low with its cleaver. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
2 hit normal. Ebony Devil uses a saw and slices low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil violently thrusts its cleaver upward. Launches the opponent into the air. Knocks down Stand Off opponent if they do not tech. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil slashes downward with its cleaver. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Same as s.j.A, but slightly slower and does more damage. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Same as s.5C, except it's in the air and you can control which direction you go. The longer you hold this attack, the more hits this move does and the faster Ebony Devil moves in the air. |
Dashing Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil dashes forward and quickly jabs with its cleaver. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil dashes forward and slashes downward with its cleaver. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil dashes forward and spins around with its cleaver like a ballerina while slowly moving forward. The longer you hold this attack, the more hits this move does and the further Ebony Devil moves forward. Can go up to 7 hits. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil dashes forward and quickly jabs low with its cleaver. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil dashes forward, uses a saw, and slices low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil dashes forward and violently thrusts its cleaver upward. Launches the opponent into the air. Knocks down Stand Off opponent if they do not tech. |
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil grabs the opponent and slices the opponent once, throwing them back a large distance. Turns off opponent's stand. Knocks down the opponent if they do not tech. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil quickly jabs with a knife. Can combo into itself four times. The fourth hit will make Ebony Devil shoot air out of a hairdryer. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil slashes downwards with a cleaver. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil thrusts a broken bottle upward. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil lunges outward and slices low once. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Same as s.3B, except knocks down Stand Off opponent. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil lunges outward and slices once. All-purpose air-dash. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil performs a single hit version of s.5C, while Devo spits his own blood for no good reason. Very mediocre overall. |
Special Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil runs toward the opponent, lunges outward, and attacks with its teeth while spinning its body. Ebony Devil's wake-up time, running distance, and hit count are determined by which attack button you press. The stronger the attack, the longer wakeup time, the further Ebony Devil runs, and the more hits the attack lands. Despite Devo being able to perform this special in the air, the attack is the same. Good for pressure, but can be easy to read when attacking the opponent up front from the mid screen. The Stand On version of this attack cannot be used mid-air. Devo cannot move while the puppet attacks, leaving him vulnerable for a significant amount of time. This attack is very useless so use the Stand Off version instead. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil jumps up with a spear and thrusts the spear downward. Ebony Devil's wake-up time and jumping distance are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more distance Ebony Devil covers. Despite Devo being able to perform this special in the air, the attack is the same. This attack hits high. Good for alternating high/low mixups and pressure. The Stand On version of this move makes Devo unable to move while the puppet attacks, leaving him vulnerable for a significant amount of time. You can hold down and tap buttons to deal more hits to the opponent. It is sometimes useful during blockstrings as it can surprise the enemy, but doesn't get much use outside of that. The Stand On version can also be canceled into the 214+AA super. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil takes a spear and spins it around above his head. Ebony Devil's wake-up time and hit count are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more hits this move does. Despite Devo being able to perform this special in the air, the attack is the same. This move can work fine as a very situational anti-air or to harras the opponent that's right behind your doll, still, it leaves Devo wide open for a counter attack, so avoid using it at random. Devo cannot move during the Stand On version of this move, leaving him vulnerable for a significant amount of time. Tapping attack buttons will make this move last longer and hit more. Holding a horizontal directional input will make Ebony Devil slowly move that way. This move is good for getting damage in. The first frame of the first hit can be canceled into a guaranteed tandem. Can be canceled at later hits into tandem for a mixup and to just keep it safe, as even on hit this move can be punished. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil takes a spear and spins it around above his head. This attack is technically the same as s.22+A but it cannot be canceled, making it highly punishable even on hit. Despite Devo being able to perform this special in the air, this move is nearly useless. Avoid using it at all costs. |
Super Moves
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil lunges forward with a spear and unleashes a flurry of attacks while jumping around the opponent. 15 hits total. Devo cannot move during this super as he's busy laughing at the opponent. This move comes out fairly quick which may surprise the opponent. After this move is finished, Ebony Devil will launch itself back to the edge of the screen behind Devo. A great whiff punisher, but can be punished on block when performed up close. The Stand On version of this move starts immediately, making it even better. Great to end combos with as it causes hard knockdown too. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil launches himself forward identical to Dummy Dive without the running. 12 hits total. This move has a moderate wakeup time. Despite Devo being able to perform this super in the air, the attack is the same. Amazing during reversals, hits for a high amount of damage too, as Devo can hit the opponent while the super's taking place. The Stand On version comes out much faster but leaves Devo wide open for a counter attack if it whiffs. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Ebony Devil flies upward and spins around with its cleaver like a ballerina. 11 hits total. This move has a small startup time and starts out almost instantly in Stand On. There are no setups to have this move hit guaranteed. The opponent can tech out of this super if the super isn't close enough. Avoid using this at all costs. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | {{{block}}} | - | - | - | ||||
Tandem Attack is a universal command for all Active Stand users. Devo's most optimal tandems mostly use his 2B or 2A>2B. Devo should roll behind the opponent and jab with 2A for most damage. You can also use his Special attacks like Dummy Dive and Dummy Hunter to inflict more damage. For bonus meter, you can also use Barrel Roll Crusher to inflict even more damage during the duration of the tandem. Unlike any other Active Stand user, Devo can perform a tandem in the air. |