JoJo's Bizarre Adventure: Heritage for the Future/Devo/Movelist: Difference between revisions

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   |description=Devo rushes forward and slams his shoulder against the opponent. Launches the opponent into the air. Knocks down Stand Off opponent if they do not tech.
   |description=
*Can be cancelled to specials and supers.
*Can be used for blockstrings.
*Although it is kinda useful, it is pretty punishable so do it at your own risk.
   }}
   }}
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==Command Normals==
==Command Normals==
{{MoveData
{{MoveData

Revision as of 02:17, 23 March 2021

Stand OFF

Normals

5A
HFTF Devo 5a.png
Get the fuck out of my face
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Devo swings his arm up into the air.
  • Almost useless but this can somehow be used for tech-chasing.
  • You can chain it up to 3 times.
5B
HFTF Devo 5b.png
YEET
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Same as 5a but slower and does more damage than 5a.
  • Pretty useless other than tech chasing.
  • Can't be chained compared to 5a
5C
HFTF Devo 5c - 1.png
THE BITCHSLAP!!!
HFTF Devo 5c - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Your Go-To Stand-Off combo starter.
  • Gives alotta hitstun and can let you cancel to specials and supers.
  • If you press C and backdash, you will get this move but, slower and more damage, with an amount of 13 damage.
2A
HFTF Devo 2a.png
Stanky Leg
Startup Active Recovery Damage Guard
4 2 8 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 {{{block}}} - - Low
  • This gonna be the glue for most of your combos, as you will use them to link your specials when you cancel 5c with a special.
  • Can link to itself 3 times making it a viable poke to use.
  • This is also one of his fastest moves, so definitely worth using.
2B
HFTF Devo 2b.png
Ripoff Spider Walk
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Its 2a but slower, wider, and gives more damage.
  • Not worth using at all
2C
HFTF Devo 2c - 1.png
The Spider Ender
HFTF Devo 2c - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • This will be your Go-To combo ender if you're gonna set up okizeme.
  • Gives a hard knockdown to guys in S.off, just like most (if not all) sweeps in the game.
  • Gives you an even lower hitbox.
j.A
HFTF Devo jA.png
J.b's Lame Cousin
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Ok Air-to-Air
  • Can be used in combos just like most air-normals.
  • Use J.b instead of this.
j.B
HFTF Devo jB.png
Pretty Overlooked Move IMO
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Pretty Neat Air-to-Air
  • Covers Spots that J.C doesn't
  • More superior than J.a due to its reach and damage.
j.C
HFTF Devo jC.png
Fuck Using Brain!


J.cevo is the New Meta!
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Really Good Air-to-Air as it does good damage and it has good priority.
  • You shouldn't abuse it though, otherwise you'll eat a good anti-air or punish.
  • People who use this all the time without using it properly are called J.cevos

Dashing Normals

d.5C
HFTF Devo 66c.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -
  • Can be cancelled to specials and supers.
  • Can be used for blockstrings.
  • Although it is kinda useful, it is pretty punishable so do it at your own risk.

Command Normals

4C/6C (Close)
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Devo grabs the opponent, jumps high up in the air, and then slam dunks them into the ground. Can be punished in the corner by a few characters.

6B
HFTF Devo 6b.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Same as d.5C, except flies opponent even higher and does not cause knockdown.

3C
HFTF Devo 3c.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Same as 2B, except Devo lunges even further and causes knockdown on Stand Off opponent. It's much slower too. Avoid using this move.

Guard Cancel
HFTF Devo GC.png
623A/B/C while blocking
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Devo performs a quick version of his shoulder bash. Slow to come out but covers a good amount of the screen.

Stand ON

Normals

HFTF Devo s5a.png
s.5A
HFTF Devo s5a autocombo ender.png
Autocombo ender
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil quickly jabs with its cleaver. Can combo into itself four times. The fourth hit will make Ebony Devil shoot glue out of a glue bottle.

s.5C
HFTF Devo s5c.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil spins around with its cleaver like a ballerina and slowly moves forward. The longer you hold this attack, the more hits this move does and the further Ebony Devil moves forward. Can go up to 7 hits.

s.2A
HFTF Devo s2a.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil quickly jabs low with its cleaver.

s.2B
HFTF Devo s2b - 1.png
HFTF Devo s2b - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

2 hit normal. Ebony Devil uses a saw and slices low.

s.2C
HFTF Devo s2c.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil violently thrusts its cleaver upward. Launches the opponent into the air. Knocks down Stand Off opponent if they do not tech.

s.j.A
HFTF Devo sjA.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil slashes downward with its cleaver.

s.j.B
HFTF Devo sjB.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Same as s.j.A, but slightly slower and does more damage.

s.j.C
HFTF Devo sjC.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Same as s.5C, except it's in the air and you can control which direction you go. The longer you hold this attack, the more hits this move does and the faster Ebony Devil moves in the air.

Dashing Normals

d.s.5A
HFTF Devo s5a.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil dashes forward and quickly jabs with its cleaver.

d.s.5B
HFTF Devo s6b.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil dashes forward and slashes downward with its cleaver.

d.s.5C
HFTF Devo s5c.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil dashes forward and spins around with its cleaver like a ballerina while slowly moving forward. The longer you hold this attack, the more hits this move does and the further Ebony Devil moves forward. Can go up to 7 hits.

d.s.2A
HFTF Devo s2a.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil dashes forward and quickly jabs low with its cleaver.

d.s.2B
HFTF Devo s2b - 1.png
HFTF Devo s2b - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil dashes forward, uses a saw, and slices low.

d.s.2C
HFTF Devo s2c.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil dashes forward and violently thrusts its cleaver upward. Launches the opponent into the air. Knocks down Stand Off opponent if they do not tech.

Command Normals

s.4C/6C (Close)
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil grabs the opponent and slices the opponent once, throwing them back a large distance. Turns off opponent's stand. Knocks down the opponent if they do not tech.

s.6A
HFTF Devo s6a.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil quickly jabs with a knife. Can combo into itself four times. The fourth hit will make Ebony Devil shoot air out of a hairdryer.

s.6B
HFTF Devo s6b.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil slashes downwards with a cleaver.

s.4B
HFTF Devo s4b.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil thrusts a broken bottle upward.

s.3B
HFTF Devo s3b.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil lunges outward and slices low once.

s.3C
HFTF Devo s3c.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Same as s.3B, except knocks down Stand Off opponent.

j.s.6B
HFTF Devo sj6b.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil lunges outward and slices once. All-purpose air-dash.

Guard Cancel (Stand ON)
HFTF Devo sGC.png
623A/B/C while blocking
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil performs a single hit version of s.5C, while Devo spits his own blood for no good reason. Very mediocre overall.

Special Moves

236A/B/C or s.236A/B/C
HFTF Devo 236x - 1.png
Dummy Dive (Air OK Stand OFF)
HFTF Devo 236x - 2.png
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil runs toward the opponent, lunges outward, and attacks with its teeth while spinning its body.

Ebony Devil's wake-up time, running distance, and hit count are determined by which attack button you press. The stronger the attack, the longer wakeup time, the further Ebony Devil runs, and the more hits the attack lands. Despite Devo being able to perform this special in the air, the attack is the same. Good for pressure, but can be easy to read when attacking the opponent up front from the mid screen.

The Stand On version of this attack cannot be used mid-air. Devo cannot move while the puppet attacks, leaving him vulnerable for a significant amount of time. This attack is very useless so use the Stand Off version instead.

214A/B/C or s.214A/B/C
HFTF Devo 214x - 2.png
Dummy Dive (Air OK Stand OFF)
HFTF Devo 214x gif.gif
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil jumps up with a spear and thrusts the spear downward.

Ebony Devil's wake-up time and jumping distance are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more distance Ebony Devil covers. Despite Devo being able to perform this special in the air, the attack is the same. This attack hits high. Good for alternating high/low mixups and pressure.

The Stand On version of this move makes Devo unable to move while the puppet attacks, leaving him vulnerable for a significant amount of time. You can hold down and tap buttons to deal more hits to the opponent. It is sometimes useful during blockstrings as it can surprise the enemy, but doesn't get much use outside of that. The Stand On version can also be canceled into the 214+AA super.

22+A/B/C
HFTF Devo 22x.png
Dummy Cutter
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil takes a spear and spins it around above his head.

Ebony Devil's wake-up time and hit count are determined by which attack button you press. The stronger the attack, the longer wakeup time and the more hits this move does. Despite Devo being able to perform this special in the air, the attack is the same. This move can work fine as a very situational anti-air or to harras the opponent that's right behind your doll, still, it leaves Devo wide open for a counter attack, so avoid using it at random.

Devo cannot move during the Stand On version of this move, leaving him vulnerable for a significant amount of time. Tapping attack buttons will make this move last longer and hit more. Holding a horizontal directional input will make Ebony Devil slowly move that way. This move is good for getting damage in. The first frame of the first hit can be canceled into a guaranteed tandem. Can be canceled at later hits into tandem for a mixup and to just keep it safe, as even on hit this move can be punished.

236S
HFTF Devo 22x.png
Stand Activation Attack
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil takes a spear and spins it around above his head. This attack is technically the same as s.22+A but it cannot be canceled, making it highly punishable even on hit.

Despite Devo being able to perform this special in the air, this move is nearly useless. Avoid using it at all costs.

Super Moves

236AA or s.236AA
HFTF Devo 236aa.gif
Junk Carnival
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil lunges forward with a spear and unleashes a flurry of attacks while jumping around the opponent. 15 hits total. Devo cannot move during this super as he's busy laughing at the opponent.

This move comes out fairly quick which may surprise the opponent. After this move is finished, Ebony Devil will launch itself back to the edge of the screen behind Devo. A great whiff punisher, but can be punished on block when performed up close. The Stand On version of this move starts immediately, making it even better. Great to end combos with as it causes hard knockdown too.

214AA or s.214AA (Air OK)
HFTF Devo 214aa.png
Barrel Roll Crusher
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil launches himself forward identical to Dummy Dive without the running. 12 hits total.

This move has a moderate wakeup time. Despite Devo being able to perform this super in the air, the attack is the same. Amazing during reversals, hits for a high amount of damage too, as Devo can hit the opponent while the super's taking place. The Stand On version comes out much faster but leaves Devo wide open for a counter attack if it whiffs.

623AA or s.623AA
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Ebony Devil flies upward and spins around with its cleaver like a ballerina. 11 hits total.

This move has a small startup time and starts out almost instantly in Stand On. There are no setups to have this move hit guaranteed. The opponent can tech out of this super if the super isn't close enough. Avoid using this at all costs.

214S (Air OK)
Startup Active Recovery Damage Guard
- - - - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
- {{{block}}} - - -

Tandem Attack is a universal command for all Active Stand users. Devo's most optimal tandems mostly use his 2B or 2A>2B. Devo should roll behind the opponent and jab with 2A for most damage. You can also use his Special attacks like Dummy Dive and Dummy Hunter to inflict more damage. For bonus meter, you can also use Barrel Roll Crusher to inflict even more damage during the duration of the tandem.

Unlike any other Active Stand user, Devo can perform a tandem in the air.

Game Navigation

General
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System Info
In-depth System Info
FAQ
Active
Avdol
Devo
DIO
Iggy
Jotaro
Kakyoin
Midler
New Kakyoin
Polnareff
Vanilla Ice
Weapon
Alessi
Chaka
Old Joseph
Passive
Black Polnareff
Boingo
Hol Horse
Khan
Mariah
Petshop
Rubber Soul
Shadow Dio
Young Joseph