JoJo's Bizarre Adventure: Heritage for the Future/Jotaro/Movelist: Difference between revisions
From SuperCombo Wiki
Line 484: | Line 484: | ||
|damage= | |damage= | ||
|cancel=SP, SU, TA | |cancel=SP, SU, TA | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes Scales=Yes Mid | ||
|description= | |description= | ||
*Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox. | *Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox. | ||
*Incredibly strong preemptive poke, and if it hits later in its recovery, it can be converted into 5A/2A. | *Incredibly strong preemptive poke, and if it hits later in its recovery, it can be converted into 5A/2A. | ||
*If hit point blank, you're better off going with universal options like s.5A and 236S. | *If hit point blank, you're better off going with universal options like s.5A and 236S. | ||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=d.5B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=6 | |||
|active=3 | |||
|recovery=12 | |||
|hit=0 | |||
|block/pushblock=-1 / -9 | |||
|damage= | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes Mid | |||
|description= | |||
*Does not have much use. | |||
*However, o.d.5C, which shares the same appearance, is quite helpful in a couple situations. This is because Star Platinum disappearing will negate the recovery of o.d.5C, leaving you massively plus to combo into essentially anything you'd want. | |||
*This is most commonly used to confirm off of oki, but its also applicable as an Air UB after an opponent blocks 214AA in the air for example. It combos cleanly into S+5A s.2C, or depending on the height and character, cl.s.5C s.214AA/s.214A > s.214C. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=d.5C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=8 | |||
|active=3 | |||
|recovery=16 | |||
|hit=+12 | |||
|block/pushblock=+11 / -2 | |||
|damage= | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes Mid | |||
|description= | |||
*Useful as a pressure tool and as a combo starter as you can link into most of Jotaro's stand-out normals after it connects. | |||
*It can be a little bit committal without meter, so be cautious not to overuse this normal. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=d.2A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=7 | |||
|active=1 | |||
|recovery=12 | |||
|hit=-1 | |||
|block/pushblock=-2 / -5 | |||
|damage= | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=Yes Low | |||
|description= | |||
*Dashing version of 2A. Startup and recovery are much slower compared to the regular version. | |||
*Despite this, it is still a strong poke and can be converted from into considerable damage. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption=Stand damage go brrrr | |||
|name=d.2B | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=8 | |||
|active=2 | |||
|recovery=11 | |||
|hit=-3 | |||
|block/pushblock=-4 / -17 | |||
|damage= | |||
|cancel=SP, SU, TA | |||
|properties=IPS=Yes Scales=No Mid | |||
|description= | |||
*Dashing version of 2B. | |||
*Startup and recovery are much slower compared to the regular version. | |||
*Important to note, however, is the large stand gauge damage it deals - paired with it's relatively low profile means an easy stand crash into big damage through the use of d.2B 236S s.214B (medium and small gauges). | |||
*Also note that that combo is unscaled, which means incredibly large pre-tandem damage. | |||
*Also the star of the BBC Link, d.2B xx 236AA 6B. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption=Good night sweet prince | |||
|name=d.2C | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=12 | |||
|active=2 | |||
|recovery=19 | |||
|hit=Knockdown | |||
|block/pushblock=-2 / -15 | |||
|damage= | |||
|cancel=SP, SU, TA | |||
|properties=IPS=No Scales=No Low | |||
|description= | |||
*Dashing version of 2C. Slower startup and recovery. | |||
*Has odd cancel properties, eg. allows you to cancel the move into a time stop without it disappearing instantly. | |||
}} | }} | ||
}} | }} |
Revision as of 09:09, 16 March 2021
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 3 | 3 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 15 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 5 | 17 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 1 | 5 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+6 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 17 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 20 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 5 | 11 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 22 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 7 | 24 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 14 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | None | IPS=No Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 16 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | None | IPS=No Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 7 | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | None | IPS=No Scales=No High | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | 2 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 11 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 2 | 15 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-2 | {{{block}}} | - | None | IPS=No Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 25 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 9 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 2 | 16 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 6 | 18 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | SP, SU | IPS=No Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
16 | 5 | 26 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | {{{block}}} | - | None | IPS=No Scales=No Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
25 | 2 | 11 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 2 | Until you land | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | Until you land | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes High | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | Until you land | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | SP, SU | IPS=No Scales=Yes High | ||||
|
Dashing normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 4 | 5 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 12 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 16 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 1 | 12 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes Low | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | 11 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=No Mid | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 2 | 19 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Knockdown | {{{block}}} | - | SP, SU, TA | IPS=No Scales=No Low | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | 3 | 13 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | SP, SU, TA | IPS=Yes Scales=Yes | ||||
|
Specials
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15 | 33 | 61 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+33 | {{{block}}} | - | None | IPS=No Scales=No | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 11 | 18 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | s.214X | IPS=No Scales=No | ||||
|
Supers
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 11 | 18 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+185 | {{{block}}} | - | None | IPS=No Scales=Yes | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 11 | 18 | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | {{{block}}} | - | s.214X | IPS=No Scales=No | ||||
|