JoJo's Bizarre Adventure: Heritage for the Future/Jotaro/Movelist: Difference between revisions

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Revision as of 12:20, 15 March 2021

Movelist

Normals

Stand Off

5A
Startup Active Recovery Damage Guard
3 3 3 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+6 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Can combo into 5A, 2A, 5B, 2B, 6B and s.5A. Useful as a combo starter.

Stand On

s.5A
Startup Active Recovery Damage Guard
2 2 2 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+1 {{{block}}} - SP, SU, TA IPS=No Scales=Yes
  • Star Platinum jabs extremely fast. Good range but can be ducked under by most if not all characters with Stand Off.
  • Incredibly strong normal, one of the fastest and most rewarding in the game.
  • Leads to stand crash combos that deal massive damage and grant oki. Doesn't start IPS

Dashing normals

Stand Off

d.5A
Startup Active Recovery Damage Guard
2 4 5 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox.
  • Incredibly strong preemptive poke, and if it hits later in its recovery, it can be converted into 5A/2A.
  • If hit point blank, you're better off going with universal options like s.5A and 236S.

Stand On

s.5A
Startup Active Recovery Damage Guard
2 3 13 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+3 {{{block}}} - SP, SU, TA IPS=Yes Scales=Yes
  • Similar to s.5A but on the move, useful as a poke, punish, and anti air. Starts IPS but deals more stand damage.

Specials

Stand Off

236A
Startup Active Recovery Damage Guard
15 33 61 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+33 {{{block}}} - None IPS=No Scales=No
  • Depending on the button used, Star Platinum travels a longer distance and takes longer to start attacking.
  • This is arguably the worst version of Jotaro's 236.

Stand On

s.236A
Startup Active Recovery Damage Guard
7 11 18 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Launch {{{block}}} - s.214X IPS=No Scales=No
  • Barrage except in Stand On.
  • No reason to use over the other options.
  • Can be cancelled into s.214X at any time.
  • Does big boy Stand Gauge damage.

Supers

Stand Off

236AA
Startup Active Recovery Damage Guard
7 11 18 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+185 {{{block}}} - None IPS=No Scales=Yes
  • Can be combo'd into from d.2B xx 236AA 6B, where 6B hits after superflash, but before 236AA.
  • Resets IPS.
  • Only use as combo fodder.

Stand On

236AA
Startup Active Recovery Damage Guard
7 11 18 - -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
Launch {{{block}}} - s.214X IPS=No Scales=No
  • Can be combo'd into from s.5B on most characters.
  • Only use in combo's, or if it kills from s.5A s.5A s.5B.


Game Navigation

General
Controls
System Info
In-depth System Info
FAQ
Active
Avdol
Devo
DIO
Iggy
Jotaro
Kakyoin
Midler
New Kakyoin
Polnareff
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Chaka
Old Joseph
Passive
Black Polnareff
Boingo
Hol Horse
Khan
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Petshop
Rubber Soul
Shadow Dio
Young Joseph