Thrill Kill/Judas

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Overview

 Judas is an odd one. He is a conjoined twin, with one half being the legs and the other half dishing out the punishment. One half represents your two punch buttons, and the other represents your two kick buttons. This means Judas's move list is split between these two stances, simply known as punch stance and kick stance. If you press kick while in punch stance, you'll perform a stance change move. Same with pressing punch while in kick stance.

 In punch stance, Judas has access to his insane damage. If you've ever faced against him in Arcade Mode, you'd be familiar with his Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngTriangle string that deals 30% that the AI loves throwing out. This string can be optimized by inputting Square (High counterable)TK-input-comma.pngForwardTK-input-comma.pngSquareTK-input-comma.pngForwardTK-input-comma.pngTriangleTK-input-comma.pngQuarter CircleTK-input-comma.pngTriangle instead, and with a follow up juggle extension, can lead to a 68% combo off of a 6f jab. If your opponent loves throwing out risky moves and dash attacks that are easily punished, Judas will eat them alive and look completely unfair and unstoppable in the process. However, punch stance lacks any good mixup options or good mids, meaning that you often sit and wait for your opponent to mess up so you can punish them while in the stance, as your other options for pressuring your opponent are either crouched or are very lacking.

 Kick stance has very useful moves that can actually pressure opponents in neutral, however your damage is absolutely woeful in comparison. Kick stance can't properly string into its launcher, the hard knockdown move only does 4 damage, and your best juggles involve just switching back to punch stance and converting from there. That said, all your good mids and lows are here, allowing you to be proactive in neutral rather than reactive.

 While a cool gimmick on the surface, Judas's big issue is that it effectively means you're playing with only half a move list at any one given time, and if you need to use a move from another stance, you cannot quickly change stances without opening yourself up to a punish from your opponent. While you can be sneaky any use crouching moves or grabs to change stance, it's ultimately an additional chore for you to manage during a game.

At a glance:
Pros Cons
  • Mid-Stage Damage: Judas's 68% high punch string means that if your opponent makes a mistake you can punish with your jab, you can make them really pay for it.
  • Great Grabs: Each of your grabs do amazing damage and act as an easy way to change stances.
  • Restrictive Move List: Your move list is split in half, meaning that you have very limited options at any one given time, and switching stances can sometimes be a huge vulnerability.
  • Slow Attacks: Judas shockingly doesn't have a lot of 5f moves, making punishes much harder than they should be.
  • Kick Stance Damage: All the incredibly useful moves in kick stance deal almost zero damage.


Judas
TK Judas Ingame.png
Hitbox Diameter 4.4u⌀ (Small)
Movement Speed 6.5u/s (3rd fastest)
Dash Distance 10.5u (2nd best)

Move List

Judas's gimmick is that he has a punch stance and a kick stance. If you're in punch stance, pressing either kick button will perform a stance switch attack. Same goes if you're in kick stance and you press either punch button.

Square Front Punch
Flip
Square
(While in kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 18f 2f 11f -6 / +27 6 2.3u Hardknockdown.png Punch Stance


Judas flips around and strikes with a hard knockdown punch.


Right Jab
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 6f 1f 10f -4 / +2 4 2.6u - -


A high right jab to the head.


Cancels:
ForwardTK-input-comma.pngSquare - Cross Punch
ForwardTK-input-comma.pngTriangle - Swinging Gut Punch


Cross Punch
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 2f 16f -11 / +1 6 2.5u - Switch


A slow hook attack. Cancels into a lot of things for a lot of damage.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngSquare / Triangle - Gut Kick Pile Slam
Half CircleTK-input-comma.pngSquare / Triangle - Multi Head Spin
ForwardTK-input-comma.pngTriangle - Swinging Gut Punch
Quarter CircleTK-input-comma.pngTriangle - Power Uppercut


Friendly Fight
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 12f 57f 1f +2 / ??? 10 2.6u Knockdown.png -


Judas GMod ragdolls around, capturing anyone nearby in the carnage. Your opponent can be flung back at a variety of speeds and heights, completely randomizing just how much advantage this moves gains on hit. Can be blocked standing or crouching.


Jab From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 5f 2f 14f -9 / +1 4 2.4u - -


A crouching poke.


Cancels:
ForwardTK-input-comma.pngTriangle - Swinging Gut Punch


Triangle Back Punch
Flip
Triangle
(While in kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 3f 10f -6 / +31 5 1.5u Launch.png Punch Stance


A flipping uppercut.


Gut Punch
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 1f 18f -12 / 0 5 3.8u - -


A very long ranged punch.


Swinging Gut Punch
ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 11f 1f 19f -13 / +42 (0) 7 4.2u Dzzy.png -


A very long-ranged stunning punch that is mostly used in combos to string to either your launching ender or your corner ender.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Power Uppercut
Half CircleTK-input-comma.pngSquare / Triangle - Multi Head Spin


Power Uppercut
Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 18f 2f 30f -25 / +19 8 5.0u Launch.png -


A really slow but very powerful and long-ranged uppercut. Your go-to launcher ender for massive damage.


Left Cross
L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 1f 14f -8 / +2 4 1.9u - -


Another low jab with slightly better frames.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Power Uppercut


Gut Kick Pile Slam
BackTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
On Grab High.png 12f - 98f -7 / 0 17 3.8u Knockdown.png Kick Stance
On Hit Low.png 12f 1f 13f -7 / +3 2 4.4u - -


Switches you to kick stance. Does not grab blocking players. Also one of the few command attacks in the game that can be properly string into.


Multi Head Spin
Half CircleTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 16f 25f -21 / +9 4 x 5hits 2.3u Hardknockdown.png -


A low damage spin move. Can rack up damage with multiple hits in the corner.


Cross Front Kick
Flip
Cross
(From punch stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 3f 12f -8 / +28 8 2.0u Launch.png -


Slightly different from the Triangle flipping uppercut. This one is slower but higher damage and has slightly better range.


Fast Chop
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 1f 7f -1 / +5 2 3.2u - -


I dunno game, 8f startup doesn't sound too fast to me. Fantastic advantage, though.


Cancels:
ForwardTK-input-comma.pngCross - Slow Chop
Quarter CircleTK-input-comma.pngCircle - Rising Power Fist


Slow Chop
ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 2f 10f -5 / 0 3 5.1u - Switch


Very long ranged chop that hits mid.
Slow Chop has faster startup than this does. Whoever named these moves should be fired.


Cancels:
Quarter CircleTK-input-comma.pngCircle - Rising Power Fist


Drop Kick
Quarter CircleTK-input-comma.pngCross / L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 10f 2f 14f -9 / +19 3 4.8u Launch.png -


A crawling, launching hit that doesn't result in a lot of height.


Cancels:
ForwardTK-input-comma.pngCross - Slow Chop


Pommel Kick
L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 11f 3f 11f -7 / 0 2 6.0u - -


A helicopter leg(?) sweep.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngCross / Circle - Handspring Stun
Half CircleTK-input-comma.pngCross / Circle - Multi Backspin


Circle Back Kick
Flip
Circle
(From punch stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 2f 12f -7 / +48 (+6) 6 1.8u Dzzy.png Kick Stance


A stunning flip punch.


Cross Swipe
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 6f 2f 10f -5 / +2 3 3.4u - -


A swinging attack.


Cancels:
L2PlusCross - Pommel Kick
ForwardTK-input-comma.pngCircle - Forward Lunge Punch
Quarter CircleTK-input-comma.pngCircle - Rising Power Fist


Forward Lunge Punch
ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 8f 1f 10f -4 / +32 4 4.6u Hardknockdown.png Switch


A long ranged hard knockdown punch. Not much way in the damage.


Rising Power Fist
Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 8f 2f 17f -12 / +31 3 2.5u Launch.png -


A short ranged upwards punch that sends your opponent high into the air.


Handspring Stun
BackTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 6f 12f 21f -16 / +39 (-3) 2 x 2hits 6.4u Dzzy.png -


A rolling stun.


Cancels:
ForwardTK-input-comma.pngCross - Slow Chop
Half CircleTK-input-comma.pngCross / Circle - Pommel Kick


Multi Backspin
Half CircleTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 17f 22f 28f -22 / -6 2 x 8hits 2.3u Knockdown.png -


Judas turns into a blender.


Grabs / Misc Moves
Running Clothesline
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
(In punch stance)
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
(In kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 16f 2f 24f -19 / -11 12 11.9u Knockdown.png -


Judas sprints forwards and lariats his opponent.


Diving Tackle
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
(In punch stance)
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
(In kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 13f 5f 16f -14 / +28 10 11.9u Hardknockdown.png Swap


Judas dives at his opponent and switches his stance afterwards.


Crouching Uppercut
L2PlusCross/L2PlusCircle
(In punch stance)
L2PlusSquare/L2PlusTriangle
(In kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 2f 18f -14 / +23 4 0.8u Launch.png Swap


Judas backwards rolls into an short-ranged uppercut. Changes stance.


Judas's whiffed grab animation is 18f long.

Head Grab And Slam
CrossPlusSquare / CirclePlusTriangle
(From punch stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 98f +29 17 0.9u Hardknockdown.png Kick Stance


Judas jumps up on his opponent and offers three elbows before a massive punch.


Frankenstiener
CrossPlusSquare
(From kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 42f +9 17 0.9u Knockdown.png -


Judas performs a quick frankenstiener. This is Judas's only grab that does not change his stance.


Handspring Slam
CirclePlusTriangle
(From kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 46f -11 18 0.9u Knockdown.png Punch Stance


A similar animation to Handspring Stun, but in grab form.


Rear Grapple
CrossPlusSquare / CirclePlusTriangle
(From kick stance)
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 73f -9 28 0.9u Knockdown.png -


One of the coolest and most damaging grabs in the game: a gigantic German suplex landing your opponent right on their head.
A rear grapple from behind in punch stance results in the universal "hammerlock" hold.


Swap Places
CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 35f +5 - 0.9u Dzzy.png -


Standard side-swap grab. Very low stun frames on this one.


Clapping All Hands
CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- - - 56f - - - - -


"Good job, me!"


Thrill Kills

Thrill Kill 1 - No Inputs
Thrill Kill 2 - Triangle + Cross + Down
Thrill Kill 3 - Triangle + Cross + Circle + Up
Combo Kill - Square + Cross + Circle + L1 + Back
Dance - Square + Triangle + Cross + Circle + L1 + Forward

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