Thrill Kill/Cleetus

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Overview

 Cleetus, thanks to a developer oversight, is the most broken character in the game. Thanks to his Front Snap Kick being +5 on hit, SquareTK-input-comma.pngSquareTK-input-comma.pngTriangleTK-input-comma.pngCircle is an infinite combo if you buffer it over and over again. This means your opponent cannot make any mistakes with their attacks, lest they be put in the Cleetus blender. The only defense against it is crouching, as the string consists of only high attacks.

 If that wasn't enough, Cleetus also has access to some great special moves you can abuse for fun and profit - Over The Barb has some invulnerability making it a great move to attack through pressure, Dashing Elbow has great range and active frames to reward good spacing, and Backwoods Beating has a crazy amount of invulnerability. If his moves don't give him invulnerability, they probably give him frame advantage as a lot of his moves are extremely plus on hit.

At a glance:
Pros Cons
  • Infinite Combo: Landing his 5f jab is an instant round win most of the time. Your opponents will have to spend nearly the whole match in crouch in order to play against this.
  • Frame advantage: Moves like Low Outhouse and Middle Outhouse are very plus on hit, allowing you to continue pressuring your opponents with low/mid mixups up close.
  • Powerful specials: Cleetus has a variety of special moves that offer good range, invulnerability, and juggle conversions.
  • Amazing wake-up attacks: Cleetus's high launcher and low sweep recovery moves both lead to juggles and great damage.
  • Hard to juggle: Cleetus's vertical hitbox while he's being juggled is quite small. For example, Tormentor is completely unable to do any wall combos against Cleetus after a Charged Punch.
  • People will hate you: Hitting someone with the Cleetus combo will surely cause them to leave and not play with you anymore.


Cleetus
TK Cleetus Ingame.png
Hitbox Diameter 4.7u⌀ (Large)
Movement Speed 6.8u/s (2nd fastest)
Dash Distance 10.0u (4th best)

Move List

Square Front Punch
Stump Stab
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 5f 1f 8f -2 / +3 3 3.2u - -


The jab of death. Excellent frame advantage.


Cancels:
ForwardTK-input-comma.pngSquare - Turning Stump Stab


Force Feed
[Square] ... ]Square[
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 3f 20f -16 / +23 10 4.1u Dzzy.png -


The lesser of the two charge attacks. Can be mashed out of.


Turning Stump Stab
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 1f 10f -4 / +3 3 3.9u - Switch


Combo filler. Bad startup, but great advantage.


Cancels:
Quarter CircleTK-input-comma.pngSquare - Dashing Elbow
ForwardTK-input-comma.pngCircle - Middle Outhouse


Skipping Elbow
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 1f 13f -7 / +40 8 4.4u Hardknockdown.png -


A move you'll often forget about, but can be extremely useful. Has frame 0 partial invulnerability until the first active frame of the attack.


Dashing Elbow
Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 9f 7f 7f -7 / +24 5 7.4u Launch.png -


One of Cleetus's best moves. Great range, tons of active frames, and juggles the opponent quite high into the air for good follow-up juggles. Only downside is that it has no invulnerability frames.


Stump Jab From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 2f 9f -4 / +5 3 3.9u - -


Your best "get off me" poke from crouch. Fair range, and very good advantage.


Cancels:
ForwardTK-input-comma.pngSquare - Turning Stump Stab


Triangle Back Punch
Hickory Hook
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 1f 10f -4 / +3 4 3.8u - Switch


Another combo filler move.


Cancels:
ForwardTK-input-comma.pngTriangle - Southern Swing


Choppin Wood
[Triangle] ... ]Triangle[
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 11f 1f 23f -17 / +63 13 5.9u Dzzy.png Switch


Done by holding Triangle for 20 frames, then releasing. Great range, and you cannot mash out of the stun animation. Knocks down crouching opponents instead of stunning them.


Southern Swing
ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 10f 1f 17f -11 / -4 7 3.1u - -


Another combo-filler attack, but with bad advantage and startup.


Down The Stream
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 11f 2f 11f -5 / -1 4/hit 3.3u, 8.7u - -


An odd double swing attack with only one attached combo. This move would make more sense if there was a way to cancel into it, but it's apparently supposed to be a starter. First hit has deceptively short range.


Stump Squirt
ForwardTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 13f 22f 6f N/A 3 7.9u - -


Comedy move. Deals damage, but does not cause a hit animation.


Moonshine
Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 5f 13f -11 / +25 7 3.7u Launch.png Switch


Cleetus's best juggle. Integral to his corner damage. Has partial invulnerability while Cleetus is airborne.


Crouching Moonshine
L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 3f 10f -6 / +23 3 2.1u Launch.png Switch


A mid-hitting crouching launcher with pitiful range. You won't be using this much.


Cancels:
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle - Running Shoulder


Backwoods Beating
Half CircleTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 8f 28f -23 / -18 9/hit 1.9f - 6.5u Hardknockdown.png -


Your go-to invulnerability move and juggle ender of choice. Has frame 0 full invulnerability up until the first swing, which downgrades to partial invulnerability until after the third swing. Often beats out other moves with invulnerability.


Running Shoulder
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 9f 11f 8f -9 / +30 10 - Hardknockdown.png -


Short range, but good startup and crazy advantage for a mid-hitting dash attack. Has frame 0 partial invulnerability that lasts for the duration of the charge.


Cross Front Kick
Rattle Snap Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 1f 12f -6 / +1 4 6.3u - Switch


Excellent range, but doesn't really lead to anything substantial that another button can't do better.


Over The Barb
ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 6f 1f 22f -16 / +13 5 2.1u - Switch


A very useful knee to attack crouching players and even beat out some moves thanks to its partial invulnerability while Cleetus is off the ground.


Cancels:
Quarter CircleTK-input-comma.pngTriangle - Moonshine
L2PlusCircle - Sweep From Crouch


Hickory Heel
BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 16f 1f 9f -3 / +5 20 3.2u Knockdown.png -


Extremely similar to Oddball's axe kick. For how much damage it does, it has


Round The Barn
Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 2f 19f -14 / +22 6 5.8u Launch.png -


Another useful move that's easy to forget about. It hits mid and has frame 0 full invulnerability until the first active frame, so you can punish pretty much anything with it. Sadly, it doesn't lead to anything much of substance since it has no combos, and it launches your opponent fairly far away.


Low Kick From Crouch
L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 7f 2f 8f -2 / +4 3 4.1u - -


Slow startup for a poke, but excellent advantage and can combo into a launching sweep that has invincible startup, or a Low Outhouse with Circle.


Circle Back Kick
Front Snap Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 9f 1f 8f -2 / +5 3 2.7u - -


The most broken move in the game. It's so plus on hit that you can buffer a jab afterwards that begins a combo that ends with this kick, leading to an infinite combo.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngCircle - Low Outhouse
Quarter CircleTK-input-comma.pngCircle - Round Outhouse


Middle Outhouse
ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 18f 2f 11f -6 / +1 6 5.8u - Switch


Laughably terrible startup. Avoid using by itself, but it's not bad to end combo strings with as its cancel damage is very good.


Cancels:
Quarter CircleTK-input-comma.pngCircle - Round Outhouse


Low Outhouse
BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 18f 2f 9f -4 / +3 4 4.6u - Switch


Laughable startup used by itself, but it is very plus on hit for a low if you combo into it.


Cancels:
ForwardTK-input-comma.pngCircle - Middle Outhouse


Round Outhouse
Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 14f 2f 13f -7 / +28 5 2.9u Launch.png -


Only seen as a combo ender. Has no invulnerability at all, unlike Round The Barn.


Cancels:
L2PlusTriangle - Crouching Moonshine


Sweep From Crouch
L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 10f 3f 9f -5 / +2 4 5.6u - -


Description needed.


Cancels:
BackTK-input-comma.pngForwardTK-input-comma.pngCircle - Low Outhouse
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle - Runnin Round The Barn


Runnin Round The Barn
ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 14f 11f 8f +32 8 14.5u Hardknockdown.png Switch


A high hitting dash attack with partial invulnerability. It's fine.


Grabs / Misc Moves

Cleetus's whiffed grab animation is 18f long.

Arm On The Cob
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 100f +17 17 0.8u Launch.png -


An okay grab. Sends your opponent quite far away and might as well be a hard knockdown.


Filet O Calf
CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 136f 0 18 0.8u Knockdown.png Switch


One more damage than Arm on the Cob, but allows your opponent to 50/50 you with their wakeup attack. Avoid using.


Lip Lunch
BackTK-input-comma.pngForwardTK-input-comma.pngCrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 149f +27 19 0.8u Knockdown.png -


Always try to use this grab when you can. Your opponent writhes on the ground for a considerably long time after you throw them, allowing you to buffer a 20 damage axe kick for a total of 39 damage.


Rear Grapple
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 42f +5 9 0.8u Dzzy.png -


A hook from behind that leads to a free jab starter combo.


Doe See Doe
CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 0f - 31f +18 - 0.8u Dzzy.png -


Standard side-swap grab.


Feast
CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
- 0f - 121f {{{advantage}}} - - - -


Yummy!


Cancels:
Quarter CircleTK-input-comma.pngSquare - Dashing Elbow


Thrill Kills

Thrill Kill 1 - No Inputs
Thrill Kill 2 - Triangle + L1
Thrill Kill 3 - Square + Triangle + L1
Combo Kill - Square + Circle + Forward + Down
Dance - Triangle + Cross + L1 + Down + Back

TK Navigation

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Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka