Thrill Kill/Controls and Notation

From SuperCombo Wiki


Directional Inputs


Thrill Kill uses the D-Pad for moving your character. Thill Kill does not having jumping, so pressing up or down moves you away from or towards the camera.

TK-input-r.png - Move Forward
TK-input-l.png - Move Backwards
TK-input-u.png - Move Outwards
TK-input-d.png - Move Inwards

Dashing


You can also perform a dash by double-tapping a directional input. For more in-depth information, visit the section about dashing on the System page.

TK-input-r.pngTK-input-comma.pngTK-input-r.png - Dash Forward
TK-input-l.pngTK-input-comma.pngTK-input-l.png - Dash Backwards
TK-input-u.pngTK-input-comma.pngTK-input-u.png - Dash Outwards
TK-input-d.pngTK-input-comma.pngTK-input-d.png - Dash Inwards

Special Motions


Directional inputs are also required for special move inputs. Thrill Kill is a little weird compared to other fighting games in that it's not looking for specific directions of motions (for example, a specific 236 or 214 motion for a quarter-circle special); just the basic motions themselves. 236, 214, and even 789 will all register as a TK-input-qc.png input. This applies to Back Forward, Half Circle, and Full Circle inputs as well. This is to simplify input motions when things get messy in a 4-player brawl and each player is at a different direction relative to the camera. Common special inputs include:

TK-input-l.pngTK-input-comma.pngTK-input-r.png - Back Forward
TK-input-qc.png - Quarter Circle
TK-input-hc.png - Half Cirlce
TK-input-fc.png - Full Circle

Button Inputs


If you have played either a Netherrealm Studios fighting game or Tekken, then you'll be right at home with Thrill Kill's 4-button layout. There are 2 punches and 2 kicks, with chord inputs performing a grabbing, parrying, or taunting.

TK-input-S.png - Forward Punch (1)
TK-input-T.png - Back Punch (2)
TK-input-X.png - Forward Kick (3)
TK-input-C.png - Back Kick (4)
L1 - Block
TK-input-l2.png - Crouch

Chord Inputs


Each character has access to at least three different grabs, whose damage and usefulness vary considerably. Each character's Side-Switch Grab is fairly universal, swapping positions with their target and sporting an average 11f of stun in the form of a "HUH?" animation.

TK-input-S.pngTK-input-plus.pngTK-input-X.png - Grab 1
TK-input-T.pngTK-input-plus.pngTK-input-C.png - Grab 2
TK-input-C.pngTK-input-plus.pngTK-input-S.png - Side-Switch Grab
TK-input-X.pngTK-input-plus.pngTK-input-T.png - Taunt

Counters


Thill Kill also has two types of counters. These fuction as both parries and combo breakers. Visit the counters section on the System page for a more in-depth explanation into this mechanic.

TK-input-S.pngTK-input-plus.pngTK-input-T.png - High Counter
TK-input-X.pngTK-input-plus.pngTK-input-C.png - Low Counter


TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka